forked from VoxeLibre/VoxeLibre
205 lines
5.7 KiB
Lua
205 lines
5.7 KiB
Lua
-- Function that get the input/output rules of the delayer
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local delayer_get_output_rules = function(node)
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local rules = {{x = 0, y = 0, z = 1}}
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for i = 0, node.param2 do
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rules = mesecon:rotate_rules_left(rules)
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end
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return rules
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end
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local delayer_get_input_rules = function(node)
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local rules = {{x = 0, y = 0, z = -1}}
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for i = 0, node.param2 do
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rules = mesecon:rotate_rules_left(rules)
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end
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return rules
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end
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-- Functions that are called after the delay time
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local delayer_turnon = function(params)
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local rules = delayer_get_output_rules(params.node)
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mesecon:receptor_on(params.pos, rules)
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end
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local delayer_turnoff = function(params)
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local rules = delayer_get_output_rules(params.node)
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mesecon:receptor_off(params.pos, rules)
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end
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local delayer_activate = function(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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mesecon:swap_node(pos, def.delayer_onstate)
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minetest.after(time, delayer_turnon , {pos = pos, node = node})
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end
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local delayer_deactivate = function(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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mesecon:swap_node(pos, def.delayer_offstate)
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minetest.after(time, delayer_turnoff, {pos = pos, node = node})
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end
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-- Register the 2 (states) x 4 (delay times) delayers
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for i = 1, 4 do
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local groups = {}
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if i == 1 then
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groups = {snappy=1,dig_immediate=2,dig_by_water=1}
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else
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groups = {snappy=1,dig_immediate=2,dig_by_water=1, not_in_creative_inventory=1}
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end
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local delaytime
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if i == 1 then delaytime = 0.1
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elseif i == 2 then delaytime = 0.3
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elseif i == 3 then delaytime = 0.5
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elseif i == 4 then delaytime = 1.0
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end
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local boxes
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if i == 1 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch
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{ 0/16, -6/16, -1/16, 2/16, -1/16, 1/16}, -- moved torch
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}
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elseif i == 2 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch
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{ -2/16, -6/16, -1/16, 0/16, -1/16, 1/16}, -- moved torch
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}
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elseif i == 3 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch
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{ -4/16, -6/16, -1/16, -2/16, -1/16, 1/16}, -- moved torch
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}
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elseif i == 4 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch
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{ -6/16, -6/16, -1/16, -4/16, -1/16, 1/16}, -- moved torch
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}
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end
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minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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description = "Redstone Repeater",
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drawtype = "nodebox",
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tiles = {
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"mesecons_delayer_off.png",
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"mesecons_delayer_bottom.png",
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"mesecons_delayer_ends_off.png",
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"mesecons_delayer_ends_off.png",
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"mesecons_delayer_sides_off.png",
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"mesecons_delayer_sides_off.png"
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},
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wield_image = "mesecons_delayer_off.png",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = boxes
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},
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groups = groups,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = 'mesecons_delayer:delayer_off_1',
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on_punch = function (pos, node)
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if node.name=="mesecons_delayer:delayer_off_1" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2")
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elseif node.name=="mesecons_delayer:delayer_off_2" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3")
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elseif node.name=="mesecons_delayer:delayer_off_3" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4")
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elseif node.name=="mesecons_delayer:delayer_off_4" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1")
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end
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end,
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delayer_time = delaytime,
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delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
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sounds = default.node_sound_stone_defaults(),
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mesecons = {
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receptor =
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{
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state = mesecon.state.off,
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rules = delayer_get_output_rules
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},
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effector =
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{
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rules = delayer_get_input_rules,
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action_on = delayer_activate
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}
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}
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})
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minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
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description = "You hacker you",
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drawtype = "nodebox",
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tiles = {
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"mesecons_delayer_on.png",
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"mesecons_delayer_bottom.png",
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"mesecons_delayer_ends_on.png",
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"mesecons_delayer_ends_on.png",
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"mesecons_delayer_sides_on.png",
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"mesecons_delayer_sides_on.png"
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},
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = boxes
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},
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groups = {snappy = 1, dig_immediate = 2, dig_by_water=1, not_in_creative_inventory = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = 'mesecons_delayer:delayer_off_1',
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on_punch = function (pos, node)
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if node.name=="mesecons_delayer:delayer_on_1" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2")
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elseif node.name=="mesecons_delayer:delayer_on_2" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3")
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elseif node.name=="mesecons_delayer:delayer_on_3" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4")
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elseif node.name=="mesecons_delayer:delayer_on_4" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1")
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end
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end,
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delayer_time = delaytime,
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delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
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mesecons = {
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receptor =
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{
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state = mesecon.state.on,
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rules = delayer_get_output_rules
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},
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effector =
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{
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rules = delayer_get_input_rules,
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action_off = delayer_deactivate
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}
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}
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})
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end
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minetest.register_craft({
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output = "mesecons_delayer:delayer_off_1",
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recipe = {
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{"mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on"},
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{"default:stone","default:stone", "default:stone"},
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}
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})
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