forked from VoxeLibre/VoxeLibre
Don't play place sound when failed to place torch
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@ -71,11 +71,11 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
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return itemstack
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return itemstack
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end
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name(itemstring)
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itemstack:set_name(itemstring)
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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if idef.sounds and idef.sounds.place then
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if success and idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=under, gain=1})
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minetest.sound_play(idef.sounds.place, {pos=under, gain=1})
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end
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end
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return itemstack
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return itemstack
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