2017-07-05 03:15:46 +02:00
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-- daufinsyd
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-- My work is under the LGPL terms
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-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
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-- blaze.lua partial copy of mobs_mc/ghast.lua
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### BLAZE
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--###################
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mobs:register_mob("mobs_mc:blaze", {
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type = "monster",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
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rotate = -180,
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visual = "mesh",
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mesh = "mobs_mc_blaze.b3d",
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textures = {
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{"mobs_mc_blaze.png"},
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},
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_blaze_breath",
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death = "mobs_mc_blaze_died",
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damage = "mobs_mc_blaze_hurt",
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distance = 16,
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},
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walk_velocity = .8,
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run_velocity = 1.6,
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damage = 6,
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2017-07-26 00:26:18 +02:00
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reach = 2,
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2017-07-05 03:15:46 +02:00
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pathfinding = 1,
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drops = {
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{name = mobs_mc.items.blaze_rod,
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chance = 1,
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min = 0,
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max = 1,},
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},
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animation = {
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2018-05-31 03:17:41 +02:00
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stand_speed = 25,
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stand_start = 0,
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stand_end = 100,
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walk_speed = 25,
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walk_start = 0,
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walk_end = 100,
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run_speed = 50,
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run_start = 0,
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run_end = 100,
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2017-07-05 03:15:46 +02:00
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},
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-- MC Wiki: takes 1 damage every half second while in water
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water_damage = 2,
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lava_damage = 0,
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fall_damage = 0,
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fall_speed = -2.25,
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light_damage = 0,
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view_range = 16,
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attack_type = "dogshoot",
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arrow = "mobs_mc:blaze_fireball",
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shoot_interval = 3.5,
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passive = false,
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jump = true,
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jump_height = 4,
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fly = true,
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jump_chance = 98,
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fear_height = 120,
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blood_amount = 0,
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})
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2017-08-16 22:08:17 +02:00
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mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
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2017-07-05 03:15:46 +02:00
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-- Blaze fireball
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mobs:register_arrow("mobs_mc:blaze_fireball", {
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visual = "sprite",
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visual_size = {x = 0.3, y = 0.3},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 12,
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-- Direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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}, nil)
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end,
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-- Node hit, make fire
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hit_node = function(self, pos, node)
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2017-09-19 17:16:04 +02:00
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if node.name == "air" then
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2017-07-05 03:15:46 +02:00
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minetest.set_node(pos_above, {name=mobs_mc.items.fire})
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2017-09-19 17:16:04 +02:00
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else
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local v = self.object:getvelocity()
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v = vector.normalize(v)
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local crashpos = vector.subtract(pos, v)
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local crashnode = minetest.get_node(crashpos)
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-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
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if crashnode.name == "air" or
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(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
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minetest.set_node(crashpos, {name=mobs_mc.items.fire})
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end
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2017-07-05 03:15:46 +02:00
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end
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end
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})
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-- spawn eggs
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mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Blaze loaded")
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end
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