forked from VoxeLibre/VoxeLibre
245 lines
6.3 KiB
Lua
245 lines
6.3 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### PARROT
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--###################
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local shoulders = {
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left = vector.new(-3.75,10.5,0),
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right = vector.new(3.75,10.5,0)
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}
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local function table_get_rand(tbl)
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local keys = {}
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for k in pairs(tbl) do
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table.insert(keys, k)
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end
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return tbl[keys[math.random(#keys)]]
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end
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local function get_random_mob_sound()
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local t = table.copy(minetest.registered_entities)
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table.shuffle(t)
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for _,e in pairs(t) do
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if e.is_mob and e.sounds and #e.sounds > 0 then
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return table_get_rand(e.sounds)
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end
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end
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return minetest.registered_entities["mobs_mc:parrot"].sounds.random
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end
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local function imitate_mob_sound(self,mob)
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local snd = mob.sounds.random
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if not snd or mob.name == "mobs_mc:parrot" or math.random(20) == 1 then
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snd = get_random_mob_sound()
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end
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return minetest.sound_play(snd, {
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pos = self.object:get_pos(),
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gain = 1.0,
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pitch = 2.5,
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max_hear_distance = self.sounds and self.sounds.distance or 32
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}, true)
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end
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local function check_mobimitate(self,dtime)
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if not self._mobimitate_timer or self._mobimitate_timer > 30 then
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self._mobimitate_timer = 0
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),20)) do
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local l = o:get_luaentity()
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if l and l.is_mob and l.name ~= "mobs_mc:parrot" then
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imitate_mob_sound(self,l)
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return
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end
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end
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end
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self._mobimitate_timer = self._mobimitate_timer + dtime
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end
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--find a free shoulder or return nil
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local function get_shoulder(player)
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local sh = "left"
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for _,o in pairs(player:get_children()) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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local _,_,a = l.object:get_attach()
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for _,s in pairs(shoulders) do
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if a and vector.equals(a,s) then
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if sh == "left" then
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sh = "right"
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else
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return
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end
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end
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end
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end
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end
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return shoulders[sh]
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end
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local function perch(self,player)
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if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
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local shoulder = get_shoulder(player)
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if not shoulder then return true end
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self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
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self:set_animation("stand")
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end
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end
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local function check_perch(self,dtime)
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if self.object:get_attach() then
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for _,p in pairs(minetest.get_connected_players()) do
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for _,o in pairs(p:get_children()) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
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local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
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local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
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if ( n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0) and
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not minetest.is_creative_enabled(p:get_player_name()) then
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o:set_detach()
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self.detach_timer = 0
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return
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end
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end
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end
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end
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elseif not self.detach_timer then
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(self.object:get_pos(),p:get_pos()) < 0.5 then
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perch(self,p)
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return
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end
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end
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elseif self.detach_timer then
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if self.detach_timer > 1 then
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self.detach_timer = nil
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else
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self.detach_timer = self.detach_timer + dtime
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end
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end
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end
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mcl_mobs.register_mob("mobs_mc:parrot", {
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description = S("Parrot"),
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type = "animal",
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spawn_class = "passive",
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passive = true,
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pathfinding = 1,
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hp_min = 6,
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hp_max = 6,
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xp_min = 1,
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xp_max = 3,
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head_swivel = "head.control",
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bone_eye_height = 1.1,
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horizontal_head_height=0,
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curiosity = 10,
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collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
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visual = "mesh",
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mesh = "mobs_mc_parrot.b3d",
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textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
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visual_size = {x=3, y=3},
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walk_velocity = 3,
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run_velocity = 5,
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sounds = {
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random = "mobs_mc_parrot_random",
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damage = {name="mobs_mc_parrot_hurt", gain=0.3},
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death = {name="mobs_mc_parrot_death", gain=0.6},
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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drops = {
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{name = "mcl_mobitems:feather",
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chance = 1,
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min = 1,
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max = 2,
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looting = "common",},
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},
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animation = {
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stand_speed = 50,
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walk_speed = 50,
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fly_speed = 50,
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stand_start = 0,
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stand_end = 0,
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fly_start = 30,
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fly_end = 45,
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walk_start = 0,
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walk_end = 20,
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-- TODO: actual walk animation
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--walk_start = 0,
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--walk_end = 20,
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-- TODO: more unused animations between 45 and 130
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},
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fall_damage = 0,
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fall_speed = -2.25,
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attack_type = "dogfight",
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floats = 1,
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physical = true,
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fly = true,
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makes_footstep_sound = false,
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fear_height = 0,
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view_range = 16,
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follow = {
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"mcl_farming:wheat_seeds",
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"mcl_farming:melon_seeds",
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"mcl_farming:pumpkin_seeds",
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"mcl_farming:beetroot_seeds",
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},
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on_rightclick = function(self, clicker)
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if self._doomed then return end
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local item = clicker:get_wielded_item()
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-- Kill parrot if fed with cookie
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if item:get_name() == "mcl_farming:cookie" then
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minetest.sound_play("mobs_mc_animal_eat_generic", {object = self.object, max_hear_distance=16}, true)
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self.health = 0
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-- Doomed to die
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self._doomed = true
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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return
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end
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-- Feed to tame, but not breed
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if self:feed_tame(clicker, 1, false, true) then return end
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perch(self,clicker)
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end,
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do_custom = function(self,dtime)
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check_perch(self,dtime)
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check_mobimitate(self,dtime)
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end,
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do_punch = function(self,puncher) --do_punch is the mcl_mobs_redo variant - it gets called by on_punch later....
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if self.object:get_attach() == puncher then
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return false --return false explicitly here. mcl_mobs checks for that
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end
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end,
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})
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-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
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mcl_mobs:spawn_specific(
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"mobs_mc:parrot",
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"overworld",
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"ground",
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{
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"Jungle",
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"JungleEdgeM",
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"JungleM",
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"JungleEdge",
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},
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0,
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minetest.LIGHT_MAX+1,
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7,
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30000,
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1,
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mobs_mc.water_level+7,
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mcl_vars.mg_overworld_max)
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:parrot", S("Parrot"), "#0da70a", "#ff0000", 0)
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