forked from VoxeLibre/VoxeLibre
269 lines
9.1 KiB
Lua
269 lines
9.1 KiB
Lua
-- Disable built-in factoids; it is planned to add custom ones as replacements
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doc.sub.items.disable_core_factoid("node_mining")
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doc.sub.items.disable_core_factoid("tool_capabilities")
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-- Help button callback
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.__mcl_doc then
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doc.show_doc(player:get_player_name())
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end
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end)
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-- doc_items factoids
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-- dig_by_water
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doc.sub.items.register_factoid("nodes", "drop_destroy", function(itemstring, def)
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if def.groups.dig_by_water then
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return "Water can flow into this block and cause it to drop as an item."
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end
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return ""
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end)
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-- usable by hoes
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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if def.groups.cultivatable == 2 then
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return "This block can be turned into dirt with a hoe."
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elseif def.groups.cultivatable == 2 then
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return "This block can be turned into farmland with a hoe."
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end
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return ""
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end)
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-- soil
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local datastring = ""
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if def.groups.soil_sapling == 2 then
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datastring = datastring .. "This block acts as a soil for all saplings." .. "\n"
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elseif def.groups.soil_sapling == 1 then
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datastring = datastring .. "This block acts as a soil for some saplings." .. "\n"
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end
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if def.groups.soil_sugarcane then
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datastring = datastring .. "Sugar canes will grow on this block." .. "\n"
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end
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if def.groups.soil_nether_wart then
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datastring = datastring .. "Nether wart will grow on this block." .. "\n"
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end
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return datastring
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end)
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local formstring = ""
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if def.groups.leafdecay ~= nil then
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if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then
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formstring = string.format("This block quickly decays when there is no wood block of any species within a distance of %d. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
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else
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formstring = string.format("This block quickly decays and disappears when there is no wood block of any species within a distance of %d. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
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end
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end
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return formstring
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end)
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-- nodes which have flower placement rules
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local datastring = ""
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if def.groups.place_flowerlike == 1 then
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return "This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher."
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elseif def.groups.place_flowerlike == 2 then
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return "This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher."
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end
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return ""
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end)
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-- flammable
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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if def.groups.flammable then
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return "This block is flammable."
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end
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return ""
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end)
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-- destroys_items
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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if def.groups.destroys_items then
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return "This block destroys any item it touches."
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end
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return ""
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end)
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-- Comestibles
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doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
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local s = ""
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if def.groups.eatable and not def._doc_items_usagehelp then
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if def.groups.food == 2 then
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s = s .. "To eat it, wield it, then rightclick."
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if def.groups.can_eat_when_full == 1 then
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s = s .. "\n" .. "You can eat this even when your hunger bar is full."
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else
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s = s .. "\n" .. "You cannot eat this when your hunger bar is full."
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end
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elseif def.groups.food == 3 then
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s = s .. "To drink it, wield it, then rightclick."
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if def.groups.can_eat_when_full ~= 1 then
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s = s .. "\n" .. "You cannot drink this when your hunger bar is full."
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end
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else
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s = s .. "To consume it, wield it, then rightclick."
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if def.groups.can_eat_when_full ~= 1 then
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s = s .. "\n" .. "You cannot consume this when your hunger bar is full."
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end
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end
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if def.groups.no_eat_delay ~= 1 then
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s = s .. "\n" .. "You have to wait for about 2 seconds before you can eat or drink again."
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end
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end
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return s
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end)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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local s = ""
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if def.groups.eatable and def.groups.eatable > 0 then
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s = s .. string.format("Hunger points restored: %d", def.groups.eatable)
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end
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if def._mcl_saturation and def._mcl_saturation > 0 then
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s = s .. "\n" .. string.format("Saturation points restored: %.1f", def._mcl_saturation)
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end
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return s
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end)
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-- TODO: Move this info to the crafting guide
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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if def._repair_material then
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local mdef = minetest.registered_items[def._repair_material]
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local desc
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if mdef and mdef.description and mdef.description ~= "" then
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return string.format("This item can be repaired at an anvil with: %s.", mdef.description)
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elseif def._repair_material == "group:wood" then
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return "This item can be repaired at an anvil with any wooden planks."
