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2
API.md
2
API.md
|
@ -42,7 +42,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
|
|||
* Buckets: `ITEMS/mcl_buckets`
|
||||
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
|
||||
|
||||
### Mobs
|
||||
## Mobs
|
||||
* Mobs: `ENTITIES/mcl_mobs`
|
||||
|
||||
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
|
||||
|
|
19
CREDITS.md
19
CREDITS.md
|
@ -27,11 +27,6 @@
|
|||
* Code-Sploit
|
||||
* NO11
|
||||
* kabou
|
||||
* rudzik8
|
||||
* chmodsayshello
|
||||
* PrarieWind
|
||||
* RandomLegoBrick
|
||||
* SumianVoice
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
|
@ -76,12 +71,6 @@
|
|||
* Sven792
|
||||
* aldum
|
||||
* Dieter44
|
||||
* Pepebotella
|
||||
* MrRar
|
||||
* Lazerbeak12345
|
||||
* mrminer
|
||||
* Thunder1035
|
||||
* opfromthestart
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
|
@ -89,12 +78,10 @@
|
|||
* epCode
|
||||
* NO11
|
||||
* j45
|
||||
* chmodsayshello
|
||||
* 3raven
|
||||
* PrarieWind
|
||||
* Gustavo1
|
||||
* CableGuy67
|
||||
* MrRar
|
||||
|
||||
## Mineclonia
|
||||
* erlehmann
|
||||
|
@ -147,9 +134,6 @@
|
|||
* yutyo
|
||||
* NO11
|
||||
* kay27
|
||||
* MysticTempest
|
||||
* RandomLegoBrick
|
||||
* cora
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
|
@ -159,8 +143,6 @@
|
|||
* pitchum
|
||||
* todoporlalibertad
|
||||
* Marcin Serwin
|
||||
* Pepebotella
|
||||
* Emojigit
|
||||
|
||||
## Funders
|
||||
* 40W
|
||||
|
@ -168,6 +150,5 @@
|
|||
## Special thanks
|
||||
* celeron55 for creating Minetest
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
|
|
|
@ -102,8 +102,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `water_bucket=1`: Bucket containing a liquid of group “water”
|
||||
* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
|
||||
* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
|
||||
* `cobble=1`: Cobblestone of any kind
|
||||
* `soul_block`: Fire burning on these blocks turns to soul fire, can be used to craft soul torch
|
||||
|
||||
### Material groups
|
||||
|
||||
|
@ -205,9 +203,6 @@ These groups are used mostly for informational purposes
|
|||
* `building_block=1`: Block is a building block
|
||||
* `deco_block=1`: Block is a decorational block
|
||||
|
||||
* `blast_furnace_smeltable=1` : Item or node is smeltable by a blast furnace
|
||||
* `smoker_cookable=1` : Food is cookable by a smoker.
|
||||
|
||||
|
||||
## Fake item groups
|
||||
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
|
||||
|
|
18
README.md
18
README.md
|
@ -2,7 +2,7 @@
|
|||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.79 (in development)
|
||||
Version: 0.75 (in development)
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -91,11 +91,11 @@ The MineClone2 repository is hosted at Mesehub. To contribute or report issues,
|
|||
## Target
|
||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||
based on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, a lot of **Minecraft Java
|
||||
Edition** features are already implemented and polishing existing
|
||||
singleplayer and multiplayer. Currently, most of **Minecraft Java
|
||||
Edition 1.12.2** features are already implemented and polishing existing
|
||||
features are prioritized over new feature requests.
|
||||
- With lessened priority yet strictly, implement features targetting
|
||||
**Current Minecraft versions + OptiFine** (OptiFine only as far as supported
|
||||
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
|
||||
by the Minetest Engine). This means features in parity with the listed
|
||||
Minecraft experiences are prioritized over those that don't fulfill this
|
||||
scope.
|
||||
|
@ -108,7 +108,8 @@ playerbase on low spec computers, optimizations are hard to investigate.
|
|||
This game is currently in **beta** stage.
|
||||
It is playable, but not yet feature-complete.
|
||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||
If you want to use the development version of MineClone2 in production, the master branch is usually relatively stable. The testing branch often features some experimental PRs and should be considered less stable.
|
||||
If you want to use the git version of MineClone2 in production, consider using the production branch.
|
||||
It is updated weekly and contains relatively stable code for servers.
|
||||
|
||||
The following main features are available:
|
||||
|
||||
|
@ -123,7 +124,7 @@ The following main features are available:
|
|||
* Most blocks in the overworld
|
||||
* Water and lava
|
||||
* Weather
|
||||
* 28 biomes + 5 Nether Biomes
|
||||
* 28 biomes
|
||||
* The Nether, a fiery underworld in another dimension
|
||||
* Redstone circuits (partially)
|
||||
* Minecarts (partial)
|
||||
|
@ -161,7 +162,7 @@ The following features are incomplete:
|
|||
* Special minecarts
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft):
|
||||
Bonus features (not found in Minecraft 1.12):
|
||||
|
||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
|
@ -174,9 +175,6 @@ Bonus features (not found in Minecraft):
|
|||
* Nether Brick Fence Gate
|
||||
* Red Nether Brick Fence
|
||||
* Red Nether Brick Fence Gate
|
||||
* Structure replacements - these small variants of Minecraft structures serve as replacements until we can get large structures working:
|
||||
* Woodland Cabin (Mansions)
|
||||
* Nether Outpost (Fortress)
|
||||
|
||||
Technical differences from Minecraft:
|
||||
|
||||
|
|
|
@ -1,170 +0,0 @@
|
|||
# MineClone2
|
||||
Un jeu non-officiel similaire à Minecraft pour Minetest. Forké depuis Mineclone par davedevils. Développé par de nombreuses personnes. Ni développé ou supporté par Mojang AB.
|
||||
|
||||
Version: 0.79 (en dévelopment)
|
||||
|
||||
### Gameplay
|
||||
|
||||
Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément.
|
||||
|
||||
### Résumé du Gameplay
|
||||
|
||||
* Jeu de type bac-à-sable, sans objetifs
|
||||
* Survie : combattre des monstres hostiles et la faim
|
||||
* Creuser pour du minerai et d'autres trésors
|
||||
* Magie : gagner de l'expérience et enchanter les outils
|
||||
* Utiliser les blocs ramassés pour construire de magnifiques bâtiments, votre imagination est la limite
|
||||
* Ramasser des fleurs (et d'autres sources de teinture) et colorez votre monde
|
||||
* Trouvez des graines et commencez à cultiver
|
||||
* Trouvez ou fabriquez des centaines d'objets
|
||||
* Construisez un réseau ferroviaire complexe et amusez vous avec les wagonnets
|
||||
* En mode créatif vous pouvez construire presque n'importe quoi gratuitement et sans limite
|
||||
|
||||
## Comment jouer (démarrer rapidement)
|
||||
### Commencer
|
||||
* **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois
|
||||
* Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois
|
||||
* Placer les 4 planches de bois dans la grille 2x2 et **fabriquez une table d'artisanat**
|
||||
* **Cliquez droit la table d'artisanat** (icone livre) pour apprendre toutes les recettes possibles
|
||||
* **Fabriquez une pioche de bois** pour miner la pierre
|
||||
* Différents outils minent différentes sortes de blocs. Essayez les !
|
||||
* Continuez à jouer comme vous voulez. Amusez vous !
|
||||
|
||||
### Agriculture
|
||||
* Trouvez des graines
|
||||
* Fabriquez une houe
|
||||
* Cliquez droit la terre ou des blocs similaires avec la houe pour créer des terres agricoles
|
||||
* Placer des graines sur des terres agricoles et regardez les pousser
|
||||
* Récoltez les plantes une fois matûres
|
||||
* Les terres agricoles proche de l'eau deviennent humides et accélèrent la croissance
|
||||
|
||||
### Four
|
||||
* Fabriquer un Four
|
||||
* Le four permet d'obtenir plus d'objets
|
||||
* L'emplacement du haut doit contienir un objet fondable (par ex : minerai de fer)
|
||||
* L'emplacement du bas doit contienir un objet combustible (par ex : charbon)
|
||||
* Voir le guide d'artisanat pour en apprendre plus sur les objets fondables et combustibles
|
||||
|
||||
### Aide supplémentaire
|
||||
Plus d'aide à propos du jeu, des blocs, objets et plus encore peuvent être trouvés dans le jeu. Vous pouvez accéder à l'aide depuis le menu inventaire.
|
||||
|
||||
### Objets spéciaux
|
||||
Les objets suivants sont intéressants pour le mode Créatif et pour les constructeurs de cartes d'aventure. Ils ne peuvent être obtenus dans le jeu ou dans l'inventaire créatif.
|
||||
|
||||
* Barrière : `mcl_core:barrier`
|
||||
|
||||
Utilisez la commande de chat `/giveme` pour les obtenir. Voir l'aide interne au jeu pour une explication.
|
||||
|
||||
## Installation
|
||||
Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées.
|
||||
Il n'y a pas de support de MineClone2 dans les versions développement de Minetest.
|
||||
|
||||
Pour installer MineClone2 (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
|
||||
|
||||
## Liens utiles
|
||||
Le dépôt de MineClone2 est hébergé sur Mesehub. Pour contribuer ou rapporter des problèmes, aller là-bas.
|
||||
|
||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
||||
* Discord: <https://discord.gg/xE4z8EEpDC>
|
||||
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||
* IRC: <https://web.libera.chat/#mineclone2>
|
||||
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
||||
|
||||
## Objectif
|
||||
* Créer un clone stable, moddable, libre et gratuit basé sur le moteur de jeu Minetest avec des fonctionalités abouties, utilisable à la fois en mode solo et multijoueur. Actuellement, beaucoup des fonctionalités de **Minecraft Java Edition** sont déjà implémentées et leur amélioration est prioritaire sur les nouvelles demandes.
|
||||
* Avec une priorité moindre, implémenter les fonctionalités des versions **Minecraft + OptiFine** (OtiFine autant que supporté par le moteur Minetest). Cela signifie que les fonctionalités présentes dans les versions listées sont priorisées.
|
||||
* Dans l'idéal, créer une expérience performante qui tourne bien sur des ordinateurs à basse performance. Malheureusement, en raison des mécanismes de Minecraft et des limitations du moteur Minetest ainsi que de la petite taille de la communauté de joueurs sur des ordinateurs à basse performances, les optimisations sont difficiles à explorer.
|
||||
|
||||
## Statut de complétion
|
||||
Ce jeu est actuellement au stade **beta**.
|
||||
Il est jouable mais incomplet en fonctionalités.
|
||||
La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs.
|
||||
Si vous voulez utiliser la version de développement de MineClone2 en production, la branche master est habituellement relativement stable. Les branches de test fusionnent souvent des pull requests expérimentales et doivent être considérées comme moins stable.
|
||||
|
||||
Les principales fonctionalités suivantes sont disponibles :
|
||||
|
||||
* Outils, armes
|
||||
* Armure
|
||||
* Système de fabrication : grille 2x2, table d'artisanat (grille 3x3), four, incluant un guide de fabrication
|
||||
* Coffres, grands coffres, coffre ender, boite de shulker
|
||||
* Fours, entonnoirs
|
||||
* Faim
|
||||
* La plupart des monstres et animaux
|
||||
* Tout les minerais de Minecraft
|
||||
* La plupart des blocs de l'overworld
|
||||
* Eau et lave
|
||||
* Météo
|
||||
* 28 biomes + 5 biomes du nether
|
||||
* Le Nether, monde souterrain brûlant dans une autre dimension
|
||||
* Circuits Redstone (partiel)
|
||||
* Effets de Statut (partiel)
|
||||
* Expérience
|
||||
* Enchantement
|
||||
* Brassage, potions, flèches trempées (partiel)
|
||||
* Bâteaux
|
||||
* Feu
|
||||
* Blocs de construction : escaliers, dalles, portes, trappes, barrière, portillon, muret
|
||||
* Horloge
|
||||
* Boussole
|
||||
* Eponge
|
||||
* Bloc de slime
|
||||
* Petites plantes et pousses
|
||||
* Teintures
|
||||
* Bannières
|
||||
* Blocs de décoration : verre, verre teinté, vitres, barres de fer, terre cuites (et couleurs), têtes et plus
|
||||
* Cadres d'objets
|
||||
* Juke-boxes
|
||||
* Livres pour écrire
|
||||
* Commandes
|
||||
* Villages
|
||||
* L'End
|
||||
* et plus !
|
||||
|
||||
Les fonctionalités suivantes sont incomplètes :
|
||||
|
||||
* certains monstres et animaux
|
||||
* certains composants de Redstone
|
||||
* Wagonnets spéciaux
|
||||
* quelques blocs et objets non-triviaux
|
||||
|
||||
Fonctionalités bonus (absentes de Minecraft) :
|
||||
|
||||
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
|
||||
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
|
||||
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionalités.
|
||||
* Pousses dans les coffres en mapgen v6
|
||||
* Entièrement moddable (grâce la puissante API lua de Minetest)
|
||||
* Nouveaux blocs et objets :
|
||||
* Outil de recherche, montre l'aide de ce qu'il touche
|
||||
* Plus de dalles et d'escaliers
|
||||
* Portillon en briques du Nether
|
||||
* Barrière en briques du Nether rouges
|
||||
* Portillon en briques du Nether rouges
|
||||
* Structures de remplacement - ces petites variantes de structures de Minecraft servent de remplacement en attendant qu'on arrive à en faire fonctionner de plus grandes :
|
||||
* Cabine dans les bois (Manoir des bois)
|
||||
* Avant-poste du Nether (Forteresse)
|
||||
|
||||
Différences techniques avec Minecraft :
|
||||
* Limite en hauteur de 31000 blocs (bien plus grand que Minecraft)
|
||||
* Taille horizontale du monde 62000×62000 blocs (bien plus petit que Minecraft mais toujours très grand)
|
||||
* Toujours assez incomplet et buggé
|
||||
* Des blocs, objets, ennemis et fonctionalités manquent
|
||||
* Quelques objets ont des noms légèrement différents pour être plus faciles à distinguer
|
||||
* Des musiques différentes pour le juke-boxe
|
||||
* Des textures différentes (Pixel Perfection)
|
||||
* Des sons différents (sources diverses)
|
||||
* Un moteur de jeu différent (Minetest)
|
||||
* Des bonus cachés différents
|
||||
...et enfin MineClone2 est un logiciel libre !
|
||||
|
||||
## Autres fichiers readme
|
||||
|
||||
* `LICENSE.txt`: Le texte de la license GPLv3
|
||||
* `CONTRIBUTING.md`: Information pour ceux qui veulent contribuer
|
||||
* `API.md`: Pour les modders Minetest qui veulent modder ce jeu
|
||||
* `LEGAL.md`: Information légale
|
||||
* `CREDITS.md`: Liste des contributeurs
|
|
@ -1,2 +1,2 @@
|
|||
title = MineClone 2
|
||||
name = MineClone 2
|
||||
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||
|
|
|
@ -14,7 +14,7 @@ mcl_damage = {
|
|||
cactus = {},
|
||||
fall = {bypasses_armor = true},
|
||||
fly_into_wall = {bypasses_armor = true}, -- unused
|
||||
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},
|
||||
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true},
|
||||
generic = {bypasses_armor = true},
|
||||
magic = {is_magic = true, bypasses_armor = true},
|
||||
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
|
||||
|
@ -78,7 +78,7 @@ function mcl_damage.from_punch(mcl_reason, object)
|
|||
mcl_reason.type = "arrow"
|
||||
elseif luaentity._is_fireball then
|
||||
mcl_reason.type = "fireball"
|
||||
elseif luaentity.is_mob then
|
||||
elseif luaentity._cmi_is_mob then
|
||||
mcl_reason.type = "mob"
|
||||
end
|
||||
mcl_reason.source = mcl_reason.source or luaentity._source_object
|
||||
|
@ -161,9 +161,9 @@ minetest.register_on_dieplayer(function(player, mt_reason)
|
|||
if mt_reason.approved then
|
||||
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
|
||||
end)
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
|
||||
end)
|
||||
|
||||
|
|
|
@ -337,6 +337,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
if not obj:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
|
|
|
@ -524,7 +524,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
|
|||
if luaentity.deal_damage then
|
||||
luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
|
||||
return
|
||||
elseif luaentity.is_mob then
|
||||
elseif luaentity._cmi_is_mob then
|
||||
-- local puncher = mcl_reason and mcl_reason.direct or target
|
||||
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
|
||||
if luaentity.health > 0 then
|
||||
|
@ -544,7 +544,7 @@ end
|
|||
function mcl_util.get_hp(obj)
|
||||
local luaentity = obj:get_luaentity()
|
||||
|
||||
if luaentity and luaentity.is_mob then
|
||||
if luaentity and luaentity._cmi_is_mob then
|
||||
return luaentity.health
|
||||
else
|
||||
return obj:get_hp()
|
||||
|
|
|
@ -28,10 +28,11 @@ end)
|
|||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= 0.6 then
|
||||
if timer >= 0.3 then
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local ppos = player:get_pos()
|
||||
local npos = vector.add(ppos, vector.new(0, -0.1, 0))
|
||||
ppos.y = ceil(ppos.y)
|
||||
local npos = vector.add(ppos, vector.new(0, -1, 0))
|
||||
if npos then
|
||||
local node = get_node(npos)
|
||||
if node then
|
||||
|
|
|
@ -13,21 +13,11 @@ local function is_group(pos, group)
|
|||
end
|
||||
|
||||
local is_water = flowlib.is_water
|
||||
local function is_river_water(p)
|
||||
local n = minetest.get_node(p).name
|
||||
if n == "mclx_core:river_water_source" or n == "mclx_core:river_water_flowing" then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function is_ice(pos)
|
||||
return is_group(pos, "ice")
|
||||
end
|
||||
|
||||
local function is_fire(pos)
|
||||
return is_group(pos, "set_on_fire")
|
||||
end
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
|
@ -120,11 +110,9 @@ end
|
|||
|
||||
local boat = {
|
||||
physical = true,
|
||||
pointable = true,
|
||||
-- Warning: Do not change the position of the collisionbox top surface,
|
||||
-- lowering it causes the boat to fall through the world if underwater
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "mcl_boats_boat.b3d",
|
||||
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
|
||||
|
@ -206,8 +194,6 @@ end
|
|||
|
||||
function boat.on_step(self, dtime, moveresult)
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
-- mcl_burning.tick may remove object immediately
|
||||
if not self.object:get_pos() then return end
|
||||
|
||||
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
|
||||
local v_factor = 1
|
||||
|
@ -216,21 +202,16 @@ function boat.on_step(self, dtime, moveresult)
|
|||
local on_water = true
|
||||
local on_ice = false
|
||||
local in_water = is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})
|
||||
local in_river_water = is_river_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})
|
||||
local waterp = {x=p.x, y=p.y-boat_y_offset - 0.1, z=p.z}
|
||||
if not is_water(waterp) then
|
||||
on_water = false
|
||||
if not in_water and is_ice(waterp) then
|
||||
on_ice = true
|
||||
elseif is_fire({x=p.x, y=p.y-boat_y_offset, z=p.z}) then
|
||||
boat.on_death(self, nil)
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
v_slowdown = 0.04
|
||||
v_factor = 0.5
|
||||
end
|
||||
elseif in_water and not in_river_water then
|
||||
elseif in_water then
|
||||
on_water = false
|
||||
in_water = true
|
||||
v_factor = 0.75
|
||||
|
@ -333,7 +314,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and entity.is_mob then
|
||||
if entity and entity._cmi_is_mob then
|
||||
attach_object(self, obj)
|
||||
break
|
||||
end
|
||||
|
@ -362,18 +343,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
else
|
||||
p.y = p.y + 1
|
||||
local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
|
||||
if is_river_water(p) then
|
||||
local y = self.object:get_velocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 10, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = 2, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
elseif is_water(p) and not is_river_water(p) or is_obsidian_boat then
|
||||
if is_water(p) or is_obsidian_boat then
|
||||
-- Inside water: Slowly sink
|
||||
local y = self.object:get_velocity().y
|
||||
y = y - 0.01
|
||||
|
|
|
@ -9,5 +9,4 @@ Oak Boat=Bateau en Chêne
|
|||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Spruce Boat=Bateau en Sapin
|
||||
Water vehicle=Véhicule aquatique
|
||||
Sneak to dismount=Se baisser pour descendre
|
||||
Obsidian Boat=Bateau en Obsidienne
|
||||
Sneak to dismount=
|
|
@ -10,4 +10,3 @@ Rightclick on a water source to place the boat. Rightclick the boat to enter it.
|
|||
Spruce Boat=
|
||||
Water vehicle=
|
||||
Sneak to dismount=
|
||||
Obsidian Boat=
|
|
@ -134,7 +134,6 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
|||
end
|
||||
|
||||
function mcl_burning.extinguish(obj)
|
||||
if not obj:get_pos() then return end
|
||||
if mcl_burning.is_burning(obj) then
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
if obj:is_player() then
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
name = mcl_burning
|
||||
description = Burning Objects for MineClone2
|
||||
author = Fleckenstein
|
||||
depends = mcl_weather
|
|
@ -1,55 +1,66 @@
|
|||
-- Dripping Water Mod
|
||||
-- by kddekadenz
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
local math = math
|
||||
local function make_drop(pos,liquid,sound,interval)
|
||||
local pt = {
|
||||
velocity = vector.new(0,0,0),
|
||||
collision_removal = false,
|
||||
}
|
||||
local t = math.random() + math.random(1, interval)
|
||||
minetest.after(t,function()
|
||||
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
|
||||
pt.pos = vector.offset(pos,x,-0.52,z)
|
||||
pt.acceleration = vector.new(0,0,0)
|
||||
pt.collisiondetection = false
|
||||
pt.expirationtime = t
|
||||
|
||||
pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"
|
||||
minetest.add_particle(pt)
|
||||
minetest.after(t,function()
|
||||
pt.acceleration = vector.new(0,-5,0)
|
||||
pt.collisiondetection = true
|
||||
pt.expirationtime = math.random() + math.random(1, interval/2)
|
||||
minetest.add_particle(pt)
|
||||
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = pos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
local function register_drop(liquid, glow, sound, nodes, interval, chance)
|
||||
local function register_drop(liquid, glow, sound, nodes)
|
||||
minetest.register_entity("mcl_dripping:drop_" .. liquid, {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
|
||||
glow = glow,
|
||||
pointable = false,
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.1, y = 0.1},
|
||||
textures = {""},
|
||||
spritediv = {x = 1, y = 1},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
static_save = false,
|
||||
_dropped = false,
|
||||
on_activate = function(self)
|
||||
self.object:set_properties({
|
||||
textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
|
||||
})
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1, 222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k == 1 then
|
||||
self.object:set_acceleration(vector.new(0, -5, 0))
|
||||
end
|
||||
if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then
|
||||
self.object:set_acceleration(vector.new(0, -5, 0))
|
||||
end
|
||||
if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
|
||||
local ent = self.object:get_luaentity()
|
||||
if not ent._dropped then
|
||||
ent._dropped = true
|
||||
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
if k < 3 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
minetest.register_abm({
|
||||
label = "Create drops",
|
||||
nodenames = nodes,
|
||||
neighbors = {"group:" .. liquid},
|
||||
interval = interval,
|
||||
chance = chance,
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
local r = math.ceil(interval / 20)
|
||||
local nn=minetest.find_nodes_in_area(vector.offset(pos,-r,0,-r),vector.offset(pos,r,0,r),nodes)
|
||||
--start a bunch of particle cycles to be able to get away
|
||||
--with longer abm cycles
|
||||
table.shuffle(nn)
|
||||
for i=1,math.random(#nn) do
|
||||
if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, liquid) ~= 0
|
||||
and minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name == "air" then
|
||||
make_drop(nn[i],liquid,sound,interval)
|
||||
end
|
||||
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
|
||||
and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
|
||||
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
|
||||
minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
register_drop("water", 1, "", {"group:opaque", "group:leaves"},60,10)
|
||||
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"},60,10)
|
||||
register_drop("water", 1, "", {"group:opaque", "group:leaves"})
|
||||
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})
|
|
@ -59,8 +59,6 @@ mcl_item_entity.register_pickup_achievement("tree", "mcl:mineWood")
|
|||
mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blazeRod")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_core:crying_obsidian", "mcl:whosCuttingOnions")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_nether:ancient_debris", "mcl:hiddenInTheDepths")
|
||||
|
||||
local function check_pickup_achievements(object, player)
|
||||
if has_awards then
|
||||
|
@ -80,6 +78,7 @@ local function enable_physics(object, luaentity, ignore_check)
|
|||
object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
object:set_acceleration({x=0,y=-get_gravity(),z=0})
|
||||
end
|
||||
end
|
||||
|
@ -318,14 +317,18 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
-- Spawn item and apply random speed
|
||||
local obj = minetest.add_item(dpos, drop_item)
|
||||
if obj then
|
||||
-- set the velocity multiplier to the stored amount or if the game dug this node, apply a bigger velocity
|
||||
local v = 1
|
||||
if digger and digger:is_player() then
|
||||
obj:get_luaentity().random_velocity = 1
|
||||
else
|
||||
obj:get_luaentity().random_velocity = 1.6
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
|
||||
|
||||
obj:get_luaentity().age = item_drop_settings.dug_buffer
|
||||
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
end
|
||||
end
|
||||
|
@ -404,33 +407,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Number of seconds this item entity has existed so far
|
||||
age = 0,
|
||||
|
||||
-- Multiplier for initial random velocity when the item is spawned
|
||||
random_velocity = 1,
|
||||
|
||||
-- How old it has become in the collection animation
|
||||
collection_age = 0,
|
||||
|
||||
-- Function to apply a random velocity
|
||||
apply_random_vel = function(self, speed)
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
-- if you passed a value then use that for the velocity multiplier
|
||||
if speed ~= nil then self.random_velocity = speed end
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
|
||||
local v = self.random_velocity
|
||||
local x = math.random(5, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then x = -x end
|
||||
local z = math.random(5, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then z = -z end
|
||||
local y = math.random(2,4)
|
||||
self.object:set_velocity({x=x, y=y, z=z})
|
||||
end
|
||||
self.random_velocity = 0
|
||||
end,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
if self.itemstring == "" then
|
||||
|
@ -439,11 +418,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
local stack = ItemStack(itemstring)
|
||||
if minetest.get_item_group(stack:get_name(), "compass") > 0 then
|
||||
if string.find(stack:get_name(), "_lodestone") then
|
||||
stack:set_name("mcl_compass:18_lodestone")
|
||||
else
|
||||
stack:set_name("mcl_compass:18")
|
||||
end
|
||||
stack:set_name("mcl_compass:16")
|
||||
itemstring = stack:to_string()
|
||||
self.itemstring = itemstring
|
||||
end
|
||||
|
@ -483,9 +458,27 @@ minetest.register_entity(":__builtin:item", {
|
|||
glow = glow,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
if item_drop_settings.random_item_velocity == true and self.age < 1 then
|
||||
minetest.after(0, self.apply_random_vel, self)
|
||||
if item_drop_settings.random_item_velocity == true then
|
||||
minetest.after(0, function(self)
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
local vel = self.object:get_velocity()
|
||||
if vel and vel.x == 0 and vel.z == 0 then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
local y = math.random(2,4)
|
||||
self.object:set_velocity({x=1/x, y=y, z=1/z})
|
||||
end
|
||||
end, self)
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
|
@ -539,9 +532,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
if data.age then
|
||||
self.age = data.age
|
||||
self.age = data.age + dtime_s
|
||||
else
|
||||
self.age = self.age
|
||||
self.age = dtime_s
|
||||
end
|
||||
--remember collection data
|
||||
-- If true, can collect item without delay
|
||||
|
@ -574,7 +567,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
self._forcetimer = 0
|
||||
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
-- self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
@ -604,13 +597,12 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
-- Merge the remote stack into this one
|
||||
|
||||
-- local pos = object:get_pos()
|
||||
-- pos.y = pos.y + ((total_count - count) / max_count) * 0.15
|
||||
-- self.object:move_to(pos)
|
||||
local pos = object:get_pos()
|
||||
pos.y = pos.y + ((total_count - count) / max_count) * 0.15
|
||||
self.object:move_to(pos)
|
||||
|
||||
self.age = 0 -- Handle as new entity
|
||||
own_stack:set_count(total_count)
|
||||
self.random_velocity = 0
|
||||
self:set_item(own_stack:to_string())
|
||||
|
||||
entity._removed = true
|
||||
|
@ -649,53 +641,33 @@ minetest.register_entity(":__builtin:item", {
|
|||
local node = minetest.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
disable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
|
||||
if self.is_clock then
|
||||
self.object:set_properties({
|
||||
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
|
||||
})
|
||||
end
|
||||
|
||||
local nn = node.name
|
||||
local is_in_water = (minetest.get_item_group(nn, "liquid") ~= 0)
|
||||
local nn_above = minetest.get_node({x=p.x, y=p.y+0.1, z=p.z}).name
|
||||
-- make sure it's more or less stationary and is at water level
|
||||
local sleep_threshold = 0.3
|
||||
local is_floating = false
|
||||
local is_stationary = math.abs(self.object:get_velocity().x) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().y) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().z) < sleep_threshold
|
||||
if is_in_water and is_stationary then
|
||||
is_floating = (is_in_water
|
||||
and (minetest.get_item_group(nn_above, "liquid") == 0))
|
||||
end
|
||||
|
||||
if is_floating and self.physical_state == true then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then
|
||||
self._magnet_active = false
|
||||
enable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
disable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
|
||||
-- Destroy item in lava, fire or special nodes
|
||||
|
||||
local nn = node.name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local lg = minetest.get_item_group(nn, "lava")
|
||||
local fg = minetest.get_item_group(nn, "fire")
|
||||
local dg = minetest.get_item_group(nn, "destroys_items")
|
||||
if (def and (lg ~= 0 or fg ~= 0 or dg == 1)) then
|
||||
--Wait 2 seconds to allow mob drops to be cooked, & picked up instead of instantly destroyed.
