forked from VoxeLibre/VoxeLibre
Compare commits
1 Commits
master
...
fish_bucke
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ea45d66ee8 |
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@ -1,5 +1,3 @@
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---@diagnostic disable
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||||||
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unused_args = false
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unused_args = false
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allow_defined_top = true
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allow_defined_top = true
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max_line_length = false
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max_line_length = false
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22
.luarc.json
22
.luarc.json
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@ -1,22 +0,0 @@
|
||||||
{
|
|
||||||
"runtime.version": "LuaJIT",
|
|
||||||
"diagnostics": { "disable": ["lowercase-global"] },
|
|
||||||
"diagnostics.globals": [
|
|
||||||
"minetest",
|
|
||||||
"dump",
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|
||||||
"dump2",
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|
||||||
"Raycast",
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|
||||||
"Settings",
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|
||||||
"PseudoRandom",
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|
||||||
"PerlinNoise",
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|
||||||
"VoxelManip",
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|
||||||
"SecureRandom",
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|
||||||
"VoxelArea",
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|
||||||
"PerlinNoiseMap",
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|
||||||
"PcgRandom",
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||||||
"ItemStack",
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||||||
"AreaStore",
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||||||
"vector"
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||||||
],
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||||||
"workspace.ignoreDir": [".luacheckrc"]
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||||||
}
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|
|
@ -9,9 +9,10 @@ You can help with MineClone2's development in many different ways,
|
||||||
whether you're a programmer or not.
|
whether you're a programmer or not.
|
||||||
|
|
||||||
## MineClone2's development target is to...
|
## MineClone2's development target is to...
|
||||||
- Create a stable, peformant, moddable, free/libre game based on Minecraft
|
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||||
using the Minetest engine, usable in both singleplayer and multiplayer.
|
based on the Minetest engine with polished features, usable in both
|
||||||
- Currently, a lot of features are already implemented.
|
singleplayer and multiplayer. Currently, a lot of Minecraft features
|
||||||
|
are already implemented.
|
||||||
Polishing existing features is always welcome.
|
Polishing existing features is always welcome.
|
||||||
|
|
||||||
## Links
|
## Links
|
||||||
|
@ -119,11 +120,11 @@ It's also a good idea to join the Discord server
|
||||||
(or alternatively IRC or Matrix).
|
(or alternatively IRC or Matrix).
|
||||||
|
|
||||||
#### Textures
|
#### Textures
|
||||||
For textures we prefer original art, but in the absence of that will accept
|
For textures we use the Pixel Perfection texture pack. For older Minecraft
|
||||||
Pixel Perfection texture pack contributions. Be warned many of the newer
|
features that is mostly enough but a lot of the newer textures in it are
|
||||||
textures in it are copies or slight modifications of the original MC textures
|
copies or slight modifications of the original MC textures so great caution
|
||||||
so great caution needs to be taken when using any textures coming from
|
needs to be taken when using any textures coming from Minecraft texture
|
||||||
Minecraft texture packs.
|
packs.
|
||||||
If you want to make such contributions, join our Discord server. Demands
|
If you want to make such contributions, join our Discord server. Demands
|
||||||
for textures will be communicated there.
|
for textures will be communicated there.
|
||||||
|
|
||||||
|
@ -134,10 +135,7 @@ resource pack or minetest_game. Unfortunately, MineClone2 does not play
|
||||||
a sound in every situation you would get one in Minecraft. Any help with
|
a sound in every situation you would get one in Minecraft. Any help with
|
||||||
sounds is greatly appreciated, however if you add new sounds you should
|
sounds is greatly appreciated, however if you add new sounds you should
|
||||||
probably work together with a programmer, to write the code to actually
|
probably work together with a programmer, to write the code to actually
|
||||||
play these sounds in game. All sounds should be released under an open
|
play these sounds in game.
|
||||||
source license with clear information on the source, licencing and any
|
|
||||||
changes made by the contributor. Use the README files in the mod to
|
|
||||||
communicate this information.
|
|
||||||
|
|
||||||
#### 3D Models
|
#### 3D Models
|
||||||
Most of the 3D Models in MineClone2 come from
|
Most of the 3D Models in MineClone2 come from
|
||||||
|
@ -147,9 +145,9 @@ Blender on demand. Many of the models have to be patched, some new
|
||||||
animations have to be added etc.
|
animations have to be added etc.
|
||||||
|
|
||||||
#### Crediting
|
#### Crediting
|
||||||
Asset contributions will be credited in their mods and their own respective
|
Asset contributions will be credited in their own respective sections in
|
||||||
sections in CREDITS.md. If you have commited the results yourself, you will
|
CREDITS.md. If you have commited the results yourself, you will also be
|
||||||
also be credited in the Contributors section.
|
credited in the Contributors section.
|
||||||
|
|
||||||
### Contributing Translations
|
### Contributing Translations
|
||||||
|
|
||||||
|
@ -184,12 +182,7 @@ information about the game's performance and let us know places to
|
||||||
investigate optimization issues. This way we can make the game faster.
|
investigate optimization issues. This way we can make the game faster.
|
||||||
|
|
||||||
#### Using Minetest's profiler
|
#### Using Minetest's profiler
|
||||||
We frequently will use profiling to optimise our code. We recommend use of
|
Minetest has a built in profiler. Simply set `profiler.load = true` in
|
||||||
the JIT profiler (RIP Jude) to fully understand performance impact:
|
|
||||||
|
|
||||||
https://content.minetest.net/packages/jwmhjwmh/jitprofiler/
|
|
||||||
|
|
||||||
Minetest also has a built in profiler. Simply set `profiler.load = true` in
|
|
||||||
your configuration file and restart the server. After running the server
|
your configuration file and restart the server. After running the server
|
||||||
for some time, just run `/profiler save` in chat - then you will find a
|
for some time, just run `/profiler save` in chat - then you will find a
|
||||||
file in the world directory containing the results. Open a new issue and
|
file in the world directory containing the results. Open a new issue and
|
||||||
|
@ -220,14 +213,10 @@ they have made their donation Incognito).
|
||||||
* Fork the repository (in case you have not already)
|
* Fork the repository (in case you have not already)
|
||||||
* Do your change in a new branch
|
* Do your change in a new branch
|
||||||
* Create a pull request to get your changes merged into master
|
* Create a pull request to get your changes merged into master
|
||||||
* It is important that conflicts are resolved prior to merging the pull
|
* Keep your pull request up to date by regularly merging upstream. It is
|
||||||
|
imperative that conflicts are resolved prior to merging the pull
|
||||||
request.
|
request.
|
||||||
* We update our branches via rebasing. Please avoid merging master into
|
* After the pull request got merged, you can delete the branch
|
||||||
your branch unless it's the only way you can resolve a conflict. We can
|
|
||||||
rebase branches from the GUI if the user has not merged master into the
|
|
||||||
branch.
|
|
||||||
* After the pull request got merged, you can delete the branch if the
|
|
||||||
merger hasn't done this already.
|
|
||||||
|
|
||||||
### Discuss first
|
### Discuss first
|
||||||
If you feel like a problem needs to fixed or you want to make a new
|
If you feel like a problem needs to fixed or you want to make a new
|
||||||
|
@ -273,7 +262,9 @@ excessive git bureaucracy commits in master)
|
||||||
* Submodules should only be used if a) upstream is highly reliable and
|
* Submodules should only be used if a) upstream is highly reliable and
|
||||||
b) it is 100% certain that no mcl2 specific changes to the code will be
|
b) it is 100% certain that no mcl2 specific changes to the code will be
|
||||||
needed (this has never been the case before, hence mcl2 is submodule free so far)
|
needed (this has never been the case before, hence mcl2 is submodule free so far)
|
||||||
* Commit messages should be descriptive
|
* Commit messages should be descriptive and never contain mcl2 specific
|
||||||
|
issueids - there are other projects who might use commits from mcl2 and
|
||||||
|
it will confuse their issue trackers.
|
||||||
* Try to group your submissions best as you can:
|
* Try to group your submissions best as you can:
|
||||||
* Try to keep your PRs small: In some cases things reasonably be can't
|
* Try to keep your PRs small: In some cases things reasonably be can't
|
||||||
split up but in general multiple small PRs are better than a big one.
|
split up but in general multiple small PRs are better than a big one.
|
||||||
|
@ -357,24 +348,18 @@ end
|
||||||
|
|
||||||
### Developer status
|
### Developer status
|
||||||
Active and trusted contributors are often granted write access to the
|
Active and trusted contributors are often granted write access to the
|
||||||
MineClone2 repository as a contributor. Those that have demonstrated the right
|
MineClone2 repository.
|
||||||
technical skills and behaviours may be granted developer access. These are the
|
|
||||||
most trusted contributors who will contribute to ensure coding standards and
|
|
||||||
processes are followed.
|
|
||||||
|
|
||||||
#### Developer responsibilities
|
#### Developer responsibilities
|
||||||
- If you have developer/contributor privileges you can just open a new branch
|
- If you have developer privileges you can just open a new branch in the
|
||||||
in the mcl2 repository (which is preferred). From that you create a pull request.
|
mcl2 repository (which is preferred). From that you create a pull request.
|
||||||
This way other people can review your changes and make sure they work
|
This way other people can review your changes and make sure they work
|
||||||
before they get merged.
|
before they get merged.
|
||||||
- If you do not (yet) have developer privs you do your work on a branch
|
- If you do not (yet) have developer privs you do your work on a branch
|
||||||
on your private repository e.g. using the "fork" function on mesehub.
|
on your private repository e.g. using the "fork" function on mesehub.
|
||||||
- Any developer is welcome to review, test and approve PRs. A maintainer may prefer
|
- Any developer is welcome to review, test and merge PRs. A PR needs
|
||||||
to merge the PR especially if it is in a similar area to what has been worked on
|
at least one approval (by someone else than the author) but the maintainers
|
||||||
and could result in merge conflicts for a larger older branch, or needs
|
are usually relatively quick to react to new submissions.
|
||||||
art/licencing reviewing. A PR needs at least one approval (by someone else other
|
|
||||||
than the author).
|
|
||||||
- The maintainers are usually relatively quick to react to new submissions.
|
|
||||||
|
|
||||||
### Maintainer status
|
### Maintainer status
|
||||||
Maintainers carry the main responsibility for the project.
|
Maintainers carry the main responsibility for the project.
|
||||||
|
|
114
CREDITS.md
114
CREDITS.md
|
@ -6,44 +6,40 @@
|
||||||
## Creator of MineClone2
|
## Creator of MineClone2
|
||||||
* Wuzzy
|
* Wuzzy
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
## Maintainers
|
||||||
* AncientMariner
|
* AncientMariner
|
||||||
* Herowl
|
* Nicu
|
||||||
|
|
||||||
## Previous Maintainers
|
## Previous Maintainers
|
||||||
* Fleckenstein
|
* Fleckenstein
|
||||||
|
* jordan4ibanez
|
||||||
* cora
|
* cora
|
||||||
* Nicu
|
|
||||||
|
|
||||||
## Developers
|
## Developers
|
||||||
|
* bzoss
|
||||||
* AFCMS
|
* AFCMS
|
||||||
* epCode
|
* epCode
|
||||||
|
* ryvnf
|
||||||
|
* iliekprogrammar
|
||||||
|
* MysticTempest
|
||||||
|
* Rootyjr
|
||||||
|
* aligator
|
||||||
|
* Code-Sploit
|
||||||
|
* NO11
|
||||||
|
* kabou
|
||||||
|
* rudzik8
|
||||||
* chmodsayshello
|
* chmodsayshello
|
||||||
|
* PrairieWind
|
||||||
|
* RandomLegoBrick
|
||||||
|
* SumianVoice
|
||||||
* MrRar
|
* MrRar
|
||||||
|
* talamh
|
||||||
|
* Faerraven / Michieal
|
||||||
* FossFanatic
|
* FossFanatic
|
||||||
* SmokeyDope
|
* SmokeyDope
|
||||||
* Faerraven / Michieal
|
|
||||||
* Codiac
|
|
||||||
|
|
||||||
## Past Developers
|
|
||||||
* jordan4ibanez
|
|
||||||
* iliekprogrammar
|
|
||||||
* kabou
|
|
||||||
* kay27
|
|
||||||
* MysticTempest
|
|
||||||
* NO11
|
|
||||||
* SumianVoice
|
|
||||||
* PrairieWind
|
|
||||||
|
|
||||||
## Contributors
|
## Contributors
|
||||||
* RandomLegoBrick
|
|
||||||
* rudzik8
|
|
||||||
* Code-Sploit
|
|
||||||
* aligator
|
|
||||||
* Rootyjr
|
|
||||||
* ryvnf
|
|
||||||
* bzoss
|
|
||||||
* talamh
|
|
||||||
* Laurent Rocher
|
* Laurent Rocher
|
||||||
* HimbeerserverDE
|
* HimbeerserverDE
|
||||||
* TechDudie
|
* TechDudie
|
||||||
|
@ -72,10 +68,6 @@
|
||||||
* Marcin Serwin
|
* Marcin Serwin
|
||||||
* erlehmann
|
* erlehmann
|
||||||
* E
|
* E
|
||||||
* n_to
|
|
||||||
* debiankaios
|
|
||||||
* Gustavo6046 / wallabra
|
|
||||||
* CableGuy67
|
|
||||||
* Benjamin Schötz
|
* Benjamin Schötz
|
||||||
* Doloment
|
* Doloment
|
||||||
* Sydney Gems
|
* Sydney Gems
|
||||||
|
@ -109,33 +101,25 @@
|
||||||
* gldrk
|
* gldrk
|
||||||
* atomdmac
|
* atomdmac
|
||||||
* emptyshore
|
* emptyshore
|
||||||
* FlamingRCCars
|
|
||||||
* uqers
|
|
||||||
* Niterux
|
|
||||||
* appgurueu
|
|
||||||
* seventeenthShulker
|
|
||||||
* DinoNuggies4665
|
|
||||||
* basxto
|
|
||||||
* Morik666
|
|
||||||
* Eliy21
|
|
||||||
* mdk
|
|
||||||
* Alessandra Lozoya
|
|
||||||
* VanicGame
|
|
||||||
* ThePython10110
|
|
||||||
* Araca
|
|
||||||
* Montandalar
|
|
||||||
* mim
|
|
||||||
* Dark
|
|
||||||
* Bakawun
|
|
||||||
* JoseDouglas26
|
|
||||||
* Zasco
|
|
||||||
|
|
||||||
## Music
|
## MineClone5
|
||||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
* kay27
|
||||||
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube) and Traitor (horizonchris96), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/
|
* Debiankaios
|
||||||
* Jester for helping to finely tune MineClone2 (https://www.youtube.com/@Jester-8-bit). Songs: Hailing Forest, Gift, 0dd BL0ck, Flock of One (License CC BY-SA 4.0)
|
* epCode
|
||||||
* Exhale & Tim Unwin for some wonderful MineClone2 tracks (https://www.youtube.com/channel/UClFo_JDWoG4NGrPQY0JPD_g). Songs: Valley of Ghosts, Lonely Blossom, Farmer (License CC BY-SA 4.0)
|
* NO11
|
||||||
* Diminixed for 3 fantastic tracks and remastering and leveling volumes. Songs: Afternoon Lullaby (pianowtune02), Spooled (ambientwip02), Never Grow Up (License CC BY-SA 4.0)
|
* j45
|
||||||
|
* chmodsayshello
|
||||||
|
* 3raven
|
||||||
|
* PrairieWind
|
||||||
|
* Gustavo6046 / wallabra
|
||||||
|
* CableGuy67
|
||||||
|
* MrRar
|
||||||
|
|
||||||
|
## Mineclonia
|
||||||
|
* erlehmann
|
||||||
|
* Li0n
|
||||||
|
* E
|
||||||
|
* n_to
|
||||||
|
|
||||||
## Original Mod Authors
|
## Original Mod Authors
|
||||||
* Wuzzy
|
* Wuzzy
|
||||||
|
@ -167,20 +151,14 @@
|
||||||
* 4Evergreen4
|
* 4Evergreen4
|
||||||
* jordan4ibanez
|
* jordan4ibanez
|
||||||
* paramat
|
* paramat
|
||||||
* debian044 / debian44
|
|
||||||
* chmodsayshello
|
|
||||||
* cora
|
* cora
|
||||||
* Faerraven / Michieal
|
* Faerraven / Michieal
|
||||||
* PrairieWind
|
|
||||||
* ChrisPHP
|
|
||||||
|
|
||||||
## 3D Models
|
## 3D Models
|
||||||
* 22i
|
* 22i
|
||||||
* tobyplowy
|
* tobyplowy
|
||||||
* epCode
|
* epCode
|
||||||
* Faerraven / Michieal
|
* Faerraven / Michieal
|
||||||
* SumianVoice
|
|
||||||
* thunder1035
|
|
||||||
|
|
||||||
## Textures
|
## Textures
|
||||||
* XSSheep
|
* XSSheep
|
||||||
|
@ -197,11 +175,6 @@
|
||||||
* Faerraven / Michieal
|
* Faerraven / Michieal
|
||||||
* Nicu
|
* Nicu
|
||||||
* Exhale
|
* Exhale
|
||||||
* Aeonix_Aeon
|
|
||||||
* Wbjitscool
|
|
||||||
* SmokeyDope
|
|
||||||
* thunder1035
|
|
||||||
* Herowl
|
|
||||||
|
|
||||||
## Translations
|
## Translations
|
||||||
* Wuzzy
|
* Wuzzy
|
||||||
|
@ -218,13 +191,6 @@
|
||||||
* SakuraRiu
|
* SakuraRiu
|
||||||
* anarquimico
|
* anarquimico
|
||||||
* syl
|
* syl
|
||||||
* Temak
|
|
||||||
* megustanlosfrijoles
|
|
||||||
* kbundg
|
|
||||||
* Isaac Dennis
|
|
||||||
* ADLON
|
|
||||||
* Sab Pyrope
|
|
||||||
* JoseDouglas26
|
|
||||||
|
|
||||||
## Funders
|
## Funders
|
||||||
* 40W
|
* 40W
|
||||||
|
@ -232,6 +198,12 @@
|
||||||
* Cora
|
* Cora
|
||||||
|
|
||||||
## Special thanks
|
## Special thanks
|
||||||
* The Minetest team for making and supporting an engine, and distribution infrastructure that makes this all possible
|
* celeron55 for creating Minetest
|
||||||
|
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||||
|
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
|
||||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||||
* Notch and Jeb for being the major forces behind Minecraft
|
* Notch and Jeb for being the major forces behind Minecraft
|
||||||
|
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube) and Traitor (horizonchris96), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/
|
||||||
|
* Jester for helping to finely tune MineClone2 (https://www.youtube.com/@Jester-8-bit). Songs: Hailing Forest, Gift, 0dd BL0ck, Flock of One (License CC BY-SA 4.0)
|
||||||
|
* Exhale & Tim Unwin for some wonderful MineClone2 tracks (https://www.youtube.com/channel/UClFo_JDWoG4NGrPQY0JPD_g). Songs: Valley of Ghosts, Lonely Blossom, Farmer (License CC BY-SA 4.0)
|
||||||
|
* Diminixed for 3 fantastic tracks and remastering and leveling volumes. Songs: Afternoon Lullaby (pianowtune02), Spooled (ambientwip02), Never Grow Up (License CC BY-SA 4.0)
|
||||||
|
|
12
GROUPS.md
12
GROUPS.md
|
@ -170,8 +170,16 @@ These groups are used mostly for informational purposes
|
||||||
* `ammo_bow=1`: Item is used as ammo for bows
|
* `ammo_bow=1`: Item is used as ammo for bows
|
||||||
* `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin)
|
* `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin)
|
||||||
* `container`: Node is a container which physically stores items within and has at least 1 inventory
|
* `container`: Node is a container which physically stores items within and has at least 1 inventory
|
||||||
* `container=1`: Container type, which does not allow hoppers to transfer items
|
* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
|
||||||
* `container=2`: Items can be placed and taken freely. Can have inventory with list name `"main"` or define `_mcl_hoppers_on_try_pull`, `_mcl_hoppers_on_try_push`, `_mcl_hoppers_on_after_pull`, `_mcl_hoppers_on_after_push` to play along hoppers nicely.
