forked from VoxeLibre/VoxeLibre
389 lines
10 KiB
Lua
389 lines
10 KiB
Lua
--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### SHEEP
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--###################
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local WOOL_REPLACE_RATE = 80
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local colors = {
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-- group = { wool, textures }
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unicolor_white = { "mcl_wool:white", "#FFFFFF00" },
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unicolor_dark_orange = { "mcl_wool:brown", "#502A00D0" },
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unicolor_grey = { "mcl_wool:silver", "#5B5B5BD0" },
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unicolor_darkgrey = { "mcl_wool:grey", "#303030D0" },
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unicolor_blue = { "mcl_wool:blue", "#0000CCD0" },
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unicolor_dark_green = { "mcl_wool:green", "#005000D0" },
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unicolor_green = { "mcl_wool:lime", "#50CC00D0" },
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unicolor_violet = { "mcl_wool:purple" , "#5000CCD0" },
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unicolor_light_red = { "mcl_wool:pink", "#FF5050D0" },
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unicolor_yellow = { "mcl_wool:yellow", "#CCCC00D0" },
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unicolor_orange = { "mcl_wool:orange", "#CC5000D0" },
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unicolor_red = { "mcl_wool:red", "#CC0000D0" },
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unicolor_cyan = { "mcl_wool:cyan", "#00CCCCD0" },
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unicolor_red_violet = { "mcl_wool:magenta", "#CC0050D0" },
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unicolor_black = { "mcl_wool:black", "#000000D0" },
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unicolor_light_blue = { "mcl_wool:light_blue", "#5050FFD0" },
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}
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local rainbow_colors = {
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"unicolor_light_red",
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"unicolor_red",
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"unicolor_orange",
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"unicolor_yellow",
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"unicolor_green",
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"unicolor_dark_green",
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"unicolor_light_blue",
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"unicolor_blue",
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"unicolor_violet",
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"unicolor_red_violet"
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}
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local sheep_texture = function(color_group)
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if not color_group then
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color_group = "unicolor_white"
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end
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return {
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"mobs_mc_sheep_fur.png^[colorize:"..colors[color_group][2],
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"mobs_mc_sheep.png",
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}
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end
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local gotten_texture = { "blank.png", "mobs_mc_sheep.png" }
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--mcsheep
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mcl_mobs.register_mob("mobs_mc:sheep", {
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description = S("Sheep"),
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type = "animal",
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spawn_class = "passive",
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passive = true,
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hp_min = 8,
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hp_max = 8,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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head_swivel = "head.control",
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bone_eye_height = 3.3,
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head_eye_height = 1.1,
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horrizonatal_head_height=-.7,
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curiosity = 6,
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head_yaw="z",
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visual = "mesh",
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mesh = "mobs_mc_sheepfur.b3d",
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textures = { sheep_texture("unicolor_white") },
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gotten_texture = gotten_texture,
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color = "unicolor_white",
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makes_footstep_sound = true,
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walk_velocity = 1,
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runaway = true,
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runaway_from = {"mobs_mc:wolf"},
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drops = {
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{name = "mcl_mobitems:mutton",
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chance = 1,
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min = 1,
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max = 2,
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looting = "common",},
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{name = colors["unicolor_white"][1],
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chance = 1,
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min = 1,
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max = 1,
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looting = "common",},
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},
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fear_height = 4,
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sounds = {
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random = "mobs_sheep",
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death = "mobs_sheep",
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damage = "mobs_sheep",
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sounds = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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animation = {
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 30,
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run_start = 0, run_end = 40, run_speed = 40,
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eat_start = 40, eat_end = 80, eat_loop = false,
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},
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child_animations = {
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stand_start = 81, stand_end = 81,
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walk_start = 81, walk_end = 121, walk_speed = 45,
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run_start = 81, run_end = 121, run_speed = 60,
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eat_start = 121, eat_start = 161, eat_loop = false,
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},
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follow = { "mcl_farming:wheat_item" },
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view_range = 12,
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-- Eat grass
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replace_rate = WOOL_REPLACE_RATE,
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replace_delay = 1.3,
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replace_what = {
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{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
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{ "mcl_flowers:tallgrass", "air", 0 },
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},
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-- Properly regrow wool after eating grass
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on_replace = function(self, pos, oldnode, newnode)
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if not self.color or not colors[self.color] then
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self.color = "unicolor_white"
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end
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self.base_texture = sheep_texture(self.color)
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self.drops = {
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{name = "mcl_mobitems:mutton",
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chance = 1,
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min = 1,
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max = 2,},
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{name = colors[self.color][1],
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chance = 1,
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min = 1,
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max = 1,},
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}
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self.state = "eat"
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self:set_animation("eat")
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self:set_velocity(0)
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minetest.after(self.replace_delay, function()
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if self and self.object and self.object:get_velocity() and self.health > 0 then
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self.object:set_velocity(vector.zero())
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self.gotten = false
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self.object:set_properties({ textures = self.base_texture })
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end
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end)
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minetest.after(2.5, function()
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if self and self.object and self.state == 'eat' and self.health > 0 then
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self.state = "walk"
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end
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end)
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end,
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-- Set random color on spawn
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do_custom = function(self, dtime)
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if not self.initial_color_set then
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local r = math.random(0,100000)
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local textures
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if r <= 81836 then
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-- 81.836%
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self.color = "unicolor_white"
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elseif r <= 81836 + 5000 then
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-- 5%
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self.color = "unicolor_grey"
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elseif r <= 81836 + 5000 + 5000 then
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-- 5%
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self.color = "unicolor_darkgrey"
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elseif r <= 81836 + 5000 + 5000 + 5000 then
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-- 5%
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self.color = "unicolor_black"
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elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
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-- 3%
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self.color = "unicolor_dark_orange"
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else
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-- 0.164%
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self.color = "unicolor_light_red"
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end
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self.base_texture = sheep_texture(self.color)
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self.object:set_properties({ textures = self.base_texture })
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self.drops = {
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{name = "mcl_mobitems:mutton",
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chance = 1,
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min = 1,
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max = 2,},