|
||||
if self.age > 2 and minetest.get_item_group(self.itemstring, "fire_immune") == 0 then
|
||||
if self.age > 2 then
|
||||
if dg ~= 2 then
|
||||
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
|
||||
end
|
||||
|
@ -718,7 +690,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
-- Push item out when stuck inside solid opaque node
|
||||
if not is_in_water and def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
if def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
local shootdir
|
||||
local cx = (p.x % 1) - 0.5
|
||||
local cz = (p.z % 1) - 0.5
|
||||
|
@ -759,8 +731,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
local newv = vector.multiply(shootdir, 3)
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity(newv)
|
||||
disable_physics(self.object, self, false, false)
|
||||
|
||||
disable_physics(self.object, self, false, false)
|
||||
|
||||
if shootdir.y == 0 then
|
||||
self._force = newv
|
||||
|
@ -798,9 +770,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
return
|
||||
end
|
||||
|
||||
-- Move item around on flowing liquids; add 'source' check to allow items to continue flowing a bit in the source block of flowing water.
|
||||
if def and not is_floating and (def.liquidtype == "flowing" or def.liquidtype == "source") then
|
||||
self._flowing = true
|
||||
-- Move item around on flowing liquids
|
||||
if def and def.liquidtype == "flowing" then
|
||||
|
||||
--[[ Get flowing direction (function call from flowlib), if there's a liquid.
|
||||
NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
|
||||
|
@ -809,11 +780,11 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Just to make sure we don't manipulate the speed for no reason
|
||||
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
|
||||
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
|
||||
local f = 1.2
|
||||
local f = 1.39
|
||||
-- Set new item moving speed into the direciton of the liquid
|
||||
local newv = vector.multiply(vec, f)
|
||||
-- Swap to acceleration instead of a static speed to better mimic MC mechanics.
|
||||
self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z})
|
||||
|
||||
self.physical_state = true
|
||||
self._flowing = true
|
||||
|
@ -822,29 +793,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
})
|
||||
return
|
||||
end
|
||||
if is_in_water and def.liquidtype == "source" then
|
||||
local cur_vec = self.object:get_velocity()
|
||||
-- apply some acceleration in the opposite direction so it doesn't slide forever
|
||||
local vec = {
|
||||
x = 0 -cur_vec.x*0.9,
|
||||
y = 3 -cur_vec.y*0.9,
|
||||
z = 0 -cur_vec.z*0.9}
|
||||
self.object:set_acceleration(vec)
|
||||
-- slow down the item in water
|
||||
local vel = self.object:get_velocity()
|
||||
if vel.y < 0 then
|
||||
vel.y = vel.y * 0.9
|
||||
end
|
||||
self.object:set_velocity(vel)
|
||||
if self.physical_state ~= false or self._flowing ~= true then
|
||||
self.physical_state = true
|
||||
self._flowing = true
|
||||
self.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end
|
||||
elseif self._flowing == true and not is_in_water and not is_floating then
|
||||
elseif self._flowing == true then
|
||||
-- Disable flowing physics if not on/in flowing liquid
|
||||
self._flowing = false
|
||||
enable_physics(self.object, self, true)
|
||||
|
@ -853,34 +802,28 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local v = self.object:get_velocity()
|
||||
local is_on_floor = def and (def.walkable
|
||||
and not def.groups.slippery and v.y == 0)
|
||||
|
||||
if not minetest.registered_nodes[nn]
|
||||
or is_floating or is_on_floor then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
if self:try_merge_with(own_stack, object, obj) then
|
||||
return
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if self.physical_state then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
if self:try_merge_with(own_stack, object, obj) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
-- don't disable if underwater
|
||||
if not is_in_water then
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
else
|
||||
if self._magnet_active == false and not is_floating then
|
||||
if self._magnet_active == false then
|
||||
enable_physics(self.object, self)
|
||||
end
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
-- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching
|
||||
|
|
|
@ -33,4 +33,4 @@ Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
|
|||
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
|
||||
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
|
||||
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
|
||||
Sneak to dismount=Se baisser pour descendre
|
||||
Sneak to dismount=
|
|
@ -21,7 +21,7 @@ local function register_rail(itemstring, tiles, def_extras, creative)
|
|||
stack_max = 64,
|
||||
groups = groups,
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
_mcl_blast_resistance = 0.7,
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 0.7,
|
||||
after_destruct = function(pos)
|
||||
-- Scan for minecarts in this pos and force them to execute their "floating" check.
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -12,7 +12,7 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
|
|||
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mcl_mobs.fallback_node
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
|
@ -119,7 +119,7 @@ end)
|
|||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
function mcl_mobs.attach(entity, player)
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
local attach_at, eye_offset
|
||||
|
||||
|
@ -162,7 +162,7 @@ function mcl_mobs.attach(entity, player)
|
|||
end
|
||||
|
||||
|
||||
function mcl_mobs.detach(player, offset)
|
||||
function mobs.detach(player, offset)
|
||||
|
||||
force_detach(player)
|
||||
|
||||
|
@ -185,7 +185,7 @@ function mcl_mobs.detach(player, offset)
|
|||
end
|
||||
|
||||
|
||||
function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
local rot_view = 0
|
||||
|
||||
|
@ -261,7 +261,7 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
mcl_mobs:set_animation(entity, stand_anim)
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
end
|
||||
|
||||
return
|
||||
|
@ -269,7 +269,7 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
mcl_mobs:set_animation(entity, moving_anim)
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
|
||||
-- Stop!
|
||||
|
@ -388,7 +388,7 @@ end
|
|||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
|
||||
function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
local velo = entity.object:get_velocity()
|
||||
|
@ -440,9 +440,9 @@ function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_an
|
|||
-- change animation if stopped
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
mcl_mobs:set_animation(entity, stand_anim)
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
else
|
||||
-- moving animation
|
||||
mcl_mobs:set_animation(entity, moving_anim)
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
end
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,60 +0,0 @@
|
|||
local dim = {"x", "z"}
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local function load_schem(filename)
|
||||
local file = io.open(modpath .. "/schems/" .. filename, "r")
|
||||
local data = minetest.deserialize(file:read())
|
||||
file:close()
|
||||
return data
|
||||
end
|
||||
|
||||
local wither_spawn_schems = {}
|
||||
|
||||
for _, d in pairs(dim) do
|
||||
wither_spawn_schems[d] = load_schem("wither_spawn_" .. d .. ".we")
|
||||
end
|
||||
|
||||
local function check_schem(pos, schem)
|
||||
for _, n in pairs(schem) do
|
||||
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function remove_schem(pos, schem)
|
||||
for _, n in pairs(schem) do
|
||||
minetest.remove_node(vector.add(pos, n))
|
||||
end
|
||||
end
|
||||
|
||||
local function wither_spawn(pos)
|
||||
for _, d in pairs(dim) do
|
||||
for i = 0, 2 do
|
||||
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
|
||||
local schem = wither_spawn_schems[d]
|
||||
if check_schem(p, schem) then
|
||||
remove_schem(p, schem)
|
||||
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
|
||||
local objects = minetest.get_objects_inside_radius(pos, 20)
|
||||
for _, players in ipairs(objects) do
|
||||
if players:is_player() then
|
||||
awards.unlock(players:get_player_name(), "mcl:witheringHeights")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local wither_head = minetest.registered_nodes["mcl_heads:wither_skeleton"]
|
||||
local old_on_place = wither_head.on_place
|
||||
function wither_head.on_place(itemstack, placer, pointed)
|
||||
local n = minetest.get_node(vector.offset(pointed.above,0,-1,0))
|
||||
if n and n.name == "mcl_nether:soul_sand" then
|
||||
minetest.after(0, wither_spawn, pointed.above)
|
||||
end
|
||||
return old_on_place(itemstack, placer, pointed)
|
||||
end
|
|
@ -1,4 +0,0 @@
|
|||
name = mcl_wither_spawning
|
||||
description = Wither Spawning for MineClone2
|
||||
author = Fleckenstein
|
||||
depends = mobs_mc, mcl_heads
|
|
@ -1 +0,0 @@
|
|||
return {{["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 0, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 1, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 1, ["x"] = 2, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 2, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}}
|
|
@ -1 +0,0 @@
|
|||
return {{["y"] = 0, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 2}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 1, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 2, ["param2"] = 1, ["param1"] = 15}}
|
|
@ -0,0 +1,333 @@
|
|||
--[[ This table contains the concrete itemstrings to be used by this mod.
|
||||
All mobs in this mod must use variables in this table, instead
|
||||
of hardcoding the itemstring.
|
||||
This way, external mods are enabled to replace the itemstrings to provide
|
||||
their own items and game integration is made much simpler.
|
||||
|
||||
An item IDs is supposed to be overwritten by adding
|
||||
mobs_mc.override.items["example:item"] in a game mod
|
||||
with name "mobs_mc_gameconfig". ]]
|
||||
|
||||
|
||||
-- Standard items
|
||||
|
||||
-- If true, mobs_mc adds the monster egg nodes (needs default mod).
|
||||
-- Set to false in your gameconfig mod if you create your own monster egg nodes.
|
||||
mobs_mc.create_monster_egg_nodes = true
|
||||
|
||||
mobs_mc.items = {}
|
||||
|
||||
mobs_mc.items = {
|
||||
-- Items defined in mobs_mc
|
||||
blaze_rod = "mobs_mc:blaze_rod",
|
||||
blaze_powder = "mobs_mc:blaze_powder",
|
||||
chicken_raw = "mobs_mc:chicken_raw",
|
||||
chicken_cooked = "mobs_mc:chicken_cooked",
|
||||
feather = "mobs_mc:feather",
|
||||
beef_raw = "mobs_mc:beef_raw",
|
||||
beef_cooked = "mobs_mc:beef_cooked",
|
||||
bowl = "mobs_mc:bowl",
|
||||
mushroom_stew = "mobs_mc:mushroom_stew",
|
||||
milk = "mobs_mc:milk_bucket",
|
||||
dragon_egg = "mobs_mc:dragon_egg",
|
||||
egg = "mobs_mc:egg",
|
||||
ender_eye = "mobs_mc:ender_eye",
|
||||
ghast_tear = "mobs_mc:ghast_tear",
|
||||
saddle = "mobs:saddle",
|
||||
iron_horse_armor = "mobs_mc:iron_horse_armor",
|
||||
gold_horse_armor = "mobs_mc:gold_horse_armor",
|
||||
diamond_horse_armor = "mobs_mc:diamond_horse_armor",
|
||||
porkchop_raw = "mobs_mc:porkchop_raw",
|
||||
porkchop_cooked = "mobs_mc:porkchop_cooked",
|
||||
carrot_on_a_stick = "mobs_mc:carrot_on_a_stick",
|
||||
rabbit_raw = "mobs_mc:rabbit_raw",
|
||||
rabbit_cooked = "mobs_mc:rabbit_cooked",
|
||||
rabbit_hide = "mobs_mc:rabbit_hide",
|
||||
mutton_raw = "mobs_mc:mutton_raw",
|
||||
mutton_cooked = "mobs_mc:mutton_cooked",
|
||||
shulker_shell = "mobs_mc:shulker_shell",
|
||||
magma_cream = "mobs_mc:magma_cream",
|
||||
spider_eye = "mobs_mc:spider_eye",
|
||||
snowball = "mobs_mc:snowball",
|
||||
totem = "mobs_mc:totem",
|
||||
rotten_flesh = "mobs_mc:rotten_flesh",
|
||||
nether_star = "mobs_mc:nether_star",
|
||||
bone = "mobs_mc:bone",
|
||||
slimeball = "mobs_mc:slimeball",
|
||||
arrow = "mobs_mc:arrow",
|
||||
bow = "mobs_mc:bow_wood",
|
||||
head_creeper = "mobs_mc:head_creeper",
|
||||
head_zombie = "mobs_mc:head_zombie",
|
||||
head_skeleton = "mobs_mc:head_skeleton",
|
||||
head_wither_skeleton = "mobs_mc:head_wither_skeleton",
|
||||
|
||||
-- External items
|
||||
-- Mobs Redo
|
||||
leather = "mobs:leather",
|
||||
shears = "mobs:shears",
|
||||
|
||||
-- Minetest Game
|
||||
top_snow = "default:snow",
|
||||
snow_block = "default:snowblock",
|
||||
mushroom_red = "flowers:mushroom_red",
|
||||
bucket = "bucket:bucket_empty",
|
||||
grass_block = "default:dirt_with_grass",
|
||||
string = "farming:string",
|
||||
stick = "default:stick",
|
||||
flint = "default:flint",
|
||||
iron_ingot = "default:steel_ingot",
|
||||
iron_block = "default:steelblock",
|
||||
fire = "fire:basic_flame",
|
||||
gunpowder = "tnt:gunpowder",
|
||||
flint_and_steel = "fire:flint_and_steel",
|
||||
water_source = "default:water_source",
|
||||
river_water_source = "default:river_water_source",
|
||||
black_dye = "dye:black",
|
||||
poppy = "flowers:rose",
|
||||
dandelion = "flowers:dandelion_yellow",
|
||||
coal = "default:coal_lump",
|
||||
emerald = "default:diamond",
|
||||
iron_axe = "default:axe_steel",
|
||||
gold_sword = "default:sword_mese",
|
||||
gold_ingot = "default:gold_ingot",
|
||||
gold_nugget = "default:gold_lump",
|
||||
glowstone_dust = "default:mese_crystal_fragment",
|
||||
redstone = "default:mese_crystal_fragment",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
sugar = "default:papyrus",
|
||||
wheat = "farming:wheat",
|
||||
hay_bale = "farming:straw",
|
||||
prismarine_shard = "default:mese_crystal_fragment",
|
||||
prismarine_crystals = "default:mese_crystal",
|
||||
apple = "default:apple",
|
||||
golden_apple = "default:apple",
|
||||
rabbit_foot = "mobs_mc:rabbit_foot",
|
||||
|
||||
-- Boss items
|
||||
wet_sponge = "default:gold_block", -- only dropped by elder guardian; there is no equivalent block in Minetest Game
|
||||
|
||||
-- Other
|
||||
nether_brick_block = "nether:brick",
|
||||
mycelium = "ethereal:mushroom_dirt",
|
||||
carrot = "farming:carrot",
|
||||
potato = "farming:potato",
|
||||
golden_carrot = "farming:carrot_gold",
|
||||
fishing_rod = "fishing:pole_wood",
|
||||
fish_raw = "fishing:fish_raw",
|
||||
salmon_raw = "fishing:carp_raw",
|
||||
clownfish_raw = "fishing:clownfish_raw",
|
||||
pufferfish_raw = "fishing:pike_raw",
|
||||
|
||||
cookie = "farming:cookie",
|
||||
|
||||
|
||||
-- TODO: Add actual ender pearl
|
||||
ender_pearl = "farorb:farorb",
|
||||
|
||||
nether_portal = "nether:portal",
|
||||
netherrack = "nether:rack",
|
||||
nether_brick_block = "nether:brick",
|
||||
|
||||
-- Wool (Minecraft color scheme)
|
||||
wool_white = "wool:white",
|
||||
wool_light_grey = "wool:grey",
|
||||
wool_grey = "wool:dark_grey",
|
||||
wool_blue = "wool:blue",
|
||||
wool_lime = "wool:green",
|
||||
wool_green = "wool:dark_green",
|
||||
wool_purple = "wool:violet",
|
||||
wool_pink = "wool:pink",
|
||||
wool_yellow = "wool:yellow",
|
||||
wool_orange = "wool:orange",
|
||||
wool_brown = "wool:brown",
|
||||
wool_red = "wool:red",
|
||||
wool_cyan = "wool:cyan",
|
||||
wool_magenta = "wool:magenta",
|
||||
wool_black = "wool:black",
|
||||
-- Light blue intentionally missing
|
||||
|
||||
-- Special items
|
||||
music_discs = {}, -- No music discs by default; used by creeper. Override this if your game has music discs.
|
||||
}
|
||||
|
||||
-- Tables for attracting, feeding and breeding mobs
|
||||
mobs_mc.follow = {
|
||||
sheep = { mobs_mc.items.wheat },
|
||||
cow = { mobs_mc.items.wheat },
|
||||
chicken = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
|
||||
parrot = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
|
||||
horse = { mobs_mc.items.apple, mobs_mc.items.sugar, mobs_mc.items.wheat, mobs_mc.items.hay_bale, mobs_mc.items.golden_apple, mobs_mc.items.golden_carrot },
|
||||
llama = { mobs_mc.items.wheat, mobs_mc.items.hay_bale, },
|
||||
pig = { mobs_mc.items.potato, mobs_mc.items.carrot, mobs_mc.items.carrot_on_a_stick,
|
||||
mobs_mc.items.apple, -- Minetest Game extra
|
||||
},
|
||||
rabbit = { mobs_mc.items.dandelion, mobs_mc.items.carrot, mobs_mc.items.golden_carrot, "farming_plus:carrot_item", },
|
||||
ocelot = { mobs_mc.items.fish_raw, mobs_mc.items.salmon_raw, mobs_mc.items.clownfish_raw, mobs_mc.items.pufferfish_raw,
|
||||
mobs_mc.items.chicken_raw, -- Minetest Game extra
|
||||
},
|
||||
wolf = { mobs_mc.items.bone },
|
||||
dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
|
||||
-- Mobs Redo items
|
||||
"mobs:meat", "mobs:meat_raw" },
|
||||
}
|
||||
|
||||
-- Contents for replace_what
|
||||
mobs_mc.replace = {
|
||||
-- Rabbits reduce carrot growth stage by 1
|
||||
rabbit = {
|
||||
-- Farming Redo carrots
|
||||
{"farming:carrot_8", "farming:carrot_7", 0},
|
||||
{"farming:carrot_7", "farming:carrot_6", 0},
|
||||
{"farming:carrot_6", "farming:carrot_5", 0},
|
||||
{"farming:carrot_5", "farming:carrot_4", 0},
|
||||
{"farming:carrot_4", "farming:carrot_3", 0},
|
||||
{"farming:carrot_3", "farming:carrot_2", 0},
|
||||
{"farming:carrot_2", "farming:carrot_1", 0},
|
||||
{"farming:carrot_1", "air", 0},
|
||||
-- Farming Plus carrots
|
||||
{"farming_plus:carrot", "farming_plus:carrot_7", 0},
|
||||
{"farming_plus:carrot_6", "farming_plus:carrot_5", 0},
|
||||
{"farming_plus:carrot_5", "farming_plus:carrot_4", 0},
|
||||
{"farming_plus:carrot_4", "farming_plus:carrot_3", 0},
|
||||
{"farming_plus:carrot_3", "farming_plus:carrot_2", 0},
|
||||
{"farming_plus:carrot_2", "farming_plus:carrot_1", 0},
|
||||
{"farming_plus:carrot_1", "air", 0},
|
||||
},
|
||||
-- Sheep eat grass
|
||||
sheep = {
|
||||
-- Grass Block
|
||||
{ "default:dirt_with_grass", "default:dirt", -1 },
|
||||
-- “Tall Grass”
|
||||
{ "default:grass_5", "air", 0 },
|
||||
{ "default:grass_4", "air", 0 },
|
||||
{ "default:grass_3", "air", 0 },
|
||||
{ "default:grass_2", "air", 0 },
|
||||
{ "default:grass_1", "air", 0 },
|
||||
},
|
||||
-- Silverfish populate stone, etc. with monster eggs
|
||||
silverfish = {
|
||||
{"default:stone", "mobs_mc:monster_egg_stone", -1},
|
||||
{"default:cobble", "mobs_mc:monster_egg_cobble", -1},
|
||||
{"default:mossycobble", "mobs_mc:monster_egg_mossycobble", -1},
|
||||
{"default:stonebrick", "mobs_mc:monster_egg_stonebrick", -1},
|
||||
{"default:stone_block", "mobs_mc:monster_egg_stone_block", -1},
|
||||
},
|
||||
}
|
||||
|
||||
-- List of nodes which endermen can take
|
||||
mobs_mc.enderman_takable = {
|
||||
-- Generic handling, useful for entensions
|
||||
"group:enderman_takable",
|
||||
|
||||
-- Generic nodes
|
||||
"group:sand",
|
||||
"group:flower",
|
||||
|
||||
-- Minetest Game
|
||||
"default:dirt",
|
||||
"default:dirt_with_grass",
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_snow",
|
||||
"default:dirt_with_rainforest_litter",
|
||||
"default:dirt_with_grass_footsteps",
|
||||
-- FIXME: For some reason, Minetest has a Lua error when an enderman tries to place a Minetest Game cactus.
|
||||
-- Maybe this is because default:cactus has rotate_and_place?
|
||||
-- "default:cactus", -- TODO: Re-enable cactus when it works again
|
||||
"default:gravel",
|
||||
"default:clay",
|
||||
"flowers:mushroom_red",
|
||||
"flowers:mushroom_brown",
|
||||
"tnt:tnt",
|
||||
|
||||
-- Nether mod
|
||||
"nether:rack",
|
||||
}
|
||||
|
||||
--[[ Table of nodes to replace when an enderman takes it.
|
||||
If the enderman takes an indexed node, it the enderman will get the item in the value.
|
||||
Table indexes: Original node, taken by enderman.
|
||||
Table values: The item which the enderman *actually* gets
|
||||
Example:
|
||||
mobs_mc.enderman_node_replace = {
|
||||
["default:dirt_with_dry_grass"] = "default_dirt_with_grass",
|
||||
}
|
||||
-- This means, if the enderman takes a dirt with dry grass, he will get a dirt with grass
|
||||
-- on his hand instead.
|
||||
]]
|
||||
mobs_mc.enderman_replace_on_take = {} -- no replacements by default
|
||||
|
||||
-- A table which can be used to override block textures of blocks carried by endermen.
|
||||
-- Only works for cube-shaped nodes and nodeboxes.
|
||||
-- Key: itemstrings of the blocks to replace
|
||||
-- Value: A table with the texture overrides (6 textures)
|
||||
mobs_mc.enderman_block_texture_overrides = {
|
||||
}
|
||||
|
||||
-- List of nodes on which mobs can spawn
|
||||
mobs_mc.spawn = {
|
||||
solid = { "group:cracky", "group:crumbly", "group:shovely", "group:pickaxey" }, -- spawn on "solid" nodes (this is mostly just guessing)
|
||||
|
||||
grassland = { mobs_mc.items.grass_block, "ethereal:prairie_dirt" },
|
||||
savanna = { "default:dirt_with_dry_grass" },
|
||||
grassland_savanna = { mobs_mc.items.grass_block, "default:dirt_with_dry_grass" },
|
||||
desert = { "default:desert_sand", "group:sand" },
|
||||
jungle = { "default:dirt_with_rainforest_litter", "default:jungleleaves", "default:junglewood", "mcl_core:jungleleaves", "mcl_core:junglewood" },
|
||||
snow = { "default:snow", "default:snowblock", "default:dirt_with_snow" },
|
||||
end_city = { "default:sandstonebrick", "mcl_end:purpur_block", "mcl_end:end_stone" },
|
||||
wolf = { mobs_mc.items.grass_block, "default:dirt_with_rainforest_litter", "default:dirt", "default:dirt_with_snow", "default:snow", "default:snowblock" },
|
||||
village = { "mg_villages:road" },
|
||||
|
||||
-- These probably don't need overrides
|
||||
mushroom_island = { mobs_mc.items.mycelium, "mcl_core:mycelium" },
|
||||
nether_fortress = { mobs_mc.items.nether_brick_block, "mcl_nether:nether_brick", },
|
||||
nether = { mobs_mc.items.netherrack, "mcl_nether:netherrack", },
|
||||
nether_portal = { mobs_mc.items.nether_portal, "mcl_portals:portal" },
|
||||
water = { mobs_mc.items.water_source, "mcl_core:water_source", "default:water_source" },
|
||||
}
|
||||
|
||||
-- This table contains important spawn height references for the mob spawn height.
|
||||
-- Please base your mob spawn height on these numbers to keep things clean.
