From 4e7efdf5d83279a0efa6bc340eef3ca4ee84b56e Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 1 Mar 2017 18:31:59 +0100 Subject: [PATCH] Allow to use buckets on cauldrons --- mods/ITEMS/bucket/init.lua | 47 ++++++++++++++++++++++++++------------ 1 file changed, 32 insertions(+), 15 deletions(-) diff --git a/mods/ITEMS/bucket/init.lua b/mods/ITEMS/bucket/init.lua index 9c7c60d6f2..53d5a1a3a4 100644 --- a/mods/ITEMS/bucket/init.lua +++ b/mods/ITEMS/bucket/init.lua @@ -43,13 +43,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name if pointed_thing.type ~= "node" then return end - + + local node = minetest.get_node(pointed_thing.under) + local nn = node.name -- Call on_rightclick if the pointed node defines it if user and not user:get_player_control().sneak then - local n = minetest.get_node(pointed_thing.under) - local nn = n.name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then - return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, user, itemstack) or itemstack + return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end @@ -71,11 +71,19 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name end -- Check if pointing to a buildable node - local node = minetest.get_node(pointed_thing.under) local fullness = tonumber(itemstack:get_metadata()) if not fullness then fullness = LIQUID_MAX end + local item = itemstack:get_name() - if minetest.registered_nodes[node.name].buildable_to then + if item == "bucket:bucket_water" and + (nn == "mcl_cauldrons:cauldron" or + nn == "mcl_cauldrons:cauldron_1" or + nn == "mcl_cauldrons:cauldron_2") then + -- Put water into cauldron + minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"}) + elseif item == "bucket:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then + -- No-op (just empty the bucket) + elseif minetest.registered_nodes[nn].buildable_to then -- buildable; replace the node local pns = user:get_player_name() if minetest.is_protected(pointed_thing.under, pns) then @@ -85,8 +93,8 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name else -- not buildable to; place the liquid above -- check if the node above can be replaced - local node = minetest.get_node(pointed_thing.above) - if minetest.registered_nodes[node.name].buildable_to then + local abovenode = minetest.get_node(pointed_thing.above) + if minetest.registered_nodes[abovenode.name].buildable_to then local pn = user:get_player_name() if minetest.is_protected(pointed_thing.above, pn) then return itemstack @@ -134,17 +142,26 @@ minetest.register_craftitem("bucket:bucket_empty", { return end -- Check if pointing to a liquid source - node = minetest.get_node(pointed_thing.under) - liquiddef = bucket.liquids[node.name] - if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or - (node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then + local node = minetest.get_node(pointed_thing.under) + local nn = node.name + liquiddef = bucket.liquids[nn] + local new_bucket + if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or + (nn == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then - local new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) + new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) minetest.add_node(pointed_thing.under, {name="air"}) - -- Add liquid bucket and put it into inventory, if possible. - -- Drop new bucket otherwise. + elseif nn == "mcl_cauldrons:cauldron_3" then + -- Take water out of full cauldron + minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) + new_bucket = ItemStack("bucket:bucket_water") + end + + -- Add liquid bucket and put it into inventory, if possible. + -- Drop new bucket otherwise. + if new_bucket then if itemstack:get_count() == 1 then return new_bucket else