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MineClone2/mods/default/tools.lua

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Lua

-- mods/default/tools.lua
--
-- Tool definition
--
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[0]=90.00,[1]=7.00,[2]=4.00,[3]=1.40,[4]=480.70,}, uses=0, maxlevel=5}
},
damage_groups = {fleshy=1},
}
})
-- Picks
minetest.register_tool("default:pick_wood", {
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:pick_steel", {
description = "Iron Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:pick_gold", {
description = "Gold Pickaxe",
inventory_image = "default_tool_goldpick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50,[4]=20.00 }, uses=30, maxlevel=4},
},
damage_groups = {fleshy=5},
},
})
-- Shovels
minetest.register_tool("default:shovel_wood", {
description = "Wooden Shovel",
inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:shovel_stone", {
description = "Stone Shovel",
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:shovel_steel", {
description = "Iron Shovel",
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:shovel_gold", {
description = "Gold Shovel",
inventory_image = "default_tool_goldshovel.png",
wield_image = "default_tool_goldshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:shovel_diamond", {
description = "Diamond Shovel",
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=4},
},
})
-- Axes
minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:axe_stone", {
description = "Stone Axe",
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:axe_steel", {
description = "Iron Axe",
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:axe_gold", {
description = "Gold Axe",
inventory_image = "default_tool_goldaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=7},
},
})
-- Swords
minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=4},
}
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=5},
}
})
minetest.register_tool("default:sword_steel", {
description = "Iron Sword",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=6},
}
})
minetest.register_tool("default:sword_gold", {
description = "Gold Sword",
inventory_image = "default_tool_goldsword.png",
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
}
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=7},
}
})
-- Flint and Steel
minetest.register_tool("default:flint_and_steel", {
description = "Flint and Steel",
inventory_image = "default_tool_flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
flamable = {uses=65, maxlevel=1},
}
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
set_fire(pointed_thing)
itemstack:add_wear(66000/65) -- 65 uses
return itemstack
end
end,
})
-- Fishing Pole
minetest.register_tool("default:pole", {
description = "Fishing Rod",
groups = {},
inventory_image = "default_tool_fishing_pole.png",
stack_max = 1,
liquids_pointable = true,
on_use = function (itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
local node = minetest.get_node(pointed_thing.under)
if string.find(node.name, "default:water") then
local itemname
local itemcount = 1
local r = math.random(1, 100)
if r <= 85 then
-- Fish
r = math.random(1, 100)
if r <= 60 then
itemname = "default:fish"
elseif r <= 85 then
itemname = "default:fish"
--itemname = "default:salmon"
elseif r <= 87 then
itemname = "default:fish"
--itemname = "default:clownfish"
else
itemname = "default:fish"
--itemname = "default:pufferfish"
end
elseif r <= 95 then
-- Junk
r = math.random(1, 83)
if r <= 10 then
itemname = "default:bowl"
elseif r <= 12 then
-- TODO: Damaged
itemname = "default:pole"
elseif r <= 22 then
itemname = "mobs:leather"
elseif r <= 32 then
itemname = "3d_armor:boots_leather"
elseif r <= 42 then
itemname = "mobs:rotten_flesh"
elseif r <= 47 then
itemname = "default:stick"
elseif r <= 52 then
itemname = "default:string"
elseif r <= 62 then
itemname = "vessels:glass_bottle"
--TODO itemname = "mcl_potions:bottle_water"
elseif r <= 72 then
itemname = "default:bone"
elseif r <= 73 then
itemname = "dye:black"
itemcount = 10
else
-- TODO: Tripwire hook
itemname = "default:stick"
end
else
-- Treasure
r = math.random(1, 6)
if r == 1 then
-- TODO: Enchanted and damaged
itemname = "throwing:bow"
elseif r == 2 then
-- TODO: Enchanted book
itemname = "default:book"
elseif r == 3 then
-- TODO: Enchanted and damaged
itemname = "default:pole"
elseif r == 4 then
itemname = "mobs:spider_eye"
-- TODO itemname = "mobs:naming_tag"
elseif r == 5 then
itemname = "flowers:dandelion"
-- TODO itemname = "mobs:saddle"
elseif r == 6 then
itemname = "flowers:tulip_orange"
-- TODO itemname = "flowers:waterlily"
end
end
local inv = user:get_inventory()
if inv:room_for_item("main", {name=itemname, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=itemname, count=1, wear=0, metadata=""})
end
itemstack:add_wear(66000/65) -- 65 uses
return itemstack
end
end
return nil
end,
})
--Shears
minetest.register_tool("default:shears", {
description = "Shears",
inventory_image = "default_tool_shears.png",
wield_image = "default_tool_shears.png",
stack_max = 1,
max_drop_level=3,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level=1,
groupcaps={
leaves={times={[1]=0,[2]=0,[3]=0}, uses=283, maxlevel=1},
wool={times={[1]=0.2,[2]=0.2,[3]=0.2}, uses=283, maxlevel=1},
snappy={times={[1]=0.2,[2]=0.2,[3]=0.2}, uses=283, maxlevel=1},
}
}
})
-- Snowball
minetest.register_craftitem("default:snowball", {
description = "Snowball",
inventory_image = "default_snowball.png",
stack_max = 64,
on_use = snow_shoot_snowball,
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name="default:dirt_with_snow"})
end
end,
})