|
||||
mobs_mc.spawn_height = {
|
||||
water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
|
||||
|
||||
-- Overworld boundaries (inclusive) --I adjusted this to be more reasonable
|
||||
overworld_min = -64,-- -2999,
|
||||
overworld_max = 31000,
|
||||
|
||||
-- Nether boundaries (inclusive)
|
||||
nether_min = -29067,-- -3369,
|
||||
nether_max = -28939,-- -3000,
|
||||
|
||||
-- End boundaries (inclusive)
|
||||
end_min = -6200,
|
||||
end_max = -6000,
|
||||
}
|
||||
|
||||
mobs_mc.misc = {
|
||||
shears_wear = 276, -- Wear to add per shears usage (238 uses)
|
||||
totem_fail_nodes = {} -- List of nodes in which the totem of undying fails
|
||||
}
|
||||
|
||||
-- Item name overrides from mobs_mc_gameconfig (if present)
|
||||
if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override then
|
||||
local tables = {"items", "follow", "replace", "spawn", "spawn_height", "misc"}
|
||||
for t=1, #tables do
|
||||
local tbl = tables[t]
|
||||
if mobs_mc.override[tbl] then
|
||||
for k, v in pairs(mobs_mc.override[tbl]) do
|
||||
mobs_mc[tbl][k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if mobs_mc.override.enderman_takable then
|
||||
mobs_mc.enderman_takable = mobs_mc.override.enderman_takable
|
||||
end
|
||||
if mobs_mc.override.enderman_replace_on_take then
|
||||
mobs_mc.enderman_replace_on_take = mobs_mc.override.enderman_replace_on_take
|
||||
end
|
||||
if mobs_mc.enderman_block_texture_overrides then
|
||||
mobs_mc.enderman_block_texture_overrides = mobs_mc.override.enderman_block_texture_overrides
|
||||
end
|
||||
end
|
||||
|
|
@ -0,0 +1,587 @@
|
|||
--MCmobs v0.5
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
--THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT
|
||||
|
||||
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local c = mobs_mc.is_item_variable_overridden
|
||||
|
||||
-- Blaze
|
||||
if c("blaze_rod") then
|
||||
minetest.register_craftitem("mobs_mc:blaze_rod", {
|
||||
description = "Blaze Rod",
|
||||
_doc_items_longdesc = "This is a crafting component dropped from dead blazes.",
|
||||
wield_image = "mcl_mobitems_blaze_rod.png",
|
||||
inventory_image = "mcl_mobitems_blaze_rod.png",
|
||||
})
|
||||
|
||||
-- Make blaze rod furnace-burnable. 1.5 times the burn time of a coal lump
|
||||
local coalcraft, burntime
|
||||
if minetest.get_modpath("default") then
|
||||
coalcraft = minetest.get_craft_result({method="fuel", width=1, items={"default:coal_lump"}})
|
||||
end
|
||||
if coalcraft then
|
||||
burntime = math.floor(coalcraft.time * 1.5)
|
||||
end
|
||||
if burntime == nil or burntime == 0 then
|
||||
burntime = 60
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
burntime = burntime,
|
||||
recipe = "mobs_mc:blaze_rod",
|
||||
})
|
||||
end
|
||||
|
||||
if c("blaze_powder") then
|
||||
minetest.register_craftitem("mobs_mc:blaze_powder", {
|
||||
description = "Blaze Powder",
|
||||
_doc_items_longdesc = "This item is mainly used for brewing potions and crafting.",
|
||||
wield_image = "mcl_mobitems_blaze_powder.png",
|
||||
inventory_image = "mcl_mobitems_blaze_powder.png",
|
||||
})
|
||||
end
|
||||
|
||||
if c("blaze_rod") and c("blaze_powder") then
|
||||
minetest.register_craft({
|
||||
output = "mobs_mc:blaze_powder 2",
|
||||
recipe = {{ "mobs_mc:blaze_rod" }},
|
||||
})
|
||||
end
|
||||
|
||||
-- Chicken
|
||||
if c("chicken_raw") then
|
||||
minetest.register_craftitem("mobs_mc:chicken_raw", {
|
||||
description = "Raw Chicken",
|
||||
_doc_items_longdesc = "Raw chicken is a food item and can be eaten safely. Cooking it will increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_chicken_raw.png",
|
||||
groups = { food = 2, eatable = 2 },
|
||||
on_use = minetest.item_eat(2),
|
||||
})
|
||||
end
|
||||
|
||||
if c("chicken_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:chicken_cooked", {
|
||||
description = "Cooked Chicken",
|
||||
_doc_items_longdesc = "A cooked chicken is a healthy food item which can be eaten.",
|
||||
inventory_image = "mcl_mobitems_chicken_cooked.png",
|
||||
groups = { food = 2, eatable = 6 },
|
||||
on_use = minetest.item_eat(6),
|
||||
})
|
||||
end
|
||||
|
||||
if c("chicken_raw") and c("chicken_cooked") then
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs_mc:chicken_cooked",
|
||||
recipe = "mobs_mc:chicken_raw",
|
||||
cooktime = 5,
|
||||
})
|
||||
end
|
||||
|
||||
if c("feather") then
|
||||
minetest.register_craftitem("mobs_mc:feather", {
|
||||
description = "Feather",
|
||||
_doc_items_longdesc = "Feathers are used in crafting and are dropped from chickens.",
|
||||
inventory_image = "mcl_mobitems_feather.png",
|
||||
})
|
||||
end
|
||||
|
||||
-- Cow and mooshroom
|
||||
if c("beef_raw") then
|
||||
minetest.register_craftitem("mobs_mc:beef_raw", {
|
||||
description = "Raw Beef",
|
||||
_doc_items_longdesc = "Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_beef_raw.png",
|
||||
groups = { food = 2, eatable = 3 },
|
||||
on_use = minetest.item_eat(3),
|
||||
})
|
||||
end
|
||||
|
||||
if c("beef_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:beef_cooked", {
|
||||
description = "Steak",
|
||||
_doc_items_longdesc = "Steak is cooked beef from cows and can be eaten.",
|
||||
inventory_image = "mcl_mobitems_beef_cooked.png",
|
||||
groups = { food = 2, eatable = 8 },
|
||||
on_use = minetest.item_eat(8),
|
||||
})
|
||||
end
|
||||
|
||||
if c("beef_raw") and c("beef_cooked") then
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs_mc:beef_cooked",
|
||||
recipe = "mobs_mc:beef_raw",
|
||||
cooktime = 5,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if c("milk") then
|
||||
-- milk
|
||||
minetest.register_craftitem("mobs_mc:milk_bucket", {
|
||||
description = "Milk",
|
||||
_doc_items_longdesc = "Milk is a food item obtained by using a bucket on a cow.",
|
||||
inventory_image = "mobs_bucket_milk.png",
|
||||
groups = { food = 3, eatable = 1 },
|
||||
on_use = minetest.item_eat(1, "bucket:bucket_empty"),
|
||||
stack_max = 1,
|
||||
})
|
||||
end
|
||||
|
||||
if c("bowl") then
|
||||
minetest.register_craftitem("mobs_mc:bowl", {
|
||||
description = "Bowl",
|
||||
_doc_items_longdesc = "Bowls are mainly used to hold tasty soups.",
|
||||
inventory_image = "mcl_core_bowl.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs_mc:bowl",
|
||||
recipe = {
|
||||
{ "group:wood", "", "group:wood" },
|
||||
{ "", "group:wood", "", },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs_mc:bowl",
|
||||
burntime = 5,
|
||||
})
|
||||
end
|
||||
|
||||
if c("mushroom_stew") then
|
||||
minetest.register_craftitem("mobs_mc:mushroom_stew", {
|
||||
description = "Mushroom Stew",
|
||||
_doc_items_longdesc = "Mushroom stew is a healthy soup.",
|
||||
inventory_image = "farming_mushroom_stew.png",
|
||||
groups = { food = 3, eatable = 6 },
|
||||
on_use = minetest.item_eat(6, "mobs_mc:bowl"),
|
||||
stack_max = 1,
|
||||
})
|
||||
end
|
||||
|
||||
-- Ender dragon
|
||||
if c("dragon_egg") then
|
||||
|
||||
local dragon_egg_sounds
|
||||
if minetest.get_modpath("default") then
|
||||
dragon_egg_sounds = default.node_sound_stone_defaults()
|
||||
end
|
||||
|
||||
--ender dragon
|
||||
minetest.register_node("mobs_mc:dragon_egg", {
|
||||
description = "Dragon Egg",
|
||||
tiles = {
|
||||
"mcl_end_dragon_egg.png",
|
||||
"mcl_end_dragon_egg.png",
|
||||
"mcl_end_dragon_egg.png",
|
||||
"mcl_end_dragon_egg.png",
|
||||
"mcl_end_dragon_egg.png",
|
||||
"mcl_end_dragon_egg.png",
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
light_source = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.375, -0.5, -0.375, 0.375, -0.4375, 0.375},
|
||||
{-0.5, -0.4375, -0.5, 0.5, -0.1875, 0.5},
|
||||
{-0.4375, -0.1875, -0.4375, 0.4375, 0, 0.4375},
|
||||
{-0.375, 0, -0.375, 0.375, 0.125, 0.375},
|
||||
{-0.3125, 0.125, -0.3125, 0.3125, 0.25, 0.3125},
|
||||
{-0.25, 0.25, -0.25, 0.25, 0.3125, 0.25},
|
||||
{-0.1875, 0.3125, -0.1875, 0.1875, 0.375, 0.1875},
|
||||
{-0.125, 0.375, -0.125, 0.125, 0.4375, 0.125},
|
||||
{-0.0625, 0.4375, -0.0625, 0.0625, 0.5, 0.0625},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
groups = {snappy = 1, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1 },
|
||||
sounds = dragon_egg_sounds,
|
||||
-- TODO: Make dragon egg teleport on punching
|
||||
})
|
||||
end
|
||||
|
||||
local longdesc_craftitem
|
||||
if minetest.get_modpath("doc_items") then
|
||||
longdesc_craftitem = doc.sub.items.temp.craftitem
|
||||
end
|
||||
|
||||
-- Enderman
|
||||
if c("ender_eye") then
|
||||
minetest.register_craftitem("mobs_mc:ender_eye", {
|
||||
description = "Eye of Ender",
|
||||
_doc_items_longdesc = longdesc_craftitem,
|
||||
inventory_image = "mcl_end_ender_eye.png",
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
end
|
||||
|
||||
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mobs_mc:ender_eye",
|
||||
recipe = { "mobs_mc:blaze_powder", "mobs_mc:blaze_rod"},
|
||||
})
|
||||
end
|
||||
|
||||
-- Ghast
|
||||
if c("ghast_tear") then
|
||||
minetest.register_craftitem("mobs_mc:ghast_tear", {
|
||||
description = "Ghast Tear",
|
||||
_doc_items_longdesc = "A ghast tear is an item used in potion brewing. It is dropped from dead ghasts.",
|
||||
wield_image = "mcl_mobitems_ghast_tear.png",
|
||||
inventory_image = "mcl_mobitems_ghast_tear.png",
|
||||
groups = { brewitem = 1 },
|
||||
})
|
||||
end
|
||||
|
||||
-- Saddle
|
||||
if c("saddle") then
|
||||
-- Overwrite the saddle from Mobs Redo
|
||||
minetest.register_craftitem(":mobs:saddle", {
|
||||
description = "Saddle",
|
||||
_doc_items_longdesc = "Saddles can be put on horses, donkeys, mules and pigs in order to mount them.",
|
||||
_doc_items_usagehelp = "Rightclick an animal while holding a saddle to put on the saddle. You can now mount the animal by rightclicking it again.",
|
||||
inventory_image = "mcl_mobitems_saddle.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
end
|
||||
|
||||
-- Horse Armor
|
||||
local horse_armor_use = S("Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.")
|
||||
-- TODO: Balance the horse armor strength, compare with MC armor strength
|
||||
if c("iron_horse_armor") then
|
||||
minetest.register_craftitem("mobs_mc:iron_horse_armor", {
|
||||
description = S("Iron Horse Armor"),
|
||||
_doc_items_longdesc = S("Iron horse armor can be worn by horses to increase their protection from harm a bit."),
|
||||
_doc_items_usagehelp = horse_armor_use,
|
||||
inventory_image = "mobs_mc_iron_horse_armor.png",
|
||||
_horse_overlay_image = "mobs_mc_horse_armor_iron.png",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
},
|
||||
stack_max = 1,
|
||||
groups = { horse_armor = 85 },
|
||||
})
|
||||
end
|
||||
if c("gold_horse_armor") then
|
||||
minetest.register_craftitem("mobs_mc:gold_horse_armor", {
|
||||
description = S("Golden Horse Armor"),
|
||||
_doc_items_longdesc = S("Golden horse armor can be worn by horses to increase their protection from harm."),
|
||||
_doc_items_usagehelp = horse_armor_use,
|
||||
inventory_image = "mobs_mc_gold_horse_armor.png",
|
||||
_horse_overlay_image = "mobs_mc_horse_armor_gold.png",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
},
|
||||
stack_max = 1,
|
||||
groups = { horse_armor = 60 },
|
||||
})
|
||||
end
|
||||
if c("diamond_horse_armor") then
|
||||
minetest.register_craftitem("mobs_mc:diamond_horse_armor", {
|
||||
description = S("Diamond Horse Armor"),
|
||||
_doc_items_longdesc = S("Diamond horse armor can be worn by horses to greatly increase their protection from harm."),
|
||||
_doc_items_usagehelp = horse_armor_use,
|
||||
inventory_image = "mobs_mc_diamond_horse_armor.png",
|
||||
_horse_overlay_image = "mobs_mc_horse_armor_diamond.png",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_diamond",
|
||||
},
|
||||
stack_max = 1,
|
||||
groups = { horse_armor = 45 },
|
||||
})
|
||||
end
|
||||
|
||||
-- Pig
|
||||
if c("porkchop_raw") then
|
||||
minetest.register_craftitem("mobs_mc:porkchop_raw", {
|
||||
description = "Raw Porkchop",
|
||||
_doc_items_longdesc = "A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_porkchop_raw.png",
|
||||
groups = { food = 2, eatable = 3 },
|
||||
on_use = minetest.item_eat(3),
|
||||
})
|
||||
end
|
||||
|
||||
if c("porkchop_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:porkchop_cooked", {
|
||||
description = "Cooked Porkchop",
|
||||
_doc_items_longdesc = "Cooked porkchop is the cooked flesh of a pig and is used as food.",
|
||||
inventory_image = "mcl_mobitems_porkchop_cooked.png",
|
||||
groups = { food = 2, eatable = 8 },
|
||||
on_use = minetest.item_eat(8),
|
||||
})
|
||||
end
|
||||
|
||||
if c("porkchop_raw") and c("porkchop_cooked") then
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs_mc:porkchop_cooked",
|
||||
recipe = "mobs_mc:porkchop_raw",
|
||||
cooktime = 5,
|
||||
})
|
||||
end
|
||||
|
||||
if c("carrot_on_a_stick") then
|
||||
minetest.register_tool("mobs_mc:carrot_on_a_stick", {
|
||||
description = "Carrot on a Stick",
|
||||
_doc_items_longdesc = "A carrot on a stick can be used on saddled pigs to ride them. Pigs will also follow anyone who holds a carrot on a stick near them.",
|
||||
_doc_items_usagehelp = "Rightclick a saddled pig with the carrot on a stick to mount it. You can now ride it like a horse.",
|
||||
wield_image = "mcl_mobitems_carrot_on_a_stick.png",
|
||||
inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
|
||||
sounds = { breaks = "default_tool_breaks" },
|
||||
})
|
||||
end
|
||||
|
||||
-- Poor-man's recipes for carrot on a stick
|
||||
if c("carrot_on_a_stick") and c("stick") and c("string") and minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
output = "mobs_mc:carrot_on_a_stick",
|
||||
recipe = {
|
||||
{"", "", "farming:string" },
|
||||
{"", "group:stick", "farming:string" },
|
||||
{"group:stick", "", "farming:bread" },
|
||||
}
|
||||
})
|
||||
|
||||
-- FIXME: Identify correct farming mod (check if it includes the carrot item)
|
||||
minetest.register_craft({
|
||||
output = "mobs_mc:carrot_on_a_stick",
|
||||
recipe = {
|
||||
{"", "", "farming:string" },
|
||||
{"", "group:stick", "farming:string" },
|
||||
{"group:stick", "", "farming:carrot" },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if c("carrot_on_a_stick") and c("stick") and c("string") and minetest.get_modpath("fishing") and minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mobs_mc:carrot_on_a_stick",
|
||||
recipe = {"fishing:pole_wood", "farming:carrot"},
|
||||
})
|
||||
end
|
||||
|
||||
-- Rabbit
|
||||
if c("rabbit_raw") then
|
||||
minetest.register_craftitem("mobs_mc:rabbit_raw", {
|
||||
description = "Raw Rabbit",
|
||||
_doc_items_longdesc = "Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_rabbit_raw.png",
|
||||
groups = { food = 2, eatable = 3 },
|
||||
on_use = minetest.item_eat(3),
|
||||
})
|
||||
end
|
||||
|
||||
if c("rabbit_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:rabbit_cooked", {
|
||||
description = "Cooked Rabbit",
|
||||
_doc_items_longdesc = "This is a food item which can be eaten.",
|
||||
inventory_image = "mcl_mobitems_rabbit_cooked.png",
|
||||
groups = { food = 2, eatable = 5 },
|
||||
on_use = minetest.item_eat(5),
|
||||
})
|
||||
end
|
||||
|
||||
if c("rabbit_raw") and c("rabbit_cooked") then
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs_mc:rabbit_cooked",
|
||||
recipe = "mobs_mc:rabbit_raw",
|
||||
cooktime = 5,
|
||||
})
|
||||
end
|
||||
|
||||
if c("rabbit_hide") then
|
||||
minetest.register_craftitem("mobs_mc:rabbit_hide", {
|
||||
description = "Rabbit Hide",
|
||||
_doc_items_longdesc = "Rabbit hide is used to create leather.",
|
||||
inventory_image = "mcl_mobitems_rabbit_hide.png"
|
||||
})
|
||||
end
|
||||
|
||||
if c("leather") and c("rabbit_hide") then
|
||||
minetest.register_craft({
|
||||
output = "mobs:leather",
|
||||
recipe = {
|
||||
{ "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" },
|
||||
{ "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if c("rabbit_foot") then
|
||||
minetest.register_craftitem("mobs_mc:rabbit_foot", {
|
||||
description = "Rabbit's Foot",
|
||||
_doc_items_longdesc = "This item is used in brewing.",
|
||||
inventory_image = "mcl_mobitems_rabbit_foot.png"
|
||||
})
|
||||
end
|
||||
|
||||
-- Sheep
|
||||
if c("mutton_raw") then
|
||||
minetest.register_craftitem("mobs_mc:mutton_raw", {
|
||||
description = "Raw Mutton",
|
||||
_doc_items_longdesc = "Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_mutton_raw.png",
|
||||
groups = { food = 2, eatable = 4 },
|
||||
on_use = minetest.item_eat(4),
|
||||
})
|
||||
end
|
||||
|
||||
if c("mutton_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:mutton_cooked", {
|
||||
description = "Cooked Mutton",
|
||||
_doc_items_longdesc = "Cooked mutton is the cooked flesh from a sheep and is used as food.",
|
||||
inventory_image = "mcl_mobitems_mutton_cooked.png",
|
||||
groups = { food = 2, eatable = 8 },
|
||||
on_use = minetest.item_eat(8),
|
||||
})
|
||||
end
|
||||
|
||||
if c("mutton_raw") and c("mutton_cooked") then
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs_mc:mutton_cooked",
|
||||
recipe = "mobs_mc:mutton_raw",
|
||||
cooktime = 5,
|
||||
})
|
||||
end
|
||||
|
||||
-- Shulker
|
||||
if c("shulker_shell") then
|
||||
minetest.register_craftitem("mobs_mc:shulker_shell", {
|
||||
description = "Shulker Shell",
|
||||
_doc_items_longdesc = "Shulker shells are used in crafting. They are dropped from dead shulkers.",
|
||||
inventory_image = "mcl_mobitems_shulker_shell.png",
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
end
|
||||
|
||||
-- Magma cube
|
||||
if c("magma_cream") then
|
||||
minetest.register_craftitem("mobs_mc:magma_cream", {
|
||||
description = "Magma Cream",
|
||||
_doc_items_longdesc = "Magma cream is a crafting component.",
|
||||
wield_image = "mcl_mobitems_magma_cream.png",
|
||||
inventory_image = "mcl_mobitems_magma_cream.png",
|
||||
groups = { brewitem = 1 },
|
||||
})
|
||||
end
|
||||
|
||||
-- Slime
|
||||
if c("slimeball") then
|
||||
minetest.register_craftitem("mobs_mc:slimeball", {
|
||||
description = "Slimeball",
|
||||
_doc_items_longdesc = "Slimeballs are used in crafting. They are dropped from slimes.",
|
||||
inventory_image = "mcl_mobitems_slimeball.png"
|
||||
})
|
||||
if minetest.get_modpath("mesecons_materials") then
|
||||
minetest.register_craft({
|
||||
output = "mesecons_materials:glue",
|
||||
recipe = {{ "mobs_mc:slimeball" }},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Spider
|
||||
if c("spider_eye") then
|
||||
minetest.register_craftitem("mobs_mc:spider_eye", {
|
||||
description = "Spider Eye",
|
||||
_doc_items_longdesc = "Spider eyes are used mainly in crafting and brewing. Spider eyes can be eaten, but they poison you and reduce your health by 2 hit points.",
|
||||
inventory_image = "mcl_mobitems_spider_eye.png",
|
||||
wield_image = "mcl_mobitems_spider_eye.png",
|
||||
-- Simplified poisonous food
|
||||
groups = { food = 2, eatable = -2 },
|
||||
on_use = minetest.item_eat(-2),
|
||||
})
|
||||
end
|
||||
|
||||
-- Evoker
|
||||
if c("totem") then
|
||||
-- Totem of Undying
|
||||
minetest.register_craftitem("mobs_mc:totem", {
|
||||
description = S("Totem of Undying"),
|
||||
_tt_help = minetest.colorize(mcl_colors.GREEN, S("Protects you from death while wielding it")),
|
||||
_doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."),
|
||||
_doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."),
|
||||
inventory_image = "mcl_totems_totem.png",
|
||||
wield_image = "mcl_totems_totem.png",
|
||||
stack_max = 1,
|
||||
groups = {combat_item = 1, offhand_item = 1},
|
||||
})
|
||||
end
|
||||
|
||||
-- Rotten flesh
|
||||
if c("rotten_flesh") then
|
||||
minetest.register_craftitem("mobs_mc:rotten_flesh", {
|
||||
description = "Rotten Flesh",
|
||||
_doc_items_longdesc = "Yuck! This piece of flesh clearly has seen better days. Eating it will only poison you and reduces your health by 4 hit points. But tamed wolves can eat it just fine.",
|
||||
inventory_image = "mcl_mobitems_rotten_flesh.png",
|
||||
-- Simplified poisonous food
|
||||
groups = { food = 2, eatable = -4 },
|
||||
on_use = minetest.item_eat(-4),
|
||||
})
|
||||
end
|
||||
|
||||
-- Misc.
|
||||
if c("nether_star") then
|
||||
minetest.register_craftitem("mobs_mc:nether_star", {
|
||||
description = "Nether Star",
|
||||
_doc_items_longdesc = "A nether star is a crafting component. It is dropped from the Wither.",
|
||||
inventory_image = "mcl_mobitems_nether_star.png"
|
||||
})
|
||||
end
|
||||
|
||||
if c("snowball") and minetest.get_modpath("default") then
|
||||
minetest.register_craft({
|
||||
output = "mobs_mc:snowball 2",
|
||||
recipe = {
|
||||
{"default:snow"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "default:snow 2",
|
||||
recipe = {
|
||||
{"mobs_mc:snowball", "mobs_mc:snowball"},
|
||||
{"mobs_mc:snowball", "mobs_mc:snowball"},
|
||||
},
|
||||
})
|
||||
-- Change the appearance of default snow to avoid confusion with snowball
|
||||
minetest.override_item("default:snow", {
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
})
|
||||
end
|
||||
|
||||
if c("bone") then
|
||||
minetest.register_craftitem("mobs_mc:bone", {
|
||||
description = "Bone",
|
||||
_doc_items_longdesc = "Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient.",
|
||||
_doc_items_usagehelp = "Hold the bone in your hand near wolves to attract them. Rightclick the wolf to give it a bone and tame it.",
|
||||
inventory_image = "mcl_mobitems_bone.png"
|
||||
})
|
||||
if minetest.get_modpath("bones") then
|
||||
minetest.register_craft({
|
||||
output = "mobs_mc:bone 3",
|
||||
recipe = {{ "bones:bones" }},
|
||||
})
|
||||
end
|
||||
end
|
|
@ -0,0 +1,402 @@
|
|||
--MCmobs v0.5
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
--maikerumines throwing code
|
||||
--arrow (weapon)
|
||||
|
||||
local c = mobs_mc.is_item_variable_overridden
|
||||
|
||||
minetest.register_node("mobs_mc:arrow_box", {
|
||||
drawtype = "nodebox",
|
||||
is_ground_content = false,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, -4.5/17, 1.5/17, 1.5/17},
|
||||
{-4.5/17, -0.5/17, -0.5/17, 5.5/17, 0.5/17, 0.5/17},
|
||||
{5.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
-- Tip
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
-- Fletching
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = {not_in_creative_inventory=1, dig_immediate=3},
|
||||
node_placement_prediction = "",
|
||||
on_construct = function(pos)
|
||||
minetest.log("error", "[mobs_mc] Trying to construct mobs_mc:arrow_box at "..minetest.pos_to_string(pos))
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
drop = "",
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"mobs_mc:arrow_box"},
|
||||
velocity = 10,
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
--ARROW CODE
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = .3,
|
||||
size = 1,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mobs_mc_arrow_particle.png",
|
||||
})
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 3
|
||||
minetest.sound_play("damage", {pos = pos}, true)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
end
|
||||
else
|
||||
local damage = 3
|
||||
minetest.sound_play("damage", {pos = pos}, true)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
minetest.sound_play("bowhit1", {pos = pos}, true)
|
||||
minetest.add_item(self.lastpos, 'mobs_mc:arrow')
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("mobs_mc:arrow_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
local arrows = {
|
||||
{"mobs_mc:arrow", "mobs_mc:arrow_entity" },
|
||||
}
|
||||
|
||||
local throwing_shoot_arrow = function(itemstack, player)
|
||||
for _,arrow in pairs(arrows) do
|
||||
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
player:get_inventory():remove_item("main", arrow[1])
|
||||
end
|
||||
local playerpos = player:get_pos()
|
||||
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
|
||||
local dir = player:get_look_dir()
|
||||
obj:set_velocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
|
||||
obj:set_acceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
|
||||
obj:set_yaw(player:get_look_yaw()+math.pi)
|
||||
minetest.sound_play("throwing_sound", {pos=playerpos}, true)
|
||||
if obj:get_luaentity().player == "" then
|
||||
obj:get_luaentity().player = player
|
||||
end
|
||||
obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
if c("arrow") then
|
||||
minetest.register_craftitem("mobs_mc:arrow", {
|
||||
description = "Arrow",
|
||||
_doc_items_longdesc = "Arrows are ammunition for bows.",
|
||||
_doc_items_usagehelp = "To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom.",
|
||||
inventory_image = "mcl_bows_arrow_inv.png",
|
||||
})
|
||||
end
|
||||
|
||||
if c("arrow") and c("flint") and c("feather") and c("stick") then
|
||||
minetest.register_craft({
|
||||
output = 'mobs_mc:arrow 4',
|
||||
recipe = {
|
||||
{mobs_mc.items.flint},
|
||||
{mobs_mc.items.stick},
|
||||
{mobs_mc.items.feather},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if c("bow") then
|
||||
minetest.register_tool("mobs_mc:bow_wood", {
|
||||
description = "Bow",
|
||||
_doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.",
|
||||
_doc_items_usagehelp = "To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage.",
|
||||
inventory_image = "mcl_bows_bow.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||
itemstack:add_wear(65535/50)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mobs_mc:bow_wood',
|
||||
recipe = {
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ''},
|
||||
{mobs_mc.items.string, '', mobs_mc.items.stick},
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ''},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
local how_to_throw = "Hold it in your and and leftclick to throw."
