--||||||||||||||||||||||| --||||| STONECUTTER ||||| --||||||||||||||||||||||| local S = minetest.get_translator("mcl_stonecutter") -- formspecs local function show_stonecutter_formspec(items, input) local cut_items = {} local x_len = 0 local y_len = 0.5 -- This loops through all the items that can be made and inserted into the formspec if items ~= nil then for index, value in pairs(items) do x_len = x_len + 1 if x_len > 5 then y_len = y_len + 1 x_len = 1 end table.insert(cut_items,string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",x_len+1,y_len,1,1, value, value, "")) end end local formspec = "size[9,8.75]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Stone Cutter"))).."]".. "list[current_player;main;0,4.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,4.5,9,3).. "list[current_player;main;0,7.74;9,1;]".. mcl_formspec.get_itemslot_bg(0,7.74,9,1).. "list[context;input;0.5,1.7;1,1;]".. mcl_formspec.get_itemslot_bg(0.5,1.7,1,1).. "list[context;output;7.5,1.7;1,1;]".. mcl_formspec.get_itemslot_bg(7.5,1.7,1,1).. table.concat(cut_items).. "listring[context;output]".. "listring[current_player;main]".. "listring[context;input]".. "listring[current_player;main]" return formspec end --Checks for the string for the different stair and wall positions that shouldn't be craftable local function check(item_name, input_name) print(item_name) if string.match(item_name, "mcl_walls") then if string.match(item_name, "%d") then return true end end if string.match(item_name, "_outer") then return true elseif string.match(item_name, "_inner") then return true elseif string.match(item_name, "_top") then return true elseif string.match(item_name, "_double") then return true end if minetest.get_item_group(item_name, "stonecutter_stage") == 0 and minetest.get_item_group(input_name, "stonecutter_stage") > 0 then return true end return false end -- Updates the formspec local function update_stonecutter_slots(pos,str) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local input = inv:get_stack("input", 1) local name = input:get_name() local compat_item = minetest.get_item_group(name, "stonecuttable") -- Checks if input is in the group if compat_item > 0 then local cuttable_recipes = {} for item_name, item_def in pairs(minetest.registered_items) do if item_def.groups and item_def.groups["stonecutter_output"] == compat_item then if check(item_name, name) == false and name ~= item_name then table.insert(cuttable_recipes, item_name) end end end meta:set_string("formspec", show_stonecutter_formspec(cuttable_recipes)) else meta:set_string("formspec", show_stonecutter_formspec(nil)) end -- Checks if the chosen item is a slab or not, if it's a slab set the output to be a stack of 2 if minetest.get_item_group(str, "stonecutter_output") > 0 then local cut_item = ItemStack(str) if string.match(str, "mcl_stairs:slab_") then cut_item:set_count(2) else cut_item:set_count(1) end inv:set_stack("output", 1, cut_item) else inv:set_stack("output", 1, "") end end -- Only drop the items that were in the input slot local function drop_stonecutter_items(pos, meta) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() for i=1, inv:get_size("input") do local stack = inv:get_stack("input", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end end minetest.register_node("mcl_stonecutter:stonecutter", { description = S("Stone Cutter"), _tt_help = S("Used to cut stone like materials."), _doc_items_longdesc = S("Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager."), tiles = { "mcl_stonecutter_top.png", "mcl_stonecutter_bottom.png", "mcl_stonecutter_side.png", "mcl_stonecutter_side.png", {name="mcl_stonecutter_saw.png", animation={ type="vertical_frames", aspect_w=16, aspect_h=16, length=1 }}, {name="mcl_stonecutter_saw.png", animation={ type="vertical_frames", aspect_w=16, aspect_h=16, length=1 }} }, use_texture_alpha = "clip", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = { pickaxey=1, material_stone=1 }, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox1 {-0.4375, 0.0625, 0, 0.4375, 0.5, 0}, -- NodeBox2 } }, _mcl_blast_resistance = 3.5, _mcl_hardness = 3.5, sounds = mcl_sounds.node_sound_stone_defaults(), on_destruct = drop_stonecutter_items, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 elseif to_list == "output" then return 0 elseif from_list == "output" and to_list == "input" then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:get_stack(to_list, to_index):is_empty() then return count else return 0 end else return count end end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if from_list == "output" and to_list == "input" then local inv = meta:get_inventory() for i=1, inv:get_size("input") do if i ~= to_index then local istack = inv:get_stack("input", i) istack:set_count(math.max(0, istack:get_count() - count)) inv:set_stack("input", i, istack) end end end update_stonecutter_slots(pos) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 elseif listname == "output" then return 0 else return stack:get_count() end end, on_metadata_inventory_put = function(pos, listname, index, stack, player) update_stonecutter_slots(pos) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if listname == "output" then local inv = meta:get_inventory() local input = inv:get_stack("input", 1) input:take_item() inv:set_stack("input", 1, input) if input:get_count() == 0 then meta:set_string("cut_stone", nil) end else meta:set_string("cut_stone", nil) end update_stonecutter_slots(pos) end, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("input", 1) inv:set_size("output", 1) local form = show_stonecutter_formspec() meta:set_string("formspec", form) end, on_rightclick = function(pos, node, player, itemstack) if not player:get_player_control().sneak then update_stonecutter_slots(pos) end end, on_receive_fields = function(pos, formname, fields, sender) local sender_name = sender:get_player_name() if minetest.is_protected(pos, sender_name) then minetest.record_protection_violation(pos, sender_name) return end if fields then for field_name, value in pairs(fields) do local item_name = tostring(field_name) if item_name then update_stonecutter_slots(pos, item_name) end end end end, }) minetest.register_craft({ output = "mcl_stonecutter:stonecutter", recipe = { { "", "", "" }, { "", "mcl_core:iron_ingot", "" }, { "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" }, } })