forked from VoxeLibre/VoxeLibre
Update noteblock help
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@ -1,7 +1,13 @@
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minetest.register_node("mesecons_noteblock:noteblock", {
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minetest.register_node("mesecons_noteblock:noteblock", {
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description = "Note Block",
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description = "Note Block",
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_doc_items_longdesc = "A note block is a redstone component which plays a musical note when it is supplied with redstone power.",
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_doc_items_longdesc = "A note block is a musical block which plays one of many musical notes when it punched or supplied with redstone power.",
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_doc_items_usagehelp = "Rightclick the note block to choose one of many possible notes to play.",
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_doc_items_usagehelp = [[Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:
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• Glass: Sticks
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• Wood: Crash
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• Stone: Hi-hat
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• Sand or gravel: Snare drum
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• Anything else: Piano]],
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tiles = {"mesecons_noteblock.png"},
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tiles = {"mesecons_noteblock.png"},
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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is_ground_content = false,
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is_ground_content = false,
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@ -86,7 +92,7 @@ mesecon.noteblock_play = function (pos, param2)
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soundname="mesecons_noteblock_snare"
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soundname="mesecons_noteblock_snare"
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elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then
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elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then
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-- TODO: Bass drum
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-- TODO: Bass drum
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soundname="mesecons_noteblock_snare"
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soundname="mesecons_noteblock_hihat"
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end
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end
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minetest.sound_play(soundname,
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minetest.sound_play(soundname,
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{pos = pos, gain = 1.0, max_hear_distance = 48,})
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{pos = pos, gain = 1.0, max_hear_distance = 48,})
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