|
||||
|
||||
-- egg throwing item
|
||||
-- egg entity
|
||||
if c("egg") then
|
||||
local egg_GRAVITY = 9
|
||||
local egg_VELOCITY = 19
|
||||
|
||||
mobs:register_arrow("mobs_mc:egg_entity", {
|
||||
visual = "sprite",
|
||||
visual_size = {x=.5, y=.5},
|
||||
textures = {"mobs_chicken_egg.png"},
|
||||
velocity = egg_VELOCITY,
|
||||
|
||||
hit_player = function(self, player)
|
||||
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
|
||||
if math.random(1, 10) > 1 then
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
local nod = minetest.get_node_or_nil(pos)
|
||||
|
||||
if not nod
|
||||
or not minetest.registered_nodes[nod.name]
|
||||
or minetest.registered_nodes[nod.name].walkable == true then
|
||||
return
|
||||
end
|
||||
|
||||
local mob = minetest.add_entity(pos, "mobs_mc:chicken")
|
||||
local ent2 = mob:get_luaentity()
|
||||
|
||||
mob:set_properties({
|
||||
visual_size = {
|
||||
x = ent2.base_size.x / 2,
|
||||
y = ent2.base_size.y / 2
|
||||
},
|
||||
collisionbox = {
|
||||
ent2.base_colbox[1] / 2,
|
||||
ent2.base_colbox[2] / 2,
|
||||
ent2.base_colbox[3] / 2,
|
||||
ent2.base_colbox[4] / 2,
|
||||
ent2.base_colbox[5] / 2,
|
||||
ent2.base_colbox[6] / 2
|
||||
},
|
||||
})
|
||||
|
||||
ent2.child = true
|
||||
ent2.tamed = true
|
||||
ent2.owner = self.playername
|
||||
end
|
||||
})
|
||||
|
||||
-- shoot egg
|
||||
local mobs_shoot_egg = function (item, player, pointed_thing)
|
||||
|
||||
local playerpos = player:get_pos()
|
||||
|
||||
minetest.sound_play("default_place_node_hard", {
|
||||
pos = playerpos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 5,
|
||||
}, true)
|
||||
|
||||
local obj = minetest.add_entity({
|
||||
x = playerpos.x,
|
||||
y = playerpos.y +1.5,
|
||||
z = playerpos.z
|
||||
}, "mobs_mc:egg_entity")
|
||||
|
||||
local ent = obj:get_luaentity()
|
||||
local dir = player:get_look_dir()
|
||||
|
||||
ent.velocity = egg_VELOCITY -- needed for api internal timing
|
||||
ent.switch = 1 -- needed so that egg doesn't despawn straight away
|
||||
|
||||
obj:set_velocity({
|
||||
x = dir.x * egg_VELOCITY,
|
||||
y = dir.y * egg_VELOCITY,
|
||||
z = dir.z * egg_VELOCITY
|
||||
})
|
||||
|
||||
obj:set_acceleration({
|
||||
x = dir.x * -3,
|
||||
y = -egg_GRAVITY,
|
||||
z = dir.z * -3
|
||||
})
|
||||
|
||||
-- pass player name to egg for chick ownership
|
||||
local ent2 = obj:get_luaentity()
|
||||
ent2.playername = player:get_player_name()
|
||||
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
item:take_item()
|
||||
end
|
||||
|
||||
return item
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mobs_mc:egg", {
|
||||
description = "Egg",
|
||||
_doc_items_longdesc = "Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mobs_chicken_egg.png",
|
||||
on_use = mobs_shoot_egg,
|
||||
})
|
||||
end
|
||||
|
||||
-- Snowball
|
||||
|
||||
local snowball_GRAVITY = 9
|
||||
local snowball_VELOCITY = 19
|
||||
|
||||
mobs:register_arrow("mobs_mc:snowball_entity", {
|
||||
visual = "sprite",
|
||||
visual_size = {x=.5, y=.5},
|
||||
textures = {"mcl_throwing_snowball.png"},
|
||||
velocity = snowball_VELOCITY,
|
||||
|
||||
hit_player = function(self, player)
|
||||
-- FIXME: No knockback
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
-- Hurt blazes, but not damage to anything else
|
||||
local dmg = {}
|
||||
if mob:get_luaentity().name == "mobs_mc:blaze" then
|
||||
dmg = {fleshy = 3}
|
||||
end
|
||||
-- FIXME: No knockback
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = dmg,
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
if c("snowball") then
|
||||
-- shoot snowball
|
||||
local mobs_shoot_snowball = function (item, player, pointed_thing)
|
||||
|
||||
local playerpos = player:get_pos()
|
||||
|
||||
local obj = minetest.add_entity({
|
||||
x = playerpos.x,
|
||||
y = playerpos.y +1.5,
|
||||
z = playerpos.z
|
||||
}, "mobs_mc:snowball_entity")
|
||||
|
||||
local ent = obj:get_luaentity()
|
||||
local dir = player:get_look_dir()
|
||||
|
||||
ent.velocity = snowball_VELOCITY -- needed for api internal timing
|
||||
ent.switch = 1 -- needed so that egg doesn't despawn straight away
|
||||
|
||||
obj:set_velocity({
|
||||
x = dir.x * snowball_VELOCITY,
|
||||
y = dir.y * snowball_VELOCITY,
|
||||
z = dir.z * snowball_VELOCITY
|
||||
})
|
||||
|
||||
obj:set_acceleration({
|
||||
x = dir.x * -3,
|
||||
y = -snowball_GRAVITY,
|
||||
z = dir.z * -3
|
||||
})
|
||||
|
||||
-- pass player name to egg for chick ownership
|
||||
local ent2 = obj:get_luaentity()
|
||||
ent2.playername = player:get_player_name()
|
||||
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
item:take_item()
|
||||
end
|
||||
|
||||
return item
|
||||
end
|
||||
|
||||
|
||||
-- Snowball
|
||||
minetest.register_craftitem("mobs_mc:snowball", {
|
||||
description = "Snowball",
|
||||
_doc_items_longdesc = "Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else.",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_snowball.png",
|
||||
on_use = mobs_shoot_snowball,
|
||||
})
|
||||
end
|
||||
|
||||
--end maikerumine code
|
|
@ -0,0 +1,65 @@
|
|||
local pr = PseudoRandom(os.time()*5)
|
||||
|
||||
local offsets = {}
|
||||
for x=-2, 2 do
|
||||
for z=-2, 2 do
|
||||
table.insert(offsets, {x=x, y=0, z=z})
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and
|
||||
the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1.
|
||||
Larger mobs might have space problems after teleportation.
|
||||
|
||||
* dist: Minimum required distance from owner to teleport. Default: 12
|
||||
* teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]]
|
||||
mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
|
||||
return function(self, dtime)
|
||||
-- No teleportation if no owner or if sitting
|
||||
if not self.owner or self.order == "sit" then
|
||||
return
|
||||
end
|
||||
if not teleport_check_interval then
|
||||
teleport_check_interval = 4
|
||||
end
|
||||
if not dist then
|
||||
dist = 12
|
||||
end
|
||||
if self._teleport_timer == nil then
|
||||
self._teleport_timer = teleport_check_interval
|
||||
return
|
||||
end
|
||||
self._teleport_timer = self._teleport_timer - dtime
|
||||
if self._teleport_timer <= 0 then
|
||||
self._teleport_timer = teleport_check_interval
|
||||
local mob_pos = self.object:get_pos()
|
||||
local owner = minetest.get_player_by_name(self.owner)
|
||||
if not owner then
|
||||
-- No owner found, no teleportation
|
||||
return
|
||||
end
|
||||
local owner_pos = owner:get_pos()
|
||||
local dist_from_owner = vector.distance(owner_pos, mob_pos)
|
||||
if dist_from_owner > dist then
|
||||
-- Check for nodes below air in a 5×1×5 area around the owner position
|
||||
local check_offsets = table.copy(offsets)
|
||||
-- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node.
|
||||
while #check_offsets > 0 do
|
||||
local r = pr:next(1, #check_offsets)
|
||||
local telepos = vector.add(owner_pos, check_offsets[r])
|
||||
local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
|
||||
table.remove(check_offsets, r)
|
||||
-- Long story short, spawn on a platform
|
||||
local trynode = minetest.registered_nodes[minetest.get_node(telepos).name]
|
||||
local trybelownode = minetest.registered_nodes[minetest.get_node(telepos_below).name]
|
||||
if trynode and not trynode.walkable and
|
||||
trybelownode and trybelownode.walkable then
|
||||
-- Correct position found! Let's teleport.
|
||||
self.object:set_pos(telepos)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,62 @@
|
|||
--MC Heads for minetest
|
||||
--maikerumine
|
||||
|
||||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
-- Heads system
|
||||
|
||||
local sounds
|
||||
if minetest.get_modpath("default") then
|
||||
sounds = default.node_sound_defaults({
|
||||
footstep = {name="default_hard_footstep", gain=0.3}
|
||||
})
|
||||
end
|
||||
|
||||
local function addhead(mobname, desc, longdesc)
|
||||
if not mobs_mc.is_item_variable_overridden("head_"..mobname) then
|
||||
return
|
||||
end
|
||||
minetest.register_node("mobs_mc:head_"..mobname, {
|
||||
description = desc,
|
||||
_doc_items_longdesc = longdesc,
|
||||
drawtype = "nodebox",
|
||||
is_ground_content = false,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
||||
},
|
||||
},
|
||||
groups = { oddly_breakable_by_hand=3, head=1, },
|
||||
-- The head textures are based off the textures of an actual mob.
|
||||
-- FIXME: This code assumes 16×16 textures for the mob textures!
|
||||
tiles = {
|
||||
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||||
-- This is required for skeleton skull and wither skeleton skull.
|
||||
"[combine:16x16:-4,4=mobs_mc_"..mobname..".png", -- top
|
||||
"([combine:16x16:-4,4=mobs_mc_"..mobname..".png)^([combine:16x16:-12,4=mobs_mc_"..mobname..".png)", -- bottom
|
||||
"[combine:16x16:-12,0=mobs_mc_"..mobname..".png", -- left
|
||||
"[combine:16x16:4,0=mobs_mc_"..mobname..".png", -- right
|
||||
"[combine:16x16:-20,0=mobs_mc_"..mobname..".png", -- back
|
||||
"[combine:16x16:-4,0=mobs_mc_"..mobname..".png", -- front
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
sounds = sounds,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
-- Add heads
|
||||
addhead("zombie", "Zombie Head", "A zombie head is a small decorative block which resembles the head of a zombie.")
|
||||
addhead("creeper", "Creeper Head", "A creeper head is a small decorative block which resembles the head of a creeper.")
|
||||
addhead("skeleton", "Skeleton Skull", "A skeleton skull is a small decorative block which resembles the skull of a skeleton.")
|
||||
addhead("wither_skeleton", "Wither Skeleton Skull", "A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton.")
|
|
@ -0,0 +1,20 @@
|
|||
local function is_forbidden_node(pos, node)
|
||||
node = node or minetest.get_node(pos)
|
||||
return minetest.get_item_group(node.name, "stair") > 0 or minetest.get_item_group(node.name, "slab") > 0 or minetest.get_item_group(node.name, "carpet") > 0
|
||||
end
|
||||
|
||||
function mobs:spawn_abm_check(pos, node, name)
|
||||
-- Don't spawn monsters on mycelium
|
||||
if (node.name == "mcl_core:mycelium" or node.name == "mcl_core:mycelium_snow") and minetest.registered_entities[name].type == "monster" then
|
||||
return true
|
||||
--Don't Spawn mobs on stairs, slabs, or carpets
|
||||
elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
|
||||
return true
|
||||
-- Spawn on opaque or liquid nodes
|
||||
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
|
||||
return false
|
||||
end
|
||||
|
||||
-- Reject everything else
|
||||
return true
|
||||
end
|
|
@ -75,7 +75,6 @@ Origin of those models:
|
|||
* `mobs_mc_mushroom_brown.png` (CC0)
|
||||
|
||||
* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
|
||||
* Llama decor (carpet) textures (`mobs_mc_llama_decor_*`) by erlehmann and rudzik8
|
||||
* Any other texture not mentioned here are licensed under the MIT License
|
||||
|
||||
## Sounds
|
||||
|
|
|
@ -17,6 +17,11 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
|
|||
* Code: GNU General Public License, version 3 (see `LICENSE`)
|
||||
* Media: MIT, CC0, CC BY 3.0 CC BY-SA 4.0, LGPLv2.1, GPLv3. See `LICENSE_media.md` for details
|
||||
|
||||
## Useful information for developers
|
||||
|
||||
### Game integration
|
||||
Want to include this mod in your game? Read `gameconfig.md`.
|
||||
|
||||
### Links
|
||||
|
||||
* [`mobs_mc`](https://github.com/maikerumine/mobs_mc)
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
--###################
|
||||
--################### AGENT - seemingly unused
|
||||
--###################
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mobs:register_mob("mobs_mc:agent", {
|
||||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
armor = 100,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_agent.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_agent.png"},
|
||||
},
|
||||
-- TODO: sounds
|
||||
visual_size = {x=3, y=3},
|
||||
walk_chance = 0,
|
||||
walk_velocity = 0.6,
|
||||
run_velocity = 2,
|
||||
jump = true,
|
||||
animation = {
|
||||
stand_speed = 25,
|
||||
walk_speed = 25,
|
||||
run_speed = 50,
|
||||
stand_start = 20,
|
||||
stand_end = 60,
|
||||
walk_start = 0,
|
||||
walk_end = 20,
|
||||
run_start = 0,
|
||||
run_end = 20,
|
||||
},
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:agent", S("Agent"), "mobs_mc_spawn_icon_agent.png", 0)
|
|
@ -2,12 +2,11 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:bat", {
|
||||
mobs:register_mob("mobs_mc:bat", {
|
||||
description = S("Bat"),
|
||||
type = "animal",
|
||||
spawn_class = "ambient",
|
||||
can_despawn = true,
|
||||
spawn_in_group = 8,
|
||||
passive = true,
|
||||
hp_min = 6,
|
||||
hp_max = 6,
|
||||
|
@ -66,7 +65,7 @@ else
|
|||
end
|
||||
|
||||
-- Spawn on solid blocks at or below Sea level and the selected light level
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:bat",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -139,9 +138,9 @@ maxlight,
|
|||
20,
|
||||
5000,
|
||||
2,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mobs_mc.water_level-1)
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.water-1)
|
||||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)
|
||||
mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)
|
||||
|
|
|
@ -12,12 +12,10 @@ local mod_target = minetest.get_modpath("mcl_target")
|
|||
--###################
|
||||
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:blaze", {
|
||||
mobs:register_mob("mobs_mc:blaze", {
|
||||
description = S("Blaze"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
spawn_in_group_min = 2,
|
||||
spawn_in_group = 3,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 10,
|
||||
|
@ -43,7 +41,7 @@ mcl_mobs:register_mob("mobs_mc:blaze", {
|
|||
reach = 2,
|
||||
pathfinding = 1,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:blaze_rod",
|
||||
{name = mobs_mc.items.blaze_rod,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 1,
|
||||
|
@ -133,7 +131,7 @@ mcl_mobs:register_mob("mobs_mc:blaze", {
|
|||
end,
|
||||
})
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:blaze",
|
||||
"nether",
|
||||
"ground",
|
||||
|
@ -143,11 +141,11 @@ minetest.LIGHT_MAX+1,
|
|||
30,
|
||||
5000,
|
||||
3,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- Blaze fireball
|
||||
mcl_mobs:register_arrow("mobs_mc:blaze_fireball", {
|
||||
mobs:register_arrow("mobs_mc:blaze_fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
|
@ -183,7 +181,7 @@ mcl_mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
-- Node hit, make fire
|
||||
hit_node = function(self, pos, node)
|
||||
if node == "air" then
|
||||
minetest.set_node(pos, {name = "mcl_fire:fire"})
|
||||
minetest.set_node(pos, {name = mobs_mc.items.fire})
|
||||
else
|
||||
if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
|
@ -195,11 +193,11 @@ mcl_mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
|
||||
if crashnode.name == "air" or
|
||||
(cndef and cndef.buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
|
||||
minetest.set_node(crashpos, {name = "mcl_fire:fire"})
|
||||
minetest.set_node(crashpos, {name = mobs_mc.items.fire})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
|
||||
mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
|
||||
|
|
|
@ -8,7 +8,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:chicken", {
|
||||
mobs:register_mob("mobs_mc:chicken", {
|
||||
description = S("Chicken"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
|
@ -30,12 +30,12 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
|
|||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:chicken",
|
||||
{name = mobs_mc.items.chicken_raw,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "common",},
|
||||
{name = "mcl_mobitems:feather",
|
||||
{name = mobs_mc.items.feather,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
|
@ -64,19 +64,14 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
|
|||
run_start = 0, run_end = 40,
|
||||
},
|
||||
|
||||
follow = {
|
||||
"mcl_farming:wheat_seeds",
|
||||
"mcl_farming:melon_seeds",
|
||||
"mcl_farming:pumpkin_seeds",
|
||||
"mcl_farming:beetroot_seeds",
|
||||
},
|
||||
follow = mobs_mc.follow.chicken,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
@ -94,7 +89,7 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
|
|||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
minetest.add_item(pos, "mcl_throwing:egg")
|
||||
minetest.add_item(pos, mobs_mc.items.egg)
|
||||
|
||||
minetest.sound_play("mobs_mc_chicken_lay_egg", {
|
||||
pos = pos,
|
||||
|
@ -106,7 +101,7 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
|
|||
})
|
||||
|
||||
--spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:chicken",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -122,6 +117,8 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
"SunflowerPlains",
|
||||
|
@ -150,8 +147,8 @@ mcl_mobs:spawn_specific(
|
|||
minetest.LIGHT_MAX+1,
|
||||
30, 17000,
|
||||
3,
|
||||
mobs_mc.water_level,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.water,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)
|
||||
mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)
|
||||
|
|
|
@ -1,274 +0,0 @@
|
|||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local pi = math.pi
|
||||
local atann = math.atan
|
||||
local atan = function(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return atann(x)
|
||||
end
|
||||
end
|
||||
|
||||
local dir_to_pitch = function(dir)
|
||||
local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
||||
local function degrees(rad)
|
||||
return rad * 180.0 / math.pi
|
||||
end
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### cod
|
||||
--###################
|
||||
|
||||
local cod = {
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 180,
|
||||
spawn_in_group_min = 3,
|
||||
spawn_in_group = 8,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_cod.b3d",
|
||||
textures = {
|
||||
{"extra_mobs_cod.png"}
|
||||
},
|
||||
sounds = {
|
||||
},
|
||||
animation = {
|
||||
stand_start = 1,
|
||||
stand_end = 20,
|
||||
walk_start = 1,
|
||||
walk_end = 20,
|
||||
run_start = 1,
|
||||
run_end = 20,
|
||||
},
|
||||
drops = {
|
||||
{name = "mcl_fishing:fish_raw",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "mcl_dye:white",
|
||||
chance = 20,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
fly = true,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
runaway = true,
|
||||
fear_height = 4,
|
||||
do_custom = function(self)
|
||||
--[[ this is supposed to make them jump out the water but doesn't appear to work very well
|
||||
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
|
||||
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
|
||||
if self.object:get_velocity().y < 5 then
|
||||
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
|
||||
end
|
||||
end
|
||||
--]]
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
|
||||
local lp = object:get_pos()
|
||||
local s = self.object:get_pos()
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
y = lp.y - s.y,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mobs_mc:cod" then
|
||||
self.state = "runaway"
|
||||
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(self, clicker)
|
||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
||||
self.object:remove()
|
||||
clicker:set_wielded_item("mcl_buckets:bucket_cod")
|
||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:cod", cod)
|
||||
|
||||
|
||||
--spawning TODO: in schools
|
||||
|
||||
local water = 0
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:cod",
|
||||
"overworld",
|
||||
"water",
|
||||
{
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"RoofedForest_ocean",
|
||||
"JungleEdgeM_ocean",
|
||||
"BirchForestM_ocean",
|
||||
"BirchForest_ocean",
|
||||
"IcePlains_deep_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"ExtremeHillsM_deep_ocean",
|
||||
"Savanna_deep_ocean",
|
||||
"SunflowerPlains_ocean",
|
||||
"Swampland_deep_ocean",
|
||||
"Swampland_ocean",
|
||||
"MegaSpruceTaiga_deep_ocean",
|
||||
"ExtremeHillsM_ocean",
|
||||
"JungleEdgeM_deep_ocean",
|
||||
"SunflowerPlains_deep_ocean",
|
||||
"BirchForest_deep_ocean",
|
||||
"IcePlainsSpikes_ocean",
|
||||
"Mesa_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"Plains_deep_ocean",
|
||||
"JungleEdge_deep_ocean",
|
||||
"SavannaM_deep_ocean",
|
||||
"Desert_deep_ocean",
|
||||
"Mesa_deep_ocean",
|
||||
"ColdTaiga_deep_ocean",
|
||||
"Plains_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
"ColdTaiga_ocean",
|
||||
"SavannaM_ocean",
|
||||
"MesaPlateauF_deep_ocean",
|
||||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"Jungle_ocean",
|
||||
"RoofedForest_deep_ocean",
|
||||
"IcePlains_ocean",
|
||||
"FlowerForest_ocean",
|
||||
"ExtremeHills_deep_ocean",
|
||||
"MesaPlateauFM_deep_ocean",
|
||||
"Desert_ocean",
|
||||
"Taiga_ocean",
|
||||
"BirchForestM_deep_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"JungleM_ocean",
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",
|
||||
"StoneBeach_underground",
|
||||
"MesaBryce_underground",
|
||||
"Mesa_underground",
|
||||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
"ExtremeHills_underground",
|
||||
"MegaSpruceTaiga_underground",
|
||||
"BirchForestM_underground",
|
||||
"SavannaM_underground",
|
||||
"MesaPlateauFM_underground",
|
||||
"Desert_underground",
|
||||
"Savanna_underground",
|
||||
"Forest_underground",
|
||||
"SunflowerPlains_underground",
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
||||
--spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:cod", S("Cod"), "extra_mobs_spawn_icon_cod.png", 0)
|
|
@ -21,12 +21,12 @@ local cow_def = {
|
|||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:beef",
|
||||
{name = mobs_mc.items.beef_raw,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,
|
||||
looting = "common",},
|
||||
{name = "mcl_mobitems:leather",
|
||||
{name = mobs_mc.items.leather,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
|
@ -47,62 +47,61 @@ local cow_def = {
|
|||
walk_end = 40, run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
follow = mobs_mc.follow.cow,
|
||||
on_rightclick = function(self, clicker)
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == "mcl_buckets:bucket_empty" and clicker:get_inventory() then
|
||||
if item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then
|
||||
local inv = clicker:get_inventory()
|
||||
inv:remove_item("main", "mcl_buckets:bucket_empty")
|
||||
inv:remove_item("main", mobs_mc.items.bucket)
|
||||
minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6})
|
||||
-- if room add bucket of milk to inventory, otherwise drop as item
|
||||
if inv:room_for_item("main", {name = "mcl_mobitems:milk_bucket"}) then
|
||||
clicker:get_inventory():add_item("main", "mcl_mobitems:milk_bucket")
|
||||
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
|
||||
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
|
||||
else
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = "mcl_mobitems:milk_bucket"})
|
||||
minetest.add_item(pos, {name = mobs_mc.items.milk})
|
||||
end
|
||||
return
|
||||
end
|
||||
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end,
|
||||
follow = "mcl_farming:wheat_item",
|
||||
follow = mobs_mc.items.wheat,
|
||||
view_range = 10,
|
||||
fear_height = 4,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:cow", cow_def)
|
||||
mobs:register_mob("mobs_mc:cow", cow_def)
|
||||
|
||||
-- Mooshroom
|
||||
local mooshroom_def = table.copy(cow_def)
|
||||
mooshroom_def.description = S("Mooshroom")
|
||||
mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
||||
mooshroom_def.spawn_in_group_min = 4
|
||||
mooshroom_def.spawn_in_group = 8
|
||||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||
mooshroom_def.on_rightclick = function(self, clicker)
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
return
|
||||
end
|
||||
local item = clicker:get_wielded_item()
|
||||
-- Use shears to get mushrooms and turn mooshroom into cow
|
||||
if item:get_name() == "mcl_tools:shears" then
|
||||
if item:get_name() == mobs_mc.items.shears then
|
||||
local pos = self.object:get_pos()
|
||||
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
|
||||
|
||||
if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
|
||||
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_mushrooms:mushroom_brown 5")
|
||||
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_brown .. " 5")
|
||||
else
|
||||
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_mushrooms:mushroom_red 5")
|
||||
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5")
|
||||
end
|
||||
|
||||
local oldyaw = self.object:get_yaw()
|
||||
|
@ -111,54 +110,59 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||
cow:set_yaw(oldyaw)
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:add_wear(mobs_mc.shears_wear)
|
||||
item:add_wear(mobs_mc.misc.shears_wear)
|
||||
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
|
||||
end
|
||||
-- Use bucket to milk
|
||||
elseif item:get_name() == "mcl_buckets:bucket_empty" and clicker:get_inventory() then
|
||||
elseif item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then
|
||||
local inv = clicker:get_inventory()
|
||||
inv:remove_item("main", "mcl_buckets:bucket_empty")
|
||||
inv:remove_item("main", mobs_mc.items.bucket)
|
||||
minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6})
|
||||
-- If room, add milk to inventory, otherwise drop as item
|
||||
if inv:room_for_item("main", {name="mcl_mobitems:milk_bucket"}) then
|
||||
clicker:get_inventory():add_item("main", "mcl_mobitems:milk_bucket")
|
||||
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
|
||||
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
|
||||
else
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = "mcl_mobitems:milk_bucket"})
|
||||
minetest.add_item(pos, {name = mobs_mc.items.milk})
|
||||
end
|
||||
-- Use bowl to get mushroom stew
|
||||
elseif item:get_name() == "mcl_core:bowl" and clicker:get_inventory() then
|
||||
elseif item:get_name() == mobs_mc.items.bowl and clicker:get_inventory() then
|
||||
local inv = clicker:get_inventory()
|
||||
inv:remove_item("main", "mcl_core:bowl")
|
||||
inv:remove_item("main", mobs_mc.items.bowl)
|
||||
minetest.sound_play("mobs_mc_cow_mushroom_stew", {pos=self.object:get_pos(), gain=0.6})
|
||||
-- If room, add mushroom stew to inventory, otherwise drop as item
|
||||
if inv:room_for_item("main", {name="mcl_mushrooms:mushroom_stew"}) then
|
||||
clicker:get_inventory():add_item("main", "mcl_mushrooms:mushroom_stew")
|
||||
if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then
|
||||
clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew)
|
||||
else
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = "mcl_mushrooms:mushroom_stew"})
|
||||
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
||||
end
|
||||
end
|
||||
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
mcl_mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||
|
||||
|
||||
-- Spawning
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:cow",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
|
@ -189,12 +193,12 @@ minetest.LIGHT_MAX+1,
|
|||
30,
|
||||
17000,
|
||||
10,
|
||||
mobs_mc.water_level,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.water,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:mooshroom",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -207,9 +211,9 @@ minetest.LIGHT_MAX+1,
|
|||
30,
|
||||
17000,
|
||||
5,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)
|
||||
mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
|
||||
mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)
|
||||
|
|
|
@ -9,10 +9,9 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:creeper", {
|
||||
mobs:register_mob("mobs_mc:creeper", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
spawn_in_group = 1,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -59,7 +58,7 @@ mcl_mobs:register_mob("mobs_mc:creeper", {
|
|||
return
|
||||
end
|
||||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == "mcl_fire:flint_and_steel" then
|
||||
if item:get_name() == mobs_mc.items.flint_and_steel then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
-- Wear tool
|
||||
local wdef = item:get_definition()
|
||||
|
@ -78,7 +77,7 @@ mcl_mobs:register_mob("mobs_mc:creeper", {
|
|||
if self._forced_explosion_countdown_timer ~= nil then
|
||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
mcl_mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -89,14 +88,14 @@ mcl_mobs:register_mob("mobs_mc:creeper", {
|
|||
if luaentity and luaentity.name:find("arrow") then
|
||||
local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
|
||||
if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
|
||||
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
|
||||
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[math.random(1, #mobs_mc.items.music_discs)])
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
maxdrops = 2,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:gunpowder",
|
||||
{name = mobs_mc.items.gunpowder,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
|
@ -104,7 +103,7 @@ mcl_mobs:register_mob("mobs_mc:creeper", {
|
|||
|
||||
-- Head
|
||||
-- TODO: Only drop if killed by charged creeper
|
||||
{name = "mcl_heads:creeper",
|
||||
{name = mobs_mc.items.head_creeper,
|
||||
chance = 200, -- 0.5%
|
||||
min = 1,
|
||||
max = 1,},
|
||||
|
@ -130,7 +129,7 @@ mcl_mobs:register_mob("mobs_mc:creeper", {
|
|||
view_range = 16,
|
||||
})
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:creeper_charged", {
|
||||
mobs:register_mob("mobs_mc:creeper_charged", {
|
||||
description = S("Creeper"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -181,7 +180,7 @@ mcl_mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
return
|
||||
end
|
||||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == "mcl_fire:flint_and_steel" then
|
||||
if item:get_name() == mobs_mc.items.flint_and_steel then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
-- Wear tool
|
||||
local wdef = item:get_definition()
|
||||
|
@ -200,7 +199,7 @@ mcl_mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
if self._forced_explosion_countdown_timer ~= nil then
|
||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
mcl_mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -211,14 +210,14 @@ mcl_mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
if luaentity and luaentity.name:find("arrow") then
|
||||
local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
|
||||
if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
|
||||
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
|
||||
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[math.random(1, #mobs_mc.items.music_discs)])
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
maxdrops = 2,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:gunpowder",
|
||||
{name = mobs_mc.items.gunpowder,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
|
@ -226,7 +225,7 @@ mcl_mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
|
||||
-- Head
|
||||
-- TODO: Only drop if killed by charged creeper
|
||||
{name = "mcl_heads:creeper",
|
||||
{name = mobs_mc.items.head_creeper,
|
||||
chance = 200, -- 0.5%
|
||||
min = 1,
|
||||
max = 1,},
|
||||
|
@ -255,7 +254,7 @@ mcl_mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
glow = 3,
|
||||
})
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:creeper",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -275,6 +274,7 @@ mcl_mobs:spawn_specific(
|
|||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -301,6 +301,7 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
@ -339,6 +340,7 @@ mcl_mobs:spawn_specific(
|
|||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
|
@ -348,6 +350,7 @@ mcl_mobs:spawn_specific(
|
|||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
|
@ -373,6 +376,7 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
@ -400,8 +404,8 @@ mcl_mobs:spawn_specific(
|
|||
20,
|
||||
16500,
|
||||
2,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
|
||||
mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
|
||||
|
|
|
@ -1,253 +0,0 @@
|
|||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local pi = math.pi
|
||||
local atann = math.atan
|
||||
local atan = function(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return atann(x)
|
||||
end
|
||||
end
|
||||
|
||||
local dir_to_pitch = function(dir)
|
||||
local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
||||
local function degrees(rad)
|
||||
return rad * 180.0 / math.pi
|
||||
end
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### dolphin
|
||||
--###################
|
||||
|
||||
local dolphin = {
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
walk_chance = 100,
|
||||
breath_max = 120,
|
||||
rotate = 180,
|
||||
spawn_in_group_min = 3,
|
||||
spawn_in_group = 5,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_dolphin.b3d",
|
||||
textures = {
|
||||
{"extra_mobs_dolphin.png"}
|
||||
},
|
||||
sounds = {
|
||||
},
|
||||
animation = {
|
||||
stand_start = 20,
|
||||
stand_end = 20,
|
||||
walk_start = 0,
|
||||
walk_end = 15,
|
||||
run_start = 30,
|
||||
run_end = 45,
|
||||
},
|
||||
drops = {
|
||||
{name = "mcl_fishing:fish_raw",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
fly = true,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 6,
|
||||
reach = 2,
|
||||
damage = 2.5,
|
||||
attack_type = "dogfight",
|
||||
do_custom = function(self,dtime)
|
||||
--[[ this is supposed to make them jump out the water but doesn't appear to work very well
|
||||
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
|
||||
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
|
||||
if self.object:get_velocity().y < 5 then
|
||||
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
|
||||
end
|
||||
end
|
||||
--]]
|
||||
end,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:dolphin", dolphin)
|
||||
|
||||
|
||||
--spawning TO DO: in schools
|
||||
local water = 0
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:dolphin",
|
||||
"overworld",
|
||||
"water",
|
||||
{
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"RoofedForest_ocean",
|
||||
"JungleEdgeM_ocean",
|
||||
"BirchForestM_ocean",
|
||||
"BirchForest_ocean",
|
||||
"IcePlains_deep_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"ExtremeHillsM_deep_ocean",
|
||||
"Savanna_deep_ocean",
|
||||
"SunflowerPlains_ocean",
|
||||
"Swampland_deep_ocean",
|
||||
"Swampland_ocean",
|
||||
"MegaSpruceTaiga_deep_ocean",
|
||||
"ExtremeHillsM_ocean",
|
||||
"JungleEdgeM_deep_ocean",
|
||||
"SunflowerPlains_deep_ocean",
|
||||
"BirchForest_deep_ocean",
|
||||
"IcePlainsSpikes_ocean",
|
||||
"Mesa_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"Plains_deep_ocean",
|
||||
"JungleEdge_deep_ocean",
|
||||
"SavannaM_deep_ocean",
|
||||
"Desert_deep_ocean",
|
||||
"Mesa_deep_ocean",
|
||||
"ColdTaiga_deep_ocean",
|
||||
"Plains_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
"ColdTaiga_ocean",
|
||||
"SavannaM_ocean",
|
||||
"MesaPlateauF_deep_ocean",
|
||||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"Jungle_ocean",
|
||||
"RoofedForest_deep_ocean",
|
||||
"IcePlains_ocean",
|
||||
"FlowerForest_ocean",
|
||||
"ExtremeHills_deep_ocean",
|
||||
"MesaPlateauFM_deep_ocean",
|
||||
"Desert_ocean",
|
||||
"Taiga_ocean",
|
||||
"BirchForestM_deep_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"JungleM_ocean",
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",
|
||||
"StoneBeach_underground",
|
||||
"MesaBryce_underground",
|
||||
"Mesa_underground",
|
||||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
"ExtremeHills_underground",
|
||||
"MegaSpruceTaiga_underground",
|
||||
"BirchForestM_underground",
|
||||
"SavannaM_underground",
|
||||
"MesaPlateauFM_underground",
|
||||
"Desert_underground",
|
||||
"Savanna_underground",
|
||||
"Forest_underground",
|
||||
"SunflowerPlains_underground",
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
||||
--spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:dolphin", S("Dolphin"), "extra_mobs_spawn_icon_dolphin.png", 0)
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:enderdragon", {
|
||||
mobs:register_mob("mobs_mc:enderdragon", {
|
||||
description = S("Ender Dragon"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -35,7 +35,6 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
|
|||
},
|
||||
physical = true,
|
||||
damage = 10,
|
||||
knock_back = false,
|
||||
jump = true,
|
||||
jump_height = 14,
|
||||
fly = true,
|
||||
|
@ -99,7 +98,7 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
|
|||
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
|
||||
if self._initial then
|
||||
mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
|
||||
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = "mcl_end:dragon_egg"})
|
||||
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -110,7 +109,7 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
|
|||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
|
||||
-- dragon fireball (projectile)
|
||||
mcl_mobs:register_arrow("mobs_mc:dragon_fireball", {
|
||||
mobs:register_arrow("mobs_mc:dragon_fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1.25, y = 1.25},
|
||||
textures = {"mobs_mc_dragon_fireball.png"},
|
||||
|
@ -134,10 +133,10 @@ mcl_mobs:register_arrow("mobs_mc:dragon_fireball", {
|
|||
|
||||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
mcl_mobs:boom(self, pos, 2)
|
||||
mobs:boom(self, pos, 2)
|
||||
end
|
||||
})
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
||||
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
||||
|
||||
mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||
|
|
|
@ -48,37 +48,6 @@ local take_frequency_max = 245
|
|||
local place_frequency_min = 235
|
||||
local place_frequency_max = 245
|
||||
|
||||
|
||||
-- Texuture overrides for enderman block. Required for cactus because it's original is a nodebox
|
||||
-- and the textures have tranparent pixels.
