-- Climbable nodes local S = minetest.get_translator(minetest.get_current_modname()) local function rotate_climbable(pos, node, user, mode) if mode == screwdriver.ROTATE_FACE then local r = screwdriver.rotate.wallmounted(pos, node, mode) node.param2 = r minetest.swap_node(pos, node) return true end return false end ---Checks the direction (param2) of a ladder and a trapdoor and determine if they are ---facing the same direction. --- ---@param ladder integer The param2 value of the ladder. ---@param trapdoor integer The param2 value of the trapdoor. ---@return boolean If the ladder and trapdoor are in the same direction. function mcl_core.check_direction(ladder, trapdoor) local convert_table = { { 1, 23 }, { 3, 21 }, { 0, 20 }, { 2, 22 }, } local conversion = convert_table[ladder - 1]; if not conversion then return false elseif conversion[1] == trapdoor or conversion[2] == trapdoor then return true end return false end ---Updates the trapdoor above (if any). --- ---@param pos mt.Vector The position of the ladder. ---@param ladder integer The param2 value of the ladder. ---@param event "place" | "destruct" The place or destruct event. local function update_trapdoor(pos, ladder, event) local top_pos = vector.offset(pos, 0, 1, 0) local top_node = minetest.get_node_or_nil(top_pos) if top_node and minetest.get_item_group(top_node.name, "trapdoor") == 2 and mcl_core.check_direction(ladder, top_node.param2) then local new_name = top_node.name if event == "place" then new_name = string.gsub(new_name, "open$", "ladder") elseif event == "destruct" then new_name = string.gsub(new_name, "ladder$", "open") end -- If node above is an opened trapdoor minetest.swap_node(top_pos, { name = new_name, param1 = top_node.param1, param2 = top_node.param2, }) end end -- TODO: Move ladders into their own API. minetest.register_node("mcl_core:ladder", { description = S("Ladder"), _doc_items_longdesc = S( "A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns."), drawtype = "signlike", is_ground_content = false, tiles = { "default_ladder.png" }, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", walkable = true, climbable = true, node_box = { type = "wallmounted", wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 }, }, selection_box = { type = "wallmounted", wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 }, }, stack_max = 64, groups = { handy = 1, axey = 1, attached_node = 1, deco_block = 1, dig_by_piston = 1, ladder = 1 }, sounds = mcl_sounds.node_sound_wood_defaults(), node_placement_prediction = "", -- Restrict placement of ladders on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then -- no interaction possible with entities return itemstack end local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if not def then return itemstack end local groups = def.groups -- Don't allow to place the ladder at particular nodes if (groups and (groups.glass or groups.leaves or groups.slab)) or node.name == "mcl_core:ladder" or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then return itemstack end -- Check special rightclick action of pointed node if def and def.on_rightclick then if not placer:get_player_control().sneak then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack, false end end local above = pointed_thing.above -- Ladders may not be placed on ceiling or floor if under.y ~= above.y then return itemstack end local idef = itemstack:get_definition() local success = minetest.item_place_node(itemstack, placer, pointed_thing) if success then if idef.sounds and idef.sounds.place then minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true) end end return itemstack end, after_destruct = function(pos, old) update_trapdoor(pos, old.param2, "destruct") end, after_place_node = function(pos) local me = minetest.get_node(pos) update_trapdoor(pos, me.param2, "place") end, _mcl_blast_resistance = 0.4, _mcl_hardness = 0.4, on_rotate = rotate_climbable, }) minetest.register_node("mcl_core:vine", { description = S("Vines"), _doc_items_longdesc = S( "Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."), drawtype = "signlike", tiles = { "mcl_core_vine.png" }, color = "#48B518", inventory_image = "mcl_core_vine.png", wield_image = "mcl_core_vine.png", paramtype = "light", sunlight_propagates = true, paramtype2 = "colorwallmounted", palette = "[combine:16x2:0,0=mcl_core_palette_foliage.png", walkable = false, climbable = true, buildable_to = true, selection_box = { type = "wallmounted", }, stack_max = 64, groups = { handy = 1, axey = 1, shearsy = 1, swordy = 1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1, compostability = 50, flammable = 2, fire_encouragement = 15, fire_flammability = 100, foliage_palette_wallmounted = 1 }, sounds = mcl_sounds.node_sound_leaves_defaults(), drop = "", _mcl_shears_drop = true, node_placement_prediction = "", -- Restrict placement of vines on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then -- no interaction possible with entities return itemstack end local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if not def then return itemstack end -- Check special rightclick action of pointed node if def and def.on_rightclick then if not placer:get_player_control().sneak then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack, false end end -- Only place on full cubes if not mcl_core.supports_vines(node.name) then return itemstack end local above = pointed_thing.above -- Vines may not be placed on top or below another block if under.y ~= above.y then return itemstack end local idef = itemstack:get_definition() local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing) if success then if idef.sounds and idef.sounds.place then minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true) end end return itemstack end, on_construct = function(pos) local node = minetest.get_node(pos) local foliage_palette_index = mcl_util.get_palette_indexes_from_pos(pos).foliage_palette_index if node.name == "mcl_core:vine" then local biome_param2 = foliage_palette_index local rotation_param2 = node.param2 local final_param2 = (biome_param2 * 8) + rotation_param2 if node.param2 ~= final_param2 and rotation_param2 < 6 then node.param2 = final_param2 minetest.swap_node(pos, node) end end end, -- If dug, also dig a “dependant” vine below it. -- A vine is dependant if it hangs from this node and has no supporting block. on_dig = function(pos, node, digger) local below = vector.offset(pos, 0, -1, 0) local belownode = minetest.get_node(below) minetest.node_dig(pos, node, digger) if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then minetest.registered_nodes[node.name].on_dig(below, node, digger) end end, _mcl_blast_resistance = 0.2, _mcl_hardness = 0.2, on_rotate = false, })