forked from VoxeLibre/VoxeLibre
336 lines
11 KiB
Lua
336 lines
11 KiB
Lua
function mcl_armor.play_equip_sound(stack, obj, pos, unequip)
|
|
local def = stack:get_definition()
|
|
local estr = "equip"
|
|
if unequip then
|
|
estr = "unequip"
|
|
end
|
|
local snd = def.sounds and def.sounds["_mcl_armor_" .. estr]
|
|
if not snd then
|
|
-- Fallback sound
|
|
snd = { name = "mcl_armor_" .. estr .. "_generic" }
|
|
end
|
|
if snd then
|
|
local dist = 8
|
|
if pos then
|
|
dist = 16
|
|
end
|
|
minetest.sound_play(snd, {object = obj, pos = pos, gain = 0.5, max_hear_distance = dist}, true)
|
|
end
|
|
end
|
|
|
|
function mcl_armor.on_equip(itemstack, obj)
|
|
local def = itemstack:get_definition()
|
|
mcl_armor.play_equip_sound(itemstack, obj)
|
|
if def._on_equip then
|
|
def._on_equip(obj, itemstack)
|
|
end
|
|
mcl_armor.update(obj)
|
|
end
|
|
|
|
function mcl_armor.on_unequip(itemstack, obj)
|
|
local def = itemstack:get_definition()
|
|
mcl_armor.play_equip_sound(itemstack, obj, nil, true)
|
|
if def._on_unequip then
|
|
def._on_unequip(obj, itemstack)
|
|
end
|
|
mcl_armor.update(obj)
|
|
end
|
|
|
|
function mcl_armor.equip(itemstack, obj, swap)
|
|
local def = itemstack:get_definition()
|
|
|
|
if not def then
|
|
return itemstack
|
|
end
|
|
|
|
local inv = mcl_util.get_inventory(obj, true)
|
|
|
|
if not inv or inv:get_size("armor") == 0 then
|
|
return itemstack
|
|
end
|
|
|
|
local element = mcl_armor.elements[def._mcl_armor_element or ""]
|
|
|
|
if element then
|
|
local old_stack = inv:get_stack("armor", element.index)
|
|
|
|
if swap or old_stack:is_empty() then
|
|
local new_stack
|
|
|
|
if swap then
|
|
new_stack = itemstack
|
|
itemstack = old_stack
|
|
else
|
|
new_stack = itemstack:take_item()
|
|
end
|
|
|
|
inv:set_stack("armor", element.index, new_stack)
|
|
mcl_armor.on_equip(new_stack, obj)
|
|
end
|
|
end
|
|
|
|
return itemstack
|
|
end
|
|
|
|
function mcl_armor.equip_on_use(itemstack, player, pointed_thing)
|
|
if not player or not player:is_player() then
|
|
return itemstack
|
|
end
|
|
|
|
local new_stack = mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
|
|
if new_stack then
|
|
return new_stack
|
|
end
|
|
|
|
return mcl_armor.equip(itemstack, player)
|
|
end
|
|
|
|
local function get_armor_texture(textures, name, modname, itemname, itemstring)
|
|
local core_texture = textures[name] or modname .. "_" .. itemname .. ".png"
|
|
if type(core_texture) == "function" then return core_texture end
|
|
mcl_armor.trims.core_textures[itemstring] = core_texture
|
|
local func = function(obj, itemstack)
|
|
local overlay = itemstack:get_meta():get_string("mcl_armor:trim_overlay")
|
|
local core_armor_texture
|
|
local stack_name = mcl_grindstone.remove_enchant_name(itemstack) -- gets original itemstring if enchanted, no need to store (nearly) identical values
|
|
local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
|
|
|
|
if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
|
|
-- Far, Far in the future we may no longer _enchanted itemstrings...
|
|
-- To fix this code, simply put the unmodified itemstring in stack_name's place
|
|
-- DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!
