forked from VoxeLibre/VoxeLibre
#1976 Use Perlin noise to initialize chorus growth
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@ -364,7 +364,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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-- mcl_mapgen.register_mapgen_lvm(function(vm_context), order_number) --
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-- --
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for _, v in pairs(queue_chunks_lvm) do
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vm_context = v.f(vm_context)
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v.f(vm_context)
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end
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-- --
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-- mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed, vm_context), order_number) --
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@ -22,6 +22,10 @@ local OCEAN_MIN = -15
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local DEEP_OCEAN_MAX = OCEAN_MIN - 1
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local DEEP_OCEAN_MIN = -31
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local minetest_get_perlin = minetest.get_perlin
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local math_floor = math.floor
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local math_abs = math.abs
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--[[ Special biome field: _mcl_biome_type:
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Rough categorization of biomes: One of "snowy", "cold", "medium" and "hot"
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Based off <https://minecraft.gamepedia.com/Biomes> ]]
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@ -3908,6 +3912,16 @@ local function register_decorations()
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end
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-- Decorations in non-Overworld dimensions
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local chorus_noise_params = {
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offset = -0.012,
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scale = 0.024,
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spread = {x = 100, y = 100, z = 100},
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seed = 257,
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octaves = 3,
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persistence = 0.6,
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}
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local function register_dimension_decorations()
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--[[ NETHER ]]
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-- TODO: Nether
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@ -3921,14 +3935,7 @@ local function register_dimension_decorations()
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place_on = {"mcl_end:end_stone", "air"},
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flags = "all_floors",
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sidelen = 16,
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noise_params = {
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offset = -0.012,
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scale = 0.024,
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spread = {x = 100, y = 100, z = 100},
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seed = 257,
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octaves = 3,
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persist = 0.6
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},
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noise_params = chorus_noise_params,
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y_min = mcl_mapgen.end_.min,
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y_max = mcl_mapgen.end_.max,
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decoration = "mcl_end:chorus_flower",
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@ -3948,6 +3955,8 @@ end
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-- Detect mapgen to select functions
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--
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local chorus_perlin_noise
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if not mcl_mapgen.singlenode then
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if not superflat then
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if not mcl_mapgen.v6 then
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@ -3980,8 +3989,10 @@ if not mcl_mapgen.singlenode then
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vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object("gennotify")
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local gennotify = vm_context.gennotify
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for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
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chorus_perlin_noise = chorus_perlin_noise or minetest_get_perlin(chorus_noise_params)
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local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
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local pr = PseudoRandom(vm_context.blockseed)
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local noise = chorus_perlin_noise:get_3d(realpos)
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local pr = PseudoRandom(math_floor(math_abs(noise * 32767)) % 32768)
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minetest.after(1, mcl_end.grow_chorus_plant, realpos, false, pr)
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end
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return vm_context
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