diff --git a/mods/ITEMS/mcl_armor/armor.lua b/mods/ITEMS/mcl_armor/armor.lua index ec06f19ee1..a879f72403 100644 --- a/mods/ITEMS/mcl_armor/armor.lua +++ b/mods/ITEMS/mcl_armor/armor.lua @@ -149,8 +149,8 @@ armor.set_player_armor = function(self, player) if level then local texture = def.texture or item:gsub("%:", "_") local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "") - table.insert(textures, texture..".png"..enchanted_addition) - preview = "player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..""..(preview and "^"..preview or "") + table.insert(textures, "("..texture..".png"..enchanted_addition..")") + preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "") armor_level = armor_level + level items = items + 1 mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)