|
* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
|
||||||
|
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`.
|
||||||
|
It is expected that this also reacts on `on_timer`;
|
||||||
|
the node timer must be started from other mods when they add into `"src"` or `"fuel"`
|
||||||
|
* `container=5`: Left part of a 2-part horizontal connected container. Both parts have a `"main"` inventory
|
||||||
|
list. Both inventories are considered to belong together. This is used for large chests.
|
||||||
|
* `container=6`: Same as above, but for the right part.
|
||||||
|
* `container=7`: Has inventory list "`main`", no movement allowed
|
||||||
|
* `container=1`: Other/unspecified container type
|
||||||
* `spawn_egg=1`: Spawn egg
|
* `spawn_egg=1`: Spawn egg
|
||||||
|
|
||||||
* `pressure_plate=1`: Pressure plate (off)
|
* `pressure_plate=1`: Pressure plate (off)
|
||||||
|
|
10
LEGAL.md
10
LEGAL.md
|
@ -5,7 +5,7 @@ Copying is an act of love. Please copy and share! <3
|
||||||
Here's the detailed legalese for those who need it:
|
Here's the detailed legalese for those who need it:
|
||||||
|
|
||||||
## License of source code
|
## License of source code
|
||||||
MineClone 2 (by Lizzy Fleckenstein, Wuzzy, davedevils and countless others)
|
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||||
is an imitation of Minecraft.
|
is an imitation of Minecraft.
|
||||||
|
|
||||||
MineClone 2 is free software: you can redistribute it and/or modify
|
MineClone 2 is free software: you can redistribute it and/or modify
|
||||||
|
@ -38,15 +38,11 @@ No non-free licenses are used anywhere.
|
||||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||||
from scratch.
|
from scratch.
|
||||||
The glazed terracotta textures have been created by [MysticTempest](https://github.com/MysticTempest).
|
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||||
|
|
||||||
Armor trim models were created by Aeonix_Aeon
|
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||||
Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
|
|
||||||
License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
|
|
||||||
|
|
||||||
The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
|
||||||
|
|
||||||
All other files, unless mentioned otherwise, fall under:
|
All other files, unless mentioned otherwise, fall under:
|
||||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
|
23
MODELS.md
23
MODELS.md
|
@ -1,14 +1,13 @@
|
||||||
# Models in Minetest/Mineclone2
|
#Models in Minetest/Mineclone2
|
||||||
|
|
||||||
Models are an important part of all entities & unique nodes in Mineclone2. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in Mineclone2.
|
Models are an important part of all entities & unique nodes in Mineclone2. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in Mineclone2.
|
||||||
|
|
||||||
## Minetest Wiki
|
## Minetest Wiki
|
||||||
|
|
||||||
For more detailed information on actually using blender to create and modify models for Minetest/Mineclone2, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender)
|
For more detailed information on actually using blender to create and modify models for Minetest/Mineclone2, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender)
|
||||||
|
|
||||||
## Recommended software
|
##Recommended software
|
||||||
|
|
||||||
### Blender
|
###Blender
|
||||||
|
|
||||||
Blender is a very popular and free modeling software supported on Windows, MacOS, and most Linux distributions. It is recommended to use Blender to create and modify 3D models within the minetest engine.
|
Blender is a very popular and free modeling software supported on Windows, MacOS, and most Linux distributions. It is recommended to use Blender to create and modify 3D models within the minetest engine.
|
||||||
|
|
||||||
|
@ -20,16 +19,14 @@ Blitz 3D (.b3d) Is one of the main animated model formats used for entities in t
|
||||||
|
|
||||||
The most up to date version of this Blender plugin can be downloaded [Here](https://github.com/GreenXenith/io_scene_b3d/releases/tag/f189786)
|
The most up to date version of this Blender plugin can be downloaded [Here](https://github.com/GreenXenith/io_scene_b3d/releases/tag/f189786)
|
||||||
|
|
||||||
## Types of model formats
|
##Types of model formats
|
||||||
|
|
||||||
### Animated, skinned models
|
|
||||||
|
|
||||||
|
###Animated, skinned models
|
||||||
* Blitz 3D files (.b3d)
|
* Blitz 3D files (.b3d)
|
||||||
|
|
||||||
* Microsoft DirectX (.x) (binary & text, compression is not supported)
|
* Microsoft DirectX (.x) (binary & text, compression is not supported)
|
||||||
|
|
||||||
### Static meshes
|
###Static meshes
|
||||||
|
|
||||||
* Wavefront OBJ (.obj)
|
* Wavefront OBJ (.obj)
|
||||||
|
|
||||||
Note: The sometimes accompanying .mtl files are not supported and can safely be deleted.
|
Note: The sometimes accompanying .mtl files are not supported and can safely be deleted.
|
||||||
|
@ -48,18 +45,16 @@ Note: Do not use .b3d and .x files for static meshes at the moment, Minetest cur
|
||||||
|
|
||||||
Note: Any formats not mentioned above but known to work in the past were removed in 5.5.0 and aren't supported anymore.
|
Note: Any formats not mentioned above but known to work in the past were removed in 5.5.0 and aren't supported anymore.
|
||||||
|
|
||||||
## Pros & Cons of .b3d vs .x
|
##Pros & Cons of .b3d vs .x
|
||||||
|
|
||||||
### B3D
|
|
||||||
|
|
||||||
|
###B3D
|
||||||
* [+] Binary format means a small size
|
* [+] Binary format means a small size
|
||||||
|
|
||||||
* [-] Difficult to postprocess after exporting
|
* [-] Difficult to postprocess after exporting
|
||||||
|
|
||||||
* [-] Difficult to debug problems
|
* [-] Difficult to debug problems
|
||||||
|
|
||||||
### X (text version)
|
###X (text version)
|
||||||
|
|
||||||
* [+] Can be parsed easily with lua scripts
|
* [+] Can be parsed easily with lua scripts
|
||||||
|
|
||||||
* [+] Can be easily generated by scripts
|
* [+] Can be easily generated by scripts
|
||||||
|
|
42
README.md
42
README.md
|
@ -27,7 +27,7 @@ Or you can play in “creative mode” in which you can build almost anything in
|
||||||
## How to play (quick start)
|
## How to play (quick start)
|
||||||
### Getting started
|
### Getting started
|
||||||
* **Punch a tree** trunk until it breaks and collect wood
|
* **Punch a tree** trunk until it breaks and collect wood
|
||||||
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu) and craft 4 wood planks
|
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks
|
||||||
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
|
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
|
||||||
* **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things
|
* **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things
|
||||||
* Use the **crafting guide** (book icon) to learn all the possible crafting recipes
|
* Use the **crafting guide** (book icon) to learn all the possible crafting recipes
|
||||||
|
@ -37,15 +37,15 @@ Or you can play in “creative mode” in which you can build almost anything in
|
||||||
|
|
||||||
### Farming
|
### Farming
|
||||||
* Find seeds
|
* Find seeds
|
||||||
* Craft a hoe
|
* Craft hoe
|
||||||
* Rightclick dirt or a similar block with a hoe to create farmland
|
* Rightclick dirt or similar block with hoe to create farmland
|
||||||
* Place seeds on farmland and watch them grow
|
* Place seeds on farmland and watch them grow
|
||||||
* Collect plants when fully grown
|
* Collect plant when fully grown
|
||||||
* If near water, farmland becomes wet and speeds up growth
|
* If near water, farmland becomes wet and speeds up growth
|
||||||
|
|
||||||
### Furnace
|
### Furnace
|
||||||
* Craft a furnace
|
* Craft furnace
|
||||||
* The furnace allows you to obtain more items
|
* Furnace allows you to obtain more items
|
||||||
* Upper slot must contain a smeltable item (example: iron ore)
|
* Upper slot must contain a smeltable item (example: iron ore)
|
||||||
* Lower slot must contain a fuel item (example: coal)
|
* Lower slot must contain a fuel item (example: coal)
|
||||||
* See tooltips in crafting guide to learn about fuels and smeltable items
|
* See tooltips in crafting guide to learn about fuels and smeltable items
|
||||||
|
@ -79,32 +79,34 @@ The MineClone2 repository is hosted at Mesehub. To contribute or report issues,
|
||||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
||||||
* Discord: <https://discord.gg/xE4z8EEpDC>
|
* Discord: <https://discord.gg/xE4z8EEpDC>
|
||||||
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||||
|
* IRC: <https://web.libera.chat/#mineclone2>
|
||||||
|
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
|
||||||
|
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||||
|
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
* OpenCollective: <https://opencollective.com/mineclone2>
|
||||||
* Mastodon: <https://fosstodon.org/@MineClone2>
|
|
||||||
* Lemmy: <https://lemmy.world/c/mineclone2>
|
|
||||||
* Matrix space: <https://app.element.io/#/room/#mcl2:matrix.org>
|
|
||||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
|
||||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
|
||||||
* IRC (barely used): <https://web.libera.chat/#mineclone2>
|
|
||||||
|
|
||||||
## Target
|
## Target
|
||||||
- Create a stable, moddable, free/libre game based on Minecraft
|
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||||
on the Minetest engine with polished features, usable in both
|
based on the Minetest engine with polished features, usable in both
|
||||||
singleplayer and multiplayer. Currently, a lot of **Minecraft Java
|
singleplayer and multiplayer. Currently, a lot of **Minecraft Java
|
||||||
Edition** features are already implemented and polishing existing
|
Edition** features are already implemented and polishing existing
|
||||||
features are prioritized over new feature requests.
|
features are prioritized over new feature requests.
|
||||||
- Implement features targetting
|
- With lessened priority yet strictly, implement features targetting
|
||||||
**Current Minecraft versions + OptiFine** (OptiFine only as far as supported
|
**Current Minecraft versions + OptiFine** (OptiFine only as far as supported
|
||||||
by the Minetest Engine).
|
by the Minetest Engine). This means features in parity with the listed
|
||||||
- Create a performant experience that will run relatively
|
Minecraft experiences are prioritized over those that don't fulfill this
|
||||||
well on really low spec computers.
|
scope.
|
||||||
|
- Optionally, create a performant experience that will run relatively
|
||||||
|
well on really low spec computers. Unfortunately, due to Minecraft's
|
||||||
|
mechanisms and Minetest engine's limitations along with a very small
|
||||||
|
playerbase on low spec computers, optimizations are hard to investigate.
|
||||||
|
|
||||||
## Completion status
|
## Completion status
|
||||||
This game is currently in **beta** stage.
|
This game is currently in **beta** stage.
|
||||||
It is playable, but not yet feature-complete.
|
It is playable, but not yet feature-complete.
|
||||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||||
If you want to use the development version of MineClone2 in production, the master branch is usually relatively stable.
|
If you want to use the development version of MineClone2 in production, the master branch is usually relatively stable. The testing branch often features some experimental PRs and should be considered less stable.
|
||||||
|
|
||||||
The following main features are available:
|
The following main features are available:
|
||||||
|
|
||||||
|
@ -162,7 +164,7 @@ Bonus features (not found in Minecraft):
|
||||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||||
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
|
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
|
||||||
* Saplings in chests in [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
|
* Saplings in chests in mapgen v6
|
||||||
* Fully moddable (thanks to Minetest's powerful Lua API)
|
* Fully moddable (thanks to Minetest's powerful Lua API)
|
||||||
* New blocks and items:
|
* New blocks and items:
|
||||||
* Lookup tool, shows you the help for whatever it touches
|
* Lookup tool, shows you the help for whatever it touches
|
||||||
|
|
|
@ -137,7 +137,7 @@ Fonctionnalités bonus (absentes de Minecraft) :
|
||||||
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
|
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
|
||||||
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
|
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
|
||||||
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionnalités.
|
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionnalités.
|
||||||
* Pousses dans les coffres en [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
|
* Pousses dans les coffres en mapgen v6
|
||||||
* Entièrement moddable (grâce la puissante API Lua de Minetest)
|
* Entièrement moddable (grâce la puissante API Lua de Minetest)
|
||||||
* Nouveaux blocs et objets :
|
* Nouveaux blocs et objets :
|
||||||
* Outil de recherche, montre l'aide de ce qu'il touche
|
* Outil de recherche, montre l'aide de ce qu'il touche
|
||||||
|
|
|
@ -1,193 +0,0 @@
|
||||||
# MineClone2
|
|
||||||
Неофициальная игра в стиле Minecraft для Minetest. Форк MineClone от davedevils.
|
|
||||||
Разработана многими людьми. Не разработана и не одобрена Mojang AB.
|
|
||||||
|
|
||||||
### Игровой процесс
|
|
||||||
Вы начинаете в случайно сгенерированном мире созданном целиком из кубов. Вы можете
|
|
||||||
исследовать мир, выкопать и поставить почти каждый блок в мире, чтобы создавать новые
|
|
||||||
структуры. Вы можете играть в “режиме выживания” в котором вам придется бороться с
|
|
||||||
монстрами и голодом за выживание и медленно проходить через различные аспекты игры,
|
|
||||||
такие как копание, фермерство, постройка механизмов и так далее. Или вы можете играть
|
|
||||||
в “творческом режиме” в котором вы сразу можете строить что угодно.
