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MineClone2/mods/ITEMS/mcl_bamboo/init.lua

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-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked
-- for mcl_bamboo by Michieal.
-- Creation date: 12-01-2022 (Dec 1st, 2022)
-- License for Media: CC-BY-SA 4.0 (except where noted); Code: GPLv3
-- Copyright (C) 2022 - 2023, Michieal. See License.txt
-- LOCALS
local modname = minetest.get_current_modname()
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
mcl_bamboo = {}
-- BAMBOO GLOBALS
dofile(minetest.get_modpath(modname) .. "/globals.lua")
-- BAMBOO Base Nodes
dofile(minetest.get_modpath(modname) .. "/bamboo_base.lua")
-- BAMBOO ITEMS
dofile(minetest.get_modpath(modname) .. "/bamboo_items.lua")
-- BAMBOO RECIPES
dofile(minetest.get_modpath(modname) .. "/recipes.lua")
-- ------------------------------------------------------------
--ABMs
minetest.register_abm({
label = "Bamboo Grow",
nodenames = mcl_bamboo.bamboo_index,
interval = 10,
chance = 20,
action = function(pos, _)
mcl_bamboo.grow_bamboo(pos, false)
end,
})
--[[ TODO: Figure out how to make this work:
local function dropper_call(node, pushdir, stack, stackid)
mcl_bamboo.mcl_log("mvps_dropper call for bamboo:")
-- mcl_bamboo.break_orphaned()
mcl_bamboo.mcl_log(dump(node))
end
if minetest.get_modpath("mesecons_mvps") then
if mesecon then
mcl_bamboo.mcl_log("registering mvps_dropper for bamboo:")
for x = 1, #mcl_bamboo.bamboo_index do
mesecon.register_mvps_dropper(mcl_bamboo.bamboo_index[x],dropper_call)
mcl_bamboo.mcl_log("registering: " .. mcl_bamboo.bamboo_index[x])
end
end
else
end
--]]
minetest.register_abm({
label = "Break Orphaned Bamboo",
nodenames = mcl_bamboo.bamboo_index,
interval = 1.5,
chance = 1,
action = function(pos, _)
mcl_bamboo.break_orphaned(pos)
end,
})
-- Base Aliases.
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
minetest.register_alias("bamboo", BAMBOO)
minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic")
minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
minetest.register_alias("bamboo_stairs", "mcl_stairs:stair_bamboo_block")
minetest.register_alias("bamboo:bamboo", BAMBOO)
minetest.register_alias("scaffold", SCAFFOLDING_NAME)
minetest.register_alias("mcl_scaffolding:scaffolding", SCAFFOLDING_NAME)
minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", SCAFFOLDING_NAME)
minetest.register_alias("bamboo_fence", "mcl_fences:bamboo_fence")
minetest.register_alias("bamboo_fence_gate", "mcl_fences:bamboo_fence_gate")
--[[
todo -- make scaffolds do side scaffold blocks, so that they jut out. (Shelved.)
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
waiting on specific things:
todo -- Raft -- need model
todo -- Raft with Chest. same.
todo -- handle bonemeal... (shelved until after redoing the bonemeal api).
-----------------------------------------------------------
todo -- Add in Extras. -- Moved to Official Mod Pack.
Notes:
When bone meal is used on it, it grows by 12 blocks. Bamboo can grow up to 1216 blocks tall.
The top of a bamboo plant requires a light level of 9 or above to grow.
Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations.
--]]