|
|
core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
|
|
end
|
|
|
|
if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
|
|
|
|
return core_armor_texture .. overlay
|
|
end
|
|
|
|
return func
|
|
end
|
|
|
|
function mcl_armor.register_set(def)
|
|
local modname = minetest.get_current_modname()
|
|
local S = minetest.get_translator(modname)
|
|
local descriptions = def.descriptions or {}
|
|
local groups = def.groups or {}
|
|
local on_equip_callbacks = def.on_equip_callbacks or {}
|
|
local on_unequip_callbacks = def.on_unequip_callbacks or {}
|
|
local on_break_callbacks = def.on_break_callbacks or {}
|
|
local textures = def.textures or {}
|
|
local durabilities = def.durabilities or {}
|
|
local element_groups = def.element_groups or {}
|
|
|
|
for name, element in pairs(mcl_armor.elements) do
|
|
local itemname = element.name .. "_" .. def.name
|
|
local itemstring = modname .. ":" .. itemname
|
|
|
|
local groups = table.copy(groups)
|
|
groups["armor_" .. name] = 1
|
|
groups["combat_armor_" .. name] = 1
|
|
groups.armor = 1
|
|
groups.combat_armor = 1
|
|
groups.mcl_armor_points = def.points[name]
|
|
groups.mcl_armor_toughness = def.toughness
|
|
groups.mcl_armor_uses = (durabilities[name] or math.floor(def.durability * element.durability)) + 1
|
|
groups.enchantability = def.enchantability
|
|
|
|
for k, v in pairs(element_groups) do
|
|
groups[k] = v
|
|
end
|
|
local upgrade_item = nil
|
|
if def._mcl_upgradable and def._mcl_upgrade_item_material then
|
|
upgrade_item = itemstring:gsub("_[%l%d]*$",def._mcl_upgrade_item_material)
|
|
end
|
|
|
|
minetest.register_tool(itemstring, {
|
|
description = S(def.description .. " " .. (descriptions[name] or element.description)),
|
|
_doc_items_longdesc = mcl_armor.longdesc,
|
|
_doc_items_usagehelp = mcl_armor.usage,
|
|
inventory_image = modname .. "_inv_" .. itemname .. ".png",
|
|
_repair_material = def.repair_material or def.craft_material,
|
|
groups = groups,
|
|
sounds = {
|
|
_mcl_armor_equip = def.sound_equip or modname .. "_equip_" .. def.name,
|
|
_mcl_armor_unequip = def.sound_unequip or modname .. "_unequip_" .. def.name,
|
|
},
|
|
on_place = mcl_armor.equip_on_use,
|
|
on_secondary_use = mcl_armor.equip_on_use,
|
|
_on_equip = on_equip_callbacks[name] or def.on_equip,
|
|
_on_unequip = on_unequip_callbacks[name] or def.on_unequip,
|
|
_on_break = on_break_callbacks[name] or def.on_break,
|
|
_mcl_armor_element = name,
|
|
_mcl_armor_texture = get_armor_texture(textures, name, modname, itemname, itemstring),
|
|
_mcl_upgradable = def._mcl_upgradable,
|
|
_mcl_upgrade_item = upgrade_item
|
|
})
|
|
|
|
if def.craft_material then
|
|
minetest.register_craft({
|
|
output = itemstring,
|
|
recipe = element.craft(def.craft_material),
|
|
})
|
|
end
|
|
|
|
if def.cook_material then
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = def.cook_material,
|
|
recipe = itemstring,
|
|
cooktime = 10,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
mcl_armor.protection_enchantments = {
|
|
flags = {},
|
|
types = {},
|
|
wildcard = {},
|
|
}
|
|
|
|
function mcl_armor.register_protection_enchantment(def)
|
|
local prot_def = {id = def.id, factor = def.factor}
|
|
if def.damage_flag then
|
|
local tbl = mcl_armor.protection_enchantments.flags[def.damage_flag] or {}
|
|
table.insert(tbl, prot_def)
|
|
mcl_armor.protection_enchantments.flags = tbl
|
|
elseif def.damage_type then
|
|
local tbl = mcl_armor.protection_enchantments.types[def.damage_type] or {}
|
|
table.insert(tbl, prot_def)
|
|
mcl_armor.protection_enchantments.types = tbl
|
|
else
|
|
table.insert(mcl_armor.protection_enchantments.wildcard, prot_def)
|
|
end
|
|
mcl_enchanting.enchantments[def.id] = {
|
|
name = def.name,
|
|
max_level = def.max_level or 4,
|
|
primary = def.primary or {combat_armor = true},
|
|
secondary = {},
|
|
disallow = {},
|
|
incompatible = def.incompatible or {},
|
|
weight = def.weight or 5,
|
|
description = def.description,
|
|
curse = false,
|
|
on_enchant = function() end,
|
|
requires_tool = false,
|
|
treasure = def.treasure or false,
|
|
power_range_table = def.power_range_table,
|
|