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elseif string.sub(def._repair_material, 1, 6) == "group:" then
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local group = string.sub(def._repair_material, 7)
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return string.format("This item can be repaired at an anvil with any item in the “%s” group.", group)
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end
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end
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return ""
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end)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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if minetest.get_item_group(itemstring, "no_rename") == 1 then
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return "This item cannot be renamed at an anvil."
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else
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return ""
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end
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end)
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doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
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local s = ""
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if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
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s = s .. "This block crushes any block it falls into."
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end
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return s
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end)
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doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
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local s = ""
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if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
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s = s .. "When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×2−2 hit points with B = number of blocks fallen. The damage can never be more than 40 HP."
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end
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return s
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end)
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-- Mining, hardness and all that
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doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
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local pickaxey = { "Diamond Pickaxe", "Iron Pickaxe", "Stone Pickaxe", "Golden Pickaxe", "Wooden Pickaxe" }
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local axey = { "Diamond Axe", "Iron Axe", "Stone Axe", "Golden Axe", "Wooden Axe" }
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local shovely = { "Diamond Shovel", "Iron Shovel", "Stone Shovel", "Golden Shovel", "Wooden Shovel" }
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local datastring = ""
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local groups = def.groups
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if groups then
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if groups.dig_immediate == 3 then
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datastring = datastring .. "This block can be mined by any tool instantly." .. "\n"
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else
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local tool_minable = false
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if groups.pickaxey then
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for g=1, 6-groups.pickaxey do
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datastring = datastring .. "• " .. pickaxey[g] .. "\n"
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end
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tool_minable = true
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end
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if groups.axey then
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for g=1, 6-groups.axey do
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datastring = datastring .. "• " .. axey[g] .. "\n"
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end
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tool_minable = true
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end
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if groups.shovely then
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for g=1, 6-groups.shovely do
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datastring = datastring .. "• " .. shovely[g] .. "\n"
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end
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tool_minable = true
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end
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if groups.shearsy or groups.shearsy_wool then
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datastring = datastring .. "• Shears" .. "\n"
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tool_minable = true
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end
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if groups.swordy or groups.swordy_cobweb then
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datastring = datastring .. "• Sword" .. "\n"
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tool_minable = true
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end
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if groups.handy then
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datastring = datastring .. "• Hand" .. "\n"
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tool_minable = true
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end
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if tool_minable then
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datastring = "This block can be mined by:\n" .. datastring .. "\n"
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end
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end
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end
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local hardness = def._mcl_hardness
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if not hardness then
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hardness = 0
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end
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if hardness == -1 then
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datastring = datastring .. "Hardness: ∞"
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else
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datastring = datastring .. string.format("Hardness: %.2f", hardness)
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end
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local blast = def._mcl_blast_resistance
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if not blast then
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blast = 0
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end
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-- TODO: Blast resistance as number
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if blast >= 1000 then
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datastring = datastring .. "\n" .. "This block will not be destroyed by TNT explosions."
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end
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return datastring
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end)
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-- Special drops when mined by shears
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doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def)
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if def._mcl_shears_drop == true then
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return "This block drops itself when mined by shears."
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elseif type(def._mcl_shears_drop) == "table" then
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local drops = {}
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for d=1, #def._mcl_shears_drop do
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local item = ItemStack(def._mcl_shears_drop[d])
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local itemname = item:get_name()
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local itemcount = item:get_count()
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local idef = minetest.registered_items[itemname]
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local text = ""
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if idef.description and idef.description ~= "" then
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text = idef.description
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else
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text = itemname
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end
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if itemcount > 1 then
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text = string.format("%d×%s", itemcount, text)
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end
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table.insert(drops, text)
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end
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local ret = string.format("This blocks drops the following when mined by shears: %s", table.concat(drops, ", "))
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return ret
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end
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return ""
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end)
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