Partially implement “Sniper Duel” achievement

This commit is contained in:
Wuzzy 2017-03-06 01:02:30 +01:00
parent edf3204393
commit 1fc98d74b9
5 changed files with 22 additions and 2 deletions

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@ -4,5 +4,4 @@ mcl_core
mcl_cake mcl_cake
mcl_mobitems mcl_mobitems
mcl_flowerpots mcl_flowerpots
mcl_dispensers
intllib? intllib?

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@ -143,10 +143,19 @@ awards.register_achievement("mcl:onARail", {
icon = "default_rail.png", icon = "default_rail.png",
}) })
-- Triggered in mcl_throwing
awards.register_achievement("mcl:snipeSkeleton", {
title = S("Sniper Duel"),
-- TODO: This achievement should be for killing, not hitting
description = S("Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 50 meters."),
icon = "mcl_throwing_bow.png",
})
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.) -- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
awards.register_achievement("mcl:n_placeDispenser", { awards.register_achievement("mcl:n_placeDispenser", {
title = S("Dispense With This"), title = S("Dispense With This"),
description = S("Place a dispenser."),
icon = "mcl_dispensers_dispenser_front_horizontal.png", icon = "mcl_dispensers_dispenser_front_horizontal.png",
trigger = { trigger = {
type = "place", type = "place",

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@ -40,6 +40,7 @@ local THROWING_ARROW_ENTITY={
_timer=0, _timer=0,
_lastpos={}, _lastpos={},
_startpos=nil,
_damage=1, -- Damage on impact _damage=1, -- Damage on impact
_shooter=nil, -- ObjectRef of player or mob who shot it _shooter=nil, -- ObjectRef of player or mob who shot it
} }
@ -53,11 +54,20 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then if obj:get_luaentity() ~= nil then
if obj ~= self._shooter and obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then local entity_name = obj:get_luaentity().name
if obj ~= self._shooter and entity_name ~= "mcl_throwing:arrow_entity" and entity_name ~= "__builtin:item" then
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=self._damage}, damage_groups={fleshy=self._damage},
}, nil) }, nil)
-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
-- TODO: This achievement should be given for the kill, not just a hit
if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 50 then
if (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:skeleton2") then
awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton")
end
end
self.object:remove() self.object:remove()
end end
elseif obj ~= self._shooter then elseif obj ~= self._shooter then

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@ -1 +1,2 @@
mcl_core mcl_core
mcl_achievements

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@ -23,6 +23,7 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, d
local le = obj:get_luaentity() local le = obj:get_luaentity()
le._shooter = shooter le._shooter = shooter
le._damage = damage le._damage = damage
le._startpos = pos
minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos}) minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
if shooter ~= nil then if shooter ~= nil then
if obj:get_luaentity().player == "" then if obj:get_luaentity().player == "" then