inv_combat_tab = true,
|
|
inv_tool_tab = false,
|
|
}
|
|
end
|
|
|
|
function mcl_armor.update(obj)
|
|
local info = {points = 0, view_range_factors = {}}
|
|
|
|
local inv = mcl_util.get_inventory(obj)
|
|
|
|
if inv then
|
|
for i = 2, 5 do
|
|
local itemstack = inv:get_stack("armor", i)
|
|
|
|
local itemname = itemstack:get_name()
|
|
if minetest.registered_aliases[itemname] then
|
|
itemname = minetest.registered_aliases[itemname]
|
|
end
|
|
|
|
if not itemstack:is_empty() then
|
|
local def = itemstack:get_definition()
|
|
|
|
local texture = def._mcl_armor_texture
|
|
|
|
if texture then
|
|
if type(texture) == "function" then
|
|
texture = texture(obj, itemstack)
|
|
end
|
|
if texture then
|
|
info.texture = "(" .. texture .. ")" .. (info.texture and "^" .. info.texture or "")
|
|
end
|
|
end
|
|
|
|
info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
|
|
|
|
local mob_range_mob = def._mcl_armor_mob_range_mob
|
|
|
|
if mob_range_mob then
|
|
local factor = info.view_range_factors[mob_range_mob]
|
|
|
|
if factor then
|
|
if factor > 0 then
|
|
info.view_range_factors[mob_range_mob] = factor * def._mcl_armor_mob_range_factor
|
|
end
|
|
else
|
|
info.view_range_factors[mob_range_mob] = def._mcl_armor_mob_range_factor
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
info.texture = info.texture or "blank.png"
|
|
|
|
if obj:is_player() then
|
|
mcl_armor.update_player(obj, info)
|
|
else
|
|
local luaentity = obj:get_luaentity()
|
|
|
|
if luaentity.update_armor then
|
|
luaentity:update_armor(info)
|
|
end
|
|
end
|
|
end
|
|
|
|
function mcl_armor.trim(itemstack, overlay, color_string)
|
|
local def = itemstack:get_definition()
|
|
if not def._mcl_armor_texture and not mcl_armor.trims.blacklisted[itemstack:get_name()] then return end
|
|
local meta = itemstack:get_meta()
|
|
|
|
local piece_overlay = overlay
|
|
local inv_overlay = ""
|
|
local piece_type = def._mcl_armor_element
|
|
|
|
if piece_type == "head" then --helmet
|
|
inv_overlay = "^(helmet_trim.png"
|
|
piece_overlay = piece_overlay .. "_helmet"
|
|
elseif piece_type == "torso" then --chestplate
|
|
inv_overlay = "^(chestplate_trim.png"
|
|
piece_overlay = piece_overlay .. "_chestplate"
|
|
elseif piece_type == "legs" then --leggings
|
|
inv_overlay = "^(leggings_trim.png"
|
|
piece_overlay = piece_overlay .. "_leggings"
|
|
elseif piece_type == "feet" then --boots
|
|
inv_overlay = "^(boots_trim.png"
|
|
piece_overlay = piece_overlay .. "_boots"
|
|
end
|
|
local color = mcl_armor.trims.colors[color_string]
|
|
inv_overlay = inv_overlay .. "^[colorize:" .. color .. ":150)"
|
|
piece_overlay = piece_overlay .. ".png"
|
|
|
|
piece_overlay = "^(" .. piece_overlay .. "^[colorize:" .. color .. ":150)"
|
|
|
|
meta:set_string("mcl_armor:trim_overlay" , piece_overlay) -- set textures to render on the player, will work for clients below 5.8 as well
|
|
meta:set_string("mcl_armor:inv", inv_overlay) -- make 5.8+ clients display the fancy inv image, older ones will see no change in the *inventory* image
|
|
meta:set_string("inventory_image", def.inventory_image .. inv_overlay) -- dont use reload_inv_image as it's a one liner in this enviorment
|
|
end
|
|
|
|
function mcl_armor.reload_trim_inv_image(itemstack)
|
|
local meta = itemstack:get_meta()
|
|
local inv_overlay = meta:get_string("mcl_armor:inv")
|
|
local def = itemstack:get_definition()
|
|
if inv_overlay == "" then return end
|
|
meta:set_string("inventory_image", def.inventory_image .. inv_overlay)
|
|
end
|
|
|
|
tt.register_snippet(function(itemstring, toolcaps, stack)
|
|
if not stack then return nil end
|
|
local meta = stack:get_meta()
|
|
if meta:get_string("mcl_armor:trim_overlay") == "" then return nil end -- remember, get_string returns "" if the key doesn't exist
|
|
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
|
|
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
|
|
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
|
|
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
|
|
local trim_name = full_overlay:match("%((.-)%_")
|
|
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
|
|
end) |