|
||||
local block_texture_overrides
|
||||
do
|
||||
local cbackground = "mobs_mc_enderman_cactus_background.png"
|
||||
local ctiles = minetest.registered_nodes["mcl_core:cactus"].tiles
|
||||
|
||||
local ctable = {}
|
||||
local last
|
||||
for i=1, 6 do
|
||||
if ctiles[i] then
|
||||
last = ctiles[i]
|
||||
end
|
||||
table.insert(ctable, cbackground .. "^" .. last)
|
||||
end
|
||||
|
||||
block_texture_overrides = {
|
||||
["mcl_core:cactus"] = ctable,
|
||||
-- FIXME: replace colorize colors with colors from palette
|
||||
["mcl_core:dirt_with_grass"] =
|
||||
{
|
||||
"mcl_core_grass_block_top.png^[colorize:green:90",
|
||||
"default_dirt.png",
|
||||
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)"}
|
||||
}
|
||||
end
|
||||
|
||||
-- Create the textures table for the enderman, depending on which kind of block
|
||||
-- the enderman holds (if any).
|
||||
local create_enderman_textures = function(block_type, itemstring)
|
||||
|
@ -100,9 +69,9 @@ local create_enderman_textures = function(block_type, itemstring)
|
|||
local tiles = minetest.registered_nodes[itemstring].tiles
|
||||
local textures = {}
|
||||
local last
|
||||
if block_texture_overrides[itemstring] then
|
||||
if mobs_mc.enderman_block_texture_overrides[itemstring] then
|
||||
-- Texture override available? Use these instead!
|
||||
textures = block_texture_overrides[itemstring]
|
||||
textures = mobs_mc.enderman_block_texture_overrides[itemstring]
|
||||
else
|
||||
-- Extract the texture names
|
||||
for i = 1, 6 do
|
||||
|
@ -219,9 +188,8 @@ local select_enderman_animation = function(animation_type)
|
|||
end
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local spawners = {}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:enderman", {
|
||||
mobs:register_mob("mobs_mc:enderman", {
|
||||
description = S("Enderman"),
|
||||
type = "monster",
|
||||
spawn_class = "passive",
|
||||
|
@ -250,7 +218,7 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
damage = 7,
|
||||
reach = 2,
|
||||
drops = {
|
||||
{name = "mcl_throwing:ender_pearl",
|
||||
{name = mobs_mc.items.ender_pearl,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 1,
|
||||
|
@ -258,48 +226,23 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
},
|
||||
animation = select_enderman_animation("normal"),
|
||||
_taken_node = "",
|
||||
can_spawn = function(pos)
|
||||
return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
|
||||
end,
|
||||
do_custom = function(self, dtime)
|
||||
-- PARTICLE BEHAVIOUR HERE.
|
||||
local enderpos = self.object:get_pos()
|
||||
if self._particle_timer and self._particle_timer >= 1 then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if not spawners[player] then spawners[player] = {} end
|
||||
local dst = vector.distance(player:get_pos(),enderpos)
|
||||
if dst < 128 and not spawners[player][self.object] then
|
||||
self._particle_timer = 0
|
||||
spawners[player][self.object] = minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
minpos = vector.new(-0.6,0,-0.6),
|
||||
maxpos = vector.new(0.6,3,0.6),
|
||||
minvel = vector.new(-0.25,-0.25,-0.25),
|
||||
maxvel = vector.new(0.25,0.25,0.25),
|
||||
minacc = vector.new(-0.5,-0.5,-0.5),
|
||||
maxacc = vector.new(0.5,0.5,0.5),
|
||||
minexptime = 0.2,
|
||||
maxexptime = 3,
|
||||
minsize = 0.2,
|
||||
maxsize = 1.2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
time = 0,
|
||||
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
|
||||
attached = self.object,
|
||||
playername = player:get_player_name(),
|
||||
})
|
||||
elseif dst > 128 and spawners[player][self.object] then
|
||||
minetest.delete_particlespawner(spawners[player][self.object])
|
||||
spawners[player][self.object] = nil
|
||||
end
|
||||
end
|
||||
elseif not self._particle_timer then
|
||||
self._particle_timer = 0
|
||||
local chanceOfParticle = math.random(0, 1)
|
||||
if chanceOfParticle == 1 then
|
||||
minetest.add_particle({
|
||||
pos = {x=enderpos.x+math.random(-1,1)*math.random()/2,y=enderpos.y+math.random(0,3),z=enderpos.z+math.random(-1,1)*math.random()/2},
|
||||
velocity = {x=math.random(-.25,.25), y=math.random(-.25,.25), z=math.random(-.25,.25)},
|
||||
acceleration = {x=math.random(-.5,.5), y=math.random(-.5,.5), z=math.random(-.5,.5)},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
|
||||
})
|
||||
end
|
||||
self._particle_timer = self._particle_timer + dtime
|
||||
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||||
enderpos = self.object:get_pos()
|
||||
local dim = mcl_worlds.pos_to_dimension(enderpos)
|
||||
if dim == "overworld" then
|
||||
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
|
||||
|
@ -335,24 +278,24 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
else return end
|
||||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||
if self.state == "attack" then
|
||||
if self.attack then
|
||||
local target = self.attack
|
||||
local pos = target:get_pos()
|
||||
if pos ~= nil then
|
||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||
self:teleport(target)
|
||||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
--self:teleport(nil)
|
||||
--self.state = ""
|
||||
--else
|
||||
if self.attack then
|
||||
local target = self.attack
|
||||
local pos = target:get_pos()
|
||||
if pos ~= nil then
|
||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||
self:teleport(target)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else --if not attacking try to tp to the dark
|
||||
if minetest.get_node_light(enderpos) > minetest.LIGHT_MAX then
|
||||
self:teleport(nil)
|
||||
end
|
||||
--end
|
||||
end
|
||||
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
|
||||
-- Check for arrows and people nearby.
|
||||
|
||||
enderpos = self.object:get_pos()
|
||||
local enderpos = self.object:get_pos()
|
||||
enderpos.y = enderpos.y + 1.5
|
||||
local objs = minetest.get_objects_inside_radius(enderpos, 2)
|
||||
for n = 1, #objs do
|
||||
|
@ -445,7 +388,7 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
self._take_place_timer = 0
|
||||
self._next_take_place_time = math.random(place_frequency_min, place_frequency_max)
|
||||
local pos = self.object:get_pos()
|
||||
local takable_nodes = minetest.find_nodes_in_area_under_air({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, "group:enderman_takable")
|
||||
local takable_nodes = minetest.find_nodes_in_area_under_air({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable)
|
||||
if #takable_nodes >= 1 then
|
||||
local r = pr:next(1, #takable_nodes)
|
||||
local take_pos = takable_nodes[r]
|
||||
|
@ -455,7 +398,11 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
minetest.remove_node(take_pos)
|
||||
local dug = minetest.get_node_or_nil(take_pos)
|
||||
if dug and dug.name == "air" then
|
||||
self._taken_node = node.name
|
||||
if mobs_mc.enderman_replace_on_take[node.name] then
|
||||
self._taken_node = mobs_mc.enderman_replace_on_take[node.name]
|
||||
else
|
||||
self._taken_node = node.name
|
||||
end
|
||||
local def = minetest.registered_nodes[self._taken_node]
|
||||
-- Update animation and texture accordingly (adds visibly carried block)
|
||||
local block_type
|
||||
|
@ -484,7 +431,7 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
self.base_texture = create_enderman_textures(block_type, self._taken_node)
|
||||
self.object:set_properties({ textures = self.base_texture })
|
||||
self.animation = select_enderman_animation("block")
|
||||
mcl_mobs:set_animation(self, self.animation.current)
|
||||
mobs:set_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.dug then
|
||||
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
@ -507,7 +454,7 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
local def = minetest.registered_nodes[self._taken_node]
|
||||
-- Update animation accordingly (removes visible block)
|
||||
self.animation = select_enderman_animation("normal")
|
||||
mcl_mobs:set_animation(self, self.animation.current)
|
||||
mobs:set_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
@ -616,16 +563,9 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
attack_type = "dogfight",
|
||||
})
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
for _,s in pairs(spawners[player]) do
|
||||
minetest.delete_particlespawner(s)
|
||||
end
|
||||
spawners[player] = nil
|
||||
end)
|
||||
|
||||
|
||||
-- End spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:enderman",
|
||||
"end",
|
||||
"ground",
|
||||
|
@ -637,10 +577,10 @@ minetest.LIGHT_MAX+1,
|
|||
30,
|
||||
3000,
|
||||
12,
|
||||
mcl_vars.mg_end_min,
|
||||
mcl_vars.mg_end_max)
|
||||
mobs_mc.spawn_height.end_min,
|
||||
mobs_mc.spawn_height.end_max)
|
||||
-- Overworld spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:enderman",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -660,6 +600,7 @@ mcl_mobs:spawn_specific(
|
|||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -686,6 +627,7 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
@ -724,6 +666,7 @@ mcl_mobs:spawn_specific(
|
|||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
|
@ -733,6 +676,7 @@ mcl_mobs:spawn_specific(
|
|||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
|
@ -758,6 +702,7 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
@ -785,41 +730,24 @@ mcl_mobs:spawn_specific(
|
|||
30,
|
||||
19000,
|
||||
2,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- Nether spawn (rare)
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:enderman",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"SoulsandVall3ey",
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
11,
|
||||
7,
|
||||
30,
|
||||
27500,
|
||||
4,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
||||
-- Warped Forest spawn (common)
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:enderman",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"WarpedForest"
|
||||
},
|
||||
0,
|
||||
11,
|
||||
30,
|
||||
5000,
|
||||
4,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
|
||||
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:endermite", {
|
||||
mobs:register_mob("mobs_mc:endermite", {
|
||||
description = S("Endermite"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -38,4 +38,4 @@ mcl_mobs:register_mob("mobs_mc:endermite", {
|
|||
reach = 1,
|
||||
})
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)
|
||||
mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
# Game integration help
|
||||
|
||||
This mod has been designed to make game integration rather easy. Ideally, it should be possible to include this mod verbatim in your game, with modifications only done by an external mod.
|
||||
|
||||
To integrate this mod in a game, you have to do 2 things: Adding the mod, and adding another mod which tells `mobs_mc` which items to use. The idea is that `mobs_mc` should work with any items. Specifically, these are the steps you need to follow:
|
||||
|
||||
* Add the `mobs_mc` mod and its dependencies
|
||||
* Add a mod with name “`mobs_mc_gameconfig`”
|
||||
* In this mod, do this:
|
||||
* Do *not* depend on `mobs_mc`
|
||||
* Create the table `mobs_mc`
|
||||
* Create the table `mobs_mc.override`
|
||||
* In `mobs_mc.override`, create subtables (`items`, `spawn`, etc.) like in `0_gameconfig.lua`, defining the na
|
||||
* Read `0_gameconfig.lua` to see which items you can override (and more explanations)
|
||||
* In `on_construct` of a pumpkin or jack'o lantern node, call:
|
||||
* `mobs_mc.tools.check_iron_golem_summon(pos)`
|
||||
* `mobs_mc.tools.check_snow_golem_summon(pos)`
|
||||
* For more information, see `snowman.lua` and `iron_golem.lua`
|
||||
|
||||
Some things to note:
|
||||
|
||||
* Every override is optional, but explicitly setting all the item overrides is strongly recommended
|
||||
* `mobs_mc` ships many (but not all) items on its own. If not item name override is set, the `mobs_mc` item is used
|
||||
* You decide whether your game defines its own items, outside of `mobs_mc` or if you let `mobs_mc` do the work.
|
||||
* Make sure to avoid duplicate items!
|
||||
* After finishing this, throughly test this
|
||||
* Without `mobs_mc_gameconfig`, the mod assumes Minetest Game items
|
||||
* `mobs_mc` optionally depends on `mobs_mc_gameconfig`
|
||||
|
||||
## Example `init.lua` in `mobs_mc_gameconfig`
|
||||
```
|
||||
mobs_mc = {}
|
||||
|
||||
mobs_mc.override = {}
|
||||
|
||||
-- Set the item names here
|
||||
mobs_mc.override.items = {
|
||||
blaze_rod = "mcl_mobitems:blaze_rod",
|
||||
blaze_powder = "mcl_mobitems:blaze_powder",
|
||||
chicken_raw = "mcl_mobitems:chicken",
|
||||
-- And so on ...
|
||||
}
|
||||
|
||||
-- Set the “follow” field of mobs (used for attracting mob, feeding and breeding)
|
||||
mobs_mc.override.follow = {
|
||||
chicken = { "mcl_farming:wheat_seeds", "mcl_farming:melon_seeds", "mcl_farming:pumpkin_seeds", "mcl_farming:beetroot_seeds", },
|
||||
horse = { "mcl_core:apple", mobs_mc.override.items.wheat }, -- TODO
|
||||
pig = { "mcl_farming:potato", mobs_mc.override.items.carrot, mobs_mc.override.items.carrot_on_a_stick},
|
||||
-- And so on ...
|
||||
}
|
||||
|
||||
-- Custom spawn nodes
|
||||
mobs_mc.override.spawn = {
|
||||
snow = { "example:snow", "example:snow2" },
|
||||
-- And so on ...
|
||||
}
|
||||
|
||||
-- Take a look at the other possible tables, see 0_gameconfig.lua
|
||||
```
|
|
@ -10,7 +10,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--###################
|
||||
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:ghast", {
|
||||
mobs:register_mob("mobs_mc:ghast", {
|
||||
description = S("Ghast"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -23,7 +23,6 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
|
|||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_ghast.b3d",
|
||||
spawn_in_group = 1,
|
||||
textures = {
|
||||
{"mobs_mc_ghast.png"},
|
||||
},
|
||||
|
@ -40,8 +39,8 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
|
|||
walk_velocity = 1.6,
|
||||
run_velocity = 3.2,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:gunpowder", chance = 1, min = 0, max = 2, looting = "common"},
|
||||
{name = "mcl_mobitems:ghast_tear", chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
|
||||
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
|
||||
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 50, walk_speed = 50, run_speed = 50,
|
||||
|
@ -65,14 +64,6 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
|
|||
makes_footstep_sound = false,
|
||||
instant_death = true,
|
||||
fire_resistant = true,
|
||||
can_spawn = function(pos)
|
||||
if not minetest.get_item_group(minetest.get_node(pos).name,"solid") then return false end
|
||||
local p1=vector.offset(pos,-2,1,-2)
|
||||
local p2=vector.offset(pos,2,5,2)
|
||||
local nn = minetest.find_nodes_in_area(p1,p2,{"air"})
|
||||
if #nn< 41 then return false end
|
||||
return true
|
||||
end,
|
||||
do_custom = function(self)
|
||||
if self.firing == true then
|
||||
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
||||
|
@ -85,25 +76,23 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
|
|||
})
|
||||
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:ghast",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"SoulsandValley",
|
||||
"BasaltDelta",
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
7,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
72000,
|
||||
18000,
|
||||
2,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- fireball (projectile)
|
||||
mcl_mobs:register_arrow("mobs_mc:fireball", {
|
||||
mobs:register_arrow("mobs_mc:fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
|
@ -116,12 +105,7 @@ mcl_mobs:register_arrow("mobs_mc:fireball", {
|
|||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
local p = self.object:get_pos()
|
||||
if p then
|
||||
mcl_mobs:boom(self, p, 1, true)
|
||||
else
|
||||
mcl_mobs:boom(self, player:get_pos(), 1, true)
|
||||
end
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
|
@ -129,11 +113,11 @@ mcl_mobs:register_arrow("mobs_mc:fireball", {
|
|||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mcl_mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
mcl_mobs:boom(self, pos, 1, true)
|
||||
mobs:boom(self, pos, 1, true)
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -141,4 +125,4 @@ mcl_mobs:register_arrow("mobs_mc:fireball", {
|
|||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)
|
||||
mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)
|
||||
|
|
|
@ -4,18 +4,16 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:guardian", {
|
||||
mobs:register_mob("mobs_mc:guardian", {
|
||||
description = S("Guardian"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
spawn_in_group_min = 2,
|
||||
spawn_in_group = 4,
|
||||
hp_min = 30,
|
||||
hp_max = 30,
|
||||
xp_min = 10,
|
||||
xp_max = 10,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
|
@ -46,7 +44,7 @@ mcl_mobs:register_mob("mobs_mc:guardian", {
|
|||
},
|
||||
drops = {
|
||||
-- Greatly increased amounts of prismarine
|
||||
{name = "mcl_ocean:prismarine_shard",
|
||||
{name = mobs_mc.items.prismarine_shard,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 32,
|
||||
|
@ -55,37 +53,37 @@ mcl_mobs:register_mob("mobs_mc:guardian", {
|
|||
|
||||
-- The following drops are approximations
|
||||
-- Fish / prismarine crystal
|
||||
{name = "mcl_fishing:fish_raw",
|
||||
{name = mobs_mc.items.fish_raw,
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "common",},
|
||||
{name = "mcl_ocean:prismarine_crystals",
|
||||
{name = mobs_mc.items.prismarine_crystals,
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 2,
|
||||
looting = "common",},
|
||||
|
||||
-- Rare drop: fish
|
||||
{name = "mcl_fishing:fish_raw",
|
||||
{name = mobs_mc.items.fish_raw,
|
||||
chance = 160, -- 2.5% / 4
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.0025,},
|
||||
{name = "mcl_fishing:salmon_raw",
|
||||
{name = mobs_mc.items.salmon_raw,
|
||||
chance = 160,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.0025,},
|
||||
{name = "mcl_fishing:clownfish_raw",
|
||||
{name = mobs_mc.items.clownfish_raw,
|
||||
chance = 160,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.0025,},
|
||||
{name = "mcl_fishing:pufferfish_raw",
|
||||
{name = mobs_mc.items.pufferfish_raw,
|
||||
chance = 160,
|
||||
min = 1,
|
||||
max = 1,
|
||||
|
@ -94,14 +92,14 @@ mcl_mobs:register_mob("mobs_mc:guardian", {
|
|||
},
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
})
|
||||
|
||||
-- Spawning disabled due to size issues
|
||||
-- TODO: Re-enable spawning
|
||||
--mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
|
||||
--mobs:spawn_specific("mobs_mc:guardian", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water - 10)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)
|
||||
mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:guardian_elder", {
|
||||
mobs:register_mob("mobs_mc:guardian_elder", {
|
||||
description = S("Elder Guardian"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -49,51 +49,51 @@ mcl_mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
-- TODO: Reduce # of drops when ocean monument is ready.
|
||||
|
||||
-- Greatly increased amounts of prismarine
|
||||
{name = "mcl_ocean:prismarine_shard",
|
||||
{name = mobs_mc.items.prismarine_shard,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 64,
|
||||
looting = "common",},
|
||||
|
||||
-- TODO: Only drop if killed by player
|
||||
{name = "mcl_sponges:sponge_wet",
|
||||
{name = mobs_mc.items.wet_sponge,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
|
||||
-- The following drops are approximations
|
||||
-- Fish / prismarine crystal
|
||||
{name = "mcl_fishing:fish_raw",
|
||||
{name = mobs_mc.items.fish_raw,
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "common",},
|
||||
{name = "mcl_ocean:prismarine_crystals",
|
||||
{name = mobs_mc.items.prismarine_crystals,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 10,
|
||||
looting = "common",},
|
||||
|
||||
-- Rare drop: fish
|
||||
{name = "mcl_fishing:fish_raw",
|
||||
{name = mobs_mc.items.fish_raw,
|
||||
chance = 160, -- 2.5% / 4
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.01 / 4,},
|
||||
{name = "mcl_fishing:salmon_raw",
|
||||
{name = mobs_mc.items.salmon_raw,
|
||||
chance = 160,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.01 / 4,},
|
||||
{name = "mcl_fishing:clownfish_raw",
|
||||
{name = mobs_mc.items.clownfish_raw,
|
||||
chance = 160,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.01 / 4,},
|
||||
{name = "mcl_fishing:pufferfish_raw",
|
||||
{name = mobs_mc.items.pufferfish_raw,
|
||||
chance = 160,
|
||||
min = 1,
|
||||
max = 1,
|
||||
|
@ -102,15 +102,15 @@ mcl_mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
},
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
})
|
||||
|
||||
-- Spawning disabled due to size issues <- what do you mean? -j4i
|
||||
-- TODO: Re-enable spawning
|
||||
-- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
|
||||
-- mobs:spawn_specific("mobs_mc:guardian_elder", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-18)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)
|
||||
mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)
|
||||
|
||||
|
|
|
@ -81,27 +81,11 @@ for b=1, #horse_base do
|
|||
end
|
||||
end
|
||||
|
||||
-- in e7898352d890c2414af653eba624939df9c0b8b4 (0.76-dev) all items from mobs_mc were moved to mcl_mobitems
|
||||
-- this results in existing horses wearing armor would still have the old texture filename in their
|
||||
-- properties this function updates them. It should be removed some time in the future when we can be
|
||||
-- reasonably sure all horses that want it get the new nexture.
|
||||
local function update_textures(self)
|
||||
local old = "mobs_mc_horse_armor_"
|
||||
local txt = self.object:get_properties().textures
|
||||
if txt[2]:find(old) then
|
||||
txt[2] = txt[2]:gsub(old,"mcl_mobitems_horse_armor_")
|
||||
self.object:set_properties({textures=txt})
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Horse
|
||||
local horse = {
|
||||
description = S("Horse"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
spawn_in_group_min = 2,
|
||||
spawn_in_group = 6,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_horse.b3d",
|
||||
visual_size = {x=3.0, y=3.0},
|
||||
|
@ -130,14 +114,7 @@ local horse = {
|
|||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 16,
|
||||
follow = {
|
||||
"mcl_core:apple",
|
||||
"mcl_core:sugar",
|
||||
"mcl_farming:wheat_item",
|
||||
"mcl_farming:hay_block",
|
||||
"mcl_core:apple_gold",
|
||||
"mcl_farming:carrot_item_gold",
|
||||
},
|
||||
follow = mobs_mc.follow.horse,
|
||||
passive = true,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
|
@ -148,13 +125,13 @@ local horse = {
|
|||
jump = true,
|
||||
jump_height = 5.75, -- can clear 2.5 blocks
|
||||
drops = {
|
||||
{name = "mcl_mobitems:leather",
|
||||
{name = mobs_mc.items.leather,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",},
|
||||
},
|
||||
on_spawn = update_textures,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
|
@ -184,7 +161,7 @@ local horse = {
|
|||
-- Some weird human is riding. Buck them off?