|
|
||||||
|
|
||||||
#### Итоги геймплея
|
|
||||||
|
|
||||||
* Геймплей в стиле песочницы, без целей
|
|
||||||
* Выживайте: сражайтесь с враждебными монстрами и голодом
|
|
||||||
* Добывайте руды и прочие ценные предметы
|
|
||||||
* Магия: получайте опыт и зачаруйте ваше снаряжение
|
|
||||||
* Создавайте из собранных блоков величественные постройки ограниченные только воображением
|
|
||||||
* Собирайте цветы и другие красители, чтобы раскрасить ваш мир
|
|
||||||
* Найдите семена и заведите ферму
|
|
||||||
* Найдите или создайте один из сотен предметов
|
|
||||||
* Проложите рельсы и повеселитесь с вагонетками
|
|
||||||
* Постройте сложные механизмы со схемами из редстоуна
|
|
||||||
* В творческом режиме вы можете свободно строить всё без лимитов
|
|
||||||
|
|
||||||
## Как играть (быстрый старт)
|
|
||||||
### Начнем
|
|
||||||
|
|
||||||
* **Бейте по стволу дерева** пока оно не сломается и соберите древесину
|
|
||||||
* Поставьте **древесину в сетку 2×2** (“сетка крафта” в вашем инвентаре) и скрафтите 4 доски
|
|
||||||
* Разложите 4 доски в форме 2×2 в сетке крафта, чтобы **сделать верстак**
|
|
||||||
* **Правым кликом по верстаку**, чтобы открыть сетку крафта 3×3 для более сложных предметов
|
|
||||||
* Используйте **книгу рецептов** (иконка книги), чтобы узнать все возможные рецепты крафтов
|
|
||||||
* **Скрафтите деревянную кирку**, чтобы вы могли копать камень
|
|
||||||
* Разные инструменты добывают разные виды блоков. Опробуйте их все!
|
|
||||||
* Продолжайте играть как пожелаете. Повеселитесь!
|
|
||||||
|
|
||||||
### Фермерство
|
|
||||||
* Найдите семена
|
|
||||||
* Скрафтите мотыгу
|
|
||||||
* Правой кнопкой мотыгой по земле или похожему блоку, чтобы создать грядку
|
|
||||||
* Посадите семена на грядку и ждите пока они вырастут
|
|
||||||
* Соберите растение когда оно полностью созреет
|
|
||||||
* Рядом с водой грядка становится влажной и растения растут быстрее
|
|
||||||
|
|
||||||
### Переплавка
|
|
||||||
* Скрафтите печь
|
|
||||||
* Печь позволит вам получить больше предметов
|
|
||||||
* Верхний слот должен содержать переплавляемый предмет (например: железную руду)
|
|
||||||
* Нижний слот должен содержать топливо (например: уголь)
|
|
||||||
* Смотрите книгу рецептов, чтобы узнать о других переплавляемых предметах и топливе
|
|
||||||
|
|
||||||
### Дополнительная помощь
|
|
||||||
Больше информации о геймплее, блоках, предметах и многое другое можно найти во
|
|
||||||
внутриигровой справке. Вы можете перейти в неё через ваш инвентарь.
|
|
||||||
|
|
||||||
### Особые предметы
|
|
||||||
Следующие предметы интересны для творческого режима и для строителей приключенческих
|
|
||||||
карт. Их нельзя получить в игре или через творческий инвентарь.
|
|
||||||
|
|
||||||
* Барьер: `mcl_core:barrier`
|
|
||||||
|
|
||||||
Используйте чат-команду `/giveme`, чтобы получить их.
|
|
||||||
Смотрите справку для дальнейшей информации.
|
|
||||||
|
|
||||||
## Установка
|
|
||||||
Эта игра требует [Minetest](http://minetest.net) для запуска (версия 5.4.1 или
|
|
||||||
выше). Вам нужно сперва установить Minetest. Только стабильные версии поддерживаются
|
|
||||||
официально. Не поддерживается запуск MineClone2 на разрабатываемых версиях Minetest.
|
|
||||||
|
|
||||||
Чтобы установить MineClone2 (если вы этого еще не сделали), переместите эту папку в
|
|
||||||
“games” в папке данных Minetest. Смотрите справку Minetest, чтобы узнать больше.
|
|
||||||
|
|
||||||
## Полезные ссылки
|
|
||||||
Репозиторий MineClone2 хранится на Mesehub. Зайдите туда, чтобы оставить запрос или
|
|
||||||
поучаствовать в разработке.
|
|
||||||
|
|
||||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
|
||||||
* Discord: <https://discord.gg/xE4z8EEpDC>
|
|
||||||
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
|
||||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
|
||||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
|
||||||
* Mastodon: <https://fosstodon.org/@MineClone2>
|
|
||||||
* Lemmy: <https://lemmy.world/c/mineclone2>
|
|
||||||
* Matrix space: <https://app.element.io/#/room/#mcl2:matrix.org>
|
|
||||||
* Форум Minetest: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
|
||||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
|
||||||
* IRC (едва используется): <https://web.libera.chat/#mineclone2>
|
|
||||||
|
|
||||||
## Цели
|
|
||||||
- Создать стабильную, модифицируемую, бесплатную и свободную игру основанную на
|
|
||||||
Minecraft на движке Minetest с проработанными возможностями для одиночной игры и
|
|
||||||
для мультиплеера. На данный момент множество возможностей **Minecraft Java
|
|
||||||
Edition** уже реализовано и доработка имеющегося контента в приоритете над
|
|
||||||
добавлением нового.
|
|
||||||
- Реализовать возможности на уровне **текущей версии Minecraft + OptiFine** (OptiFine
|
|
||||||
настолько, насколько это поддерживается движком Minetest).
|
|
||||||
- Добиться производительности для запуска на действительно слабых компьютерах.
|
|
||||||
|
|
||||||
## Готовность
|
|
||||||
Игра сейчас на стадии **бета**. Она играбельна, но еще не имеет всех возможностей.
|
|
||||||
Обратная совместимость целиком не гарантируется, обновление вашего мира может повлечь
|
|
||||||
за собой небольшие ошибки. Если вы хотите использовать разрабатываемую версию
|
|
||||||
Mineclone2, то ветка master обычно относительно стабильна.
|
|
||||||
|
|
||||||
Следущие возможности уже доступны:
|
|
||||||
|
|
||||||
* Инструменты, оружие, броня
|
|
||||||
* Система крафта: сетка 2×2, верстак (сетка 3×3) и книга рецептов
|
|
||||||
* Сундуки, большие сундуки, эндер-сундуки, ящики шалкера
|
|
||||||
* Печи и воронки
|
|
||||||
* Система голода
|
|
||||||
* Большинство монстров и животных
|
|
||||||
* Все руды из Minecraft
|
|
||||||
* Большинство блоков из Верхнего мира
|
|
||||||
* Вода и лава
|
|
||||||
* Погода
|
|
||||||
* 28 биомов + 5 биомов в Незере
|
|
||||||
* Незер, пылающий подземный мир в другом измерении
|
|
||||||
* Схемы из редстоуна (частично)
|
|
||||||
* Вагонетки (частично)
|
|
||||||
* Статусные эффекты (частично)
|
|
||||||
* Опыт
|
|
||||||
* Зачарование
|
|
||||||
* Зельеварение, зелья, смоченные стрелы (частично)
|
|
||||||
* Лодки
|
|
||||||
* Огонь
|
|
||||||
* Строительные блоки: ступени, плиты, двери, люки, заборы, калитки, стены
|
|
||||||
* Часы
|
|
||||||
* Компас
|
|
||||||
* Губки
|
|
||||||
* Блоки слизи
|
|
||||||
* Растения и саженцы
|
|
||||||
* Красители
|
|
||||||
* Флаги
|
|
||||||
* Декоративные блоки: стекло, окрашенное стекло, стеклянные панели, железные решетки, цветная керамика, головы и многое другое
|
|
||||||
* Рамки для предметов
|
|
||||||
* Прогрыватели
|
|
||||||
* Кровати
|
|
||||||
* Меню инвентаря
|
|
||||||
* Творческий инвентарь
|
|
||||||
* Фермерство
|
|
||||||
* Книги с пером
|
|
||||||
* Команды
|
|
||||||
* Деревни
|
|
||||||
* Измерение Края
|
|
||||||
* И многое другое!
|
|
||||||
|
|
||||||
Следующие возможности еще не завершены:
|
|
||||||
|
|
||||||
* Некоторые монстры и животные
|
|
||||||
* Предметы связанные с редстоуном
|
|
||||||
* Некоторые вагонетки (с сундуком и с воронкой уже работают)
|
|
||||||
* Пара нетривиальных блоков и предметов
|
|
||||||
|
|
||||||
Бонусные возможности (нет в Minecraft-е):
|
|
||||||
|
|
||||||
* Встроенный гайд для крафта покажет вам рецепты крафта и переплавки
|
|
||||||
* Внутриигровая справка содержит всестороннюю информацию об основах игры, блоках, предметах и прочее
|
|
||||||
* Временные рецепты крафта. Они существуют, чтобы получить доступ к ранее недоступным предметам вне творческого режима. Они будут удалены как только разработка позволит им стать доступными
|
|
||||||
* Саженцы в сундуках в [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
|
|
||||||
* Полностью модифицируема (благодаря мощному Lua API в Minetest)
|
|
||||||
* Новые блоки и предметы:
|
|
||||||
* Инструмент просмотра покажет справку о том чего коснется
|
|
||||||
* Больше ступеней и плит
|
|
||||||
* Калитки и заборы из адских кирпичей
|
|
||||||
* Замены структур - малые верии структур из Minecraft пока большие структуры не будут сделаны:
|
|
||||||
* Лесная хижина (Особняк)
|
|
||||||
* Форт Незера (Крепости)
|
|
||||||
|
|
||||||
Технические отличия от Minecraft:
|
|
||||||
|
|
||||||
* Лимит высоты - 31000 блоков (намного больше чем в Minecraft)
|
|
||||||
* Горизонтальный размер мира - 62000×62000 блоков (намного меньше чем в Minecraft, но всё еще очень большой)
|
|
||||||
* Всё еще не завершен и содержит много багов
|
|
||||||
* Недостающие блоки, предметы, мобы
|
|
||||||
* Некоторые предметы с другими названиями, чтобы лучше их различать
|
|
||||||
* Другая музыка для проигрывателей
|
|
||||||
* Другие текстуры (Pixel Perfection)
|
|
||||||
* Другие звуки (разные источники)
|
|
||||||
* Другой движок (Minetest)
|
|
||||||
* Другие пасхалки
|
|
||||||
|
|
||||||
… и наконец, MineClone2 это свободное программное обеспечение!
|
|
||||||
|
|
||||||
## Другие readme файлы
|
|
||||||
|
|
||||||
* `LICENSE.txt`: текст лицензии GPLv3
|
|
||||||
* `CONTRIBUTING.md`: информация для тех кто хочет поучаствовать в разработке
|
|
||||||
* `API.md`: для моддеров Minetest кто хочет изменить эту игру
|
|
||||||
* `LEGAL.md`: юридическая информация
|
|
||||||
* `CREDITS.md`: список участников проекта
|
|
30
RELEASE.md
30
RELEASE.md
|
@ -1,11 +1,10 @@
|
||||||
### Standard Release
|
### Standard Release
|
||||||
|
|
||||||
# File to document release steps with a view to evolving into a script
|
#File to document release steps with a view to evolving into a script
|
||||||
|
|
||||||
# Update CREDITS.md
|
#Update CREDITS.md
|
||||||
# Update version in game.conf
|
#Update version in game.conf
|
||||||
|
|
||||||
```
|
|
||||||
lua tools/generate_ingame_credits.lua
|
lua tools/generate_ingame_credits.lua
|
||||||
|
|
||||||
git add CREDITS.md
|
git add CREDITS.md
|
||||||
|
@ -19,11 +18,10 @@ git commit -m "Pre-release update credits and set version 0.83.0"
|
||||||
git tag 0.83.0
|
git tag 0.83.0
|
||||||
|
|
||||||
git push origin 0.83.0
|
git push origin 0.83.0
|
||||||
```
|
|
||||||
|
|
||||||
# Update version in game.conf to the next version with -SNAPSHOT suffix
|
#Update version in game.conf to the next version with -SNAPSHOT suffix
|
||||||
|
|
||||||
`git commit -m "Post-release set version 0.84.0-SNAPSHOT"`
|
git commit -m "Post-release set version 0.84.0-SNAPSHOT"
|
||||||
|
|
||||||
### Hotfix Release
|
### Hotfix Release
|
||||||
|
|
||||||
|
@ -34,17 +32,15 @@ To mitigate this, you just release the last release, and the relevant bug fix. F
|
||||||
|
|
||||||
* Create release branch from the last release tag, push it:
|
* Create release branch from the last release tag, push it:
|
||||||
|
|
||||||
```
|
|
||||||
git checkout -b release/0.82.1 0.82.0
|
git checkout -b release/0.82.1 0.82.0
|
||||||
|
|
||||||
git push origin release/0.82.1
|
git push origin release/0.82.1
|
||||||
```
|
|
||||||
|
|
||||||
##### Prepare feature branch and fix
|
##### Prepare feature branch and fix
|
||||||
|
|
||||||
* Create feature branch from that release branch (can review it to check only fix is there, nothing else, and use to also merge into master separately)
|
* Create feature branch from that release branch (can review it to check only fix is there, nothing else, and use to also merge into master separately)
|
||||||
|
|
||||||
`git checkout -b hotfix_bug_1_branch`
|
git checkout -b hotfix_bug_1_branch
|
||||||
|
|
||||||
* Fix crash/serious bug and commit
|
* Fix crash/serious bug and commit
|
||||||
* Push branch and create pr to the release and also the master branch (Do not rebase, to reduce merge conflict risk. Do not delete after first merge or it needs to be repushed)
|
* Push branch and create pr to the release and also the master branch (Do not rebase, to reduce merge conflict risk. Do not delete after first merge or it needs to be repushed)
|
||||||
|
@ -57,13 +53,11 @@ git push origin release/0.82.1
|
||||||
|
|
||||||
* Tag it, push tag and branch:
|
* Tag it, push tag and branch:
|
||||||
|
|
||||||
```
|
|
||||||
git tag 0.82.1
|
git tag 0.82.1
|
||||||
|
|
||||||
git push origin 0.82.1
|
git push origin 0.82.1
|
||||||
|
|
||||||
git push origin release/0.82.1
|
git push origin release/0.82.1
|
||||||
```
|
|
||||||
|
|
||||||
Note: If you have to do more than 1 hotfix release, can do it on the same release branch.
|
Note: If you have to do more than 1 hotfix release, can do it on the same release branch.
|
||||||
|
|
||||||
|
@ -77,13 +71,5 @@ Note: If you have to do more than 1 hotfix release, can do it on the same releas
|
||||||
|
|
||||||
##### Inform people
|
##### Inform people
|
||||||
|
|
||||||
* Upload video to YouTube
|
* Add a comment to the forum post with the release number and what is involved, and maintainer will update main post.
|
||||||
* Add a comment to the forum post with the release number and change log. Maintainer will update main post with code link.
|
* Add a comment in Discord announcement
|
||||||
* Add a Discord announcement post and @everyone with link to video, forum post and release notes.
|
|
||||||
* Share the news on reddit + Lemmy. Good subs to share with:
|
|
||||||
* r/linux_gaming
|
|
||||||
* r/opensourcegames
|
|
||||||
* r/opensource
|
|
||||||
* r/freesoftware
|
|
||||||
* r/linuxmasterrace
|
|
||||||
* r/MineClone2
|
|
|
@ -12,13 +12,13 @@ GIMP Tutorials has an excellent guide to making pixel art in GIMP. If you would
|
||||||
|
|
||||||
### GIMP
|
### GIMP
|
||||||
|
|
||||||
GIMP (GNU Image Manipulation Program) is a very popular and free image editing software supported on Windows, MacOS, and most Linux distributions. It is recommended to use GIMP to create and modify textures within the minetest engine.
|
GIMP (Gnu Image Manipulation Program) is a very popular and free image editing software supported on Windows, MacOS, and most Linux distributions. It is recommended to use GIMP to create and modify textures within the minetest engine.
|
||||||
|
|
||||||
Download GIMP [here](http://gimp.org/)
|
Download GIMP [here](http://gimp.org/)
|
||||||
|
|
||||||
# Getting Started
|
# Getting Started
|
||||||
## Creating a new file
|
## Creating a new file
|
||||||
the first thing to do is open GIMP and create a new file to work in by opening the File menu and choosing "New".
|
the first thing to do is open GIMP and create a new file to work in by opening the File menu and choosing New.
|
||||||
|
|
||||||
Choose width of 16 and height of 16 for the image size. While higher resolution textures are possible, The default size is 16x16. It is recommended you use this size as well, as it is universally supported on all systems.
|
Choose width of 16 and height of 16 for the image size. While higher resolution textures are possible, The default size is 16x16. It is recommended you use this size as well, as it is universally supported on all systems.
|
||||||
|
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more.
|
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.12. This is a work in progress! Expect bugs!
