diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index f1caee61d..4f38b97d7 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -591,6 +591,58 @@ local function go_home(entity) end) end +local function has_golem(pos) + local r = false + for _,o in pairs(minetest.get_objects_inside_radius(pos,16)) do + local l = o:get_luaentity() + if l and l.name == "mobs_mc:iron_golem" then return true end + end +end + +local function has_summon_participants(self) + local r = 0 + for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do + local l = o:get_luaentity() + --TODO check for panicking or gossiping + if l and l.name == "mobs_mc:villager" then r = r + 1 end + end + return r > 2 +end + +local function summon_golem(self) + self._summon_locked = true + vector.offset(self.object:get_pos(),-10,-10,-10) + local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.object:get_pos(),-10,-10,-10),vector.offset(self.object:get_pos(),10,10,10),{"group:solid"}) + for _,n in pairs(nn) do + local up = minetest.find_nodes_in_area(vector.offset(n,0,1,0),vector.offset(n,0,3,0),{"air"}) + if up and #up >= 3 then + for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do + local l = o:get_luaentity() + if l and l.name == "mobs_mc:villager" then l._summon_locked = true end + end + minetest.sound_play("mcl_portals_open_end_portal", {pos=n, gain=0.5, max_hear_distance = 16}, true) + return minetest.add_entity(vector.offset(n,0,1,0),"mobs_mc:iron_golem") + end + end +end + +local function check_summon(self,dtime) + -- TODO has selpt in last 20? + if self._summon_timer and self._summon_timer > 30 then + local pos = self.object:get_pos() + self._summon_timer = 0 + self._summon_locked = nil + self._has_golem = self._has_golem or has_golem(pos) + if self._has_golem then return false end + if self._summon_locked then return false end + if not has_summon_participants(self) then return end + summon_golem(self) + elseif self._summon_timer == nil then + self._summon_timer = 0 + end + self._summon_timer = self._summon_timer + dtime +end + ----- JOBSITE LOGIC local function get_profession_by_jobsite(js) for k,v in pairs(professions) do @@ -1337,6 +1389,7 @@ mcl_mobs:register_mob("mobs_mc:villager", { _player_scan_timer = 0, _trading_players = {}, -- list of playernames currently trading with villager (open formspec) do_custom = function(self, dtime) + check_summon(self,dtime) -- Stand still if player is nearby. if not self._player_scan_timer then self._player_scan_timer = 0