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--MESECON TORCHES
local rotate_torch_rules = function ( rules , param2 )
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if param2 == 1 then
return rules
elseif param2 == 5 then
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return mesecon.rotate_rules_right ( rules )
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elseif param2 == 2 then
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return mesecon.rotate_rules_right ( mesecon.rotate_rules_right ( rules ) ) --180 degrees
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elseif param2 == 4 then
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return mesecon.rotate_rules_left ( rules )
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elseif param2 == 0 then
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return rules
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else
return rules
end
end
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local torch_get_output_rules = function ( node )
if node.param2 == 1 then
return {
{ x = - 1 , y = 0 , z = 0 } ,
{ x = 1 , y = 0 , z = 0 } ,
{ x = 0 , y = 1 , z = 0 , spread = true } ,
{ x = 0 , y = 0 , z = - 1 } ,
{ x = 0 , y = 0 , z = 1 } ,
}
else
return rotate_torch_rules ( {
{ x = 1 , y = 0 , z = 0 } ,
{ x = 0 , y = - 1 , z = 0 } ,
{ x = 0 , y = 1 , z = 0 , spread = true } ,
{ x = 0 , y = 1 , z = 0 } ,
{ x = 0 , y = 0 , z = - 1 } ,
{ x = 0 , y = 0 , z = 1 } ,
} , node.param2 )
end
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end
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local torch_get_input_rules = function ( node )
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if node.param2 == 1 then
return { { x = 0 , y = - 1 , z = 0 } }
else
return rotate_torch_rules ( { { x = - 1 , y = 0 , z = 0 } } , node.param2 )
end
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end
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local torch_inversion = function ( pos , node )
if node.name == " mesecons_torch:mesecon_torch_on " then
minetest.set_node ( pos , { name = " mesecons_torch:mesecon_torch_off " , param2 = node.param2 } )
mesecon.receptor_off ( pos , torch_get_output_rules ( node ) )
elseif node.name == " mesecons_torch:mesecon_torch_on_wall " then
minetest.set_node ( pos , { name = " mesecons_torch:mesecon_torch_off_wall " , param2 = node.param2 } )
mesecon.receptor_off ( pos , torch_get_output_rules ( node ) )
elseif node.name == " mesecons_torch:mesecon_torch_off " then
minetest.set_node ( pos , { name = " mesecons_torch:mesecon_torch_on " , param2 = node.param2 } )
mesecon.receptor_on ( pos , torch_get_output_rules ( node ) )
elseif node.name == " mesecons_torch:mesecon_torch_off_wall " then
minetest.set_node ( pos , { name = " mesecons_torch:mesecon_torch_on_wall " , param2 = node.param2 } )
mesecon.receptor_on ( pos , torch_get_output_rules ( node ) )
end
end
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minetest.register_craft ( {
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output = ' mesecons_torch:mesecon_torch_on ' ,
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recipe = {
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{ " mesecons:redstone " } ,
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{ " mcl_core:stick " } , }
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} )
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mcl_torches.register_torch ( " mesecon_torch_off " , " Redstone Torch (off) " ,
nil ,
nil ,
" jeija_torches_off.png " ,
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" mcl_torches_torch_floor.obj " , " mcl_torches_torch_wall.obj " ,
{ " jeija_torches_off.png " } ,
0 ,
{ dig_immediate = 3 , dig_by_water = 1 , not_in_creative_inventory = 1 } ,
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mcl_sounds.node_sound_wood_defaults ( ) ,
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{
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mesecons = {
receptor = {
state = mesecon.state . off ,
rules = torch_get_output_rules ,
} ,
effector = {
state = mesecon.state . on ,
rules = torch_get_input_rules ,
action_off = torch_inversion ,
} ,
} ,
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drop = " mesecons_torch:mesecon_torch_on " ,
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_doc_items_create_entry = false ,
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}
)
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mcl_torches.register_torch ( " mesecon_torch_on " , " Redstone Torch " ,
" Redstone torches are redstone components which invert the signal of surrounding redstone components. An active component will become inactive, and an inactive component will become active. Redstone torches can be used as a quick and easy way to send a redstone to a redstone trail. " ,
[ [ Redstone torches can generally be placed at the side and on the top of full solid opaque blocks . The following exceptions apply :
• Glass , fence , wall , hopper : Can only be placed on top
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• Upside - down slab / stair : Can only be placed on top
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• Soul sand , mob spawner : Placement possible
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• Glowstone and pistons : No placement possible ] ] ,
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" jeija_torches_on.png " ,
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" mcl_torches_torch_floor.obj " , " mcl_torches_torch_wall.obj " ,
{ " jeija_torches_on.png " } ,
7 ,
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{ dig_immediate = 3 , dig_by_water = 1 , } ,
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mcl_sounds.node_sound_wood_defaults ( ) ,
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{
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mesecons = {
receptor = {
state = mesecon.state . on ,
rules = torch_get_output_rules
} ,
effector = {
state = mesecon.state . off ,
rules = torch_get_input_rules ,
action_on = torch_inversion ,
} ,
}
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}
)
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minetest.register_node ( " mesecons_torch:redstoneblock " , {
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description = " Block of Redstone " ,
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_doc_items_longdesc = " A block of redstone permanently supplies redstone power to its surrounding blocks. " ,
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tiles = { " redstone_redstone_block.png " } ,
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stack_max = 64 ,
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groups = { pickaxey = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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is_ground_content = false ,
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mesecons = { receptor = {
state = mesecon.state . on ,
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rules = mesecon.rules . alldirs ,
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} } ,
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_mcl_blast_resistance = 30 ,
_mcl_hardness = 5 ,
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} )
minetest.register_craft ( {
output = " mesecons_torch:redstoneblock " ,
recipe = {
{ ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' } ,
{ ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' } ,
{ ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' } ,
}
} )
minetest.register_craft ( {
output = ' mesecons:wire_00000000_off 9 ' ,
recipe = {
{ ' mesecons_torch:redstoneblock ' } ,
}
} )
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if minetest.get_modpath ( " doc " ) then
doc.add_entry_alias ( " nodes " , " mesecons_torch:mesecon_torch_on " , " nodes " , " mesecons_torch:mesecon_torch_off " )
doc.add_entry_alias ( " nodes " , " mesecons_torch:mesecon_torch_on " , " nodes " , " mesecons_torch:mesecon_torch_off_wall " )
end