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
title = MineClone 2
|
title = MineClone 2
|
||||||
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||||
disallowed_mapgens = v6
|
disallowed_mapgens = v6
|
||||||
version=0.87.0-SNAPSHOT
|
version=0.84.0-SNAPSHOT
|
|
@ -31,7 +31,6 @@ local known_controls = {
|
||||||
aux1 = true,
|
aux1 = true,
|
||||||
down = true,
|
down = true,
|
||||||
up = true,
|
up = true,
|
||||||
zoom = true,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
|
|
@ -96,8 +96,8 @@ function mcl_damage.finish_reason(mcl_reason)
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_damage.from_mt(mt_reason)
|
function mcl_damage.from_mt(mt_reason)
|
||||||
if mt_reason._mcl_cached_reason then
|
if mt_reason._mcl_chached_reason then
|
||||||
return mt_reason._mcl_cached_reason
|
return mt_reason._mcl_chached_reason
|
||||||
end
|
end
|
||||||
|
|
||||||
local mcl_reason
|
local mcl_reason
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=@1 foi pego(a) em uma explosão.
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=@1 попал(а) под взрыв.
|
|
|
@ -11,4 +11,4 @@ For example, Copper Blocks have the definition arguement of `_mcl_waxed_variant
|
||||||
|
|
||||||
For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node.
|
For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node.
|
||||||
Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table.
|
Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table.
|
||||||
Waxed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.
|
Wxaed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.
|
||||||
|
|
|
@ -22,30 +22,6 @@ function table.update_nil(t, ...)
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
|
|
||||||
---Works the same as `pairs`, but order returned by keys
|
|
||||||
---
|
|
||||||
---Taken from https://www.lua.org/pil/19.3.html
|
|
||||||
---@generic T: table, K, V, C
|
|
||||||
---@param t T
|
|
||||||
---@param f? fun(a: C, b: C):boolean
|
|
||||||
---@return fun():K, V
|
|
||||||
function table.pairs_by_keys(t, f)
|
|
||||||
local a = {}
|
|
||||||
for n in pairs(t) do table.insert(a, n) end
|
|
||||||
table.sort(a, f)
|
|
||||||
|
|
||||||
local i = 0 -- iterator variable
|
|
||||||
local function iter() -- iterator function
|
|
||||||
i = i + 1
|
|
||||||
if a[i] == nil then
|
|
||||||
return nil
|
|
||||||
else
|
|
||||||
return a[i], t[a[i]]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return iter
|
|
||||||
end
|
|
||||||
|
|
||||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
|
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
|
||||||
local LOG_MODULE = "[MCL2]"
|
local LOG_MODULE = "[MCL2]"
|
||||||
function mcl_util.mcl_log(message, module, bypass_default_logger)
|
function mcl_util.mcl_log(message, module, bypass_default_logger)
|
||||||
|
@ -98,18 +74,6 @@ function mcl_util.check_dtime_timer(self, dtime, timer_name, threshold)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- While we should always favour the new minetest vector functions such as vector.new or vector.offset which validate on
|
|
||||||
-- creation. There may be cases where state gets corrupted and we may have to check the vector is valid if created the
|
|
||||||
-- old way. This allows us to do this as a tactical solution until old style vectors are completely removed.
|
|
||||||
function mcl_util.validate_vector (vect)
|
|
||||||
if vect then
|
|
||||||
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
|
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
|
||||||
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
|
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
|
||||||
-- debugging. See:
|
-- debugging. See:
|
||||||
|
@ -160,7 +124,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local undef = minetest.registered_nodes[unode.name]
|
local undef = minetest.registered_nodes[unode.name]
|
||||||
if undef and undef.on_rightclick and not invert_wall then
|
if undef and undef.on_rightclick then
|
||||||
undef.on_rightclick(pointed_thing.under, unode, placer,
|
undef.on_rightclick(pointed_thing.under, unode, placer,
|
||||||
itemstack, pointed_thing)
|
itemstack, pointed_thing)
|
||||||
return
|
return
|
||||||
|
@ -198,12 +162,26 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
|
||||||
|
|
||||||
local p2
|
local p2
|
||||||
if is_y then
|
if is_y then
|
||||||
p2 = 0
|
if invert_wall then
|
||||||
elseif is_x then
|
if fdir == 3 or fdir == 1 then
|
||||||
p2 = 12
|
p2 = 12
|
||||||
elseif is_z then
|
else
|
||||||
p2 = 6
|
p2 = 6
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
elseif is_x then
|
||||||
|
if invert_wall then
|
||||||
|
p2 = 0
|
||||||
|
else
|
||||||
|
p2 = 12
|
||||||
|
end
|
||||||
|
elseif is_z then
|
||||||
|
if invert_wall then
|
||||||
|
p2 = 0
|
||||||
|
else
|
||||||
|
p2 = 6
|
||||||
|
end
|
||||||
|
end
|
||||||
minetest.set_node(pos, {name = wield_name, param2 = p2})
|
minetest.set_node(pos, {name = wield_name, param2 = p2})
|
||||||
|
|
||||||
if not infinitestacks then
|
if not infinitestacks then
|
||||||
|
@ -251,25 +229,34 @@ function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Selects item stack to transfer from
|
-- Iterates through all items in the given inventory and
|
||||||
---@param src_inventory InvRef Source innentory to pull from
|
-- returns the slot of the first item which matches a condition.
|
||||||
---@param src_list string Name of source inventory list to pull from
|
-- Returns nil if no item was found.
|
||||||
---@param dst_inventory InvRef Destination inventory to push to
|
--- source_inventory: Inventory to take the item from
|
||||||
---@param dst_list string Name of destination inventory list to push to
|
--- source_list: List name of the source inventory from which to take the item
|
||||||
---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
|
--- destination_inventory: Put item into this inventory
|
||||||
---@return integer Item stack number to be transfered
|
--- destination_list: List name of the destination inventory to which to put the item into
|
||||||
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
|
--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
|
||||||
local src_size = src_inventory:get_size(src_list)
|
--- If set to nil, the slot of the first item stack will be taken unconditionally.
|
||||||
|
-- dst_inventory and dst_list can also be nil if condition is nil.
|
||||||
|
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
|
||||||
|
local size = src_inventory:get_size(src_list)
|
||||||
local stack
|
local stack
|
||||||
for i = 1, src_size do
|
for i = 1, size do
|
||||||
stack = src_inventory:get_stack(src_list, i)
|
stack = src_inventory:get_stack(src_list, i)
|
||||||
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
|
if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
|
||||||
return i
|
return i
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Returns true if itemstack is a shulker box
|
||||||
|
local function is_not_shulker_box(itemstack)
|
||||||
|
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||||
|
return g == 0 or g == nil
|
||||||
|
end
|
||||||
|
|
||||||
-- Moves a single item from one inventory to another.
|
-- Moves a single item from one inventory to another.
|
||||||
--- source_inventory: Inventory to take the item from
|
--- source_inventory: Inventory to take the item from
|
||||||
--- source_list: List name of the source inventory from which to take the item
|
--- source_list: List name of the source inventory from which to take the item
|
||||||
|
@ -280,6 +267,13 @@ end
|
||||||
-- Returns true on success and false on failure
|
-- Returns true on success and false on failure
|
||||||
-- Possible failures: No item in source slot, destination inventory full
|
-- Possible failures: No item in source slot, destination inventory full
|
||||||
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
|
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
|
||||||
|
if source_stack_id == -1 then
|
||||||
|
source_stack_id = mcl_util.get_first_occupied_inventory_slot(source_inventory, source_list)
|
||||||
|
if source_stack_id == nil then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if not source_inventory:is_empty(source_list) then
|
if not source_inventory:is_empty(source_list) then
|
||||||
local stack = source_inventory:get_stack(source_list, source_stack_id)
|
local stack = source_inventory:get_stack(source_list, source_stack_id)
|
||||||
if not stack:is_empty() then
|
if not stack:is_empty() then
|
||||||
|
@ -297,75 +291,150 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Try pushing item from hopper inventory to destination inventory
|
-- Moves a single item from one container node into another. Performs a variety of high-level
|
||||||
---@param pos Vector
|
-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
|
||||||
---@param dst_pos Vector
|
--- source_pos: Position ({x,y,z}) of the node to take the item from
|
||||||
function mcl_util.hopper_push(pos, dst_pos)
|
--- destination_pos: Position ({x,y,z}) of the node to put the item into
|
||||||
local hop_inv = minetest.get_meta(pos):get_inventory()
|
--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
|
||||||
local hop_list = 'main'
|
--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
|
||||||
|
--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
|
||||||
|
-- Returns true on success and false on failure.
|
||||||
|
function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
|
||||||
|
local dpos = table.copy(destination_pos)
|
||||||
|
local spos = table.copy(source_pos)
|
||||||
|
local snode = minetest.get_node(spos)
|
||||||
|
local dnode = minetest.get_node(dpos)
|
||||||
|
|
||||||
-- Get node pos' for item transfer
|
local dctype = minetest.get_item_group(dnode.name, "container")
|
||||||
local dst = minetest.get_node(dst_pos)
|
local sctype = minetest.get_item_group(snode.name, "container")
|
||||||
if not minetest.registered_nodes[dst.name] then return end
|
|
||||||
local dst_type = minetest.get_item_group(dst.name, "container")
|
|
||||||
if dst_type ~= 2 then return end
|
|
||||||
local dst_def = minetest.registered_nodes[dst.name]
|
|
||||||
|
|
||||||
local dst_list = 'main'
|
-- Container type 7 does not allow any movement
|
||||||
local dst_inv, stack_id
|
if sctype == 7 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
if dst_def._mcl_hoppers_on_try_push then
|
-- Normalize double container by forcing to always use the left segment first
|
||||||
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
|
local function normalize_double_container(pos, node, ctype)
|
||||||
|
if ctype == 6 then
|
||||||
|
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||||
|
if not pos then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
node = minetest.get_node(pos)
|
||||||
|
ctype = minetest.get_item_group(node.name, "container")
|
||||||
|
-- The left segment seems incorrect? We better bail out!
|
||||||
|
if ctype ~= 5 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return pos, node, ctype
|
||||||
|
end
|
||||||
|
|
||||||
|
spos, snode, sctype = normalize_double_container(spos, snode, sctype)
|
||||||
|
dpos, dnode, dctype = normalize_double_container(dpos, dnode, dctype)
|
||||||
|
if not spos or not dpos then return false end
|
||||||
|
|
||||||
|
local smeta = minetest.get_meta(spos)
|
||||||
|
local dmeta = minetest.get_meta(dpos)
|
||||||
|
|
||||||
|
local sinv = smeta:get_inventory()
|
||||||
|
local dinv = dmeta:get_inventory()
|
||||||
|
|
||||||
|
-- Default source lists
|
||||||
|
if not source_list then
|
||||||
|
-- Main inventory for most container types
|
||||||
|
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
|
||||||
|
source_list = "main"
|
||||||
|
-- Furnace: output
|
||||||
|
elseif sctype == 4 then
|
||||||
|
source_list = "dst"
|
||||||
|
-- Unknown source container type. Bail out
|
||||||
else
|
else
|
||||||
local dst_meta = minetest.get_meta(dst_pos)
|
return false
|
||||||
dst_inv = dst_meta:get_inventory()
|
|
||||||
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
|
|
||||||
end
|
|
||||||
|
|
||||||
if stack_id ~= nil then
|
|
||||||
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
|
|
||||||
if dst_def._mcl_hoppers_on_after_push then
|
|
||||||
dst_def._mcl_hoppers_on_after_push(dst_pos)
|
|
||||||
end
|
|
||||||
if ok then
|
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Automatically select stack slot ID if set to automatic
|
||||||
|
if not source_stack_id then
|
||||||
|
source_stack_id = -1
|
||||||
|
end
|
||||||
|
if source_stack_id == -1 then
|
||||||
|
local cond = nil
|
||||||
|
-- Prevent shulker box inception
|
||||||
|
if dctype == 3 then
|
||||||
|
cond = is_not_shulker_box
|
||||||
|
end
|
||||||
|
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
||||||
|
if not source_stack_id then
|
||||||
|
-- Try again if source is a double container
|
||||||
|
if sctype == 5 then
|
||||||
|
spos = mcl_util.get_double_container_neighbor_pos(spos, snode.param2, "left")
|
||||||
|
smeta = minetest.get_meta(spos)
|
||||||
|
sinv = smeta:get_inventory()
|
||||||
|
|
||||||
|
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
||||||
|
if not source_stack_id then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Abort transfer if shulker box wants to go into shulker box
|
||||||
|
if dctype == 3 then
|
||||||
|
local stack = sinv:get_stack(source_list, source_stack_id)
|
||||||
|
if stack and minetest.get_item_group(stack:get_name(), "shulker_box") == 1 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Container type 7 does not allow any placement
|
||||||
|
if dctype == 7 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If it's a container, put it into the container
|
||||||
|
if dctype ~= 0 then
|
||||||
|
-- Automatically select a destination list if omitted
|
||||||
|
if not destination_list then
|
||||||
|
-- Main inventory for most container types
|
||||||
|
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
|
||||||
|
destination_list = "main"
|
||||||
|
-- Furnace source slot
|
||||||
|
elseif dctype == 4 then
|
||||||
|
destination_list = "src"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if destination_list then
|
||||||
|
-- Move item
|
||||||
|
local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
||||||
|
|
||||||
|
-- Try transfer to neighbor node if transfer failed and double container
|
||||||
|
if not ok and dctype == 5 then
|
||||||
|
dpos = mcl_util.get_double_container_neighbor_pos(dpos, dnode.param2, "left")
|
||||||
|
dmeta = minetest.get_meta(dpos)
|
||||||
|
dinv = dmeta:get_inventory()
|
||||||
|
|
||||||
|
ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update furnace
|
||||||
|
if ok and dctype == 4 then
|
||||||
|
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
|
||||||
|
minetest.get_node_timer(dpos):start(1.0)
|
||||||
|
end
|
||||||
|
|
||||||
|
return ok
|
||||||
|
end
|
||||||
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Try pulling from source inventory to hopper inventory
|
-- Returns the ID of the first non-empty slot in the given inventory list
|
||||||
---@param pos Vector
|
-- or nil, if inventory is empty.
|
||||||
---@param src_pos Vector
|
function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
|
||||||
function mcl_util.hopper_pull(pos, src_pos)
|
return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
|
||||||
local hop_inv = minetest.get_meta(pos):get_inventory()
|
|
||||||
local hop_list = 'main'
|
|
||||||
|
|
||||||
-- Get node pos' for item transfer
|
|
||||||
local src = minetest.get_node(src_pos)
|
|
||||||
if not minetest.registered_nodes[src.name] then return end
|
|
||||||
local src_type = minetest.get_item_group(src.name, "container")
|
|
||||||
if src_type ~= 2 then return end
|
|
||||||
local src_def = minetest.registered_nodes[src.name]
|
|
||||||
|
|
||||||
local src_list = 'main'
|
|
||||||
local src_inv, stack_id
|
|
||||||
|
|
||||||
if src_def._mcl_hoppers_on_try_pull then
|
|
||||||
src_inv, src_list, stack_id = src_def._mcl_hoppers_on_try_pull(src_pos, pos, hop_inv, hop_list)
|
|
||||||
else
|
|
||||||
local src_meta = minetest.get_meta(src_pos)
|
|
||||||
src_inv = src_meta:get_inventory()
|
|
||||||
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
|
|
||||||
end
|
|
||||||
|
|
||||||
if stack_id ~= nil then
|
|
||||||
local ok = mcl_util.move_item(src_inv, src_list, stack_id, hop_inv, hop_list)
|
|
||||||
if src_def._mcl_hoppers_on_after_pull then
|
|
||||||
src_def._mcl_hoppers_on_after_pull(src_pos)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function drop_item_stack(pos, stack)
|
local function drop_item_stack(pos, stack)
|
||||||
|
@ -543,7 +612,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
elseif not target:is_player() then return end
|
end
|
||||||
|
|
||||||
local is_immortal = target:get_armor_groups().immortal or 0
|
local is_immortal = target:get_armor_groups().immortal or 0
|
||||||
if is_immortal>0 then
|
if is_immortal>0 then
|
||||||
|
@ -1032,62 +1101,3 @@ function mcl_util.get_colorwallmounted_rotation(pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---Move items from one inventory list to another, drop items that do not fit in provided pos and direction.