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{name = colors[self.color][1],
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chance = 1,
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min = 1,
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max = 1,},
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}
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self.initial_color_set = true
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end
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local is_kay27 = self.nametag == "kay27"
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if self.color_change_timer then
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local old_color = self.color
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if is_kay27 then
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self.color_change_timer = self.color_change_timer - dtime
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if self.color_change_timer < 0 then
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self.color_change_timer = 0.5
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self.color_index = (self.color_index + 1) % #rainbow_colors
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self.color = rainbow_colors[self.color_index + 1]
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end
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else
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self.color_change_timer = nil
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self.color_index = nil
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self.color = self.initial_color
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end
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if old_color ~= self.color then
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self.base_texture = sheep_texture(self.color)
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self.object:set_properties({textures = self.base_texture})
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end
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elseif is_kay27 then
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self.initial_color = self.color
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self.color_change_timer = 0
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self.color_index = -1
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end
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end,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if self:feed_tame(clicker, 1, true, false) then return end
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if mcl_mobs:protect(self, clicker) then return end
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if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
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self.gotten = true
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local pos = self.object:get_pos()
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minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
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pos.y = pos.y + 0.5
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if not self.color then
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self.color = "unicolor_white"
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end
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minetest.add_item(pos, ItemStack(colors[self.color][1].." "..math.random(1,3)))
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self.base_texture = gotten_texture
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self.object:set_properties({
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textures = self.base_texture,
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})
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:add_wear(mobs_mc.shears_wear)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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end
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return
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end
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-- Dye sheep
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if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then
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minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye"))
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for group, colordata in pairs(colors) do
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if minetest.get_item_group(item:get_name(), group) == 1 then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.base_texture = sheep_texture(group)
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self.object:set_properties({
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textures = self.base_texture,
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})
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self.color = group
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self.drops = {
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{name = "mcl_mobitems:mutton",
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chance = 1,
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min = 1,
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max = 2,},
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{name = colordata[1],
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chance = 1,
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min = 1,
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max = 1,},
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}
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break
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end
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end
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return
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end
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if mcl_mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
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end,
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on_breed = function(parent1, parent2)
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-- Breed sheep and choose a fur color for the child.
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local pos = parent1.object:get_pos()
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local child = mcl_mobs.spawn_child(pos, parent1.name)
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if child then
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local ent_c = child:get_luaentity()
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local color1 = parent1.color
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local color2 = parent2.color
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local dye1 = mcl_dye.unicolor_to_dye(color1)
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local dye2 = mcl_dye.unicolor_to_dye(color2)
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local output
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-- Check if parent colors could be mixed as dyes
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if dye1 and dye2 then
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output = minetest.get_craft_result({items = {dye1, dye2}, method="normal"})
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end
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local mixed = false
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if output and not output.item:is_empty() then
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-- Try to mix dyes and use that as new fur color
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local new_dye = output.item:get_name()
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local groups = minetest.registered_items[new_dye].groups
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for k, v in pairs(groups) do
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if string.sub(k, 1, 9) == "unicolor_" then
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ent_c.color = k
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ent_c.base_texture = sheep_texture(k)
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mixed = true
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break
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end
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end
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end
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-- Colors not mixable
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if not mixed then
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-- Choose color randomly from one of the parents
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local p = math.random(1, 2)
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if p == 1 and color1 then
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ent_c.color = color1
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else
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ent_c.color = color2
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end
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ent_c.base_texture = sheep_texture(ent_c.color)
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end
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child:set_properties({textures = ent_c.base_texture})
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ent_c.initial_color_set = true
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ent_c.tamed = true
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ent_c.owner = parent1.owner
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return false
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end
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end,
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})
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mcl_mobs:spawn_specific(
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"mobs_mc:sheep",
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"overworld",
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"ground",
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{
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"flat",
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"IcePlainsSpikes",
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"ColdTaiga",
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"ColdTaiga_beach",
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"ColdTaiga_beach_water",
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"MegaTaiga",
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"MegaSpruceTaiga",
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"ExtremeHills",
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"ExtremeHills_beach",
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"ExtremeHillsM",
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"ExtremeHills+",
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"ExtremeHills+_snowtop",
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"StoneBeach",
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"Plains",
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"Plains_beach",
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"SunflowerPlains",
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"Taiga",
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"Taiga_beach",
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"Forest",
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"Forest_beach",
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"FlowerForest",
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"FlowerForest_beach",
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"BirchForest",
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"BirchForestM",
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"RoofedForest",
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"Savanna",
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"Savanna_beach",
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"SavannaM",
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"Jungle",
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"Jungle_shore",
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"JungleM",
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"JungleM_shore",
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"JungleEdge",
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"JungleEdgeM",
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"Swampland",
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"Swampland_shore"
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},
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9,
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minetest.LIGHT_MAX+1,
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30,
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15000,
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3,
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mcl_vars.mg_overworld_min,
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mcl_vars.mg_overworld_max)
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:sheep", S("Sheep"), "#e7e7e7", "#ffb5b5", 0)
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