|
||||
if self.driver and not self.tamed and self.buck_off_time <= 0 then
|
||||
if math.random() < 0.2 then
|
||||
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
-- TODO bucking animation
|
||||
else
|
||||
-- Nah, can't be bothered. Think about it again in one second
|
||||
|
@ -205,7 +182,7 @@ local horse = {
|
|||
-- if driver present and horse has a saddle allow control of horse
|
||||
if self.driver and self._saddle then
|
||||
|
||||
mcl_mobs.drive(self, "walk", "stand", false, dtime)
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
@ -217,11 +194,11 @@ local horse = {
|
|||
|
||||
-- drop saddle when horse is killed while riding
|
||||
if self._saddle then
|
||||
minetest.add_item(pos, "mcl_mobitems:saddle")
|
||||
minetest.add_item(pos, mobs_mc.items.saddle)
|
||||
end
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
@ -245,20 +222,20 @@ local horse = {
|
|||
|
||||
-- Feeding, intentionally not using mobs:feed_tame because horse taming is
|
||||
-- different and more complicated
|
||||
if (iname == "mcl_core:sugar") then
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
temper_increase = 3
|
||||
elseif (iname == "mcl_farming:wheat_item") then
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
temper_increase = 3
|
||||
elseif (iname == "mcl_core:apple") then
|
||||
elseif (iname == mobs_mc.items.apple) then
|
||||
temper_increase = 3
|
||||
elseif (iname == "mcl_farming:carrot_item_gold") then
|
||||
elseif (iname == mobs_mc.items.golden_carrot) then
|
||||
temper_increase = 5
|
||||
elseif (iname == "mcl_core:apple_gold") then
|
||||
elseif (iname == mobs_mc.items.golden_apple) then
|
||||
temper_increase = 10
|
||||
-- Trying to ride
|
||||
elseif not self.driver then
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mcl_mobs.attach(self, clicker)
|
||||
mobs.attach(self, clicker)
|
||||
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
|
||||
if self.temper > 100 then
|
||||
self.tamed = true -- NOTE taming can only be finished by riding the horse
|
||||
|
@ -270,7 +247,7 @@ local horse = {
|
|||
|
||||
-- Clicking on the horse while riding ==> unmount
|
||||
elseif self.driver and self.driver == clicker then
|
||||
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
-- If nothing happened temper_increase = 0 and addition does nothing
|
||||
|
@ -281,31 +258,31 @@ local horse = {
|
|||
|
||||
if can_breed(self.name) then
|
||||
-- Breed horse with golden apple or golden carrot
|
||||
if (iname == "mcl_core:apple_gold") then
|
||||
if (iname == mobs_mc.items.golden_apple) then
|
||||
heal = 10
|
||||
elseif (iname == "mcl_farming:carrot_item_gold") then
|
||||
elseif (iname == mobs_mc.items.golden_carrot) then
|
||||
heal = 4
|
||||
end
|
||||
if heal > 0 and mcl_mobs:feed_tame(self, clicker, heal, true, false) then
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, true, false) then
|
||||
return
|
||||
end
|
||||
end
|
||||
-- Feed with anything else
|
||||
-- TODO heal amounts don't work
|
||||
if (iname == "mcl_core:sugar") then
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
heal = 1
|
||||
elseif (iname == "mcl_farming:wheat_item") then
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
heal = 2
|
||||
elseif (iname == "mcl_core:apple") then
|
||||
elseif (iname == mobs_mc.items.apple) then
|
||||
heal = 3
|
||||
elseif (iname == "mcl_farming:hay_block") then
|
||||
elseif (iname == mobs_mc.items.hay_bale) then
|
||||
heal = 20
|
||||
end
|
||||
if heal > 0 and mcl_mobs:feed_tame(self, clicker, heal, false, false) then
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then
|
||||
return
|
||||
end
|
||||
|
||||
if mcl_mobs:protect(self, clicker) then
|
||||
if mobs:protect(self, clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -317,11 +294,11 @@ local horse = {
|
|||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- Put on saddle if tamed
|
||||
elseif not self.driver and not self._saddle
|
||||
and iname == "mcl_mobitems:saddle" then
|
||||
and iname == mobs_mc.items.saddle then
|
||||
|
||||
-- Put on saddle and take saddle from player's inventory
|
||||
local w = clicker:get_wielded_item()
|
||||
|
@ -378,18 +355,18 @@ local horse = {
|
|||
elseif not self.driver and self._saddle then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mcl_mobs.attach(self, clicker)
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- Used to capture horse
|
||||
elseif not self.driver and iname ~= "" then
|
||||
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_breed = function(parent1, parent2)
|
||||
local pos = parent1.object:get_pos()
|
||||
local child = mcl_mobs:spawn_child(pos, parent1.name)
|
||||
local child = mobs:spawn_child(pos, parent1.name)
|
||||
if child then
|
||||
local ent_c = child:get_luaentity()
|
||||
local p = math.random(1, 2)
|
||||
|
@ -438,7 +415,7 @@ local horse = {
|
|||
end,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:horse", horse)
|
||||
mobs:register_mob("mobs_mc:horse", horse)
|
||||
|
||||
-- Skeleton horse
|
||||
local skeleton_horse = table.copy(horse)
|
||||
|
@ -447,7 +424,7 @@ skeleton_horse.breath_max = -1
|
|||
skeleton_horse.armor = {undead = 100, fleshy = 100}
|
||||
skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}}
|
||||
skeleton_horse.drops = {
|
||||
{name = "mcl_mobitems:bone",
|
||||
{name = mobs_mc.items.bone,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
|
@ -461,7 +438,7 @@ skeleton_horse.sounds = {
|
|||
distance = 16,
|
||||
}
|
||||
skeleton_horse.harmed_by_heal = true
|
||||
mcl_mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
||||
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
||||
|
||||
-- Zombie horse
|
||||
local zombie_horse = table.copy(horse)
|
||||
|
@ -470,7 +447,7 @@ zombie_horse.breath_max = -1
|
|||
zombie_horse.armor = {undead = 100, fleshy = 100}
|
||||
zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}}
|
||||
zombie_horse.drops = {
|
||||
{name = "mcl_mobitems:rotten_flesh",
|
||||
{name = mobs_mc.items.rotten_flesh,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
|
@ -485,15 +462,13 @@ zombie_horse.sounds = {
|
|||
distance = 16,
|
||||
}
|
||||
zombie_horse.harmed_by_heal = true
|
||||
mcl_mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
|
||||
mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
|
||||
|
||||
-- Donkey
|
||||
local d = 0.86 -- donkey scale
|
||||
local donkey = table.copy(horse)
|
||||
donkey.description = S("Donkey")
|
||||
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
|
||||
donkey.spawn_in_group = 3
|
||||
donkey.spawn_in_group_min = 1
|
||||
donkey.animation = {
|
||||
speed_normal = 25,
|
||||
stand_start = 0, stand_end = 0,
|
||||
|
@ -518,7 +493,7 @@ donkey.collisionbox = {
|
|||
donkey.jump = true
|
||||
donkey.jump_height = 3.75 -- can clear 1 block height
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:donkey", donkey)
|
||||
mobs:register_mob("mobs_mc:donkey", donkey)
|
||||
|
||||
-- Mule
|
||||
local m = 0.94
|
||||
|
@ -536,59 +511,84 @@ mule.collisionbox = {
|
|||
horse.collisionbox[5] * m,
|
||||
horse.collisionbox[6] * m,
|
||||
}
|
||||
mcl_mobs:register_mob("mobs_mc:mule", mule)
|
||||
mobs:register_mob("mobs_mc:mule", mule)
|
||||
|
||||
--===========================
|
||||
--Spawn Function
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:horse",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
"SunflowerPlains",
|
||||
"Taiga",
|
||||
"Taiga_beach",
|
||||
"Forest",
|
||||
"Forest_beach",
|
||||
"FlowerForest",
|
||||
"FlowerForest_beach",
|
||||
"BirchForest",
|
||||
"BirchForestM",
|
||||
"RoofedForest",
|
||||
"Savanna",
|
||||
"Savanna_beach",
|
||||
"SavannaM",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"Jungle",
|
||||
"Jungle_shore",
|
||||
"JungleM",
|
||||
"JungleM_shore",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"Swampland",
|
||||
"Swampland_shore"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
4,
|
||||
mobs_mc.water_level+3,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.water+3,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:donkey",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"flat",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
"SunflowerPlains",
|
||||
"Savanna",
|
||||
"Savanna_beach",
|
||||
"SavannaM",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"Mesa",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
},
|
||||
9,
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
4,
|
||||
mobs_mc.water_level+3,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.water+3,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
|
||||
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
|
||||
mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
|
||||
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
|
||||
mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
|
||||
mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
|
||||
|
|
|
@ -2,100 +2,45 @@
|
|||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
mobs_mc = {}
|
||||
|
||||
local pr = PseudoRandom(os.time()*5)
|
||||
local path = minetest.get_modpath("mobs_mc")
|
||||
|
||||
local offsets = {}
|
||||
for x=-2, 2 do
|
||||
for z=-2, 2 do
|
||||
table.insert(offsets, {x=x, y=0, z=z})
|
||||
if not minetest.get_modpath("mobs_mc_gameconfig") then
|
||||
mobs_mc = {}
|
||||
end
|
||||
|
||||
-- For utility functions
|
||||
mobs_mc.tools = {}
|
||||
|
||||
-- This function checks if the item ID has been overwritten and returns true if it is unchanged
|
||||
if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override and mobs_mc.override.items then
|
||||
mobs_mc.is_item_variable_overridden = function(id)
|
||||
return mobs_mc.override.items[id] == nil
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and
|
||||
the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1.
|
||||
Larger mobs might have space problems after teleportation.
|
||||
|
||||
* dist: Minimum required distance from owner to teleport. Default: 12
|
||||
* teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]]
|
||||
mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
|
||||
return function(self, dtime)
|
||||
-- No teleportation if no owner or if sitting
|
||||
if not self.owner or self.order == "sit" then
|
||||
return
|
||||
end
|
||||
if not teleport_check_interval then
|
||||
teleport_check_interval = 4
|
||||
end
|
||||
if not dist then
|
||||
dist = 12
|
||||
end
|
||||
if self._teleport_timer == nil then
|
||||
self._teleport_timer = teleport_check_interval
|
||||
return
|
||||
end
|
||||
self._teleport_timer = self._teleport_timer - dtime
|
||||
if self._teleport_timer <= 0 then
|
||||
self._teleport_timer = teleport_check_interval
|
||||
local mob_pos = self.object:get_pos()
|
||||
local owner = minetest.get_player_by_name(self.owner)
|
||||
if not owner then
|
||||
-- No owner found, no teleportation
|
||||
return
|
||||
end
|
||||
local owner_pos = owner:get_pos()
|
||||
local dist_from_owner = vector.distance(owner_pos, mob_pos)
|
||||
if dist_from_owner > dist then
|
||||
-- Check for nodes below air in a 5×1×5 area around the owner position
|
||||
local check_offsets = table.copy(offsets)
|
||||
-- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node.
|
||||
while #check_offsets > 0 do
|
||||
local r = pr:next(1, #check_offsets)
|
||||
local telepos = vector.add(owner_pos, check_offsets[r])
|
||||
local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
|
||||
table.remove(check_offsets, r)
|
||||
-- Long story short, spawn on a platform
|
||||
local trynode = minetest.registered_nodes[minetest.get_node(telepos).name]
|
||||
local trybelownode = minetest.registered_nodes[minetest.get_node(telepos_below).name]
|
||||
if trynode and not trynode.walkable and
|
||||
trybelownode and trybelownode.walkable then
|
||||
-- Correct position found! Let's teleport.
|
||||
self.object:set_pos(telepos)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function is_forbidden_node(pos, node)
|
||||
node = node or minetest.get_node(pos)
|
||||
return minetest.get_item_group(node.name, "stair") > 0 or minetest.get_item_group(node.name, "slab") > 0 or minetest.get_item_group(node.name, "carpet") > 0
|
||||
end
|
||||
|
||||
function mcl_mobs:spawn_abm_check(pos, node, name)
|
||||
-- Don't spawn monsters on mycelium
|
||||
if (node.name == "mcl_core:mycelium" or node.name == "mcl_core:mycelium_snow") and minetest.registered_entities[name].type == "monster" then
|
||||
else
|
||||
-- No items are overwritten, so always return true
|
||||
mobs_mc.is_item_variable_overridden = function(id)
|
||||
return true
|
||||
--Don't Spawn mobs on stairs, slabs, or carpets
|
||||
elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
|
||||
return true
|
||||
-- Spawn on opaque or liquid nodes
|
||||
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
|
||||
return false
|
||||
end
|
||||
|
||||
-- Reject everything else
|
||||
return true
|
||||
end
|
||||
|
||||
mobs_mc.shears_wear = 276
|
||||
mobs_mc.water_level = tonumber(minetest.settings:get("water_level")) or 0
|
||||
--MOB ITEMS SELECTOR SWITCH
|
||||
dofile(path .. "/0_gameconfig.lua")
|
||||
--Items
|
||||
dofile(path .. "/1_items_default.lua")
|
||||
|
||||
-- Bow, arrow and throwables
|
||||
dofile(path .. "/2_throwing.lua")
|
||||
|
||||
-- Shared functions
|
||||
dofile(path .. "/3_shared.lua")
|
||||
|
||||
--Mob heads
|
||||
dofile(path .. "/4_heads.lua")
|
||||
|
||||
dofile(path .. "/5_spawn_abm_check.lua")
|
||||
|
||||
-- Animals
|
||||
local path = minetest.get_modpath("mobs_mc")
|
||||
dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
|
||||
dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
|
||||
|
@ -112,9 +57,10 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
|
|||
|
||||
-- NPCs
|
||||
dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
|
||||
-- Agent texture missing
|
||||
--dofile(path .. "/agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
||||
-- Illagers and witch
|
||||
dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar
|
||||
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
@ -143,8 +89,12 @@ dofile(path .. "/slime+magma_cube.lua") -- Wuzzy
|
|||
dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
|
||||
dofile(path .. "/vex.lua") -- KrupnoPavel
|
||||
dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
||||
dofile(path .. "/cod.lua")
|
||||
dofile(path .. "/salmon.lua")
|
||||
dofile(path .. "/tropical_fish.lua")
|
||||
dofile(path .. "/dolphin.lua")
|
||||
--NOTES:
|
||||
--
|
||||
--[[
|
||||
COLISIONBOX in minetest press f5 to see where you are looking at then put these wool collor nodes on the ground in direction of north/east/west... to make colisionbox editing easier
|
||||
#1west-pink/#2down/#3south-blue/#4east-red/#5up/#6north-yelow
|
||||
{-1, -0.5, -1, 1, 3, 1}, Right, Bottom, Back, Left, Top, Front
|
||||
--]]
|
||||
--
|
||||
--
|
||||
|
|
|
@ -9,9 +9,9 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--################### IRON GOLEM
|
||||
--###################
|
||||
|
||||
local etime = 0
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:iron_golem", {
|
||||
|
||||
mobs:register_mob("mobs_mc:iron_golem", {
|
||||
description = S("Iron Golem"),
|
||||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
|
@ -37,37 +37,16 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
|
|||
run_velocity = 1.2,
|
||||
-- Approximation
|
||||
damage = 14,
|
||||
knock_back = false,
|
||||
reach = 3,
|
||||
group_attack = true,
|
||||
attacks_monsters = true,
|
||||
attack_type = "dogfight",
|
||||
_got_poppy = false,
|
||||
pick_up = {"mcl_flowers:poppy"},
|
||||
on_pick_up = function(self,n)
|
||||
if n.itemstring:find("mcl_flowers:poppy") then
|
||||
if not self._got_poppy then
|
||||
self._got_poppy=true
|
||||
return
|
||||
end
|
||||
return true
|
||||
end
|
||||
end,
|
||||
replace_what = {"mcl_flowers:poppy"},
|
||||
replace_with = {"air"},
|
||||
on_replace = function(self, pos, oldnode, newnode)
|
||||
if not self.got_poppy and oldnode.name == "mcl_flowers:poppy" then
|
||||
self._got_poppy=true
|
||||
return
|
||||
end
|
||||
return false
|
||||
end,
|
||||
drops = {
|
||||
{name = "mcl_core:iron_ingot",
|
||||
{name = mobs_mc.items.iron_ingot,
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 5,},
|
||||
{name = "mcl_flowers:poppy",
|
||||
{name = mobs_mc.items.poppy,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
|
@ -81,19 +60,11 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
|
|||
punch_start = 40, punch_end = 50,
|
||||
},
|
||||
jump = true,
|
||||
on_step = function(self,dtime)
|
||||
etime = etime + dtime
|
||||
if etime > 10 then
|
||||
if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then
|
||||
mcl_mobs:gopath(self,self._home)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0)
|
||||
mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0)
|
||||
|
||||
|
||||
--[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node.
|
||||
|
@ -108,7 +79,7 @@ I = Iron block
|
|||
. = Air
|
||||
]]
|
||||
|
||||
function mobs_mc.check_iron_golem_summon(pos)
|
||||
mobs_mc.tools.check_iron_golem_summon = function(pos)
|
||||
local checks = {
|
||||
-- These are the possible placement patterns, with offset from the pumpkin block.
|
||||
-- These tables include the positions of the iron blocks (1-4) and air blocks (5-8)
|
||||
|
@ -166,7 +137,7 @@ function mobs_mc.check_iron_golem_summon(pos)
|
|||
for i=1, 4 do
|
||||
local cpos = vector.add(pos, checks[c][i])
|
||||
local node = minetest.get_node(cpos)
|
||||
if node.name ~= "mcl_core:ironblock" then
|
||||
if node.name ~= mobs_mc.items.iron_block then
|
||||
ok = false
|
||||
break
|
||||
end
|
||||
|
|
|
@ -24,21 +24,15 @@ local carpets = {
|
|||
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:llama", {
|
||||
mobs:register_mob("mobs_mc:llama", {
|
||||
description = S("Llama"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
passive = false,
|
||||
attack_type = "shoot",
|
||||
shoot_interval = 5.5,
|
||||
arrow = "mobs_mc:llamaspit",
|
||||
shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
|
||||
spawn_in_group_min = 4,
|
||||
spawn_in_group = 6,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
passive = false,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_llama.b3d",
|
||||
|
@ -48,16 +42,17 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
|
||||
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
|
||||
{"blank.png", "blank.png", "mobs_mc_llama.png"},
|
||||
-- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( )
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
runaway = false,
|
||||
runaway = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 4.4,
|
||||
follow_velocity = 4.4,
|
||||
floats = 1,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:leather",
|
||||
{name = mobs_mc.items.leather,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
|
@ -88,7 +83,7 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
look_start = 78,
|
||||
look_end = 108,
|
||||
},
|
||||
follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
|
||||
follow = mobs_mc.follow.llama,
|
||||
view_range = 16,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
|
@ -107,7 +102,7 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
-- if driver present allow control of llama
|
||||
if self.driver then
|
||||
|
||||
mcl_mobs.drive(self, "walk", "stand", false, dtime)
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
@ -119,7 +114,7 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
|
||||
-- detach from llama properly
|
||||
if self.driver then
|
||||
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
@ -132,67 +127,71 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == "mcl_farming:hay_block" then
|
||||
if item:get_name() == mobs_mc.items.hay_bale then
|
||||
-- Breed with hay bale
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
else
|
||||
-- Feed with anything else
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
-- Make sure tamed llama is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
-- Place carpet
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
|
||||
for group, carpetdata in pairs(carpets) do
|
||||
if minetest.get_item_group(item:get_name(), group) == 1 then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
-- Place carpet
|
||||
--[[ TODO: Re-enable this code when carpet textures arrived.
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
|
||||
for group, carpetdata in pairs(carpets) do
|
||||
if minetest.get_item_group(item:get_name(), group) == 1 then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local substr = carpetdata[2]
|
||||
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[2] = tex_carpet
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
})
|
||||
self.carpet = item:get_name()
|
||||
self.drops = {
|
||||
{name = mobs_mc.items.leather,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = item:get_name(),
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
}
|
||||
return
|
||||
end
|
||||
local substr = carpetdata[2]
|
||||
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[2] = tex_carpet
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
})
|
||||
self.carpet = item:get_name()
|
||||
self.drops = {
|
||||
{name = "mcl_mobitems:leather",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = item:get_name(),
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
}
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
-- detatch player already riding llama
|
||||
if self.driver and clicker == self.driver then
|
||||
-- detatch player already riding llama
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- attach player to llama
|
||||
elseif not self.driver then
|
||||
-- attach player to llama
|
||||
elseif not self.driver then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mcl_mobs.attach(self, clicker)
|
||||
end
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
end
|
||||
|
||||
-- Used to capture llama
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end,
|
||||
|
||||
--[[
|
||||
TODO: Enable this code when carpet textures arrived.
|
||||
on_breed = function(parent1, parent2)
|
||||
-- When breeding, make sure the child has no carpet
|
||||
local pos = parent1.object:get_pos()
|
||||
|
@ -202,7 +201,7 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
else
|
||||
parent = parent2
|
||||
end
|
||||
child = mcl_mobs:spawn_child(pos, parent.name)
|
||||
child = mobs:spawn_child(pos, parent.name)
|
||||
if child then
|
||||
local ent_c = child:get_luaentity()
|
||||
ent_c.base_texture = table.copy(ent_c.base_texture)
|
||||
|
@ -214,57 +213,36 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
return false
|
||||
end
|
||||
end,
|
||||
]]
|
||||
|
||||
})
|
||||
|
||||
-- spit arrow (weapon)
|
||||
mcl_mobs:register_arrow("mobs_mc:llamaspit", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.10, y = 0.10},
|
||||
textures = {"mobs_mc_llama_spit.png"},
|
||||
velocity = 5,
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
--spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:llama",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Savanna",
|
||||
"SavannaM",
|
||||
"SavannaM_beach",
|
||||
"Savanna_beach",
|
||||
"Savanna_ocean",
|
||||
"Mesa",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"Jungle",
|
||||
"Jungle_shore",
|
||||
"JungleM",
|
||||
"JungleM_shore",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
5,
|
||||
mobs_mc.water_level+15,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.water+15,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
||||
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
# textdomain: mobs_mc
|
||||
Totem of Undying=Totem der Unsterblichkeit
|
||||
A totem of undying is a rare artifact which may safe you from certain death.=Ein Totem der Unsterblichkeit ist ein seltenes Artefakt, dass Sie vor dem sicheren Tod bewahren kann.
|
||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Der Totem funktioniert nur, während Sie ihn halten. Wenn Sie normalerweise tödlich hohen Schaden erhalten, werden Sie vor dem Tod bewahrt und Sie erhalten eine zweite Chance mit 1 TP. Der Totem wird dabei zerstört.
|
||||
Agent=Akteur
|
||||
Bat=Fledermaus
|
||||
Blaze=Lohe
|
||||
|
@ -49,6 +52,13 @@ Wolf=Wolf
|
|||
Husk=Wüstenzombie
|
||||
Zombie=Zombie
|
||||
Zombie Pigman=Schweinezombie
|
||||
Iron Horse Armor=Eisenpferderüstung
|
||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Eine Eisenpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden etwas zu erhöhen.
|
||||
Golden Horse Armor=Goldpferderüstung
|
||||
Golden horse armor can be worn by horses to increase their protection from harm.=Eine Goldpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden zu erhöhen.
|
||||
Diamond Horse Armor=Diamantpferderüstung
|
||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Eine Diamantpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden beträchtlich zu erhöhen.
|
||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Platzieren Sie es auf einem Pferd, um die Pferderüstung aufzusetzen. Esel und Maultiere können keine Pferderüstung tragen.
|
||||
Farmer=Bauer
|
||||
Fisherman=Fischer
|
||||
Fletcher=Pfeilmacher
|
||||
|
@ -62,3 +72,4 @@ Weapon Smith=Waffenschmied
|
|||
Tool Smith=Werkzeugschmied
|
||||
Cleric=Priester
|
||||
Nitwit=Dorftrottel
|
||||
Protects you from death while wielding it=Schützt vor dem Tod, wenn es gehalten wird
|
||||
|
|
|
@ -1,58 +1,74 @@
|
|||
# textdomain: mobs_mc
|
||||
Totem of Undying=Tótem de la inmortalidad
|
||||
A totem of undying is a rare artifact which may safe you from certain death.=Un tótem de la inmortalidad es un artefacto raro que puede salvarte de una muerte segura.
|
||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=El tótem solo funciona mientras lo sostienes en tu mano. Si recibes un daño crítico, no mueres y obtienes una segunda oportunidad con 1 HP. Sin embargo, el tótem se destruye en el proceso.
|
||||
Agent=Agente
|
||||
Bat=Murciélago
|
||||
Blaze=Blaze
|
||||
Chicken=Pollo
|
||||
Cod=Bacalao
|
||||
Cow=Vaca
|
||||
Mooshroom=Champivaca
|
||||
Mooshroom=Champiñaca
|
||||
Creeper=Creeper
|
||||
Dolphin=Delfín
|
||||
Ender Dragon=Ender Dragon
|
||||
Ender Dragon=Enderdragón
|
||||
Enderman=Enderman
|
||||
Endermite=Endermite
|
||||
Ghast=Ghast
|
||||
Elder Guardian=Gran guardián
|
||||
Guardian=Guardián
|
||||
Elder Guardian=Guardián Anciano
|
||||
Donkey=Burro
|
||||
Horse=Caballo
|
||||
Skeleton Horse=Caballo esquelético
|
||||
Zombie Horse=Caballo zombie
|
||||
Donkey=Burro
|
||||
Mule=Mula
|
||||
Skeleton Horse=Caballo esqueleto
|
||||
Zombie Horse=Caballo zombi
|
||||
Iron Golem=Golem de hierro
|
||||
Llama=Llama
|
||||
Cat=Gato
|
||||
Ocelot=Ocelote
|
||||
Parrot=Loro
|
||||
Pig=Cerdo
|
||||
Polar Bear=Oso polar
|
||||
Killer Bunny=Conejo asesino
|
||||
Rabbit=Conejo
|
||||
Salmon=Salmón
|
||||
Killer Bunny=Conejo asesino
|
||||
Sheep=Oveja
|
||||
Shulker=Shulker
|
||||
Silverfish=Lepisma
|
||||
Skeleton=Esqueleto
|
||||
Stray=Esqueleto glacial
|
||||
Wither Skeleton=Esqueleto del Wither
|
||||
Stray=Esqueleto
|
||||
Wither Skeleton=Esqueleto wither
|
||||
Magma Cube=Cubo de Magma
|
||||
Slime=Slime
|
||||
Snow Golem=Golem de nieve
|
||||
Cave Spider=Araña de las cuevas
|
||||
Spider=Araña
|
||||
Cave Spider=Araña de las cuevas
|
||||
Squid=Calamar
|
||||
Vex=Ánima
|
||||
Master=Maestro
|
||||
Villager=Aldeano
|
||||
Evoker=Invocador
|
||||
Illusioner=Illusionista
|
||||
Villager=Aldeano
|
||||
Vindicator=Vindicador
|
||||
Zombie Villager=Aldeano zombi
|
||||
Zombie Villager=Aldeano zombie
|
||||
Witch=Bruja
|
||||
Wither=Wither
|
||||
Wolf=Lobo
|
||||
Baby Husk=Bebé Zombi Momificado
|
||||
Baby Zombie=Bebé Zombi
|
||||
Husk=Zombi Momificado
|
||||
Zombie=Zombi
|
||||
Baby Zombie Pigman=Bebé Hombrecerdo Zombi
|
||||
Zombie Pigman=Hombrecerdo Zombi
|
||||
Husk=Husk
|
||||
Zombie=Zombie
|
||||
Zombie Pigman=Cerdo Zombie
|
||||
Iron Horse Armor=Armadura de hierro para caballo
|
||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Los caballos pueden usar armadura de caballo de hierro para aumentar un poco su protección contra el daño.