|
|
||||||
---@param src_inv mt.InvRef
|
|
||||||
---@param src_listname string
|
|
||||||
---@param out_inv mt.InvRef
|
|
||||||
---@param out_listname string
|
|
||||||
---@param pos mt.Vector Position to throw items at
|
|
||||||
---@param dir? mt.Vector Direction to throw items in
|
|
||||||
---@param insta_collect? boolean Enable instant collection, let players collect dropped items instantly. Default `false`
|
|
||||||
function mcl_util.move_list(src_inv, src_listname, out_inv, out_listname, pos, dir, insta_collect)
|
|
||||||
local src_list = src_inv:get_list(src_listname)
|
|
||||||
|
|
||||||
if not src_list then return end
|
|
||||||
for i, stack in ipairs(src_list) do
|
|
||||||
if out_inv:room_for_item(out_listname, stack) then
|
|
||||||
out_inv:add_item(out_listname, stack)
|
|
||||||
else
|
|
||||||
local p = vector.copy(pos)
|
|
||||||
p.x = p.x + (math.random(1, 3) * 0.2)
|
|
||||||
p.z = p.z + (math.random(1, 3) * 0.2)
|
|
||||||
|
|
||||||
local obj = minetest.add_item(p, stack)
|
|
||||||
if obj then
|
|
||||||
if dir then
|
|
||||||
local v = vector.copy(dir)
|
|
||||||
v.x = v.x * 4
|
|
||||||
v.y = v.y * 4 + 2
|
|
||||||
v.z = v.z * 4
|
|
||||||
obj:set_velocity(v)
|
|
||||||
mcl_util.mcl_log("item velocity calculated "..vector.to_string(v), "[mcl_util]")
|
|
||||||
end
|
|
||||||
if not insta_collect then
|
|
||||||
obj:get_luaentity()._insta_collect = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
stack:clear()
|
|
||||||
src_inv:set_stack(src_listname, i, stack)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
---Move items from a player's inventory list to its main inventory list, drop items that do not fit in front of him.
|
|
||||||
---@param player mt.PlayerObjectRef
|
|
||||||
---@param src_listname string
|
|
||||||
function mcl_util.move_player_list(player, src_listname)
|
|
||||||
mcl_util.move_list(player:get_inventory(), src_listname, player:get_inventory(), "main",
|
|
||||||
vector.offset(player:get_pos(), 0, 1.2, 0),
|
|
||||||
player:get_look_dir(), false)
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_util.is_it_christmas()
|
|
||||||
local date = os.date("*t")
|
|
||||||
if date.month == 12 and date.day >= 24 or date.month == 1 and date.day <= 7 then
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
|
@ -62,13 +62,8 @@ end
|
||||||
local function set_double_attach(boat)
|
local function set_double_attach(boat)
|
||||||
boat._driver:set_attach(boat.object, "",
|
boat._driver:set_attach(boat.object, "",
|
||||||
{x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0})
|
{x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0})
|
||||||
if boat._passenger:is_player() then
|
|
||||||
boat._passenger:set_attach(boat.object, "",
|
boat._passenger:set_attach(boat.object, "",
|
||||||
{x = 0, y = 0.42, z = -6.2}, {x = 0, y = 0, z = 0})
|
{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0})
|
||||||
else
|
|
||||||
boat._passenger:set_attach(boat.object, "",
|
|
||||||
{x = 0, y = 0.42, z = -4.5}, {x = 0, y = 270, z = 0})
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
local function set_choat_attach(boat)
|
local function set_choat_attach(boat)
|
||||||
boat._driver:set_attach(boat.object, "",
|
boat._driver:set_attach(boat.object, "",
|
||||||
|
@ -160,7 +155,7 @@ local boat = {
|
||||||
minetest.register_on_respawnplayer(detach_object)
|
minetest.register_on_respawnplayer(detach_object)
|
||||||
|
|
||||||
function boat.on_rightclick(self, clicker)
|
function boat.on_rightclick(self, clicker)
|
||||||
if self._passenger or not clicker or clicker:get_attach() or (self.name == "mcl_boats:chest_boat" and self._driver) then
|
if self._passenger or not clicker or clicker:get_attach() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
attach_object(self, clicker)
|
attach_object(self, clicker)
|
||||||
|
|
|
@ -12,7 +12,6 @@ Water vehicle=Véhicule aquatique
|
||||||
Sneak to dismount=Se baisser pour descendre
|
Sneak to dismount=Se baisser pour descendre
|
||||||
Obsidian Boat=Bateau en obsidienne
|
Obsidian Boat=Bateau en obsidienne
|
||||||
Mangrove Boat=Bateau en palétuvier
|
Mangrove Boat=Bateau en palétuvier
|
||||||
Cherry Boat=Bateau en cerisier
|
|
||||||
Oak Chest Boat=Bateau en chêne avec coffre
|
Oak Chest Boat=Bateau en chêne avec coffre
|
||||||
Spruce Chest Boat=Bateau en sapin avec coffre
|
Spruce Chest Boat=Bateau en sapin avec coffre
|
||||||
Birch Chest Boat=Bateau en bouleau avec coffre
|
Birch Chest Boat=Bateau en bouleau avec coffre
|
||||||
|
@ -20,4 +19,3 @@ Jungle Chest Boat=Bateau en acajou avec coffre
|
||||||
Acacia Chest Boat=Bateau en acacia avec coffre
|
Acacia Chest Boat=Bateau en acacia avec coffre
|
||||||
Dark Oak Chest Boat=Bateau en chêne noir avec coffre
|
Dark Oak Chest Boat=Bateau en chêne noir avec coffre
|
||||||
Mangrove Chest Boat=Bateau en palétuvier avec coffre
|
Mangrove Chest Boat=Bateau en palétuvier avec coffre
|
||||||
Cherry Chest Boat=Bateau en cerisier avec coffre
|
|
||||||
|
|
|
@ -1,23 +0,0 @@
|
||||||
# textdomain: mcl_boats
|
|
||||||
Acacia Boat=Barco de Acácia
|
|
||||||
Birch Boat=Barco de Bétula
|
|
||||||
Boat=Barco
|
|
||||||
Boats are used to travel on the surface of water.=Barcos são usados para viajar na superfície da água
|
|
||||||
Dark Oak Boat=Barco de Carvalho Escuro
|
|
||||||
Jungle Boat=Barco de Selva
|
|
||||||
Oak Boat=Barco de Carvalho
|
|
||||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Clique com o botão direito em uma fonte de água para posicionar o barco. Clique com o botão direito no barco para entrar nele. Use [Esquerda] e [Direita] para fazer curva, [Frente] para acelerar e [Trás] para frear e ir para trás. Use [Agachar] para deixar o barco, soque-o para fazê-lo dropar como um item.
|
|
||||||
Spruce Boat=Barco de Pinheiro
|
|
||||||
Water vehicle=Veículo aquático
|
|
||||||
Sneak to dismount=Agache para desmontar
|
|
||||||
Obsidian Boat=Barco de Obsidiana
|
|
||||||
Mangrove Boat=Barco de Mangue
|
|
||||||
Cherry Boat=Barco de Cerejeira
|
|
||||||
Oak Chest Boat=Barco de Carvalho com Baú
|
|
||||||
Spruce Chest Boat=Barco de Pinheiro com Baú
|
|
||||||
Birch Chest Boat=Barco de Bétula com Baú
|
|
||||||
Jungle Chest Boat=Barco de Selva com Baú
|
|
||||||
Acacia Chest Boat=Barco de Acácia com Baú
|
|
||||||
Dark Oak Chest Boat=Barco de Carvalho Escuro com Baú
|
|
||||||
Mangrove Chest Boat=Barco de Mangue com Baú
|
|
||||||
Cherry Chest Boat=Barco de Cerejeira com Baú
|
|
|
@ -1,23 +1,11 @@
|
||||||
# textdomain: mcl_boats
|
# textdomain: mcl_boats
|
||||||
Acacia Boat=Акациевая лодка
|
Acacia Boat=Лодка из акации
|
||||||
Birch Boat=Берёзовая лодка
|
Birch Boat=Берёзовая лодка
|
||||||
Boat=Лодка
|
Boat=Лодка
|
||||||
Boats are used to travel on the surface of water.=На лодке можно плыть по водной поверхности.
|
Boats are used to travel on the surface of water.=С помощью лодки можно путешествовать по водной поверхности.
|
||||||
Dark Oak Boat=Лодка из тёмного дуба
|
Dark Oak Boat=Лодка из тёмного дуба
|
||||||
Jungle Boat=Лодка из тропического дерева
|
Jungle Boat=Лодка из дерева джунглей
|
||||||
Oak Boat=Дубовая лодка
|
Oak Boat=Дубовая лодка
|
||||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Правый клик на воде, чтобы установить лодку. Правый клик по лодке, чтобы сесть в нее. [Влево] и [Вправо] - рулить, [Вперед] - разгоняться, [Назад] - тормозить или плыть назад. Нажмите [Красться] для высадки, бейте по лодке, чтобы забрать её.
|
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Правый клик по воде спустит лодку на воду. Правый клик по лодке разместит вас в ней. [Влево] и [Вправо] - рулить, [Вперед] - разгоняться, [Назад] - тормозить или плыть назад. Правый клик по лодке, когда вы в ней, позволит выйти из неё. Удар по лодке превратит её обратно в предмет.
|
||||||
Spruce Boat=Еловая лодка
|
Spruce Boat=Еловая лодка
|
||||||
Water vehicle=Водный транспорт
|
Water vehicle=Водный транспорт
|
||||||
Sneak to dismount=Нажмите [Красться] для высадки
|
|
||||||
Obsidian Boat=Обсидиановая лодка
|
|
||||||
Mangrove Boat=Мангровая лодка
|
|
||||||
Cherry Boat=Вишнёвая лодка
|
|
||||||
Oak Chest Boat=Дубовая лодка с сундуком
|
|
||||||
Spruce Chest Boat=Еловая лодка с сундуком
|
|
||||||
Birch Chest Boat=Берёзовая лодка с сундуком
|
|
||||||
Jungle Chest Boat=Лодка из тропического дерева с сундуком
|
|
||||||
Acacia Chest Boat=Акациевая лодка с сундуком
|
|
||||||
Dark Oak Chest Boat=Лодка из тёмного дуба с сундуком
|
|
||||||
Mangrove Chest Boat=Мангровая лодка с сундуком
|
|
||||||
Cherry Chest Boat=Вишнёвая лодка с сундуком
|
|
|
@ -21,7 +21,7 @@ mcl_dripping.register_drop({
|
||||||
-- The group the liquid's nodes belong to
|
-- The group the liquid's nodes belong to
|
||||||
liquid = "water",
|
liquid = "water",
|
||||||
-- The texture used (particles will take a random 2x2 area of it)
|
-- The texture used (particles will take a random 2x2 area of it)
|
||||||
texture = "mcl_core_water_source_animation.png",
|
texture = "default_water_source_animated.png",
|
||||||
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
|
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
|
||||||
light = 1,
|
light = 1,
|
||||||
-- The nodes (or node group) the particles will spawn under
|
-- The nodes (or node group) the particles will spawn under
|
||||||
|
|
|
@ -82,7 +82,7 @@ end
|
||||||
|
|
||||||
mcl_dripping.register_drop({
|
mcl_dripping.register_drop({
|
||||||
liquid = "water",
|
liquid = "water",
|
||||||
texture = "mcl_core_water_source_animation.png",
|
texture = "default_water_source_animated.png",
|
||||||
light = 1,
|
light = 1,
|
||||||
nodes = { "group:opaque", "group:leaves" },
|
nodes = { "group:opaque", "group:leaves" },
|
||||||
sound = "drippingwater_drip",
|
sound = "drippingwater_drip",
|
||||||
|
@ -92,7 +92,7 @@ mcl_dripping.register_drop({
|
||||||
|
|
||||||
mcl_dripping.register_drop({
|
mcl_dripping.register_drop({
|
||||||
liquid = "lava",
|
liquid = "lava",
|
||||||
texture = "mcl_core_lava_source_animation.png",
|
texture = "default_lava_source_animated.png",
|
||||||
light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
||||||
nodes = { "group:opaque" },
|
nodes = { "group:opaque" },
|
||||||
sound = "drippingwater_lavadrip",
|
sound = "drippingwater_lavadrip",
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 foi esmagado(a) por uma bigorna em queda.
|
|
||||||
@1 was smashed by a falling block.=@1 foi esmagado(a) por um bloco em queda.
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 был(а) раздавлен(а) падающей наковальней.
|
|
||||||
@1 was smashed by a falling block.=@1 был(а) раздавлен(а) падающим блоком.
|
|
|
@ -362,121 +362,6 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- the following code is pulled from Minetest builtin without changes except for the call order being changed,
|
|
||||||
-- until a comment saying explicitly it's the end of such code
|
|
||||||
-- TODO if this gets a fix in the engine, remove the block of code
|
|
||||||
local function user_name(user)
|
|
||||||
return user and user:get_player_name() or ""
|
|
||||||
end
|
|
||||||
-- Returns a logging function. For empty names, does not log.
|
|
||||||
local function make_log(name)
|
|
||||||
return name ~= "" and minetest.log or function() end
|
|
||||||
end
|
|
||||||
function minetest.node_dig(pos, node, digger)
|
|
||||||
local diggername = user_name(digger)
|
|
||||||
local log = make_log(diggername)
|
|
||||||
local def = minetest.registered_nodes[node.name]
|
|
||||||
-- Copy pos because the callback could modify it
|
|
||||||
if def and (not def.diggable or
|
|
||||||
(def.can_dig and not def.can_dig(vector.copy(pos), digger))) then
|
|
||||||
log("info", diggername .. " tried to dig "
|
|
||||||
.. node.name .. " which is not diggable "
|
|
||||||
.. minetest.pos_to_string(pos))
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
if minetest.is_protected(pos, diggername) then
|
|
||||||
log("action", diggername
|
|
||||||
.. " tried to dig " .. node.name
|
|
||||||
.. " at protected position "
|
|
||||||
.. minetest.pos_to_string(pos))
|
|
||||||
minetest.record_protection_violation(pos, diggername)
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
log('action', diggername .. " digs "
|
|
||||||
.. node.name .. " at " .. minetest.pos_to_string(pos))
|
|
||||||
|
|
||||||
local wielded = digger and digger:get_wielded_item()
|
|
||||||
local drops = minetest.get_node_drops(node, wielded and wielded:get_name())
|
|
||||||
|
|
||||||
-- Check to see if metadata should be preserved.
|
|
||||||
if def and def.preserve_metadata then
|
|
||||||
local oldmeta = minetest.get_meta(pos):to_table().fields
|
|
||||||
-- Copy pos and node because the callback can modify them.
|
|
||||||
local pos_copy = vector.copy(pos)
|
|
||||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
|
||||||
local drop_stacks = {}
|
|
||||||
for k, v in pairs(drops) do
|
|
||||||
drop_stacks[k] = ItemStack(v)
|
|
||||||
end
|
|
||||||
drops = drop_stacks
|
|
||||||
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Handle drops
|
|
||||||
minetest.handle_node_drops(pos, drops, digger)
|
|
||||||
|
|
||||||
if wielded then
|
|
||||||
local wdef = wielded:get_definition()
|
|
||||||
local tp = wielded:get_tool_capabilities()
|
|
||||||
local dp = minetest.get_dig_params(def and def.groups, tp, wielded:get_wear())
|
|
||||||
if wdef and wdef.after_use then
|
|
||||||
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
|
|
||||||
else
|
|
||||||
-- Wear out tool
|
|
||||||
if not minetest.is_creative_enabled(diggername) then
|
|
||||||
wielded:add_wear(dp.wear)
|
|
||||||
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
|
||||||
minetest.sound_play(wdef.sound.breaks, {
|
|
||||||
pos = pos,
|
|
||||||
gain = 0.5
|
|
||||||
}, true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
digger:set_wielded_item(wielded)
|
|
||||||
end
|
|
||||||
|
|
||||||
local oldmetadata = nil
|
|
||||||
if def and def.after_dig_node then
|
|
||||||
oldmetadata = minetest.get_meta(pos):to_table()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Remove node and update
|
|
||||||
minetest.remove_node(pos)
|
|
||||||
|
|
||||||
-- Play sound if it was done by a player
|
|
||||||
if diggername ~= "" and def and def.sounds and def.sounds.dug then
|
|
||||||
minetest.sound_play(def.sounds.dug, {
|
|
||||||
pos = pos,
|
|
||||||
exclude_player = diggername,
|
|
||||||
}, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Run callback
|
|
||||||
if def and def.after_dig_node then
|
|
||||||
-- Copy pos and node because callback can modify them
|
|
||||||
local pos_copy = vector.copy(pos)
|
|
||||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
|
||||||
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Run script hook
|
|
||||||
for _, callback in ipairs(minetest.registered_on_dignodes) do
|
|
||||||
local origin = minetest.callback_origins[callback]
|
|
||||||
minetest.set_last_run_mod(origin.mod)
|
|
||||||
|
|
||||||
-- Copy pos and node because callback can modify them
|
|
||||||
local pos_copy = vector.copy(pos)
|
|
||||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
|
||||||
callback(pos_copy, node_copy, digger)
|
|
||||||
end
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
-- end of code pulled from Minetest
|
|
||||||
|
|
||||||
-- Drop single items by default
|
-- Drop single items by default
|
||||||
function minetest.item_drop(itemstack, dropper, pos)
|
function minetest.item_drop(itemstack, dropper, pos)
|
||||||
if dropper and dropper:is_player() then
|
if dropper and dropper:is_player() then
|
||||||
|
|
|
@ -85,14 +85,24 @@ local function hopper_take_item(self, dtime)
|
||||||
for k, v in pairs(objs) do
|
for k, v in pairs(objs) do
|
||||||
local ent = v:get_luaentity()
|
local ent = v:get_luaentity()
|
||||||
|
|
||||||
if ent and not ent._removed and ent.itemstring and ent.itemstring ~= "" then
|
if ent._removed or not ent.itemstring or ent.itemstring == "" then
|
||||||
|
--minetest.log("Ignore this item")
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Don't forget actual hoppers
|
||||||
|
|
||||||
local taken_items = false
|
local taken_items = false
|
||||||
|
|
||||||
mcl_log("ent.name: " .. tostring(ent.name))
|
mcl_log("ent.name: " .. tostring(ent.name))
|
||||||
mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
|
mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
|
||||||
|
|
||||||
local inv = mcl_entity_invs.load_inv(self, 5)
|
local inv = mcl_entity_invs.load_inv(self, 5)
|
||||||
if not inv then return false end
|
|
||||||
|
if not inv then
|
||||||
|
mcl_log("No inv")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
local current_itemstack = ItemStack(ent.itemstring)
|
local current_itemstack = ItemStack(ent.itemstring)
|
||||||
|
|
||||||
|
@ -171,8 +181,6 @@ local function hopper_take_item(self, dtime)
|
||||||
else
|
else
|
||||||
mcl_log("No need to save")
|
mcl_log("No need to save")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -1,36 +0,0 @@
|
||||||
# textdomain: mcl_minecarts
|
|
||||||
Minecart=Carrinho
|
|
||||||
Minecarts can be used for a quick transportion on rails.=Carrinhos podem ser usados para transporte rápido em trilhos.
