forked from VoxeLibre/VoxeLibre
210 lines
5.5 KiB
Lua
210 lines
5.5 KiB
Lua
local S = minetest.get_translator("mcl_burning")
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mcl_burning = {}
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function mcl_burning.get_default(datatype)
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local default_table = {string = "", float = 0.0, int = 0, bool = false}
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return default_table[datatype]
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end
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function mcl_burning.get(obj, datatype, name)
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local key
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if obj:is_player() then
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local meta = obj:get_meta()
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return meta["get_" .. datatype](meta, "mcl_burning:" .. name)
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else
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local luaentity = obj:get_luaentity()
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return luaentity["mcl_burning_" .. name] or mcl_burning.get_default(datatype)
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end
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end
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function mcl_burning.set(obj, datatype, name, value)
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if obj:is_player() then
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local meta = obj:get_meta()
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meta["set_" .. datatype](meta, "mcl_burning:" .. name, value or mcl_burning.get_default(datatype))
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else
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local luaentity = obj:get_luaentity()
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if mcl_burning.get_default(datatype) == value then
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value = nil
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end
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luaentity["mcl_burning_" .. name] = value
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end
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end
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function mcl_burning.get_collisionbox(obj)
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local box = obj:get_properties().collisionbox
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return vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
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end
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function mcl_burning.is_touching_nodes(obj, nodes)
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local pos = obj:get_pos()
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local box = obj:get_properties().collisionbox
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local minp, maxp = mcl_burning.get_collisionbox(obj)
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local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodes)
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return #nodes > 0
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end
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function mcl_burning.damage(obj)
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local luaentity = obj:get_luaentity()
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local health
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if luaentity then
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health = luaentity.health
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end
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local hp = health or obj:get_hp()
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if hp <= 0 then
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return
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end
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local do_damage = true
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if obj:is_player() then
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if mcl_potions.player_has_effect(obj, "fire_proof") then
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do_damage = false
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else
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local name = obj:get_player_name()
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armor.last_damage_types[name] = "fire"
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local deathmsg = S("@1 burned to death.", name)
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local reason = mcl_burning.get(obj, "string", "reason")
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if reason ~= "" then
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deathmsg = S("@1 was burned by @2.", name, reason)
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end
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mcl_death_messages.player_damage(obj, deathmsg)
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end
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else
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if luaentity.fire_damage_resistant then
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do_damage = false
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end
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end
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if do_damage then
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local damage = mcl_burning.get(obj, "float", "damage")
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if damage == 0 then
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damage = 1
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end
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local new_hp = hp - damage
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obj:set_hp(new_hp)
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if health then
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luaentity.health = new_hp
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end
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end
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end
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function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.fire_resistant then
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return
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end
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local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
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local max_fire_prot_lvl = 0
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if obj:is_player() then
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local inv = obj:get_inventory()
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for i = 2, 5 do
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local stack = inv:get_stack("armor", i)
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local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
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max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
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end
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end
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if max_fire_prot_lvl > 0 then
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burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
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end
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if old_burn_time <= burn_time then
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mcl_burning.set(obj, "float", "burn_time", burn_time)
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mcl_burning.set(obj, "float", "damage", damage or 0)
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mcl_burning.set(obj, "string", "reason", reason or "")
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end
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end
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function mcl_burning.extinguish(obj)
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local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
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if old_burn_time > 0 then
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minetest.sound_play("fire_extinguish_flame", {
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object = obj,
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gain = 0.18,
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max_hear_distance = 32,
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})
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mcl_burning.delete_particlespawner(obj)
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mcl_burning.set(obj, "float", "damage")
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mcl_burning.set(obj, "string", "reason")
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mcl_burning.set(obj, "float", "burn_time")
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mcl_burning.set(obj, "float", "damage_timer")
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end
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end
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function mcl_burning.catch_fire_tick(obj, dtime)
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local lava_nodes = {"mcl_core:lava_source", "mcl_core:lava_flowing"}
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local fire_nodes = {"mcl_fire:fire", "mcl_fire:eternal_fire"}
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local water_nodes = {"mcl_core:water_source", "mcl_core:water_flowing"}
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if mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos()) or mcl_burning.is_touching_nodes(obj, water_nodes) then
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mcl_burning.extinguish(obj)
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elseif mcl_burning.is_touching_nodes(obj, lava_nodes) then
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mcl_burning.set_on_fire(obj, 15)
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elseif mcl_burning.is_touching_nodes(obj, fire_nodes) then
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mcl_burning.set_on_fire(obj, 8)
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end
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end
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function mcl_burning.tick(obj, dtime)
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local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
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if burn_time <= 0 then
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mcl_burning.extinguish(obj)
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else
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mcl_burning.set(obj, "float", "burn_time", burn_time)
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if math.random() < dtime then
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minetest.sound_play("fire_fire", {
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object = obj,
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gain = 0.18,
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max_hear_distance = 32,
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})
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end
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local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
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if damage_timer >= 1 then
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damage_timer = 0
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mcl_burning.damage(obj)
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end
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mcl_burning.set(obj, "float", "damage_timer", damage_timer)
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end
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mcl_burning.catch_fire_tick(obj, dtime)
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end
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minetest.register_globalstep(function(dtime)
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for _, player in ipairs(minetest.get_connected_players()) do
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mcl_burning.tick(player, dtime)
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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mcl_burning.extinguish(player)
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end)
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minetest.register_chatcommand("burn", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local sparam = param:split(" ")
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local burn_time = tonumber(sparam[1]) or 5
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local damage = tonumber(sparam[2]) or 5
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if player then
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mcl_burning.set_on_fire(player, burn_time, damage)
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end
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end
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})
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