forked from VoxeLibre/VoxeLibre
711 lines
20 KiB
Lua
711 lines
20 KiB
Lua
local init = os.clock()
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doors = {}
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-- Registers a door
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-- name: The name of the door
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-- def: a table with the folowing fields:
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-- description
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-- inventory_image
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-- groups
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-- tiles_bottom: the tiles of the bottom part of the door {front, side}
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-- tiles_top: the tiles of the bottom part of the door {front, side}
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-- If the following fields are not defined the default values are used
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-- node_box_bottom
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-- node_box_top
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-- selection_box_bottom
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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local function is_right(pos, clicker)
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local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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return true
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else
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return false
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end
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end
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -6.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then
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return itemstack
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end
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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if minetest.registered_nodes[nu.name].on_rightclick then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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if
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not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
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not placer or
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not placer:is_player()
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then
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if not string.find(minetest.get_node(pt3).name, name.."_b_") then
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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end
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if def.only_placer_can_open then
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local pn = placer:get_player_name()
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local meta = minetest.get_meta(pt)
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meta:set_string("doors_owner", "")
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--meta:set_string("infotext", "Owned by "..pn)
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meta = minetest.get_meta(pt2)
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meta:set_string("doors_owner", "")
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--meta:set_string("infotext", "Owned by "..pn)
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name, digger)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.node_dig(pos, node, digger)
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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local meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace_dir, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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minetest.register_node(name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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if is_right(pos, clicker) then
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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end,
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_t_1", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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if is_right(pos, clicker) then
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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end,
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2")
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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if is_right(pos, clicker) then
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minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
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end
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end
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end,
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_t_2", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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if is_right(pos, clicker) then
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minetest.sound_play("door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
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end
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end
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end,
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can_dig = check_player_priv,
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})
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end
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--- Normal Door ---
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doors:register_door("doors:door_wood", {
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description = "Oak Door",
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inventory_image = "door_wood.png",
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stack_max = 16,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "doors:door_wood 3",
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recipe = {
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{"default:wood", "default:wood"},
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{"default:wood", "default:wood"},
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{"default:wood", "default:wood"}
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}
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})
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--- Accacia Door --
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doors:register_door("doors:door_acacia", {
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description = "Acacia Door",
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inventory_image = "door_acacia.png",
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stack_max = 16,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
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tiles_top = {"door_acacia_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "doors:door_acacia 3",
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recipe = {
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{"default:acaciawood", "default:acaciawood"},
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{"default:acaciawood", "default:acaciawood"},
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{"default:acaciawood", "default:acaciawood"}
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}
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})
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--- birch Door --
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doors:register_door("doors:door_birch", {
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description = "Birch Door",
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stack_max = 16,
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inventory_image = "door_birch.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_birch_b.png", "door_brown.png"},
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tiles_top = {"door_birch_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "doors:door_birch 3",
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recipe = {
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{"default:birchwood", "default:birchwood"},
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{"default:birchwood", "default:birchwood"},
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{"default:birchwood", "default:birchwood"},
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}
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})
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--- dark oak Door --
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doors:register_door("doors:door_dark_oak", {
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description = "Dark Oak Door",
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inventory_image = "door_dark_oak.png",
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stack_max = 16,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
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tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "doors:door_dark_oak 3",
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recipe = {
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{"default:darkwood", "default:darkwood"},
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{"default:darkwood", "default:darkwood"},
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{"default:darkwood", "default:darkwood"},
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}
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})
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--- jungle Door --
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doors:register_door("doors:door_jungle", {
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description = "Jungle Door",
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stack_max = 16,
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inventory_image = "door_jungle.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
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tiles_top = {"door_jungle_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "doors:door_jungle 3",
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recipe = {
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{"default:junglewood", "default:junglewood"},