|
|
||||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Carrinhos viajam somente em trilhos e sempre seguem os traçados. Em uma junção em T sem linha reta à frente, eles viram à esquerda. A velocidade é afetada pelo tipo do trilho.
|
|
||||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Você pode posicionar o carrinho em trilhos. Clique com o botão direito para entrar nele. Soque-o para fazê-lo mover.
|
|
||||||
To obtain the minecart, punch it while holding down the sneak key.=Para obter o carrinho, soque-o enquanto segura pressionada a tecla de agachar.
|
|
||||||
A minecart with TNT is an explosive vehicle that travels on rail.=Um carrinho com TNT é um veículo explosivo que viaja nos trilhos.
|
|
||||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Posicione-o nos trilhos. Soque-o para movê-lo. A TNT é acesa com um isqueiro ou quando o carrinho está sobre um trilho ativador energizado.
|
|
||||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Para obter o carrinho e a TNT, soque-os enquanto segura pressionada a tecla de agachar. Você não consegue fazer isso se a TNT foi acesa.
|
|
||||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Um carrinho com fornalha é um veículo que viaja nos trilhos. Se move por conta própria com combustível.
|
|
||||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Posicione-o nos trilhos. Se você o der um pouco de carvão, a fornalha vai começar a queimar por um longo tempo e o carrinho será capaz de se mover por conta própria. Soque-o para fazê-lo mover.
|
|
||||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Para obter o carrinho e a fornalha, soque-os enquanto segura pressionada a tecla de agachar.
|
|
||||||
Minecart with Chest=Carrinho com Baú
|
|
||||||
Minecart with Furnace=Carrinho com Fornalha
|
|
||||||
Minecart with Command Block=Carrinho com Bloco de Comandos
|
|
||||||
Minecart with Hopper=Carrinho com Funil
|
|
||||||
Minecart with TNT=Carrinho com TNT
|
|
||||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Posicione-os no chão para construir suas linhas férreas, os trilhos vão conectar-se automaticamente uns nos outros e vão se transformar em curvas, junções em T, cruzamentos e rampas quando necessário.
|
|
||||||
Rail=Trilho
|
|
||||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos normais freiam carrinhos gradativamente devido ao atrito.
|
|
||||||
Powered Rail=Trilho Energizador
|
|
||||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos energizados são capazes de acelerar e frear carrinhos.
|
|
||||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sem carga de redstone, o trilho vai frear os carrinhos. Para fazer o trilho acelerar os carrinhos, energize-o com uma carga de redstone.
|
|
||||||
Activator Rail=Trilho Ativador
|
|
||||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos ativadores são usados para ativar carrinhos especiais.
|
|
||||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Para fazer esse trilho ativar os carrinhos, energize-o com uma carga de redstone e envie um carrinho sobre esse pedaço de trilho.
|
|
||||||
Detector Rail=Trilho Detector
|
|
||||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Um trilho detector é capaz de detectar um carrinho sobre ele e energizar mecanismos de redstone.
|
|
||||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Para detectar um carrinho e providenciar carga de redstone, conecte-o em trilhas de redstone ou mecanismos de redstone e envie qualquer carrinho sobre esse trilho.
|
|
||||||
Track for minecarts=Traçado para carrinhos
|
|
||||||
Speed up when powered, slow down when not powered=Acelera quando energizado, desacelera quando não energizado
|
|
||||||
Activates minecarts when powered=Ativa carrinhos quando energizado
|
|
||||||
Emits redstone power when a minecart is detected=Emite carga de redstone quando um carrinho é detectado
|
|
||||||
Vehicle for fast travel on rails=Veículo para viajar rápido em trilhos
|
|
||||||
Can be ignited by tools or powered activator rail=Pode ser aceso por ferramentas ou trilho ativador energizado
|
|
||||||
Sneak to dismount=Agache para desmontar
|
|
|
@ -1,36 +1,36 @@
|
||||||
# textdomain: mcl_minecarts
|
# textdomain: mcl_minecarts
|
||||||
Minecart=Вагонетка
|
Minecart=Вагонетка
|
||||||
Minecarts can be used for a quick transportion on rails.=Вагонетка может быть использована для быстрого перемещения по рельсам.
|
Minecarts can be used for a quick transportion on rails.=Вагонетки нужны, чтобы быстро перемещаться по рельсам.
|
||||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Вагонетки едут только по проложенным рельсам. На Т-образной развилке они поворачивают налево. Скорость зависит от типа рельсов.
|
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Вагонетки едут строго по проложенному железнодорожному пути. На Т-образной развилке они поворачивают налево. Скорость зависит от типа рельсов.
|
||||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Вы можете поставить вагонетку на рельсы. Правым кликом сядьте в неё. Ударьте по ней, чтобы она поехала.
|
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Вы ставите вагонетку на рельсы. Правым кликом садитесь в неё. Стукаете, чтобы начать движение.
|
||||||
To obtain the minecart, punch it while holding down the sneak key.=Чтобы забрать вагонетку, ударьте по ней, удерживая клавишу [Красться].
|
To obtain the minecart, punch it while holding down the sneak key.=Чтобы взять вагонетку, стукните её, удерживая клавишу [Красться].
|
||||||
A minecart with TNT is an explosive vehicle that travels on rail.=Вагонетка с ТНТ это взрывающийся железнодорожный транспорт.
|
A minecart with TNT is an explosive vehicle that travels on rail.=Вагон тротила это подрывной железнодорожный транспорт.
|
||||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Поместите вагонетку на рельсы. Ударьте по ней, чтобы она поехала. ТНТ активируется, если его поджечь огнивом или когда вагонетка проедет через подключенные активирующие рельсы.
|
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Поместите его на рельсы. Стукните, чтобы он поехал. Тротил воспламеняется, если его поджечь огнивом, либо при попадании на подключенный рельсовый активатор.
|
||||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Чтобы забрать вагонетку с ТНТ, ударьте по ней, удерживая клавишу [Красться]. Если ТНТ подожжён, сделать это нельзя.
|
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Чтобы взять вагон тротила, стукните его, удерживая клавишу [Красться]. Если тротил воспламенён, сделать это нельзя.
|
||||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Вагонетка с печью это железнодорожный транспорт. Она может ехать сама за счёт топлива.
|
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Вагон с печью - это железнодорожный транспорт. Он может двигаться за счёт топлива.
|
||||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Поставьте вагонетку на рельсы. Если добавить в неё угля, то печь будет гореть продолжительное время и вагонетка сможет поехать сама. Ударьте по ней, чтобы она поехала.
|
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Поставьте его на рельсы. Если добавить немного угля, то печь зажжётся на продолжительное время и вагон сможет ехать. Стукните вагон для начала движения.
|
||||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Чтобы забрать вагонетку с печью, ударьте по ней, удерживая клавишу [Красться].
|
To obtain the minecart and furnace, punch them while holding down the sneak key.=Чтобы взять вагон с печью, стукните его, удерживая клавишу [Красться].
|
||||||
Minecart with Chest=Вагонетка с сундуком
|
Minecart with Chest=Вагон с сундуком
|
||||||
Minecart with Furnace=Вагонетка с печью
|
Minecart with Furnace=Вагон с печью
|
||||||
Minecart with Command Block=Вагонетка с командным блоком
|
Minecart with Command Block=Вагон с командным блоком
|
||||||
Minecart with Hopper=Вагонетка с воронкой
|
Minecart with Hopper=Вагон с бункером
|
||||||
Minecart with TNT=Вагонетка с ТНТ
|
Minecart with TNT=Вагон тротила
|
||||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Поместите рельсы на землю, чтобы сделать железную дорогу, рельсы автоматически соединятся между собой и будут образовывать повороты, T-образные развилки, перекрёстки и склоны там, где это потребуется.
|
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Поместите на землю, чтобы сделать железную дорогу, рельсы автоматически соединятся между собой и будут превращаться в плавный повороты, T-образные развилки, перекрёстки и уклоны там, где это потребуется.
|
||||||
Rail=Рельсы
|
Rail=Рельсы
|
||||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Рельсы используются для строительства железной дороги. Обычные рельсы немного замедляют движение вагонеток из-за трения.
|
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Рельсы используются для строительства железной дороги. Обычные рельсы немного замедляют движение вагонеток из-за трения.
|
||||||
Powered Rail=Энергорельсы
|
Powered Rail=Подключаемые рельсы
|
||||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Энергорельсы используются для строительства железной дороги. Энергорельсы могут ускорять и тормозить вагонетки.
|
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Рельсы используются для строительства железной дороги. Подключённые рельсы могут разгонять и тормозить вагонетки.
|
||||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Неподключенные энергорельсы замедляют вагонетки. Чтобы энергорельсы ускоряли вагонетки, проведите к ним сигнал редстоуна.
|
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Без энергии редстоуна рельсы будут тормозить вагонетки.
|
||||||
Activator Rail=Активирующие рельсы
|
Activator Rail=Рельсовый активатор
|
||||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Активирующие рельсы используются для строительства железной дороги. Активирующие рельсы активируют некоторые особые вагонетки.
|
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Рельсы используются для строительства железной дороги. Рельсовый активатор активирует особые вагонетки.
|
||||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Чтобы эти рельсы активировали вагонетки, подключите активирующие рельсы к сигналу редстоуна и направьте вагонетку через них.
|
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Чтобы этот блок рельсов активировал вагонетку, подключите его к энергии редстоуна и направьте вагонетку через него.
|
||||||
Detector Rail=Нажимные рельсы
|
Detector Rail=Рельсовый детектор
|
||||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Нажимные рельсы используются для строительства железной дороги. Нажимные рельсы реагируют на проезжающие по ним вагонетки и выдают сигнал для механизмов из редстоуна.
|
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Рельсы используются для строительства железной дороги. Рельсовый детектор может обнаруживать вагонетку у себя наверху и подключать механизмы редстоуна.
|
||||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Подсоедините к нажимным рельсам редстоун или редстоуновые механизмы, чтобы активировать их когда по рельсам проезжает вагонетка.
|
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Чтобы обнаруживать вагонетку и подавать энергию редстоуна, подключите его к дорожке редстоуна или механизму редстоуна, после чего направьте любую вагонетку через него.
|
||||||
Track for minecarts=Железная дорога
|
Track for minecarts=Железная дорога
|
||||||
Speed up when powered, slow down when not powered=Если подключены - ускоряют, если нет - тормозят
|
Speed up when powered, slow down when not powered=Разгоняет, если подключён, тормозит, если не подключён
|
||||||
Activates minecarts when powered=Активирует особые вагонетки, если подключены
|
Activates minecarts when powered=Активирует особые вагонетки, если подключён
|
||||||
Emits redstone power when a minecart is detected=Подает сигнал редстоуна при обнаружении вагонетки
|
Emits redstone power when a minecart is detected=Испускает энергию редстоуна при обнаружении вагонетки
|
||||||
Vehicle for fast travel on rails=Железнодорожный транспорт
|
Vehicle for fast travel on rails=Быстрый железнодорожный транспорт
|
||||||
Can be ignited by tools or powered activator rail=Можно поджечь инструментом или активирующими рельсами
|
Can be ignited by tools or powered activator rail=Можно воспламенить с помощью инструмента или подключенного рельсового активатора
|
||||||
Sneak to dismount=Нажмите [Красться] для высадки
|
Sneak to dismount=Нажмите [Красться] для высадки
|
||||||
|
|
|
@ -32,9 +32,6 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
|
||||||
if not self.follow then
|
if not self.follow then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if clicker:get_wielded_item():get_definition()._mcl_not_consumable then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
-- can eat/tame with item in hand
|
-- can eat/tame with item in hand
|
||||||
if self.nofollow or self:follow_holding(clicker) then
|
if self.nofollow or self:follow_holding(clicker) then
|
||||||
local consume_food = false
|
local consume_food = false
|
||||||
|
|
|
@ -21,8 +21,6 @@ local function atan(x)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_mobs.effect_functions = {}
|
|
||||||
|
|
||||||
|
|
||||||
-- check if daytime and also if mob is docile during daylight hours
|
-- check if daytime and also if mob is docile during daylight hours
|
||||||
function mob_class:day_docile()
|
function mob_class:day_docile()
|
||||||
|
@ -384,8 +382,7 @@ function mob_class:monster_attack()
|
||||||
-- find specific mob to attack, failing that attack player/npc/animal
|
-- find specific mob to attack, failing that attack player/npc/animal
|
||||||
if specific_attack(self.specific_attack, name)
|
if specific_attack(self.specific_attack, name)
|
||||||
and (type == "player" or ( type == "npc" and self.attack_npcs )
|
and (type == "player" or ( type == "npc" and self.attack_npcs )
|
||||||
or (type == "animal" and self.attack_animals == true)
|
or (type == "animal" and self.attack_animals == true)) then
|
||||||
or (self.extra_hostile and not self.attack_exception(player))) then
|
|
||||||
p = player:get_pos()
|
p = player:get_pos()
|
||||||
sp = s
|
sp = s
|
||||||
|
|
||||||
|
@ -516,28 +513,6 @@ end
|
||||||
|
|
||||||
-- deal damage and effects when mob punched
|
-- deal damage and effects when mob punched
|
||||||
function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
local is_player = hitter:is_player()
|
|
||||||
local mob_pos = self.object:get_pos()
|
|
||||||
local player_pos = hitter:get_pos()
|
|
||||||
|
|
||||||
if is_player then
|
|
||||||
-- is mob out of reach?
|
|
||||||
if vector.distance(mob_pos, player_pos) > 3 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
-- is mob protected?
|
|
||||||
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local time_now = minetest.get_us_time()
|
|
||||||
local time_diff = time_now - self.invul_timestamp
|
|
||||||
|
|
||||||
-- check for invulnerability time in microseconds (0.5 second)
|
|
||||||
if time_diff <= 500000 and time_diff >= 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- custom punch function
|
-- custom punch function
|
||||||
if self.do_punch then
|
if self.do_punch then
|
||||||
|
@ -554,15 +529,20 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local time_now = minetest.get_us_time()
|
local is_player = hitter:is_player()
|
||||||
|
|
||||||
if is_player then
|
if is_player then
|
||||||
|
-- is mob protected?