|
||||
Golden Horse Armor=Armadura de oro para caballo
|
||||
Golden horse armor can be worn by horses to increase their protection from harm.=Los caballos pueden usar armadura de caballo de oro para aumentar su protección contra el daño.
|
||||
Diamond Horse Armor=Armadura de diamante para caballo
|
||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Los caballos pueden usar armadura de caballo de diamante para aumentar en gran medida su protección contra el daño.
|
||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Colóquelo en un caballo para ponerle la armadura de caballo. Los burros y las mulas no pueden usar armadura de caballo.
|
||||
Farmer=Granjero
|
||||
Fisherman=Pescador
|
||||
Fletcher=Flechador
|
||||
Shepherd=Sacerdote
|
||||
Librarian=Bibliotecario
|
||||
Cartographer=Cartógrafo
|
||||
Armorer=Armero
|
||||
Leatherworker=Peletero
|
||||
Butcher=Carnicero
|
||||
Weapon Smith=Herrero de Armas
|
||||
Tool Smith=Herrero de Herramientas
|
||||
Cleric=Sacerdote
|
||||
Nitwit=Simple
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
# textdomain: mobs_mc
|
||||
Totem of Undying=Totem d'immortalité
|
||||
A totem of undying is a rare artifact which may safe you from certain death.=Un totem d'immortalité est un artefact rare qui peut vous protéger d'une mort certaine.
|
||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Le totem ne fonctionne que lorsque vous le tenez dans votre main. Si vous recevez des dégâts mortels, vous êtes sauvé de la mort et vous obtenez une seconde chance avec 1 HP. Cependant, le totem est détruit.
|
||||
Agent=Agent
|
||||
Bat=Chauve-souris
|
||||
Blaze=Blaze
|
||||
|
@ -49,6 +52,13 @@ Wolf=Loup
|
|||
Husk=Zombie Momifié
|
||||
Zombie=Zombie
|
||||
Zombie Pigman=Zombie Cochon
|
||||
Iron Horse Armor=Armure de cheval en fer
|
||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=L'armure de cheval en fer peut être portée par les chevaux pour augmenter un peu leur protection contre les dommages.
|
||||
Golden Horse Armor=Armure de cheval en or
|
||||
Golden horse armor can be worn by horses to increase their protection from harm.=Une armure de cheval en or peut être portée par les chevaux pour augmenter leur protection contre les dommages.
|
||||
Diamond Horse Armor=Armure de cheval en diamant
|
||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Une armure de cheval en diament peut être portée par les chevaux pour augmenter fortement leur protection contre les dommages.
|
||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Placez-la sur un cheval pour mettre l'armure de cheval. Les ânes et les mules ne peuvent pas porter d'armure de cheval.
|
||||
Farmer=Fermier
|
||||
Fisherman=Pêcheur
|
||||
Fletcher=Archer
|
||||
|
@ -62,8 +72,4 @@ Weapon Smith=Fabriquant d'arme
|
|||
Tool Smith=Fabriquant d'outil
|
||||
Cleric=Clerc
|
||||
Nitwit=Crétin
|
||||
Cod=Morue
|
||||
Salmon=Saumon
|
||||
Dolphin=Dauphin
|
||||
Pillager=Pilleur
|
||||
Tropical fish=Poisson tropical
|
||||
Protects you from death while wielding it=Vous protège de la mort en la maniant
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
# textdomain: mobs_mc
|
||||
Totem of Undying=Тотем бессмертия
|
||||
A totem of undying is a rare artifact which may safe you from certain death.=Тотем бессмертия это редкий артефакт, способный спасти вас от смерти.
|
||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Тотем работает только когда вы держите его в руке. Если вы получаете смертельный урон, вы спасаетесь от смерти и получаете второй шанс с 1 HP. Однако тотем при этом уничтожается.
|
||||
Agent=Агент
|
||||
Bat=Летучая мышь
|
||||
Blaze=Ифрит
|
||||
|
@ -49,6 +52,13 @@ Wolf=Волк
|
|||
Husk=Кадавр
|
||||
Zombie=Зомби
|
||||
Zombie Pigman=Зомби-свиночеловек
|
||||
Iron Horse Armor=Железные доспехи лошади
|
||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Железные доспехи лошади, надетые на лошадь, немного защищают её от вреда.
|
||||
Golden Horse Armor=Золотые доспехи лошади
|
||||
Golden horse armor can be worn by horses to increase their protection from harm.=Золотые доспехи лошади, надетые на лошадь, защищают её от вреда.
|
||||
Diamond Horse Armor=Алмазные доспехи лошади
|
||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Алмазные доспехи лошади, надетые на лошадь, отлично защищают её от вреда.
|
||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Поместите это на лошадь, чтобы одеть лошадь в доспехи. Ослики и мулы не могут носить лошадиные доспехи.
|
||||
Farmer=Фермер
|
||||
Fisherman=Рыбак
|
||||
Fletcher=Лучник
|
||||
|
@ -62,3 +72,4 @@ Weapon Smith=Оружейник
|
|||
Tool Smith=Инструментальщик
|
||||
Cleric=Церковник
|
||||
Nitwit=Нищий
|
||||
Protects you from death while wielding it=Защищает вас от смерти, пока вы владеете им
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
# textdomain: mobs_mc
|
||||
Totem of Undying=
|
||||
A totem of undying is a rare artifact which may safe you from certain death.=
|
||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=
|
||||
Agent=
|
||||
Bat=
|
||||
Blaze=
|
||||
|
@ -49,6 +52,13 @@ Wolf=
|
|||
Husk=
|
||||
Zombie=
|
||||
Zombie Pigman=
|
||||
Iron Horse Armor=
|
||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=
|
||||
Golden Horse Armor=
|
||||
Golden horse armor can be worn by horses to increase their protection from harm.=
|
||||
Diamond Horse Armor=
|
||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=
|
||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=
|
||||
Farmer=
|
||||
Fisherman=
|
||||
Fletcher=
|
||||
|
@ -62,8 +72,4 @@ Weapon Smith=
|
|||
Tool Smith=
|
||||
Cleric=
|
||||
Nitwit=
|
||||
Cod=
|
||||
Salmon=
|
||||
Dolphin=
|
||||
Pillager=
|
||||
Tropical fish=
|
||||
Protects you from death while wielding it=
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mobs_mc
|
||||
author = maikerumine
|
||||
description = Adds Minecraft-like monsters and animals.
|
||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core
|
||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip
|
||||
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items
|
||||
|
||||
|
|
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|
@ -13,15 +13,16 @@ local pr = PseudoRandom(os.time()*12)
|
|||
|
||||
local default_walk_chance = 70
|
||||
|
||||
local follow = {
|
||||
"mcl_fishing:fish_raw",
|
||||
"mcl_fishing:salmon_raw",
|
||||
"mcl_fishing:clownfish_raw",
|
||||
"mcl_fishing:pufferfish_raw",
|
||||
}
|
||||
|
||||
local function is_food(itemstring)
|
||||
return table.indexof(follow, itemstring) ~= -1
|
||||
-- Returns true if the item is food (taming) for the cat/ocelot
|
||||
local is_food = function(itemstring)
|
||||
for f=1, #mobs_mc.follow.ocelot do
|
||||
if itemstring == mobs_mc.follow.ocelot[f] then
|
||||
return true
|
||||
elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Ocelot
|
||||
|
@ -30,8 +31,6 @@ local ocelot = {
|
|||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
can_despawn = true,
|
||||
spawn_in_group = 3,
|
||||
spawn_in_group_min = 1,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
|
@ -66,7 +65,7 @@ local ocelot = {
|
|||
run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
follow = follow,
|
||||
follow = mobs_mc.follow.ocelot,
|
||||
view_range = 12,
|
||||
passive = true,
|
||||
attack_type = "dogfight",
|
||||
|
@ -100,7 +99,7 @@ local ocelot = {
|
|||
end,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:ocelot", ocelot)
|
||||
mobs:register_mob("mobs_mc:ocelot", ocelot)
|
||||
|
||||
-- Cat
|
||||
local cat = table.copy(ocelot)
|
||||
|
@ -123,9 +122,9 @@ cat.sounds = {
|
|||
distance = 16,
|
||||
}
|
||||
cat.on_rightclick = function(self, clicker)
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then return end
|
||||
|
||||
|
@ -150,13 +149,13 @@ cat.on_rightclick = function(self, clicker)
|
|||
|
||||
end
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:cat", cat)
|
||||
mobs:register_mob("mobs_mc:cat", cat)
|
||||
|
||||
local base_spawn_chance = 5000
|
||||
|
||||
-- Spawn ocelot
|
||||
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:ocelot",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -171,19 +170,19 @@ minetest.LIGHT_MAX+1,
|
|||
30,
|
||||
15000,
|
||||
5,
|
||||
mobs_mc.water_level+15,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.water+15,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
--[[
|
||||
mobs:spawn({
|
||||
name = "mobs_mc:ocelot",
|
||||
nodes = { "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_flowers:fern", "mcl_core:vine" },
|
||||
nodes = mobs_mc.spawn.jungle,
|
||||
neighbors = {"air"},
|
||||
light_max = minetest.LIGHT_MAX+1,
|
||||
light_min = 0,
|
||||
chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate
|
||||
active_object_count = 12,
|
||||
min_height = mobs_mc.water_level+1, -- Right above ocean level
|
||||
max_height = mcl_vars.mg_overworld_max,
|
||||
min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level
|
||||
max_height = mobs_mc.spawn_height.overworld_max,
|
||||
on_spawn = function(self, pos)
|
||||
Note: Minecraft has a 1/3 spawn failure rate.
|
||||
In this mod it is emulated by reducing the spawn rate accordingly (see above).
|
||||
|
@ -233,4 +232,4 @@ mobs:spawn({
|
|||
|
||||
-- spawn eggs
|
||||
-- FIXME: The spawn icon shows a cat texture, not an ocelot texture
|
||||
mcl_mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)
|
||||
mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)
|
||||
|
|
|
@ -8,126 +8,12 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--###################
|
||||
--################### PARROT
|
||||
--###################
|
||||
local shoulders = {
|
||||
left = vector.new(-3.75,10.5,0),
|
||||
right = vector.new(3.75,10.5,0)
|
||||
}
|
||||
|
||||
local function table_get_rand(tbl)
|
||||
local keys = {}
|
||||
for k in pairs(tbl) do
|
||||
table.insert(keys, k)
|
||||
end
|
||||
return tbl[keys[math.random(#keys)]]
|
||||
end
|
||||
|
||||
local function get_random_mob_sound()
|
||||
local t = table.copy(minetest.registered_entities)
|
||||
table.shuffle(t)
|
||||
for _,e in pairs(t) do
|
||||
if e.is_mob and e.sounds and #e.sounds > 0 then
|
||||
return table_get_rand(e.sounds)
|
||||
end
|
||||
end
|
||||
return minetest.registered_entities["mobs_mc:parrot"].sounds.random
|
||||
end
|
||||
|
||||
local function imitate_mob_sound(self,mob)
|
||||
local snd = mob.sounds.random
|
||||
if not snd or mob.name == "mobs_mc:parrot" or math.random(20) == 1 then
|
||||
snd = get_random_mob_sound()
|
||||
end
|
||||
return minetest.sound_play(snd, {
|
||||
pos = self.object:get_pos(),
|
||||
gain = 1.0,
|
||||
pitch = 2.5,
|
||||
max_hear_distance = self.sounds and self.sounds.distance or 32
|
||||
}, true)
|
||||
end
|
||||
|
||||
local function check_mobimitate(self,dtime)
|
||||
if not self._mobimitate_timer or self._mobimitate_timer > 30 then
|
||||
self._mobimitate_timer = 0
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),20)) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l.is_mob and l.name ~= "mobs_mc:parrot" then
|
||||
imitate_mob_sound(self,l)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mobimitate_timer = self._mobimitate_timer + dtime
|
||||
|
||||
end
|
||||
|
||||
--find a free shoulder or return nil
|
||||
local function get_shoulder(player)
|
||||
local sh = "left"
|
||||
for _,o in pairs(player:get_children()) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l.name == "mobs_mc:parrot" then
|
||||
local _,_,a = l.object:get_attach()
|
||||
for _,s in pairs(shoulders) do
|
||||
if a and vector.equals(a,s) then
|
||||
if sh == "left" then
|
||||
sh = "right"
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return shoulders[sh]
|
||||
end
|
||||
|
||||
local function perch(self,player)
|
||||
if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
|
||||
local shoulder = get_shoulder(player)
|
||||
if not shoulder then return true end
|
||||
self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
|
||||
mcl_mobs:set_animation(self, "stand")
|
||||
end
|
||||
end
|
||||
|
||||
local function check_perch(self,dtime)
|
||||
if self.object:get_attach() then
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
for _,o in pairs(p:get_children()) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l.name == "mobs_mc:parrot" then
|
||||
local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
|
||||
local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
|
||||
local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
|
||||
if ( n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0) and
|
||||
not minetest.is_creative_enabled(p:get_player_name()) then
|
||||
o:set_detach()
|
||||
self.detach_timer = 0
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif not self.detach_timer then
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(self.object:get_pos(),p:get_pos()) < 0.5 then
|
||||
perch(self,p)
|
||||
return
|
||||
end
|
||||
end
|
||||
elseif self.detach_timer then
|
||||
if self.detach_timer > 1 then
|
||||
self.detach_timer = nil
|
||||
else
|
||||
self.detach_timer = self.detach_timer + dtime
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:parrot", {
|
||||
mobs:register_mob("mobs_mc:parrot", {
|
||||
description = S("Parrot"),
|
||||
type = "passive",
|
||||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
pathfinding = 1,
|
||||
hp_min = 6,
|
||||
|
@ -149,22 +35,22 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
|
|||
distance = 16,
|
||||
},
|
||||
drops = {
|
||||
{name = "mcl_mobitems:feather",
|
||||
{name = mobs_mc.items.feather,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,
|
||||
looting = "common",},
|
||||
},
|
||||
animation = {
|
||||
animation = {
|
||||
stand_speed = 50,
|
||||
walk_speed = 50,
|
||||
fly_speed = 50,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
stand_start = 30,
|
||||
stand_end = 45,
|
||||
fly_start = 30,
|
||||
fly_end = 45,
|
||||
walk_start = 0,
|
||||
walk_end = 20,
|
||||
walk_start = 30,
|
||||
walk_end = 45,
|
||||
-- TODO: actual walk animation
|
||||
--walk_start = 0,
|
||||
--walk_end = 20,
|
||||
|
@ -180,17 +66,12 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
|
|||
makes_footstep_sound = false,
|
||||
fear_height = 0,
|
||||
view_range = 16,
|
||||
follow = {
|
||||
"mcl_farming:wheat_seeds",
|
||||
"mcl_farming:melon_seeds",
|
||||
"mcl_farming:pumpkin_seeds",
|
||||
"mcl_farming:beetroot_seeds",
|
||||
},
|
||||
follow = mobs_mc.follow.parrot,
|
||||
on_rightclick = function(self, clicker)
|
||||
if self._doomed then return end
|
||||
local item = clicker:get_wielded_item()
|
||||
-- Kill parrot if fed with cookie
|
||||
if item:get_name() == "mcl_farming:cookie" then
|
||||
if item:get_name() == mobs_mc.items.cookie then
|
||||
minetest.sound_play("mobs_mc_animal_eat_generic", {object = self.object, max_hear_distance=16}, true)
|
||||
self.health = 0
|
||||
-- Doomed to die
|
||||
|
@ -201,23 +82,17 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
|
|||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Feed to tame, but not breed
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
perch(self,clicker)
|
||||
end,
|
||||
do_custom = function(self,dtime)
|
||||
check_perch(self,dtime)
|
||||
check_mobimitate(self,dtime)
|
||||
end,
|
||||
do_punch = function(self,puncher) --do_punch is the mcl_mobs_redo variant - it gets called by on_punch later....
|
||||
if self.object:get_attach() == puncher then
|
||||
return false --return false explicitly here. mcl_mobs checks for that
|
||||
end
|
||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:parrot",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -232,8 +107,8 @@ minetest.LIGHT_MAX+1,
|
|||
7,
|
||||
30000,
|
||||
1,
|
||||
mobs_mc.water_level+7,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.water+7,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)
|
||||
mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:pig", {
|
||||
mobs:register_mob("mobs_mc:pig", {
|
||||
description = S("Pig"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
|
@ -25,7 +25,7 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
run_velocity = 3,
|
||||
follow_velocity = 3.4,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:porkchop",
|
||||
{name = mobs_mc.items.porkchop_raw,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,
|
||||
|
@ -50,12 +50,7 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
follow = {
|
||||
"mcl_farming:potato_item",
|
||||
"mcl_farming:carrot_item",
|
||||
"mcl_farming:beetroot_item",
|
||||
"mcl_mobitems:carrot_on_a_stick"
|
||||
},
|
||||
follow = mobs_mc.follow.pig,
|
||||
view_range = 8,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
|
@ -74,7 +69,7 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
|
||||
mcl_mobs.drive(self, "walk", "stand", false, dtime)
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
@ -87,7 +82,7 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -98,10 +93,10 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
|
||||
local wielditem = clicker:get_wielded_item()
|
||||
-- Feed pig
|
||||
if wielditem:get_name() ~= "mcl_mobitems:carrot_on_a_stick" then
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
return
|
||||
|
@ -109,7 +104,7 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
|
||||
-- Put saddle on pig
|
||||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
|
||||
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
|
||||
self.base_texture = {
|
||||
"blank.png", -- baby
|
||||
"mobs_mc_pig.png", -- base
|
||||
|
@ -121,11 +116,11 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
self.saddle = "yes"
|
||||
self.tamed = true
|
||||
self.drops = {
|
||||
{name = "mcl_mobitems:porkchop",
|
||||
{name = mobs_mc.items.porkchop_raw,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "mcl_mobitems:saddle",
|
||||
{name = mobs_mc.items.saddle,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
|
@ -144,13 +139,13 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
local name = clicker:get_player_name()
|
||||
if self.driver and clicker == self.driver then
|
||||
-- Detach if already attached
|
||||
mcl_mobs.detach(clicker, {x=1, y=0, z=0})
|
||||
mobs.detach(clicker, {x=1, y=0, z=0})
|
||||
return
|
||||
|
||||
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == "mcl_mobitems:carrot_on_a_stick" then
|
||||
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == mobs_mc.items.carrot_on_a_stick then
|
||||
-- Ride pig if it has a saddle and player uses a carrot on a stick
|
||||
|
||||
mcl_mobs.attach(self, clicker)
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
|
||||
|
@ -162,7 +157,7 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
if def.sounds and def.sounds.breaks then
|
||||
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
|
||||
end
|
||||
wielditem = {name = "mcl_fishing:fishing_rod", count = 1}
|
||||
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
|
||||
else
|
||||
wielditem:add_wear(2521)
|
||||
end
|
||||
|
@ -172,13 +167,13 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
|
||||
-- Capture pig
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end,
|
||||
|
||||
on_breed = function(parent1, parent2)
|
||||
local pos = parent1.object:get_pos()
|
||||
local child = mcl_mobs:spawn_child(pos, parent1.name)
|
||||
local child = mobs:spawn_child(pos, parent1.name)
|
||||
if child then
|
||||
local ent_c = child:get_luaentity()
|
||||
ent_c.tamed = true
|
||||
|
@ -188,18 +183,23 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
end,
|
||||
})
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:pig",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
|
@ -230,8 +230,8 @@ minetest.LIGHT_MAX+1,
|
|||
30,
|
||||
15000,
|
||||
8,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)
|
||||
mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)
|
||||
|
|
|
@ -1,122 +0,0 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local function reload(self)
|
||||
if not self.object:get_pos() then return end
|
||||
minetest.sound_play("mcl_bows_crossbow_drawback_1", {object = self.object, max_hear_distance=16}, true)
|
||||
local props = self.object:get_properties()
|
||||
if not props then return end
|
||||
props.textures[2] = "mcl_bows_crossbow_3.png^[resize:16x16"
|
||||
self.object:set_properties(props)
|
||||
end
|
||||
|
||||
local function reset_animation(self, animation)
|
||||
if not self.object:get_pos() or self._current_animation ~= animation then return end
|
||||
self._current_animation = "stand_reload" -- Mobs Redo won't set the animation unless we do this
|
||||
mcl_mobs:set_animation(self, animation)
|
||||
end
|
||||
|
||||
pillager = {
|
||||
description = S("Pillager"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 24,
|
||||
hp_max = 24,
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
eye_height = 1.5,
|
||||
shoot_interval = 3,
|
||||
shoot_offset = 1.5,
|
||||
armor = {fleshy = 100},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_pillager.b3d",
|
||||
visual_size = {x=2.75, y=2.75},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 4,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
attack_type = "dogshoot", -- Alternate punching/shooting
|
||||
reach = 0, -- Punching max distance
|
||||
damage = 0, -- Punching damage
|
||||
dogshoot_switch = 1, -- Start of shooting
|
||||
dogshoot_count_max = 5, -- Max time spent shooting (standing)
|
||||
dogshoot_count2_max = 1, -- Max time spent punching (running)
|
||||
sounds = {
|
||||
random = "mobs_mc_pillager_grunt2",
|
||||
war_cry = "mobs_mc_pillager_grunt1",
|
||||
death = "mobs_mc_pillager_ow2",
|
||||
damage = "mobs_mc_pillager_ow1",
|
||||
distance = 16,
|
||||
},
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_pillager.png", -- Skin
|
||||
"mcl_bows_crossbow_3.png^[resize:16x16", -- Wielded item
|
||||
}
|
||||
},
|
||||
drops = {
|
||||
{
|
||||
name = "mcl_bows:arrow",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",
|
||||
},
|
||||
{
|
||||
name = "mcl_bows:crossbow",
|
||||
chance = 100 / 8.5,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
},
|
||||
},
|
||||
animation = {
|
||||
unloaded_walk_start = 1, unloaded_walk_end = 40,
|
||||
unloaded_stand_start = 41, unloaded_stand_end = 60,
|
||||
reload_stand_start = 61, reload_stand_end = 100, reload_stand_speed = 20,
|
||||
stand_start = 101, stand_end = 109, stand_speed = 6,
|
||||
walk_start = 111, walk_end = 150, walk_speed = 30,
|
||||
run_start = 111, run_end = 150, run_speed = 50,
|
||||
reload_run_start = 151, reload_run_end = 190, reload_run_speed = 20,
|
||||
die_start = 191, die_end = 192, die_speed = 15,
|
||||
stand_unloaded_start = 40, stand_unloaded_end = 59,
|
||||
die_loop = false,
|
||||
},
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
minetest.sound_play("mcl_bows_crossbow_shoot", {object = self.object, max_hear_distance=16}, true)
|
||||
local props = self.object:get_properties()
|
||||
props.textures[2] = "mcl_bows_crossbow_0.png^[resize:16x16"
|
||||
self.object:set_properties(props)
|
||||
local old_anim = self._current_animation
|
||||
if old_anim == "run" or old_anim == "walk" then
|
||||
mcl_mobs:set_animation(self, "reload_run")
|
||||
end
|
||||
if old_anim == "stand" then
|
||||
mcl_mobs:set_animation(self, "reload_stand")
|
||||
end
|
||||
self._current_animation = old_anim -- Mobs Redo will imediately reset the animation otherwise
|
||||
minetest.after(1, reload, self)
|
||||
minetest.after(2, reset_animation, self, old_anim)
|
||||
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.max(4, math.random(2, 8))
|
||||
mcl_bows_s.shoot_arrow_crossbow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
|
||||
-- While we are at it, change the sounds since there is no way to do this in Mobs Redo
|
||||
if self.sounds and self.sounds.random then
|
||||
self.sounds = table.copy(self.sounds)
|
||||
self.sounds.random = "mobs_mc_pillager_grunt" .. math.random(2)
|
||||
end
|
||||
|
||||
-- Randomize reload time
|
||||
self.shoot_interval = math.random(3, 4)
|
||||
end,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:pillager", pillager)
|
||||
mcl_mobs:register_egg("mobs_mc:pillager", S("Pillager"), "mobs_mc_spawn_icon_pillager.png", 0)
|
|
@ -7,7 +7,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--###################
|
||||
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:polar_bear", {
|
||||
mobs:register_mob("mobs_mc:polar_bear", {
|
||||
description = S("Polar Bear"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
|
@ -34,13 +34,13 @@ mcl_mobs:register_mob("mobs_mc:polar_bear", {
|
|||
attack_type = "dogfight",
|
||||
drops = {
|
||||
-- 3/4 chance to drop raw fish (poor approximation)
|
||||
{name = "mcl_fishing:fish_raw",
|
||||
{name = mobs_mc.items.fish_raw,
|
||||
chance = 2,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",},
|
||||
-- 1/4 to drop raw salmon
|
||||
{name = "mcl_fishing:salmon_raw",
|
||||
{name = mobs_mc.items.salmon_raw,
|
||||
chance = 4,
|
||||
min = 0,
|
||||
max = 2,
|
||||
|
@ -68,7 +68,7 @@ mcl_mobs:register_mob("mobs_mc:polar_bear", {
|
|||
})
|
||||
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:polar_bear",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -76,14 +76,15 @@ mcl_mobs:spawn_specific(
|
|||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"IcePlains",
|
||||
"ExtremeHills+_snowtop",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
7000,
|
||||
3,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0)
|
||||
mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0)
|
||||
|
|
|
@ -6,10 +6,9 @@ local rabbit = {
|
|||
description = S("Rabbit"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
spawn_in_group_min = 2,
|
||||
spawn_in_group = 3,
|
||||
passive = true,
|
||||
reach = 1,
|
||||
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
|
@ -43,9 +42,9 @@ local rabbit = {
|
|||
runaway = true,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:rabbit", chance = 1, min = 0, max = 1, looting = "common",},
|
||||
{name = "mcl_mobitems:rabbit_hide", chance = 1, min = 0, max = 1, looting = "common",},
|
||||
{name = "mcl_mobitems:rabbit_foot", chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
|
||||
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
|
||||
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
|
||||
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
|
||||
},
|
||||
fear_height = 4,
|
||||
animation = {
|
||||
|
@ -55,29 +54,16 @@ local rabbit = {
|
|||
run_start = 0, run_end = 20,
|
||||
},
|
||||
-- Follow (yellow) dangelions, carrots and golden carrots
|
||||
follow = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_farming:carrot_item",
|
||||
"mcl_farming:carrot_item_gold",
|
||||
},
|
||||
follow = mobs_mc.follow.rabbit,
|
||||
view_range = 8,
|
||||
-- Eat carrots and reduce their growth stage by 1
|
||||
replace_rate = 10,
|
||||
replace_what = {
|
||||
{"mcl_farming:carrot", "mcl_farming:carrot_7", 0},
|
||||
{"mcl_farming:carrot_7", "mcl_farming:carrot_6", 0},
|
||||
{"mcl_farming:carrot_6", "mcl_farming:carrot_5", 0},
|
||||
{"mcl_farming:carrot_5", "mcl_farming:carrot_4", 0},
|
||||
{"mcl_farming:carrot_4", "mcl_farming:carrot_3", 0},
|
||||
{"mcl_farming:carrot_3", "mcl_farming:carrot_2", 0},
|
||||
{"mcl_farming:carrot_2", "mcl_farming:carrot_1", 0},
|
||||
{"mcl_farming:carrot_1", "air", 0},
|
||||
},
|
||||
replace_what = mobs_mc.replace.rabbit,
|
||||
on_rightclick = function(self, clicker)
|
||||
-- Feed, tame protect or capture
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mcl_mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||
end,
|
||||
do_custom = function(self)
|
||||
-- Easter egg: Change texture if rabbit is named “Toast”
|
||||
|
@ -94,7 +80,7 @@ local rabbit = {
|
|||
end,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:rabbit", rabbit)
|
||||
mobs:register_mob("mobs_mc:rabbit", rabbit)
|
||||
|
||||
-- The killer bunny (Only with spawn egg)
|
||||
local killer_bunny = table.copy(rabbit)
|
||||
|
@ -120,30 +106,40 @@ killer_bunny.do_custom = function(self)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
|
||||
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
|
||||
|
||||
-- Mob spawning rules.
