forked from VoxeLibre/VoxeLibre
107 lines
3.4 KiB
Lua
107 lines
3.4 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local hud_totem = {}
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minetest.register_on_leaveplayer(function(player)
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hud_totem[player] = nil
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end)
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minetest.register_craftitem("mcl_totems:totem", {
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description = S("Totem of Undying"),
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_tt_help = minetest.colorize(mcl_colors.GREEN, S("Protects you from death while wielding it")),
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_doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."),
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_doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."),
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inventory_image = "mcl_totems_totem.png",
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wield_image = "mcl_totems_totem.png",
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stack_max = 1,
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groups = {combat_item = 1, offhand_item = 1},
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})
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minetest.register_alias("mobs_mc:totem", "mcl_totems:totem")
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local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors
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-- Save the player from death when holding totem of undying in hand
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mcl_damage.register_modifier(function(obj, damage, reason)
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if obj:is_player() and not reason.bypasses_totem then
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local hp = obj:get_hp()
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if hp - damage <= 0 then
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local wield = obj:get_wielded_item()
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local in_offhand = false
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if not (wield:get_name() == "mcl_totems:totem") then
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local inv = obj:get_inventory()
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if inv then
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wield = obj:get_inventory():get_stack("offhand", 1)
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in_offhand = true
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end
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end
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if wield:get_name() == "mcl_totems:totem" then
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local ppos = obj:get_pos()
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local pnname = minetest.get_node(ppos).name
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if obj:get_breath() < 11 then
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obj:set_breath(10)
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end
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if not minetest.is_creative_enabled(obj:get_player_name()) then
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wield:take_item()
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if in_offhand then
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obj:get_inventory():set_stack("offhand", 1, wield)
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mcl_inventory.update_inventory_formspec(obj)
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else
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obj:set_wielded_item(wield)
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end
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end
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
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for i = 1, 4 do
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for c = 1, #particle_colors do
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minetest.add_particlespawner({
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amount = math.floor(100 / (4 * #particle_colors)),
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time = 1,
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minpos = vector.offset(ppos, 0, -1, 0),
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maxpos = vector.offset(ppos, 0, 1, 0),
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minvel = vector.new(-1.5, 0, -1.5),
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maxvel = vector.new(1.5, 1.5, 1.5),
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minacc = vector.new(0, -0.1, 0),
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maxacc = vector.new(0, -1, 0),
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minexptime = 1,
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maxexptime = 3,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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vertical = false,
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texture = "mcl_particles_totem" .. i .. ".png^[colorize:#" .. particle_colors[c],
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glow = 10,
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})
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end
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end
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-- Big totem overlay
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if not hud_totem[obj] then
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hud_totem[obj] = obj:hud_add({
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hud_elem_type = "image",
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text = "mcl_totems_totem.png",
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position = {x = 0.5, y = 1},
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scale = {x = 17, y = 17},
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offset = {x = 0, y = -178},
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z_index = 100,
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})
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minetest.after(3, function()
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if obj:is_player() then
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obj:hud_remove(hud_totem[obj])
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hud_totem[obj] = nil
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end
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end)
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end
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-- Set HP to exactly 1
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return hp - 1
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end
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end
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end
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end, 1000)
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