|
||||||
|
if self.protected and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if minetest.is_creative_enabled(hitter:get_player_name()) then
|
if minetest.is_creative_enabled(hitter:get_player_name()) then
|
||||||
self.health = 0
|
self.health = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
-- set/update 'drop xp' timestamp if hitted by player
|
-- set/update 'drop xp' timestamp if hitted by player
|
||||||
self.xp_timestamp = time_now
|
self.xp_timestamp = minetest.get_us_time()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -674,9 +654,6 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
-- do damage
|
-- do damage
|
||||||
self.health = self.health - damage
|
self.health = self.health - damage
|
||||||
|
|
||||||
-- give invulnerability
|
|
||||||
self.invul_timestamp = time_now
|
|
||||||
|
|
||||||
-- skip future functions if dead, except alerting others
|
-- skip future functions if dead, except alerting others
|
||||||
if self:check_for_death( "hit", {type = "punch", puncher = hitter}) then
|
if self:check_for_death( "hit", {type = "punch", puncher = hitter}) then
|
||||||
die = true
|
die = true
|
||||||
|
@ -692,10 +669,10 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
if not v then return end
|
if not v then return end
|
||||||
local r = 1.4 - math.min(punch_interval, 1.4)
|
local r = 1.4 - math.min(punch_interval, 1.4)
|
||||||
local kb = r * (math.abs(v.x)+math.abs(v.z))
|
local kb = r * (math.abs(v.x)+math.abs(v.z))
|
||||||
local up = 2.625
|
local up = 2
|
||||||
|
|
||||||
if die==true then
|
if die==true then
|
||||||
kb=kb*1.25
|
kb=kb*2
|
||||||
end
|
end
|
||||||
|
|
||||||
-- if already in air then dont go up anymore when hit
|
-- if already in air then dont go up anymore when hit
|
||||||
|
@ -709,7 +686,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
if tool_capabilities.damage_groups["knockback"] then
|
if tool_capabilities.damage_groups["knockback"] then
|
||||||
kb = tool_capabilities.damage_groups["knockback"]
|
kb = tool_capabilities.damage_groups["knockback"]
|
||||||
else
|
else
|
||||||
kb = kb * 1.25
|
kb = kb * 1.5
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -719,19 +696,9 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
end
|
end
|
||||||
if hitter and is_player then
|
if hitter and is_player then
|
||||||
local wielditem = hitter:get_wielded_item()
|
local wielditem = hitter:get_wielded_item()
|
||||||
kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||||
-- add player velocity to mob knockback
|
elseif luaentity and luaentity._knockback then
|
||||||
local hv = hitter:get_velocity()
|
|
||||||
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
|
|
||||||
local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
|
|
||||||
local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
|
|
||||||
if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
|
|
||||||
kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
|
|
||||||
end
|
|
||||||
elseif luaentity and luaentity._knockback and die == false then
|
|
||||||
kb = kb + luaentity._knockback
|
kb = kb + luaentity._knockback
|
||||||
elseif luaentity and luaentity._knockback and die == true then
|
|
||||||
kb = kb + luaentity._knockback * 0.25
|
|
||||||
end
|
end
|
||||||
self._kb_turn = true
|
self._kb_turn = true
|
||||||
self._turn_to=self.object:get_yaw()-1.57
|
self._turn_to=self.object:get_yaw()-1.57
|
||||||
|
@ -886,8 +853,7 @@ function mob_class:do_states_attack (dtime)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local target_line_of_sight = self:target_visible(s)
|
local target_line_of_sight = self:line_of_sight(s, p, 2)
|
||||||
|
|
||||||
if not target_line_of_sight then
|
if not target_line_of_sight then
|
||||||
if self.target_time_lost then
|
if self.target_time_lost then
|
||||||
local time_since_seen = os.time() - self.target_time_lost
|
local time_since_seen = os.time() - self.target_time_lost
|
||||||
|
@ -1136,11 +1102,6 @@ function mob_class:do_states_attack (dtime)
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = self.damage}
|
damage_groups = {fleshy = self.damage}
|
||||||
}, nil)
|
}, nil)
|
||||||
if self.dealt_effect then
|
|
||||||
mcl_mobs.effect_functions[self.dealt_effect.name](
|
|
||||||
self.attack, self.dealt_effect.factor, self.dealt_effect.dur
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self.custom_attack(self, p)
|
self.custom_attack(self, p)
|
||||||
|
@ -1231,9 +1192,6 @@ function mob_class:do_states_attack (dtime)
|
||||||
-- important for mcl_shields
|
-- important for mcl_shields
|
||||||
ent._shooter = self.object
|
ent._shooter = self.object
|
||||||
ent._saved_shooter_pos = self.object:get_pos()
|
ent._saved_shooter_pos = self.object:get_pos()
|
||||||
if ent.homing then
|
|
||||||
ent._target = self.attack
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
|
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
|
||||||
|
@ -1250,13 +1208,7 @@ function mob_class:do_states_attack (dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
|
||||||
elseif self.attack_type == "custom" and self.attack_state then
|
|
||||||
self.attack_state(self, dtime)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.on_attack then
|
|
||||||
self.on_attack(self, dtime)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
local math, tonumber, vector, minetest, mcl_mobs = math, tonumber, vector, minetest, mcl_mobs
|
local math, tonumber, vector, minetest, mcl_mobs = math, tonumber, vector, minetest, mcl_mobs
|
||||||
local mob_class = mcl_mobs.mob_class
|
local mob_class = mcl_mobs.mob_class
|
||||||
local validate_vector = mcl_util.validate_vector
|
|
||||||
|
|
||||||
local active_particlespawners = {}
|
local active_particlespawners = {}
|
||||||
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
||||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||||
|
@ -11,6 +9,16 @@ local PATHFINDING = "gowp"
|
||||||
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
|
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
|
||||||
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
|
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
|
||||||
|
|
||||||
|
|
||||||
|
local function validate_vector (vect)
|
||||||
|
if vect then
|
||||||
|
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
-- custom particle effects
|
-- custom particle effects
|
||||||
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
||||||
|
|
||||||
|
@ -410,7 +418,7 @@ function mob_class:check_head_swivel(dtime)
|
||||||
--final_rotation = vector.new(0,0,0)
|
--final_rotation = vector.new(0,0,0)
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horizontal_head_height), final_rotation)
|
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -147,7 +147,7 @@ function mcl_mobs.register_mob(name, def)
|
||||||
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
||||||
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
||||||
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
||||||
horizontal_head_height = def.horizontal_head_height or 0,
|
horrizonatal_head_height = def.horrizonatal_head_height or 0,
|
||||||
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
|
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
|
||||||
stepheight = def.stepheight or 0.6,
|
stepheight = def.stepheight or 0.6,
|
||||||
name = name,
|
name = name,
|
||||||
|
@ -171,7 +171,6 @@ function mcl_mobs.register_mob(name, def)
|
||||||
xp_min = def.xp_min or 0,
|
xp_min = def.xp_min or 0,
|
||||||
xp_max = def.xp_max or 0,
|
xp_max = def.xp_max or 0,
|
||||||
xp_timestamp = 0,
|
xp_timestamp = 0,
|
||||||
invul_timestamp = 0,
|
|
||||||
breath_max = def.breath_max or 15,
|
breath_max = def.breath_max or 15,
|
||||||
breathes_in_water = def.breathes_in_water or false,
|
breathes_in_water = def.breathes_in_water or false,
|
||||||
physical = true,
|
physical = true,
|
||||||
|
@ -288,7 +287,6 @@ function mcl_mobs.register_mob(name, def)
|
||||||
spawn_in_group_min = def.spawn_in_group_min,
|
spawn_in_group_min = def.spawn_in_group_min,
|
||||||
noyaw = def.noyaw or false,
|
noyaw = def.noyaw or false,
|
||||||
particlespawners = def.particlespawners,
|
particlespawners = def.particlespawners,
|
||||||
spawn_check = def.spawn_check,
|
|
||||||
-- End of MCL2 extensions
|
-- End of MCL2 extensions
|
||||||
on_spawn = def.on_spawn,
|
on_spawn = def.on_spawn,
|
||||||
on_blast = def.on_blast or function(self,damage)
|
on_blast = def.on_blast or function(self,damage)
|
||||||
|
@ -299,7 +297,6 @@ function mcl_mobs.register_mob(name, def)
|
||||||
return false, true, {}
|
return false, true, {}
|
||||||
end,
|
end,
|
||||||
do_punch = def.do_punch,
|
do_punch = def.do_punch,
|
||||||
deal_damage = def.deal_damage,
|
|
||||||
on_breed = def.on_breed,
|
on_breed = def.on_breed,
|
||||||
on_grown = def.on_grown,
|
on_grown = def.on_grown,
|
||||||
on_pick_up = def.on_pick_up,
|
on_pick_up = def.on_pick_up,
|
||||||
|
@ -314,16 +311,8 @@ function mcl_mobs.register_mob(name, def)
|
||||||
|
|
||||||
return self:mob_activate(staticdata, def, dtime)
|
return self:mob_activate(staticdata, def, dtime)
|
||||||
end,
|
end,
|
||||||
attack_state = def.attack_state, -- custom attack state
|
|
||||||
on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom)
|
|
||||||
harmed_by_heal = def.harmed_by_heal,
|
harmed_by_heal = def.harmed_by_heal,
|
||||||
is_boss = def.is_boss,
|
on_lightning_strike = def.on_lightning_strike
|
||||||
dealt_effect = def.dealt_effect,
|
|
||||||
on_lightning_strike = def.on_lightning_strike,
|
|
||||||
extra_hostile = def.extra_hostile,
|
|
||||||
attack_exception = def.attack_exception or function(p) return false end,
|
|
||||||
|
|
||||||
_spawner = def._spawner,
|
|
||||||
}
|
}
|
||||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||||
|
|
||||||
|
@ -334,13 +323,6 @@ function mcl_mobs.register_mob(name, def)
|
||||||
end -- END mcl_mobs.register_mob function
|
end -- END mcl_mobs.register_mob function
|
||||||
|
|
||||||
|
|
||||||
function mcl_mobs.get_arrow_damage_func(damage, typ)
|
|
||||||
local typ = mcl_damage.types[typ] and typ or "arrow"
|
|
||||||
return function(projectile, object)
|
|
||||||
return mcl_util.deal_damage(object, damage, {type = typ})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- register arrow for shoot attack
|
-- register arrow for shoot attack
|
||||||
function mcl_mobs.register_arrow(name, def)
|
function mcl_mobs.register_arrow(name, def)
|
||||||
|
|
||||||
|
@ -357,15 +339,13 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
hit_node = def.hit_node,
|
hit_node = def.hit_node,
|
||||||
hit_mob = def.hit_mob,
|
hit_mob = def.hit_mob,
|
||||||
hit_object = def.hit_object,
|
hit_object = def.hit_object,
|
||||||
homing = def.homing,
|
|
||||||
drop = def.drop or false, -- drops arrow as registered item when true
|
drop = def.drop or false, -- drops arrow as registered item when true
|
||||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||||
timer = 0,
|
timer = 0,
|
||||||
switch = 0,
|
switch = 0,
|
||||||
_lifetime = def._lifetime or 150,
|
|
||||||
owner_id = def.owner_id,
|
owner_id = def.owner_id,
|
||||||
rotate = def.rotate,
|
rotate = def.rotate,
|
||||||
on_punch = def.on_punch or function(self)
|
on_punch = function(self)
|
||||||
local vel = self.object:get_velocity()
|
local vel = self.object:get_velocity()
|
||||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||||
end,
|
end,
|
||||||
|
@ -382,7 +362,7 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
if self.switch == 0
|
if self.switch == 0
|
||||||
or self.timer > self._lifetime
|
or self.timer > 150
|
||||||
or not within_limits(pos, 0) then
|
or not within_limits(pos, 0) then
|
||||||
mcl_burning.extinguish(self.object)
|
mcl_burning.extinguish(self.object)
|
||||||
self.object:remove();
|
self.object:remove();
|
||||||
|
@ -430,17 +410,6 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.homing and self._target then
|
|
||||||
local p = self._target:get_pos()
|
|
||||||
if p then
|
|
||||||
if minetest.line_of_sight(self.object:get_pos(), p) then
|
|
||||||
self.object:set_velocity(vector.direction(self.object:get_pos(), p) * self.velocity)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self._target = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.hit_player or self.hit_mob or self.hit_object then
|
if self.hit_player or self.hit_mob or self.hit_object then
|
||||||
|
|
||||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||||
|
|
|
@ -1,13 +0,0 @@
|
||||||
# textdomain: mcl_mobs
|
|
||||||
Peaceful mode active! No monsters will spawn.=Modo pacífico ativado! Nenhum monstro será gerado.
|
|
||||||
This allows you to place a single mob.=Isso permite você posicionar um único mob.
|
|
||||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Posicione-o onde você deseja que o mob apareça. Animais serão gerados domesticados, a menos que você segure pressionada a tecla de agachar enquanto posiciona. Se você posicionar em um gerador de mobs, você muda o mob que será gerado.
|
|
||||||
You need the “maphack” privilege to change the mob spawner.=Você precisa do privilégio "maphack" para mudar o gerador de mobs.
|
|
||||||
Name Tag=Etiqueta
|
|
||||||
A name tag is an item to name a mob.=Uma etiqueta é um item para nomear um mob.
|
|
||||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Antes de você usar a etiqueta, você precisa determinar um nome em uma bigorna. Assim você pode usar a etiqueta para nomear um mob. Isso consumirá a etiqueta.
|
|
||||||
Only peaceful mobs allowed!=Apenas mobs pacíficos permitidos!
|
|
||||||
Give names to mobs=Dá nome aos mobs
|
|
||||||
Set name at anvil=Determine um nome em uma bigorna
|
|
||||||
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Remove mobs especifícos exceto os mobs nomeados ou domesticados. Como segundo parâmetro, use nametagged/tamed para selecionar apenas mobs nomeados/domesticados, ou um alcançe para especificar uma distância máxima em relação ao jogador.
|
|
||||||
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Uso padrão. Eliminando mobs hostis. Para mais opções por favor digite: /help clearmobs
|
|
|
@ -1,13 +1,11 @@
|
||||||
# textdomain: mcl_mobs
|
# textdomain: mcl_mobs
|
||||||
Peaceful mode active! No monsters will spawn.=Мирный режим включён! Монстры не будут спауниться.
|
Peaceful mode active! No monsters will spawn.=Мирный режим включён! Чудовища не будут появляться.
|
||||||
This allows you to place a single mob.=Позволяет вам заспаунить одного моба.
|
This allows you to place a single mob.=Позволяет вам породить одно существо.
|
||||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Используйте предмет там, где вы хотите, чтобы заспаунился моб. Животные будут спауниться уже прирученные, если только вы не удерживаете клавишу [Красться] при размещении. Если использовать на спаунере мобов, изменится создаваемый им моб.
|
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Просто нажмите на блок, где хотите, чтобы появилось существо. Животные будут появляться уже прирученные, если это не нужно, удерживайте клавишу [Красться] при размещении. Если использовать на порождателе, тогда существо будет изменено.
|
||||||
You need the “maphack” privilege to change the mob spawner.=Вам нужна привилегия “maphack”, чтобы изменить спаунер мобов.
|
You need the “maphack” privilege to change the mob spawner.=Вам нужно обладать привилегией «maphack», чтобы изменить порождатель существ.
|
||||||
Name Tag=Бирка
|
Name Tag=Именная бирка
|
||||||
A name tag is an item to name a mob.=Бирка это предмет, дающий мобу имя.
|
A name tag is an item to name a mob.=Именная бирка — это предмет, чтобы дать существу имя.
|
||||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Прежде чем использовать бирку, нужно задать ей имя на наковальне. Тогда вы сможете использовать бирку, чтобы дать имя мобу.
|
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Прежде чем использовать именную бирку, нужно задать имя на наковальне. Тогда вы сможете использовать бирку, чтобы дать имя мобу.
|
||||||
Only peaceful mobs allowed!=Разрешены только мирные мобы!
|
Only peaceful mobs allowed!=Разрешены только мирные существа!
|
||||||
Give names to mobs=Даёт имена мобам
|
Give names to mobs=Даёт имена существам
|
||||||
Set name at anvil=Задайте имя на наковальне
|
Set name at anvil=Задайте имя при помощи наковальни
|
||||||
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Удаляет указанных мобов кроме именованных и прирученных. Для второго параметра используйте nametagged/tamed, чтобы выбрать именованных/прирученных мобов или радиус указывающий максимальную дистанцию от игрока.
