MineClone5-FlamingRCCars/mods/MAPGEN/mcl_mapgen_core/init.lua

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--
-- Aliases for map generator outputs
--
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mcl_mapgen_core = {}
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minetest.register_alias("mapgen_air", "air")
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minetest.register_alias("mapgen_stone", "mcl_core:stone")
minetest.register_alias("mapgen_tree", "mcl_core:tree")
minetest.register_alias("mapgen_leaves", "mcl_core:leaves")
minetest.register_alias("mapgen_jungletree", "mcl_core:jungletree")
minetest.register_alias("mapgen_jungleleaves", "mcl_core:jungleleaves")
minetest.register_alias("mapgen_pine_tree", "mcl_core:darktree")
minetest.register_alias("mapgen_pine_needles", "mcl_core:darkleaves")
minetest.register_alias("mapgen_apple", "mcl_core:leaves")
minetest.register_alias("mapgen_water_source", "mcl_core:water_source")
minetest.register_alias("mapgen_dirt", "mcl_core:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "mcl_core:dirt_with_grass")
minetest.register_alias("mapgen_dirt_with_snow", "mcl_core:dirt_with_snow")
minetest.register_alias("mapgen_sand", "mcl_core:sand")
minetest.register_alias("mapgen_gravel", "mcl_core:gravel")
minetest.register_alias("mapgen_clay", "mcl_core:clay")
minetest.register_alias("mapgen_lava_source", "mcl_core:lava_source")
minetest.register_alias("mapgen_cobble", "mcl_core:cobble")
minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble")
minetest.register_alias("mapgen_junglegrass", "mcl_core:tallgrass")
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minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron")
minetest.register_alias("mapgen_desert_sand", "mcl_core:sand")
minetest.register_alias("mapgen_desert_stone", "mcl_core:sandstone")
minetest.register_alias("mapgen_sandstone", "mcl_core:sandstone")
minetest.register_alias("mapgen_river_water_source", "mcl_core:water_source")
minetest.register_alias("mapgen_snow", "mcl_core:snow")
minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock")
minetest.register_alias("mapgen_ice", "mcl_core:ice")
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minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
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minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth")
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minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstone")
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--
-- Ore generation
--
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-- Gravel
minetest.register_ore({
ore_type = "blob",
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ore = "mcl_core:gravel",
wherein = {"mcl_core:stone"},
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clust_scarcity = 14*14*14,
clust_num_ores = 33,
clust_size = 5,
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y_min = -90,
y_max = 90,
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})
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--
-- Coal
--
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minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
wherein = "mcl_core:stone",
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clust_scarcity = 500,
clust_num_ores = 5,
clust_size = 3,
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y_min = 13,
y_max = 31000,
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})
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minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
wherein = "mcl_core:stone",
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clust_scarcity = 500,
clust_num_ores = 8,
clust_size = 3,
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y_min = 12,
y_max = -12,
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})
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
wherein = "mcl_core:stone",
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clust_scarcity = 1000,
clust_num_ores = 6,
clust_size = 3,
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y_min = -11,
y_max = 64,
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})
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
wherein = "mcl_core:stone",
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clust_scarcity = 5000,
clust_num_ores = 4,
clust_size = 2,
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y_min = 65,
y_max = 67,
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})
--
-- Iron
--
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_iron",
wherein = "mcl_core:stone",
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clust_scarcity = 830,
clust_num_ores = 5,
clust_size = 3,
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y_min = -127,
y_max = -10,
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})
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_iron",
wherein = "mcl_core:stone",
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clust_scarcity = 1660,
clust_num_ores = 3,
clust_size = 2,
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y_min = -9,
y_max = 1,
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})
--
-- Gold
--
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_gold",
wherein = "mcl_core:stone",
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clust_scarcity = 5000,
clust_num_ores = 5,
clust_size = 3,
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y_min = -59,
y_max = -35,
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})
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_gold",
wherein = "mcl_core:stone",
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clust_scarcity = 10000,
clust_num_ores = 3,
clust_size = 2,
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y_min = -35,
y_max = -33,
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})
--
-- Diamond
--
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
wherein = "mcl_core:stone",
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clust_scarcity = 10000,
clust_num_ores = 4,
clust_size = 3,
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y_min = -59,
y_max = -48,
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})
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
wherein = "mcl_core:stone",
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clust_scarcity = 5000,
clust_num_ores = 2,
clust_size = 2,
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y_min = -59,
y_max = -48,
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})
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
wherein = "mcl_core:stone",
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clust_scarcity = 10000,
clust_num_ores = 8,
clust_size = 3,
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y_min = -55,
y_max = -52,
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})
--
-- Redstone
--
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_redstone",
wherein = "mcl_core:stone",
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clust_scarcity = 10000,
clust_num_ores = 5,
clust_size = 3,
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y_min = -59,
y_max = -48,
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})
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_redstone",
wherein = "mcl_core:stone",
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clust_scarcity = 10000,
clust_num_ores = 10,
clust_size = 4,
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y_min = -59,
y_max = -48,
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})
--
-- Emerald
--
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
wherein = "mcl_core:stone",
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clust_scarcity = 10000,
clust_num_ores = 1,
clust_size = 2,
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y_min = -59,
y_max = -35,
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})
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
wherein = "mcl_core:stone",
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clust_scarcity = 50000,
clust_num_ores = 3,
clust_size = 2,
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y_min = -59,
y_max = -35,
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})
--
-- Lapis Lazuli
