diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index b7afd18bbe..e3f6b48298 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -110,7 +110,8 @@ mcl_structures.generate_igloo = function(pos, rotation, pr) if r == 1 then -- Select basement depth local dim = mcl_worlds.pos_to_dimension(pos) - local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10) + --local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10) + local buffer if dim == "nether" then buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10) elseif dim == "end" then @@ -219,7 +220,7 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr) else return end - local size = {x=9,y=5,z=7} + --local size = {x=9,y=5,z=7} local lootitems = mcl_loot.get_multi_loot({ { stacks_min = 1, @@ -335,7 +336,7 @@ local function shrine_placement_callback(p1, p2, size, rotation, pr) -- Find and setup spawner with silverfish local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner") for s=1, #spawners do - local meta = minetest.get_meta(spawners[s]) + --local meta = minetest.get_meta(spawners[s]) mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish") end @@ -411,7 +412,7 @@ end mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr) local offset = {x=6, y=4, z=6} - local size = {x=13, y=8, z=13} + --local size = {x=13, y=8, z=13} local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z } local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts" @@ -471,8 +472,6 @@ local function temple_placement_callback(p1, p2, size, rotation, pr) { itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 }, } }}, pr) - - local meta = minetest.get_meta(chests[c]) init_node_construct(chests[c]) local meta = minetest.get_meta(chests[c]) local inv = meta:get_inventory() @@ -498,7 +497,7 @@ mcl_structures.generate_desert_temple = function(pos, rotation, pr) -- No Generating for the temple ... Why using it ? No Change local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts" local newpos = {x=pos.x,y=pos.y-12,z=pos.z} - local size = {x=22, y=24, z=22} + --local size = {x=22, y=24, z=22} if newpos == nil then return end diff --git a/mods/MAPGEN/mcl_villages/buildings.lua b/mods/MAPGEN/mcl_villages/buildings.lua index e917638dbc..9d8e7580fe 100644 --- a/mods/MAPGEN/mcl_villages/buildings.lua +++ b/mods/MAPGEN/mcl_villages/buildings.lua @@ -84,7 +84,7 @@ function settlements.create_site_plan(maxp, minp, pr) x=math.floor((minp.x+maxp.x)/2), y=maxp.y, z=math.floor((minp.z+maxp.z)/2) - } + } -- find center_surface of chunk local center_surface , surface_material = settlements.find_surface(center, true) local chunks = {}