mesecon.rules = {} mesecon.state = {} mesecon.rules.default = {{x=0, y=0, z=-1}, {x=1, y=0, z=0}, {x=-1, y=0, z=0}, {x=0, y=0, z=1}, {x=0, y=1, z=0}, {x=0, y=-1, z=0}, {x=1, y=1, z=0}, {x=1, y=-1, z=0}, {x=-1, y=1, z=0}, {x=-1, y=-1, z=0}, {x=0, y=1, z=1}, {x=0, y=-1, z=1}, {x=0, y=1, z=-1}, {x=0, y=-1, z=-1}} mesecon.rules.alldirs = {{x= 1, y= 0, z= 0}, {x=-1, y= 0, z= 0}, {x= 0, y= 1, z= 0}, {x= 0, y=-1, z= 0}, {x= 0, y= 0, z= 1}, {x= 0, y= 0, z=-1}} mesecon.rules.pplate = {{x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, {x = 0, y =-1, z = 0, spread = true}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}} mesecon.rules.buttonlike = {{x = 0, y = 0, z =-1}, {x = 0, y = 0, z = 1}, {x = 0, y =-1, z = 0}, {x = 0, y = 1, z = 0}, {x =-1, y = 0, z = 0}, {x = 1, y = 0, z = 0, spread = true}} mesecon.rules.floor = {{x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, {x = 0, y =-1, z = 0, spread = true}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}} mesecon.rules.flat = {{x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}} -- NOT IN ORIGNAL MESECONS mesecon.rules.mcl_alldirs_spread = {{x= 1, y= 0, z= 0, spread = true}, {x=-1, y= 0, z= 0, spread = true}, {x= 0, y= 1, z= 0, spread = true}, {x= 0, y=-1, z= 0, spread = true}, {x= 0, y= 0, z= 1, spread = true}, {x= 0, y= 0, z=-1, spread = true}} -- END OF UNOFFICIAL RULES local rules_buttonlike = { xp = mesecon.rules.buttonlike, xn = mesecon.rotate_rules_right(mesecon.rotate_rules_right(mesecon.rules.buttonlike)), yp = mesecon.rotate_rules_down(mesecon.rules.buttonlike), yn = mesecon.rotate_rules_up(mesecon.rules.buttonlike), zp = mesecon.rotate_rules_right(mesecon.rules.buttonlike), zn = mesecon.rotate_rules_left(mesecon.rules.buttonlike), } local rules_wallmounted = { xp = mesecon.rotate_rules_down(mesecon.rules.floor), xn = mesecon.rotate_rules_up(mesecon.rules.floor), yp = mesecon.rotate_rules_up(mesecon.rotate_rules_up(mesecon.rules.floor)), yn = mesecon.rules.floor, zp = mesecon.rotate_rules_left(mesecon.rotate_rules_up(mesecon.rules.floor)), zn = mesecon.rotate_rules_right(mesecon.rotate_rules_up(mesecon.rules.floor)), } local function rules_from_dir(ruleset, dir) if dir.x == 1 then return ruleset.xp end if dir.y == 1 then return ruleset.yp end if dir.z == 1 then return ruleset.zp end if dir.x == -1 then return ruleset.xn end if dir.y == -1 then return ruleset.yn end if dir.z == -1 then return ruleset.zn end end function mesecon.rules.buttonlike_get(node) local dir = minetest.facedir_to_dir(node.param2) return rules_from_dir(rules_buttonlike, dir) end function mesecon.rules.wallmounted_get(node) local dir = minetest.wallmounted_to_dir(node.param2) return rules_from_dir(rules_wallmounted, dir) end mesecon.state.on = "on" mesecon.state.off = "off"