forked from VoxeLibre/VoxeLibre
Fix another logic fail in arrow mob detect code
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6f24a44e53
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@ -148,7 +148,6 @@ ARROW_ENTITY.on_step = function(self, dtime)
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local objs = minetest.get_objects_inside_radius(pos, 3)
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local objs = minetest.get_objects_inside_radius(pos, 3)
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local closest_object
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local closest_object
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local closest_distance
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local closest_distance
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local ok = false
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if self._deflection_cooloff > 0 then
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if self._deflection_cooloff > 0 then
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self._deflection_cooloff = self._deflection_cooloff - dtime
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self._deflection_cooloff = self._deflection_cooloff - dtime
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@ -156,6 +155,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
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-- Iterate through all objects and remember the closest attackable object
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-- Iterate through all objects and remember the closest attackable object
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for k, obj in pairs(objs) do
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for k, obj in pairs(objs) do
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local ok = false
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-- Arrows can only damage players and mobs
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-- Arrows can only damage players and mobs
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if obj ~= self._shooter and obj:is_player() then
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if obj ~= self._shooter and obj:is_player() then
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ok = true
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ok = true
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