diff --git a/mods/ITEMS/mcl_core/nodes.lua b/mods/ITEMS/mcl_core/nodes.lua index ba819e0e3e..36e13012e0 100644 --- a/mods/ITEMS/mcl_core/nodes.lua +++ b/mods/ITEMS/mcl_core/nodes.lua @@ -1647,7 +1647,7 @@ minetest.register_node("mcl_core:lava_flowing", { minetest.register_node("mcl_core:lava_source", { description = "Still Lava", _doc_items_entry_name = "Lava", - _doc_items_longdesc = "Lava is found deep underground and rather dangerous. Don't touch it, it will hurt you a lot and once you're in, it is hard to get out. When a lava source meets water, it turns into obsidian. Flowing lava turns into stone instead.", + _doc_items_longdesc = "Lava is found deep underground and rather dangerous. Don't touch it, it will hurt you a lot and once you're in, it is hard to get out. When a lava source meets water, it turns into obsidian. Flowing lava turns into stone instead. Lava source blocks set fire to air blocks above when they're next to a flammable block.", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { diff --git a/mods/ITEMS/mcl_fire/init.lua b/mods/ITEMS/mcl_fire/init.lua index f92e2d698f..2098806cf3 100644 --- a/mods/ITEMS/mcl_fire/init.lua +++ b/mods/ITEMS/mcl_fire/init.lua @@ -118,6 +118,37 @@ minetest.register_node("mcl_fire:eternal_fire", { _mcl_blast_resistance = 0, }) +-- Also make lava set fire to air blocks above +minetest.override_item("mcl_core:lava_source", { + on_timer = function(pos) + local function try_ignite(airs) + while #airs > 0 do + local r = math.random(1, #airs) + if minetest.find_node_near(airs[r], 1, {"group:flammable", "group:flammable_lava"}) then + minetest.set_node(airs[r], {name="mcl_fire:fire"}) + return true + else + table.remove(airs, r) + end + end + return false + end + local airs1 = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, {"air"}) + minetest.log("error", dump(airs1)) + local ok = try_ignite(airs1) + if not ok then + local airs2 = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+2, z=pos.z-2}, {x=pos.x+2, y=pos.y+2, z=pos.z+2}, {"air"}) + try_ignite(airs2) + end + + -- Restart timer + minetest.get_node_timer(pos):start(math.random(5, 10)) + end, + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(5, 10)) + end +}) + -- -- Sound -- @@ -267,17 +298,46 @@ end if not fire_enabled then - -- Remove basic flames only if fire disabled - + -- Remove fire only if fire disabled minetest.register_abm({ label = "Remove disabled fire", - nodenames = {"fire:basic_flame"}, + nodenames = {"mcl_fire:fire"}, interval = 7, chance = 1, catch_up = false, action = minetest.remove_node, }) + -- Set fire to air nodes (inverse pyramid pattern) above lava source + minetest.register_abm({ + label = "Ignite fire by lava", + nodenames = {"mcl_core:lava_source"}, + interval = 7, + chance = 2, + catch_up = false, + action = function(pos) + function try_ignite(airs) + while #airs > 0 do + local r = math.random(1, #airs) + if minetest.find_node_near(airs[r], 1, {"group:flammable", "group:flammable_lava"}) then + minetest.set_node(airs[r], {name="mcl_fire:fire"}) + return true + else + table.remove(airs, r) + end + end + return false + end + local airs1 = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, {"air"}) + minetest.log("error", dump(airs1)) + local ok = try_ignite(airs1) + if not ok then + local airs2 = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+2, z=pos.z-2}, {x=pos.x+2, y=pos.y+2, z=pos.z+2}, {"air"}) + try_ignite(airs2) + end + end, + }) + else -- Fire enabled -- Turn flammable nodes around fire into fire