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{"default:junglewood", "default:junglewood"},
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{"default:junglewood", "default:junglewood"}
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}
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})
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--- spruce Door --
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doors:register_door("doors:door_spruce", {
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description = "Spruce Door",
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stack_max = 16,
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inventory_image = "door_spruce.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
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tiles_top = {"door_spruce_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "doors:door_spruce 3",
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recipe = {
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{"default:sprucewood", "default:sprucewood"},
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{"default:sprucewood", "default:sprucewood"},
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{"default:sprucewood", "default:sprucewood"}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "doors:door_wood",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "doors:door_jungle",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "doors:door_dark_oak",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "doors:door_birch",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "doors:door_acacia",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "doors:door_spruce",
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burntime = 10,
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})
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--- Door in Iron ---
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doors:register_door("doors:door_steel", {
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description = "Iron Door",
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stack_max = 16,
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inventory_image = "door_steel.png",
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groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_craft({
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output = "doors:door_steel 3",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"}
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}
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})
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minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
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minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
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minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
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minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
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----trapdoor Wood----
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local me
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local meta
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local state = 0
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local function update_door(pos, node)
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minetest.set_node(pos, node)
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|
end
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local function punch(pos)
|
|
meta = minetest.get_meta(pos)
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state = meta:get_int("state")
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me = minetest.get_node(pos)
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local tmp_node
|
|
local tmp_node2
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|
oben = {x=pos.x, y=pos.y+1, z=pos.z}
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if state == 1 then
|
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state = 0
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
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else
|
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state = 1
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
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end
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update_door(pos, tmp_node)
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meta:set_int("state", state)
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end
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minetest.register_node("doors:trapdoor", {
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description = "Wooden Trapdoor",
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drawtype = "nodebox",
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tiles = {"door_trapdoor.png", "door_trapdoor.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png"},
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is_ground_content = false,
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|
paramtype = "light",
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|
stack_max = 16,
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
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sounds = default.node_sound_wood_defaults(),
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|
drop = "doors:trapdoor",
|
|
node_box = {
|
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type = "fixed",
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|
fixed = {
|
|
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
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{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
|
|
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
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|
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
|
|
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
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|
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
|
|
},
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
|
|
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
|
|
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
|
|
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
|
|
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
|
|
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
|
|
},
|
|
},
|
|
on_creation = function(pos)
|
|
state = 0
|
|
end,
|
|
mesecons = {effector = {
|
|
action_on = (function(pos, node)
|
|
punch(pos)
|
|
end),
|
|
}},
|
|
on_rightclick = function(pos, node, clicker)
|
|
punch(pos)
|
|
end,
|
|
})
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|
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|
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minetest.register_node("doors:trapdoor_open", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "door_trapdoor.png", "door_trapdoor.png"},
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
pointable = true,
|
|
stack_max = 0,
|
|
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
drop = "doors:trapdoor",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
|
},
|
|
on_rightclick = function(pos, node, clicker)
|
|
punch(pos)
|
|
end,
|
|
mesecons = {effector = {
|
|
action_on = (function(pos, node)
|
|
punch(pos)
|
|
end),
|
|
}},
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor 2',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'', '', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "doors:trapdoor",
|
|
burntime = 15,
|
|
})
|
|
|
|
--- Iron Trapdoor ----
|
|
local me
|
|
local meta
|
|
local state = 0
|
|
|
|
local function update_door(pos, node)
|
|
minetest.set_node(pos, node)
|
|
end
|
|
|
|
local function punch(pos)
|
|
meta = minetest.get_meta(pos)
|
|
state = meta:get_int("state")
|
|
me = minetest.get_node(pos)
|
|
local tmp_node
|
|
local tmp_node2
|
|
oben = {x=pos.x, y=pos.y+1, z=pos.z}
|
|
if state == 1 then
|
|
state = 0
|
|
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
tmp_node = {name="doors:iron_trapdoor", param1=me.param1, param2=me.param2}
|
|
else
|
|
state = 1
|
|
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
tmp_node = {name="doors:iron_trapdoor_open", param1=me.param1, param2=me.param2}
|
|
end
|
|
update_door(pos, tmp_node)
|
|
meta:set_int("state", state)
|
|
end
|
|
|
|
|
|
minetest.register_node("doors:iron_trapdoor", {
|
|
description = "Iron Trapdoor",
|
|
drawtype = "nodebox",
|
|
tiles = {"iron_trapdoor.png", "iron_trapdoor.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png"},
|
|
paramtype = "light",
|
|
is_ground_content = false,
|
|
stack_max = 16,
|
|
paramtype2 = "facedir",
|
|
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=0,door=1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
drop = "doors:iron_trapdoor",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
|
|
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
|
|
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
|
|
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
|
|
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
|
|
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
|
|
},
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
|
|
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
|
|
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
|
|
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
|
|
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
|
|
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
|
|
},
|
|
},
|
|
mesecons = {effector = {
|
|
action_on = (function(pos, node)
|
|
punch(pos)
|
|
end),
|
|
}},
|
|
on_creation = function(pos)
|
|
state = 0
|
|
end,
|
|
})
|
|
|
|
|
|
minetest.register_node("doors:iron_trapdoor_open", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "iron_trapdoor.png", "iron_trapdoor.png"},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
pointable = true,
|
|
stack_max = 0,
|
|
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=0,door=1,mesecon_effector_on=1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
drop = "doors:iron_trapdoor",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
|
},
|
|
mesecons = {effector = {
|
|
action_on = (function(pos, node)
|
|
punch(pos)
|
|
end),
|
|
}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:iron_trapdoor',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot', ''},
|
|
{'default:steel_ingot', 'default:steel_ingot', ''},
|
|
{'', '', ''},
|
|
}
|
|
})
|
|
|
|
local time_to_load= os.clock() - init
|
|
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|