MineClone 2, a voxel-based sandbox game for Minetest
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  1. # This file contains settings of MineClone 2that can be changed in
  2. # minetest.conf
  3. [World]
  4. # In creative mode, players are able to dig all kind of blocks
  5. # instantly, and have access to unlimited resources.
  6. # Items are not used up, and blocks do not drop.
  7. # Some of the functionality is only available if this setting is present
  8. # at startup.
  9. # This setting may be removed in later version in favor of
  10. # per-player Creative Mode.
  11. creative_mode (Creative mode) bool false
  12. # Fire spreads and flammable blocks might be destroyed by nearby fire.
  13. # Destructive fire may cause severe destruction.
  14. # Fire blocks will be non-destructive and stops spreading when this
  15. # setting is disabled, but they still deal damage to creatures.
  16. enable_fire (Destructive and spreading fire) bool true
  17. # If enabled, the weather will change naturally over time.
  18. mcl_doWeatherCycle (Change weather) bool true
  19. # If enabled, breaking blocks will cause them to drop as item.
  20. # Note that blocks never have drops when in Creative Mode.
  21. mcl_doTileDrops (Blocks have drops) bool true
  22. [Players]
  23. # If enabled, players respawn at the bed they last lay on instead of normal
  24. # spawn.
  25. # This setting is only read at startup.
  26. enable_bed_respawn (Respawn at bed) bool true
  27. # If enabled, the night can be skipped if all players are in bed.
  28. # This setting is only read at startup.
  29. enable_bed_night_skip (Skip night when sleeping) bool true
  30. # Normally, players drop all their items when they die. Enable this
  31. # setting, so players always keep their inventory on death.
  32. mcl_keepInventory (Keep inventory on death) bool false
  33. # If enabled, chat messages are shown to everyone when a player dies.
  34. mcl_showDeathMessages (Show death messages) bool true
  35. # If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
  36. # Recommended for new players and for a spoiler-free gameplay experience.
  37. # If disabled, all recipes will be shown.
  38. mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
  39. [Mobs]
  40. # If enabled, mobs will spawn naturally. This does not affect
  41. # affect mob spawners.
  42. # This setting is only read at startup.
  43. mobs_spawn (Spawn mobs naturally) bool true
  44. # Controls the overall amount of mobs that spawn. The higher the number,
  45. # the less often mobs will spawn. This does not affect mob spawners.
  46. mobs_spawn_chance (Mob spawn chance) float 2.5 0.0
  47. # If enabled, only peaceful mobs will appear naturally. This does not
  48. # affect mob spawners.
  49. # This setting is only read at startup.
  50. only_peaceful_mobs (Spawn only peaceful mobs) bool false
  51. # Allow mobs to spawn in protected areas. This does not affect
  52. # mob spawners.
  53. mobs_spawn_protected (Mobs spawn in protected areas) bool false
  54. # If enabled, mobs might drop items when they die.
  55. mobs_drop_items (Mobs drop items) bool true
  56. # If enabled, mobs can take, place, change and destroy blocks around them.
  57. mobs_griefing (Mobs change blocks) bool true
  58. # If enable, mobs won't bleed or emit other damage particles when
  59. # they got hurt.
  60. mobs_disable_blood (Disable mob blood) bool false
  61. [Audio]
  62. # Enable flame sound.
  63. flame_sound (Flame sound) bool true
  64. [Experimental]
  65. # Mobs difficulty. This is a number that will affect the initial and maximum
  66. # health and the amount of damage that mobs deal. Health and damage will
  67. # be multiplied with this number.
  68. # This feature is not finished yet!
  69. mob_difficulty (Mob difficulty factor) float 1.0 0.0
  70. # Whether to generate fallen logs in some biomes.
  71. # They might not always look pretty and have strange overhangs.
  72. mcl_generate_fallen_logs (Generate fallen logs) bool false
  73. # If enabled, the “flat” map generator generates a Classic Superflat world:
  74. # Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
  75. # top of a final layer of bedrock. No caves, trees or plants.
  76. # Also, if enabled, the setting “mgflat_flags” is ignored.
  77. # If disabled, Minetest's default flat map generator is used, that is, trees,
  78. # caves, and a deeper underground can be generated.
  79. #
  80. # Caution: Change this setting with care!
  81. # If you change this setting, then play on an existing flat world
  82. # that started with a different setting (e.g. you changed from superflat
  83. # from “enabled” to “disabled”), there will be continuity errors when players
  84. # reach new areas. Most importantly, the void is much higher in Superflat than
  85. # in “normal” Flat.
  86. # But creating new flat worlds after changing this setting should be safe.
  87. mcl_superflat_classic (Classic superflat map generation) bool true