|
||||
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:rabbit",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Desert",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ExtremeHillsM",
|
||||
"BirchForestM",
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
8,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
--[[
|
||||
local spawn = {
|
||||
|
@ -153,21 +149,21 @@ local spawn = {
|
|||
active_object_count = 10,
|
||||
min_light = 0,
|
||||
max_light = minetest.LIGHT_MAX+1,
|
||||
min_height = mcl_vars.mg_overworld_min,
|
||||
max_height = mcl_vars.mg_overworld_max,
|
||||
min_height = mobs_mc.spawn_height.overworld_min,
|
||||
max_height = mobs_mc.spawn_height.overworld_max,
|
||||
}
|
||||
|
||||
local spawn_desert = table.copy(spawn)
|
||||
spawn_desert.nodes = { "mcl_core:sand", "mcl_core:sandstone" }
|
||||
spawn_desert.nodes = mobs_mc.spawn.desert
|
||||
spawn_desert.on_spawn = function(self, pos)
|
||||
local texture = "mobs_mc_rabbit_gold.png"
|
||||
self.base_texture = { "mobs_mc_rabbit_gold.png" }
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
end
|
||||
mcl_mobs:spawn(spawn_desert)
|
||||
mobs:spawn(spawn_desert)
|
||||
|
||||
local spawn_snow = table.copy(spawn)
|
||||
spawn_snow.nodes = { "mcl_core:snow", "mcl_core:snowblock", "mcl_core:dirt_with_grass_snow" }
|
||||
spawn_snow.nodes = mobs_mc.spawn.snow
|
||||
spawn_snow.on_spawn = function(self, pos)
|
||||
local texture
|
||||
local r = math.random(1, 100)
|
||||
|
@ -181,10 +177,10 @@ spawn_snow.on_spawn = function(self, pos)
|
|||
self.base_texture = { texture }
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
end
|
||||
mcl_mobs:spawn(spawn_snow)
|
||||
mobs:spawn(spawn_snow)
|
||||
|
||||
local spawn_grass = table.copy(spawn)
|
||||
spawn_grass.nodes = { "mcl_core:dirt_with_grass" }
|
||||
spawn_grass.nodes = mobs_mc.spawn.grassland
|
||||
spawn_grass.on_spawn = function(self, pos)
|
||||
local texture
|
||||
local r = math.random(1, 100)
|
||||
|
@ -201,11 +197,11 @@ spawn_grass.on_spawn = function(self, pos)
|
|||
self.base_texture = { texture }
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
end
|
||||
mcl_mobs:spawn(spawn_grass)
|
||||
mobs:spawn(spawn_grass)
|
||||
]]--
|
||||
|
||||
-- Spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
|
||||
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
|
||||
|
||||
-- Note: This spawn egg does not exist in Minecraft
|
||||
mcl_mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
|
||||
mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
|
||||
|
|
|
@ -1,228 +0,0 @@
|
|||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### salmon
|
||||
--###################
|
||||
|
||||
local salmon = {
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
spawn_in_group = 5,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_salmon.b3d",
|
||||
textures = {
|
||||
{"extra_mobs_salmon.png"}
|
||||
},
|
||||
sounds = {
|
||||
},
|
||||
animation = {
|
||||
stand_start = 1,
|
||||
stand_end = 20,
|
||||
walk_start = 1,
|
||||
walk_end = 20,
|
||||
run_start = 1,
|
||||
run_end = 20,
|
||||
},
|
||||
drops = {
|
||||
{name = "mcl_fishing:salmon_raw",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "mcl_dye:white",
|
||||
chance = 20,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
swim = true,
|
||||
fly = true,
|
||||
fly_in = "mcl_core:water_source",
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
runaway = true,
|
||||
fear_height = 4,
|
||||
on_rightclick = function(self, clicker)
|
||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
||||
self.object:remove()
|
||||
clicker:set_wielded_item("mcl_buckets:bucket_salmon")
|
||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:salmon", salmon)
|
||||
|
||||
|
||||
--spawning TODO: in schools
|
||||
local water = 0
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:salmon",
|
||||
"overworld",
|
||||
"water",
|
||||
{
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"RoofedForest_ocean",
|
||||
"JungleEdgeM_ocean",
|
||||
"BirchForestM_ocean",
|
||||
"BirchForest_ocean",
|
||||
"IcePlains_deep_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"ExtremeHillsM_deep_ocean",
|
||||
"Savanna_deep_ocean",
|
||||
"SunflowerPlains_ocean",
|
||||
"Swampland_deep_ocean",
|
||||
"Swampland_ocean",
|
||||
"MegaSpruceTaiga_deep_ocean",
|
||||
"ExtremeHillsM_ocean",
|
||||
"JungleEdgeM_deep_ocean",
|
||||
"SunflowerPlains_deep_ocean",
|
||||
"BirchForest_deep_ocean",
|
||||
"IcePlainsSpikes_ocean",
|
||||
"Mesa_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"Plains_deep_ocean",
|
||||
"JungleEdge_deep_ocean",
|
||||
"SavannaM_deep_ocean",
|
||||
"Desert_deep_ocean",
|
||||
"Mesa_deep_ocean",
|
||||
"ColdTaiga_deep_ocean",
|
||||
"Plains_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
"ColdTaiga_ocean",
|
||||
"SavannaM_ocean",
|
||||
"MesaPlateauF_deep_ocean",
|
||||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"Jungle_ocean",
|
||||
"RoofedForest_deep_ocean",
|
||||
"IcePlains_ocean",
|
||||
"FlowerForest_ocean",
|
||||
"ExtremeHills_deep_ocean",
|
||||
"MesaPlateauFM_deep_ocean",
|
||||
"Desert_ocean",
|
||||
"Taiga_ocean",
|
||||
"BirchForestM_deep_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"JungleM_ocean",
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",
|
||||
"StoneBeach_underground",
|
||||
"MesaBryce_underground",
|
||||
"Mesa_underground",
|
||||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
"ExtremeHills_underground",
|
||||
"MegaSpruceTaiga_underground",
|
||||
"BirchForestM_underground",
|
||||
"SavannaM_underground",
|
||||
"MesaPlateauFM_underground",
|
||||
"Desert_underground",
|
||||
"Savanna_underground",
|
||||
"Forest_underground",
|
||||
"SunflowerPlains_underground",
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
||||
--spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:salmon", S("Salmon"), "extra_mobs_spawn_icon_salmon.png", 0)
|
|
@ -8,22 +8,21 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
local colors = {
|
||||
-- group = { wool, textures }
|
||||
unicolor_white = { "mcl_wool:white", "#FFFFFF00" },
|
||||
unicolor_dark_orange = { "mcl_wool:brown", "#502A00D0" },
|
||||
unicolor_grey = { "mcl_wool:silver", "#5B5B5BD0" },
|
||||
unicolor_darkgrey = { "mcl_wool:grey", "#303030D0" },
|
||||
unicolor_blue = { "mcl_wool:blue", "#0000CCD0" },
|
||||
unicolor_dark_green = { "mcl_wool:green", "#005000D0" },
|
||||
unicolor_green = { "mcl_wool:lime", "#50CC00D0" },
|
||||
unicolor_violet = { "mcl_wool:purple" , "#5000CCD0" },
|
||||
unicolor_light_red = { "mcl_wool:pink", "#FF5050D0" },
|
||||
unicolor_yellow = { "mcl_wool:yellow", "#CCCC00D0" },
|
||||
unicolor_orange = { "mcl_wool:orange", "#CC5000D0" },
|
||||
unicolor_red = { "mcl_wool:red", "#CC0000D0" },
|
||||
unicolor_cyan = { "mcl_wool:cyan", "#00CCCCD0" },
|
||||
unicolor_red_violet = { "mcl_wool:magenta", "#CC0050D0" },
|
||||
unicolor_black = { "mcl_wool:black", "#000000D0" },
|
||||
unicolor_light_blue = { "mcl_wool:light_blue", "#5050FFD0" },
|
||||
unicolor_white = { mobs_mc.items.wool_white, "#FFFFFF00" },
|
||||
unicolor_dark_orange = { mobs_mc.items.wool_brown, "#502A00D0" },
|
||||
unicolor_grey = { mobs_mc.items.wool_light_grey, "#5B5B5BD0" },
|
||||
unicolor_darkgrey = { mobs_mc.items.wool_grey, "#303030D0" },
|
||||
unicolor_blue = { mobs_mc.items.wool_blue, "#0000CCD0" },
|
||||
unicolor_dark_green = { mobs_mc.items.wool_green, "#005000D0" },
|
||||
unicolor_green = { mobs_mc.items.wool_lime, "#50CC00D0" },
|
||||
unicolor_violet = { mobs_mc.items.wool_purple , "#5000CCD0" },
|
||||
unicolor_light_red = { mobs_mc.items.wool_pink, "#FF5050D0" },
|
||||
unicolor_yellow = { mobs_mc.items.wool_yellow, "#CCCC00D0" },
|
||||
unicolor_orange = { mobs_mc.items.wool_orange, "#CC5000D0" },
|
||||
unicolor_red = { mobs_mc.items.wool_red, "#CC0000D0" },
|
||||
unicolor_cyan = { mobs_mc.items.wool_cyan, "#00CCCCD0" },
|
||||
unicolor_red_violet = { mobs_mc.items.wool_magenta, "#CC0050D0" },
|
||||
unicolor_black = { mobs_mc.items.wool_black, "#000000D0" },
|
||||
}
|
||||
|
||||
local rainbow_colors = {
|
||||
|
@ -39,6 +38,10 @@ local rainbow_colors = {
|
|||
"unicolor_red_violet"
|
||||
}
|
||||
|
||||
if minetest.get_modpath("mcl_wool") ~= nil then
|
||||
colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
|
||||
end
|
||||
|
||||
local sheep_texture = function(color_group)
|
||||
if not color_group then
|
||||
color_group = "unicolor_white"
|
||||
|
@ -52,7 +55,7 @@ end
|
|||
local gotten_texture = { "blank.png", "mobs_mc_sheep.png" }
|
||||
|
||||
--mcsheep
|
||||
mcl_mobs:register_mob("mobs_mc:sheep", {
|
||||
mobs:register_mob("mobs_mc:sheep", {
|
||||
description = S("Sheep"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
|
@ -70,10 +73,8 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
color = "unicolor_white",
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
runaway = true,
|
||||
runaway_from = {"mobs_mc:wolf"},
|
||||
drops = {
|
||||
{name = "mcl_mobitems:mutton",
|
||||
{name = mobs_mc.items.mutton_raw,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,
|
||||
|
@ -98,15 +99,12 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
follow = { "mcl_farming:wheat_item" },
|
||||
follow = mobs_mc.follow.sheep,
|
||||
view_range = 12,
|
||||
|
||||
-- Eat grass
|
||||
replace_rate = 20,
|
||||
replace_what = {
|
||||
{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
|
||||
{ "mcl_flowers:tallgrass", "air", 0 },
|
||||
},
|
||||
replace_what = mobs_mc.replace.sheep,
|
||||
-- Properly regrow wool after eating grass
|
||||
on_replace = function(self, pos, oldnode, newnode)
|
||||
if not self.color or not colors[self.color] then
|
||||
|
@ -116,7 +114,7 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
self.base_texture = sheep_texture(self.color)
|
||||
self.object:set_properties({ textures = self.base_texture })
|
||||
self.drops = {
|
||||
{name = "mcl_mobitems:mutton",
|
||||
{name = mobs_mc.items.mutton_raw,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
|
@ -154,7 +152,7 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
self.base_texture = sheep_texture(self.color)
|
||||
self.object:set_properties({ textures = self.base_texture })
|
||||
self.drops = {
|
||||
{name = "mcl_mobitems:mutton",
|
||||
{name = mobs_mc.items.mutton_raw,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
|
@ -197,10 +195,10 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
|
||||
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
|
||||
self.gotten = true
|
||||
local pos = self.object:get_pos()
|
||||
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
|
||||
|
@ -214,11 +212,11 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
textures = self.base_texture,
|
||||
})
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:add_wear(mobs_mc.shears_wear)
|
||||
item:add_wear(mobs_mc.misc.shears_wear)
|
||||
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
|
||||
end
|
||||
self.drops = {
|
||||
{name = "mcl_mobitems:mutton",
|
||||
{name = mobs_mc.items.mutton_raw,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
|
@ -240,7 +238,7 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
})
|
||||
self.color = group
|
||||
self.drops = {
|
||||
{name = "mcl_mobitems:mutton",
|
||||
{name = mobs_mc.items.mutton_raw,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
|
@ -254,12 +252,12 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
end
|
||||
return
|
||||
end
|
||||
if mcl_mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
|
||||
end,
|
||||
on_breed = function(parent1, parent2)
|
||||
-- Breed sheep and choose a fur color for the child.
|
||||
local pos = parent1.object:get_pos()
|
||||
local child = mcl_mobs:spawn_child(pos, parent1.name)
|
||||
local child = mobs:spawn_child(pos, parent1.name)
|
||||
if child then
|
||||
local ent_c = child:get_luaentity()
|
||||
local color1 = parent1.color
|
||||
|
@ -306,7 +304,7 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
end
|
||||
end,
|
||||
})
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:sheep",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -348,13 +346,13 @@ mcl_mobs:spawn_specific(
|
|||
"Swampland",
|
||||
"Swampland_shore"
|
||||
},
|
||||
9,
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
3,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)
|
||||
mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)
|
||||
|
|
|
@ -11,7 +11,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
-- animation 45-80 is transition between passive and attack stance
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:shulker", {
|
||||
mobs:register_mob("mobs_mc:shulker", {
|
||||
description = S("Shulker"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -33,10 +33,9 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
|
|||
-- TODO: Make shulker dye-able
|
||||
visual_size = {x=3, y=3},
|
||||
walk_chance = 0,
|
||||
knock_back = false,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:shulker_shell",
|
||||
{name = mobs_mc.items.shulker_shell,
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1,
|
||||
|
@ -56,7 +55,7 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
|
|||
})
|
||||
|
||||
-- bullet arrow (weapon)
|
||||
mcl_mobs:register_arrow("mobs_mc:shulkerbullet", {
|
||||
mobs:register_arrow("mobs_mc:shulkerbullet", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.25, y = 0.25},
|
||||
textures = {"mobs_mc_shulkerbullet.png"},
|
||||
|
@ -81,9 +80,9 @@ mcl_mobs:register_arrow("mobs_mc:shulkerbullet", {
|
|||
})
|
||||
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
|
||||
mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:shulker",
|
||||
"end",
|
||||
"ground",
|
||||
|
@ -95,5 +94,5 @@ minetest.LIGHT_MAX+1,
|
|||
30,
|
||||
5000,
|
||||
2,
|
||||
mcl_vars.mg_end_min,
|
||||
mcl_vars.mg_end_max)
|
||||
mobs_mc.spawn_height.end_min,
|
||||
mobs_mc.spawn_height.end_max)
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:silverfish", {
|
||||
mobs:register_mob("mobs_mc:silverfish", {
|
||||
description = S("Silverfish"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -35,14 +35,7 @@ mcl_mobs:register_mob("mobs_mc:silverfish", {
|
|||
run_velocity = 2,
|
||||
jump = true,
|
||||
fear_height = 4,
|
||||
replace_what = {
|
||||
{"mcl_core:stone", "mcl_monster_eggs:monster_egg_stone", -1},
|
||||
{"mcl_core:cobble", "mcl_monster_eggs:monster_egg_cobble", -1},
|
||||
{"mcl_core:stonebrick", "mcl_monster_eggs:monster_egg_stonebrick", -1},
|
||||
{"mcl_core:stonebrickmossy", "mcl_monster_eggs:monster_egg_stonebrickmossy", -1},
|
||||
{"mcl_core:stonebrickcracked", "mcl_monster_eggs:monster_egg_stonebrickcracked", -1},
|
||||
{"mcl_core:stonebrickcarved", "mcl_monster_eggs:monster_egg_stonebrickcarved", -1},
|
||||
},
|
||||
replace_what = mobs_mc.replace.silverfish,
|
||||
replace_rate = 2,
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
|
@ -56,7 +49,7 @@ mcl_mobs:register_mob("mobs_mc:silverfish", {
|
|||
reach = 1,
|
||||
})
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
|
||||
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
|
||||
|
||||
-- Monster egg blocks (Minetest Game)
|
||||
if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
||||
|
|
|
@ -45,17 +45,17 @@ local skeleton = {
|
|||
damage = 2,
|
||||
reach = 2,
|
||||
drops = {
|
||||
{name = "mcl_bows:arrow",
|
||||
{name = mobs_mc.items.arrow,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",},
|
||||
{name = "mcl_bows:bow",
|
||||
{name = mobs_mc.items.bow,
|
||||
chance = 100 / 8.5,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",},
|
||||
{name = "mcl_mobitems:bone",
|
||||
{name = mobs_mc.items.bone,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
|
@ -63,7 +63,7 @@ local skeleton = {
|
|||
|
||||
-- Head
|
||||
-- TODO: Only drop if killed by charged creeper
|
||||
{name = "mcl_heads:skeleton",
|
||||
{name = mobs_mc.items.head_skeleton,
|
||||
chance = 200, -- 0.5% chance
|
||||
min = 1,
|
||||
max = 1,},
|
||||
|
@ -102,7 +102,7 @@ local skeleton = {
|
|||
harmed_by_heal = true,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:skeleton", skeleton)
|
||||
mobs:register_mob("mobs_mc:skeleton", skeleton)
|
||||
|
||||
|
||||
--###################
|
||||
|
@ -139,10 +139,10 @@ table.insert(stray.drops, {
|
|||
end,
|
||||
})
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:stray", stray)
|
||||
mobs:register_mob("mobs_mc:stray", stray)
|
||||
|
||||
-- Overworld spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:skeleton",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -162,6 +162,7 @@ mcl_mobs:spawn_specific(
|
|||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -188,6 +189,7 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
@ -226,6 +228,7 @@ mcl_mobs:spawn_specific(
|
|||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
|
@ -235,6 +238,7 @@ mcl_mobs:spawn_specific(
|
|||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
|
@ -260,6 +264,7 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
@ -287,29 +292,29 @@ mcl_mobs:spawn_specific(
|
|||
20,
|
||||
17000,
|
||||
2,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
|
||||
-- Nether spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:skeleton",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"SoulsandValley",
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
7,
|
||||
30,
|
||||
10000,
|
||||
3,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- Stray spawn
|
||||
-- TODO: Spawn directly under the sky
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:stray",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -324,10 +329,10 @@ mcl_mobs:spawn_specific(
|
|||
20,
|
||||
19000,
|
||||
2,
|
||||
mobs_mc.water_level,
|
||||
mcl_vars.mg_overworld_max)
|
||||
mobs_mc.spawn_height.water,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
|
||||
mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
|
||||
mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
|
||||
|
|
|
@ -9,7 +9,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--################### WITHER SKELETON
|
||||
--###################
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:witherskeleton", {
|
||||
mobs:register_mob("mobs_mc:witherskeleton", {
|
||||
description = S("Wither Skeleton"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -44,19 +44,19 @@ mcl_mobs:register_mob("mobs_mc:witherskeleton", {
|
|||
damage = 7,
|
||||
reach = 2,
|
||||
drops = {
|
||||
{name = "mcl_core:coal_lump",
|
||||
{name = mobs_mc.items.coal,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 1,
|
||||
looting = "common",},
|
||||
{name = "mcl_mobitems:bone",
|
||||
{name = mobs_mc.items.bone,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",},
|
||||
|
||||
-- Head
|
||||
{name = "mcl_heads:wither_skeleton",
|
||||
{name = mobs_mc.items.head_wither_skeleton,
|
||||
chance = 40, -- 2.5% chance
|
||||
min = 1,
|
||||
max = 1,
|
||||
|
@ -96,21 +96,20 @@ mcl_mobs:register_mob("mobs_mc:witherskeleton", {
|
|||
})
|
||||
|
||||
--spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:witherskeleton",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"SoulsandValley",
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
5000,
|
||||
5,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)
|
||||
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)
|
||||
|
|
|
@ -109,7 +109,7 @@ local slime_big = {
|
|||
on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5),
|
||||
use_texture_alpha = true,
|
||||
}
|
||||
mcl_mobs:register_mob("mobs_mc:slime_big", slime_big)
|
||||
mobs:register_mob("mobs_mc:slime_big", slime_big)
|
||||
|
||||
local slime_small = table.copy(slime_big)
|
||||
slime_small.sounds.base_pitch = 1.15
|
||||
|
@ -126,7 +126,7 @@ slime_small.run_velocity = 1.3
|
|||
slime_small.jump_height = 4.3
|
||||
slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
|
||||
slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0)
|
||||
mcl_mobs:register_mob("mobs_mc:slime_small", slime_small)
|
||||
mobs:register_mob("mobs_mc:slime_small", slime_small)
|
||||
|
||||
local slime_tiny = table.copy(slime_big)
|
||||
slime_tiny.sounds.base_pitch = 1.3
|
||||
|
@ -140,7 +140,7 @@ slime_tiny.damage = 0
|
|||
slime_tiny.reach = 2.5
|
||||
slime_tiny.drops = {
|
||||
-- slimeball
|
||||
{name = "mcl_mobitems:slimeball",
|
||||
{name = mobs_mc.items.slimeball,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
|
@ -151,12 +151,12 @@ slime_tiny.jump_height = 3
|
|||
slime_tiny.spawn_small_alternative = nil
|
||||
slime_tiny.on_die = nil
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
|
||||
mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
|
||||
|
||||
local smin = mcl_vars.mg_overworld_min
|
||||
local smax = mobs_mc.water_level - 23
|
||||
local smin = mobs_mc.spawn_height.overworld_min
|
||||
local smax = mobs_mc.spawn_height.water - 23
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:slime_tiny",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -200,7 +200,7 @@ minetest.LIGHT_MAX+1,
|
|||
smin,
|
||||
smax)
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:slime_small",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -244,7 +244,7 @@ minetest.LIGHT_MAX+1,
|
|||
smin,
|
||||
smax)
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:slime_big",
|
||||
"overworld",
|
||||
"ground",
|
||||
|
@ -315,7 +315,7 @@ local magma_cube_big = {
|
|||
reach = 3,
|
||||
armor = 53,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:magma_cream",
|
||||
{name = mobs_mc.items.magma_cream,
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
|
@ -348,7 +348,7 @@ local magma_cube_big = {
|
|||
on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 3, 0.8, 1.5),
|
||||
fire_resistant = true,
|
||||
}
|
||||
mcl_mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
|
||||
mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
|
||||
|
||||
local magma_cube_small = table.copy(magma_cube_big)
|
||||
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
|
||||
|
@ -369,7 +369,7 @@ magma_cube_small.reach = 2.75
|
|||
magma_cube_small.armor = 66
|
||||
magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
|
||||
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
|
||||
mcl_mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
||||
mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
||||
|
||||
local magma_cube_tiny = table.copy(magma_cube_big)
|
||||
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
|
||||
|
@ -391,19 +391,18 @@ magma_cube_tiny.drops = {}
|
|||
magma_cube_tiny.spawn_small_alternative = nil
|
||||
magma_cube_tiny.on_die = nil
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
|
||||
mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
|
||||
|
||||
|
||||
local mmin = mcl_vars.mg_nether_min
|
||||
local mmax = mcl_vars.mg_nether_max
|
||||
local mmin = mobs_mc.spawn_height.nether_min
|
||||
local mmax = mobs_mc.spawn_height.nether_max
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:magma_cube_tiny",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"BasaltDelta",
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
@ -414,13 +413,12 @@ mmin,
|
|||
mmax)
|
||||
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:magma_cube_small",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"BasaltDelta",
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
@ -430,13 +428,12 @@ minetest.LIGHT_MAX+1,
|
|||
mmin,
|
||||
mmax)
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:magma_cube_big",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"BasaltDelta",
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
@ -446,6 +443,11 @@ minetest.LIGHT_MAX+1,
|
|||
mmin,
|
||||
mmax)
|
||||
|
||||
--mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax)
|
||||
--mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax)
|
||||
--mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax)
|
||||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png")
|
||||
mcl_mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png")
|
||||
mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png")
|
||||
mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png")
|
||||
|
|
|
@ -20,7 +20,7 @@ local gotten_texture = {
|
|||
"blank.png",
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:snowman", {
|
||||
mobs:register_mob("mobs_mc:snowman", {
|
||||
description = S("Snow Golem"),
|
||||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
|
@ -52,7 +52,7 @@ mcl_mobs:register_mob("mobs_mc:snowman", {
|
|||
"farming_pumpkin_top.png", --left
|
||||
},
|
||||
gotten_texture = gotten_texture,
|
||||
drops = {{ name = "mcl_throwing:snowball", chance = 1, min = 0, max = 15 }},
|
||||
drops = {{ name = mobs_mc.items.snowball, chance = 1, min = 0, max = 15 }},
|
||||
visual_size = {x=3, y=3},
|
||||
walk_velocity = 0.6,
|
||||
run_velocity = 2,
|
||||
|
@ -106,7 +106,7 @@ mcl_mobs:register_mob("mobs_mc:snowman", {
|
|||
local belowdef = minetest.registered_nodes[minetest.get_node(below).name]
|
||||
if belowdef and belowdef.walkable and (belowdef.node_box == nil or belowdef.node_box.type == "regular") then
|
||||
-- Place top snow
|
||||
minetest.set_node(pos, {name = "mcl_core:snow"})
|
||||
minetest.set_node(pos, {name = mobs_mc.items.top_snow})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -114,7 +114,7 @@ mcl_mobs:register_mob("mobs_mc:snowman", {
|
|||
-- Remove pumpkin if using shears
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
if self.gotten ~= true and item:get_name() == "mcl_tools:shears" then
|
||||
if self.gotten ~= true and item:get_name() == mobs_mc.items.shears then
|
||||
-- Remove pumpkin
|
||||
self.gotten = true
|
||||
self.object:set_properties({
|
||||
|
@ -130,7 +130,7 @@ mcl_mobs:register_mob("mobs_mc:snowman", {
|
|||
|
||||
-- Wear out
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:add_wear(mobs_mc.shears_wear)
|
||||
item:add_wear(mobs_mc.misc.shears_wear)
|
||||
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
|
||||
end
|
||||
end
|
||||
|
@ -160,7 +160,7 @@ end
|
|||
-- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function
|
||||
-- of the node.
|
||||
-- This summons a snow golen when pos is next to a row of two snow blocks.
|
||||
function mobs_mc.check_snow_golem_summon(pos)
|
||||
mobs_mc.tools.check_snow_golem_summon = function(pos)
|
||||
local checks = {
|
||||
-- These are the possible placement patterns
|
||||
-- { snow block pos. 1, snow block pos. 2, snow golem spawn position }
|
||||
|
@ -178,7 +178,7 @@ function mobs_mc.check_snow_golem_summon(pos)
|
|||
local place = checks[c][3]
|
||||
local b1n = minetest.get_node(b1)
|
||||
local b2n = minetest.get_node(b2)
|
||||
if b1n.name == "mcl_core:snowblock" and b2n.name == "mcl_core:snowblock" then
|
||||
if b1n.name == mobs_mc.items.snow_block and b2n.name == mobs_mc.items.snow_block then
|
||||
-- Remove the pumpkin and both snow blocks and summon the snow golem
|
||||
minetest.remove_node(pos)
|
||||
minetest.remove_node(b1)
|
||||
|
@ -196,4 +196,4 @@ function mobs_mc.check_snow_golem_summon(pos)
|
|||
end
|
||||
|
||||
-- Spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:snowman", S("Snow Golem"), "mobs_mc_spawn_icon_snowman.png", 0)
|
||||
mobs:register_egg("mobs_mc:snowman", S("Snow Golem"), "mobs_mc_spawn_icon_snowman.png", 0)
|
||||
|
|
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Reference in New Issue