--
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_lapis",
wherein = "mcl_core:stone",
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clust_scarcity = 10000,
clust_num_ores = 7,
clust_size = 4,
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y_min = -50,
y_max = -46,
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})
minetest.register_ore({
ore_type = "scatter",
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ore = "mcl_core:stone_with_lapis",
wherein = "mcl_core:stone",
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clust_scarcity = 10000,
clust_num_ores = 5,
clust_size = 4,
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y_min = -59,
y_max = -50,
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})
local function register_mgv6_decorations()
-- Sugar canes
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.3,
scale = 0.7,
spread = {x = 100, y = 100, z = 100},
seed = 2,
octaves = 3,
persist = 0.7
},
y_min = 1,
y_max = 1,
decoration = "mcl_core:reeds",
height = 2,
height_max = 4,
spawn_by = "mcl_core:water_source",
num_spawn_by = 1,
})
-- Cacti
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:sand", "mcl_core:redsand"},
sidelen = 16,
noise_params = {
offset = -0.012,
scale = 0.024,
spread = {x = 100, y = 100, z = 100},
seed = 257,
octaves = 3,
persist = 0.6
},
y_min = 3,
y_max = 30,
decoration = "mcl_core:cactus",
height = 1,
height_max = 3,
})
-- Tall grasses
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 8,
noise_params = {
offset = 0,
scale = 0.05,
spread = {x = 50, y = 50, z = 50},
seed = 420,
octaves = 2,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "mcl_core:tallgrass",
})
-- Dead bushes
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:sand", "mcl_core:redsand", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_colorblocks:hardened_clay"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.035,
spread = {x = 100, y = 100, z = 100},
seed = 1972,
octaves = 3,
persist = 0.6
},
y_min = 3,
y_max = 50,
decoration = "mcl_core:deadbush",
})
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end
register_mgv6_decorations()
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minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then
-- Generate clay
-- Assume X and Z lengths are equal
local divlen = 4
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0+1,divs-1-1 do
for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen)
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if minetest.get_node({x=cx,y=1,z=cz}).name == "mcl_core:water_source" and
minetest.get_node({x=cx,y=0,z=cz}).name == "mcl_core:sand" then
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local is_shallow = true
local num_water_around = 0
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if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "mcl_core:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "mcl_core:water_source" then
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num_water_around = num_water_around + 1 end
if num_water_around >= 2 then
is_shallow = false
end
if is_shallow then
for x1=-divlen,divlen do
for z1=-divlen,divlen do
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if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sand" or minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sandstone" then
minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="mcl_core:clay"})
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end
end
end
end
end
end
end
-- Generate reeds
local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
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-- Assume X and Z lengths are equal
local divlen = 8
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine reeds amount from perlin noise
local reeds_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
-- Find random positions for reeds based on this random
local pr = PseudoRandom(seed+1)
for i=0,reeds_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
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local p = {x=x,y=1,z=z}
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if minetest.get_node(p).name == "mcl_core:sand" then
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if math.random(0,1000) == 1 then -- 0,12000
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-- Spawn sand temple
random_struct.call_struct(p,2)
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end
end
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end
end
end
-- Generate grass
local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
local divlen = 5
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine grass amount from perlin noise
local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 9)
-- Find random positions for grass based on this random
local pr = PseudoRandom(seed+1)
for i=0,grass_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
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ground_y = y
break
end
end
if ground_y then
local p = {x=x,y=ground_y+1,z=z}
local nn = minetest.get_node(p).name
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-- Check if the node can be replaced
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
nn = minetest.get_node({x=x,y=ground_y,z=z}).name
if nn == "mcl_core:dirt_with_grass" then
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if math.random(0,12000) == 1 then
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-- Spawn town
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-- TODO: Re-enable random_struct
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-- Towns often float around in air which doesn't look nice
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--random_struct.call_struct(p,1)
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end
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end
end
end
end
end
end
end
end)
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-- Generate 5 layers of bedrock, with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
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local BEDROCK_MIN = mcl_vars.bedrock_overworld_min
local BEDROCK_MAX = mcl_vars.bedrock_overworld_max
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-- Below the bedrock, generate air/void
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minetest.register_on_generated(function(minp, maxp)
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if minp.y <= BEDROCK_MAX then
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_void = minetest.get_content_id("mcl_core:void")
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local c_air = minetest.get_content_id("air")
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for y = minp.y, math.min(maxp.y, BEDROCK_MAX) do
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for x = minp.x, maxp.x do
for z = minp.z, maxp.z do
local p_pos = area:index(x, y, z)
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local setdata = nil
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if y == BEDROCK_MAX then
-- 50% bedrock chance
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if math.random(1,2) == 1 then setdata = c_bedrock end
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elseif y == BEDROCK_MAX -1 then
-- 66.666...%
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if math.random(1,3) <= 2 then setdata = c_bedrock end
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elseif y == BEDROCK_MAX -2 then
-- 75%
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if math.random(1,4) <= 3 then setdata = c_bedrock end
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elseif y == BEDROCK_MAX -3 then
-- 90%
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if math.random(1,10) <= 9 then setdata = c_bedrock end
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elseif y == BEDROCK_MAX -4 then
-- 100%
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setdata = c_bedrock
elseif y < BEDROCK_MIN then
setdata = c_void
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end
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if setdata then
data[p_pos] = setdata
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end
end
end
end
vm:set_data(data)
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
end
end)