forked from VoxeLibre/VoxeLibre
Open and close doors by redstone signals
Also fix weird door sound bug
This commit is contained in:
parent
a57bdbe436
commit
0a9eee6100
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@ -1,2 +0,0 @@
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mesecons
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doors
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@ -1,151 +0,0 @@
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doors = {}
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-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
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-- name: The name of the door
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-- def: a table with the folowing fields:
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-- description
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-- inventory_image
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-- groups
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-- tiles_bottom: the tiles of the bottom part of the door {front, side}
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-- tiles_top: the tiles of the bottom part of the door {front, side}
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-- If the following fields are not defined the default values are used
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-- node_box_bottom
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-- node_box_top
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-- selection_box_bottom
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name)
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if minetest.get_node(pos).name == name then
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minetest.remove_node(pos)
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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local meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace_dir, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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end
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local function on_mesecons_signal_open (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function on_mesecons_signal_close (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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minetest.register_node(":"..name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1")
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end,
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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mesecons = {effector = {
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action_on = on_mesecons_signal_open
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}},
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can_dig = check_player_priv,
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})
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minetest.register_node(":"..name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2")
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end,
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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mesecons = {effector = {
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action_off = on_mesecons_signal_close
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}},
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can_dig = check_player_priv,
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})
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end
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@ -17,7 +17,7 @@ mcl_doors = {}
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-- only_placer_can_open: if true only the player who placed the door can
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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-- open it
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local function is_right(pos, clicker)
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local function is_right(pos)
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local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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@ -137,16 +137,32 @@ function mcl_doors:register_door(name, def)
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return
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return
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end
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end
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local p2 = minetest.get_node(pos).param2
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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local np2 = params[p2+1]
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local meta = minetest.get_meta(pos):to_table()
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local meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace_dir, param2=p2})
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minetest.set_node(pos, {name=replace_dir, param2=np2})
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minetest.get_meta(pos):from_table(meta)
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minetest.get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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pos.y = pos.y-dir
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meta = minetest.get_meta(pos):to_table()
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meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=p2})
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minetest.set_node(pos, {name=replace, param2=np2})
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minetest.get_meta(pos):from_table(meta)
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minetest.get_meta(pos):from_table(meta)
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local door_switching_sound
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if p2 == 1 or p2 == 3 then
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door_switching_sound = def.sound_open
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else
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door_switching_sound = def.sound_close
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end
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minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
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end
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local function on_mesecons_signal_open (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function on_mesecons_signal_close (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end
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local function check_player_priv(pos, player)
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local function check_player_priv(pos, player)
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@ -185,15 +201,14 @@ function mcl_doors:register_door(name, def)
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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if is_right(pos, clicker) then
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
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else
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end,
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end,
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mesecons = { effector = {
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action_on = on_mesecons_signal_open
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}},
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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})
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})
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@ -225,11 +240,6 @@ function mcl_doors:register_door(name, def)
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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if is_right(pos, clicker) then
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
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else
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end,
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end,
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@ -264,14 +274,13 @@ function mcl_doors:register_door(name, def)
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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if is_right(pos, clicker) then
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
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else
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end,
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end,
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mesecons = { effector = {
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action_on = on_mesecons_signal_close
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}},
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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})
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})
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@ -303,11 +312,6 @@ function mcl_doors:register_door(name, def)
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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if is_right(pos, clicker) then
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minetest.sound_play(def.sound_open, {pos=pos, gain = 0.5, max_hear_distance = 10})
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else
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minetest.sound_play(def.sound_close, {pos=pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end,
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end,
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