mcl_worlds = {} -- For a given position, returns a 2-tuple: -- 1st return value: true if pos is in void -- 2nd return value: true if it is in the deadly part of the void local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max+128 function mcl_worlds.is_in_void(pos) local y = pos.y local void = not ((y < max1 and y > min1) or (y < max2 and y > min2) or (y < max3 and y > min3)) local void_deadly = false local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged if void then -- Overworld → Void → End → Void → Nether → Void if y < min1 and y > max2 then void_deadly = y < min1 - deadly_tolerance elseif y < min2 and y > max3 then -- The void between End and Nether. Like usual, but here, the void -- *above* the Nether also has a small tolerance area, so player -- can fly above the Nether without getting hurt instantly. void_deadly = (y < min2 - deadly_tolerance) and (y > max3 + deadly_tolerance) elseif y < min3 then void_deadly = y < min3 - deadly_tolerance end end return void, void_deadly end -- Takes an Y coordinate as input and returns: -- 1) The corresponding Minecraft layer (can be nil if void) -- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void -- If the Y coordinate is not located in any dimension, it will return: -- nil, "void" function mcl_worlds.y_to_layer(y) if y >= min1 then return y - min1, "overworld" elseif y >= min3 and y <= max3 then return y - min3, "nether" elseif y >= min2 and y <= max2 then return y - min2, "end" else return nil, "void" end end -- Takes a pos and returns the dimension it belongs to (same as above) function mcl_worlds.pos_to_dimension(pos) local _, dim = mcl_worlds.y_to_layer(pos.y) return dim end -- Takes a Minecraft layer and a “dimension” name -- and returns the corresponding Y coordinate for -- MineClone 2. -- mc_dimension is one of "overworld", "nether", "end" (default: "overworld"). function mcl_worlds.layer_to_y(layer, mc_dimension) if mc_dimension == "overworld" or mc_dimension == nil then return layer + min1 elseif mc_dimension == "nether" then return layer + min3 elseif mc_dimension == "end" then return layer + min2 end end -- Takes a position and returns true if this position can have weather function mcl_worlds.has_weather(pos) -- Weather in the Overworld and the high part of the void below return pos.y <= max1 and pos.y >= min1 - 64 end -- Takes a position and returns true if this position can have Nether dust function mcl_worlds.has_dust(pos) -- Weather in the Overworld and the high part of the void below return pos.y <= max3 + 138 and pos.y >= min3 - 10 end -- Takes a position (pos) and returns true if compasses are working here function mcl_worlds.compass_works(pos) -- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below local _, dim = mcl_worlds.y_to_layer(pos.y) if dim == "nether" or dim == "end" then return false elseif dim == "void" then return pos.y <= max1 and pos.y >= min1 - 64 else return true end end -- Takes a position (pos) and returns true if clocks are working here mcl_worlds.clock_works = mcl_worlds.compass_works --------------- CALLBACKS ------------------ mcl_worlds.registered_on_dimension_change = {} -- Register a callback function func(player, dimension). -- It will be called whenever a player changes between dimensions. -- The void counts as dimension. -- * player: The player who changed the dimension -- * dimension: The new dimension of the player ("overworld", "nether", "end", "void"). function mcl_worlds.register_on_dimension_change(func) table.insert(mcl_worlds.registered_on_dimension_change, func) end -- Playername-indexed table containig the name of the last known dimension the -- player was in. local last_dimension = {} -- Notifies this mod about a dimension change of a player. -- * player: Player who changed the dimension -- * dimension: New dimension ("overworld", "nether", "end", "void") function mcl_worlds.dimension_change(player, dimension) for i=1, #mcl_worlds.registered_on_dimension_change do mcl_worlds.registered_on_dimension_change[i](player, dimension) last_dimension[player:get_player_name()] = dimension end end ----------------------- INTERNAL STUFF ---------------------- -- Update the dimension callbacks every DIM_UPDATE seconds local DIM_UPDATE = 1 local dimtimer = 0 minetest.register_on_joinplayer(function(player) last_dimension[player:get_player_name()] = mcl_worlds.pos_to_dimension(player:get_pos()) end) minetest.register_globalstep(function(dtime) -- regular updates based on iterval dimtimer = dimtimer + dtime; if dimtimer >= DIM_UPDATE then local players = minetest.get_connected_players() for p=1, #players do local dim = mcl_worlds.pos_to_dimension(players[p]:get_pos()) local name = players[p]:get_player_name() if dim ~= last_dimension[name] then mcl_worlds.dimension_change(players[p], dim) end end dimtimer = 0 end end)