|
|
||||||
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Параметры по умолчанию. Удаляем враждебных мобов. Для дополнительных опций введите: /help clearmobs
|
|
||||||
|
|
|
@ -76,67 +76,6 @@ function mob_class:is_node_waterhazard(nodename)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function raycast_line_of_sight (origin, target)
|
|
||||||
local raycast = minetest.raycast(origin, target, false, true)
|
|
||||||
|
|
||||||
local los_blocked = false
|
|
||||||
|
|
||||||
for hitpoint in raycast do
|
|
||||||
if hitpoint.type == "node" then
|
|
||||||
--TODO type object could block vision, for example chests
|
|
||||||
local node = minetest.get_node(minetest.get_pointed_thing_position(hitpoint))
|
|
||||||
|
|
||||||
if node.name ~= "air" then
|
|
||||||
local nodef = minetest.registered_nodes[node.name]
|
|
||||||
if nodef and nodef.walkable then
|
|
||||||
los_blocked = true
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return not los_blocked
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:target_visible(origin)
|
|
||||||
if not origin then return end
|
|
||||||
|
|
||||||
if not self.attack then return end
|
|
||||||
local target_pos = self.attack:get_pos()
|
|
||||||
|
|
||||||
if not target_pos then return end
|
|
||||||
|
|
||||||
local origin_eye_pos = vector.offset(origin, 0, self.head_eye_height, 0)
|
|
||||||
|
|
||||||
--minetest.log("origin: " .. dump(origin))
|
|
||||||
--minetest.log("origin_eye_pos: " .. dump(origin_eye_pos))
|
|
||||||
|
|
||||||
local targ_head_height, targ_feet_height
|
|
||||||
if self.attack:is_player() then
|
|
||||||
local cbox = self.object:get_properties().collisionbox
|
|
||||||
targ_head_height = vector.offset(target_pos, 0, cbox[5], 0)
|
|
||||||
targ_feet_height = target_pos -- Cbox would put feet under ground which interferes with ray
|
|
||||||
else
|
|
||||||
targ_head_height = vector.offset(target_pos, 0, self.collisionbox[5], 0)
|
|
||||||
targ_feet_height = vector.offset(target_pos, 0, self.collisionbox[2], 0)
|
|
||||||
end
|
|
||||||
|
|
||||||
--minetest.log("start targ_head_height: " .. dump(targ_head_height))
|
|
||||||
if raycast_line_of_sight (origin_eye_pos, targ_head_height) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
--minetest.log("Start targ_feet_height: " .. dump(targ_feet_height))
|
|
||||||
if raycast_line_of_sight (origin_eye_pos, targ_feet_height) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- TODO mid way between feet and head
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- check line of sight (BrunoMine)
|
-- check line of sight (BrunoMine)
|
||||||
function mob_class:line_of_sight(pos1, pos2, stepsize)
|
function mob_class:line_of_sight(pos1, pos2, stepsize)
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||||
local mob_class = mcl_mobs.mob_class
|
local mob_class = mcl_mobs.mob_class
|
||||||
local validate_vector = mcl_util.validate_vector
|
|
||||||
|
|
||||||
local ENTITY_CRAMMING_MAX = 24
|
local ENTITY_CRAMMING_MAX = 24
|
||||||
local CRAMMING_DAMAGE = 3
|
local CRAMMING_DAMAGE = 3
|
||||||
|
@ -356,7 +355,7 @@ function mob_class:set_yaw(yaw, delay, dtime)
|
||||||
|
|
||||||
if math.abs(target_shortest_path_nums) > 10 then
|
if math.abs(target_shortest_path_nums) > 10 then
|
||||||
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
|
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
|
||||||
if validate_vector(self.acc) then
|
if self.acc then
|
||||||
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
|
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -676,20 +675,13 @@ function mob_class:do_env_damage()
|
||||||
self.standing_in = node_ok(pos, "air").name
|
self.standing_in = node_ok(pos, "air").name
|
||||||
self.standing_on = node_ok(pos2, "air").name
|
self.standing_on = node_ok(pos2, "air").name
|
||||||
|
|
||||||
local pos3 = vector.offset(pos, 0, 1, 0)
|
|
||||||
self.standing_under = node_ok(pos3, "air").name
|
|
||||||
|
|
||||||
-- don't fall when on ignore, just stand still
|
-- don't fall when on ignore, just stand still
|
||||||
if self.standing_in == "ignore" then
|
if self.standing_in == "ignore" then
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
-- wither rose effect
|
|
||||||
elseif self.standing_in == "mcl_flowers:wither_rose" then
|
|
||||||
mcl_potions.withering_func(self.object, 1, 2)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local nodef = minetest.registered_nodes[self.standing_in]
|
local nodef = minetest.registered_nodes[self.standing_in]
|
||||||
local nodef2 = minetest.registered_nodes[self.standing_on]
|
local nodef2 = minetest.registered_nodes[self.standing_on]
|
||||||
local nodef3 = minetest.registered_nodes[self.standing_under]
|
|
||||||
|
|
||||||
-- rain
|
-- rain
|
||||||
if self.rain_damage > 0 then
|
if self.rain_damage > 0 then
|
||||||
|
@ -769,7 +761,7 @@ function mob_class:do_env_damage()
|
||||||
if minetest.get_item_group(self.standing_in, "water") == 0 then
|
if minetest.get_item_group(self.standing_in, "water") == 0 then
|
||||||
drowning = true
|
drowning = true
|
||||||
end
|
end
|
||||||
elseif nodef.drowning > 0 and nodef3.drowning > 0 then
|
elseif nodef.drowning > 0 then
|
||||||
drowning = true
|
drowning = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -947,7 +939,7 @@ function mob_class:falling(pos)
|
||||||
|
|
||||||
-- in water then float up
|
-- in water then float up
|
||||||
if registered_node.groups.water then
|
if registered_node.groups.water then
|
||||||
if acc and self.floats == 1 and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5] -0.25,0)).name].groups.water then
|
if acc and self.floats == 1 then
|
||||||
self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
|
self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
|
|
@ -2,13 +2,6 @@
|
||||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||||
local mob_class = mcl_mobs.mob_class
|
local mob_class = mcl_mobs.mob_class
|
||||||
|
|
||||||
local modern_lighting = minetest.settings:get_bool("mcl_mobs_modern_lighting", true)
|
|
||||||
local nether_threshold = tonumber(minetest.settings:get("mcl_mobs_nether_threshold")) or 11
|
|
||||||
local end_threshold = tonumber(minetest.settings:get("mcl_mobs_end_threshold")) or 0
|
|
||||||
local overworld_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_threshold")) or 0
|
|
||||||
local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_sky_threshold")) or 7
|
|
||||||
local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
|
|
||||||
|
|
||||||
local get_node = minetest.get_node
|
local get_node = minetest.get_node
|
||||||
local get_item_group = minetest.get_item_group
|
local get_item_group = minetest.get_item_group
|
||||||
local get_node_light = minetest.get_node_light
|
local get_node_light = minetest.get_node_light
|
||||||
|
@ -716,6 +709,9 @@ local function spawn_check(pos, spawn_def)
|
||||||
and spawn_def.dimension == dimension
|
and spawn_def.dimension == dimension
|
||||||
and biome_check(spawn_def.biomes, gotten_biome) then
|
and biome_check(spawn_def.biomes, gotten_biome) then
|
||||||
|
|
||||||
|
--mcl_log("Level 1 spawn check passed")
|
||||||
|
--minetest.log("Mob: " .. mob_def.name)
|
||||||
|
|
||||||
if (is_ground or spawn_def.type_of_spawning ~= "ground")
|
if (is_ground or spawn_def.type_of_spawning ~= "ground")
|
||||||
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||||
and (not is_farm_animal(spawn_def.name) or is_grass)
|
and (not is_farm_animal(spawn_def.name) or is_grass)
|
||||||
|
@ -725,41 +721,20 @@ local function spawn_check(pos, spawn_def)
|
||||||
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
|
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
|
||||||
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
|
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
|
||||||
|
|
||||||
|
--mcl_log("Level 2 spawn check passed")
|
||||||
|
|
||||||
local gotten_light = get_node_light(pos)
|
local gotten_light = get_node_light(pos)
|
||||||
|
|
||||||
if modern_lighting then
|
|
||||||
local my_node = get_node(pos)
|
|
||||||
local sky_light = minetest.get_natural_light(pos)
|
|
||||||
local art_light = minetest.get_artificial_light(my_node.param1)
|
|
||||||
|
|
||||||
if mob_def.spawn_check then
|
|
||||||
return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
|
|
||||||
elseif mob_type == "monster" then
|
|
||||||
if dimension == "nether" then
|
|
||||||
if art_light <= nether_threshold then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif dimension == "end" then
|
|
||||||
if art_light <= end_threshold then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif dimension == "overworld" then
|
|
||||||
if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- passive threshold is apparently the same in all dimensions ...
|
|
||||||
if gotten_light > overworld_passive_threshold then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
|
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
|
||||||
|
--mcl_log("Level 3 spawn check passed")
|
||||||
return true
|
return true
|
||||||
|
else
|
||||||
|
--mcl_log("Spawn check level 3 failed")
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
--mcl_log("Spawn check level 2 failed")
|
||||||
end
|
end
|
||||||
end
|
else
|
||||||
|
--mcl_log("Spawn check level 1 failed")
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_paintings
|
|
||||||
Painting=Pintura
|
|
|
@ -1,2 +1,2 @@
|
||||||
# textdomain:mcl_paintings
|
# textdomain:mcl_paintings
|
||||||
Painting=Картина
|
Painting=Рисование
|
||||||
|
|
|
@ -2,9 +2,6 @@ local dim = {"x", "z"}
|
||||||
|
|
||||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||||
|
|
||||||
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
|
|
||||||
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
|
|
||||||
|
|
||||||
local function load_schem(filename)
|
local function load_schem(filename)
|
||||||
local file = io.open(modpath .. "/schems/" .. filename, "r")
|
local file = io.open(modpath .. "/schems/" .. filename, "r")
|
||||||
local data = minetest.deserialize(file:read())
|
local data = minetest.deserialize(file:read())
|
||||||
|
@ -12,14 +9,6 @@ local function load_schem(filename)
|
||||||
return data
|
return data
|
||||||
end
|
end
|
||||||
|
|
||||||
local wboss_overworld = 0
|
|
||||||
local wboss_nether = 0
|
|
||||||
local wboss_end = 0
|
|
||||||
|
|
||||||
local LIM_OVERWORLD = tonumber(minetest.settings:get("wither_cap_overworld")) or 3
|
|
||||||
local LIM_NETHER = tonumber(minetest.settings:get("wither_cap_nether")) or 10
|
|
||||||
local LIM_END = tonumber(minetest.settings:get("wither_cap_end")) or 5
|
|
||||||
|
|
||||||
local wither_spawn_schems = {}
|
local wither_spawn_schems = {}
|
||||||
|
|
||||||
for _, d in pairs(dim) do
|
for _, d in pairs(dim) do
|
||||||
|
@ -27,13 +16,8 @@ for _, d in pairs(dim) do
|
||||||
end
|
end
|
||||||
|
|
||||||
local function check_schem(pos, schem)
|
local function check_schem(pos, schem)
|
||||||
local cn_name
|
|
||||||
for _, n in pairs(schem) do
|
for _, n in pairs(schem) do
|
||||||
cn_name = minetest.get_node(vector.add(pos, n)).name
|
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
|
||||||
if string.find(cn_name, "mcl_heads:wither_skeleton") then
|
|
||||||
cn_name = "mcl_heads:wither_skeleton"
|
|
||||||
end
|
|
||||||
if cn_name ~= n.name then
|
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -46,32 +30,14 @@ local function remove_schem(pos, schem)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function check_limit(pos)
|
local function wither_spawn(pos)
|
||||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
|
||||||
if dim == "overworld" and wboss_overworld >= LIM_OVERWORLD then return false
|
|
||||||
elseif dim == "end" and wboss_end >= LIM_END then return false
|
|
||||||
elseif wboss_nether >= LIM_NETHER then return false
|
|
||||||
else return true end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function wither_spawn(pos, player)
|
|
||||||
if peaceful then return end
|
|
||||||
for _, d in pairs(dim) do
|
for _, d in pairs(dim) do
|
||||||
for i = 0, 2 do
|
for i = 0, 2 do
|
||||||
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
|
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
|
||||||
local schem = wither_spawn_schems[d]
|
local schem = wither_spawn_schems[d]
|
||||||
if check_schem(p, schem) and (not anti_troll or check_limit(pos)) then
|
if check_schem(p, schem) then
|
||||||
remove_schem(p, schem)
|
remove_schem(p, schem)
|
||||||
local wither = minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
|
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
|
||||||
if not wither then return end
|
|
||||||
local wither_ent = wither:get_luaentity()
|
|
||||||
wither_ent._spawner = player:get_player_name()
|
|
||||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
|
||||||
if dim == "overworld" then
|
|
||||||
wboss_overworld = wboss_overworld + 1
|
|
||||||
elseif dim == "end" then
|
|
||||||
wboss_end = wboss_end + 1
|
|
||||||
else wboss_nether = wboss_nether + 1 end
|
|
||||||
local objects = minetest.get_objects_inside_radius(pos, 20)
|
local objects = minetest.get_objects_inside_radius(pos, 20)
|
||||||
for _, players in ipairs(objects) do
|
for _, players in ipairs(objects) do
|
||||||
if players:is_player() then
|
if players:is_player() then
|
||||||
|
@ -88,19 +54,7 @@ local old_on_place = wither_head.on_place
|
||||||
function wither_head.on_place(itemstack, placer, pointed)
|
function wither_head.on_place(itemstack, placer, pointed)
|
||||||
local n = minetest.get_node(vector.offset(pointed.above,0,-1,0))
|
local n = minetest.get_node(vector.offset(pointed.above,0,-1,0))
|
||||||
if n and n.name == "mcl_nether:soul_sand" then
|
if n and n.name == "mcl_nether:soul_sand" then
|
||||||
minetest.after(0, wither_spawn, pointed.above, placer)
|
minetest.after(0, wither_spawn, pointed.above)
|
||||||
end
|
end
|
||||||
return old_on_place(itemstack, placer, pointed)
|
return old_on_place(itemstack, placer, pointed)
|
||||||
end
|
end
|
||||||
|
|
||||||
if anti_troll then
|
|
||||||
-- pull wither counts per dimension
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
wboss_overworld = mobs_mc.wither_count_overworld
|
|
||||||
wboss_nether = mobs_mc.wither_count_nether
|
|
||||||
wboss_end = mobs_mc.wither_count_end
|
|
||||||
mobs_mc.wither_count_overworld = 0
|
|
||||||
mobs_mc.wither_count_nether = 0
|
|
||||||
mobs_mc.wither_count_end = 0
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
|
@ -191,10 +191,9 @@ Origin of those models:
|
||||||
* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
|
* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
|
||||||
* `mcl_totems_totem.ogg`
|
* `mcl_totems_totem.ogg`
|
||||||
* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
|
* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
|
||||||
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto) (remixer) and [kantouth](https://freesound.org/people/kantouth/) (original author)
|
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
|
||||||
* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
|
* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
|
||||||
* Source: <https://opengameart.org/content/walking-skeleton>
|
* Source: <https://opengameart.org/content/walking-skeleton>
|
||||||
* Based on: <https://freesound.org/people/kantouth/sounds/115113/>
|
|
||||||
* [spookymodem](https://freesound.org/people/spookymodem/)
|
* [spookymodem](https://freesound.org/people/spookymodem/)
|
||||||
* `mobs_mc_skeleton_death.ogg` (CC0)
|
* `mobs_mc_skeleton_death.ogg` (CC0)
|
||||||
* <https://freesound.org/people/spookymodem/sounds/202091/>
|
* <https://freesound.org/people/spookymodem/sounds/202091/>
|
||||||
|
@ -305,10 +304,7 @@ Origin of those models:
|
||||||
* `mobs_mc_rabbit_random.*.ogg` (CC0)
|
* `mobs_mc_rabbit_random.*.ogg` (CC0)
|
||||||
* Changes were made.
|
* Changes were made.
|
||||||
* Source: <https://freesound.org/people/Alshred/>
|
* Source: <https://freesound.org/people/Alshred/>
|
||||||
* [epCode]
|
|
||||||
* `extra_mobs_hoglin*.ogg` (LGPL 3.0)
|
|
||||||
* Source: <https://git.minetest.land/epCode/extra_mobs/src/branch/master/sounds>
|
|
||||||
|
|
||||||
Note: Many of these sounds have been more or less modified to fit the game.
|
Note: Many of these sounds have been more or less modified to fit the game.
|
||||||
|
|
||||||
Sounds not mentioned here are licensed under CC0.
|
Sounds not mentioned hre are licensed under CC0.
|
||||||
|
|
|
@ -13,7 +13,7 @@ local axolotl = {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = -1,
|
bone_eye_height = -1,
|
||||||
head_eye_height = -0.5,
|
head_eye_height = -0.5,
|
||||||
horizontal_head_height = 0,
|
horrizonatal_head_height = 0,
|
||||||
curiosity = 10,
|
curiosity = 10,
|
||||||
head_yaw="z",
|
head_yaw="z",
|
||||||
|
|
||||||
|
@ -78,6 +78,7 @@ local axolotl = {
|
||||||
attack_animals = true,
|
attack_animals = true,
|
||||||
specific_attack = {
|
specific_attack = {
|
||||||
"extra_mobs_cod",
|
"extra_mobs_cod",
|
||||||
|
"mobs_mc:sheep",
|
||||||
"extra_mobs_glow_squid",
|
"extra_mobs_glow_squid",
|
||||||
"extra_mobs_salmon",
|
"extra_mobs_salmon",
|
||||||
"extra_mobs_tropical_fish",
|
"extra_mobs_tropical_fish",
|
||||||
|
|
|
@ -2,18 +2,6 @@
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
|
|
||||||
local date = os.date("*t")
|
|
||||||
local maxlight
|
|
||||||
if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then
|
|
||||||
maxlight = 6
|
|
||||||
else
|
|
||||||
maxlight = 3
|
|
||||||
end
|
|
||||||
|
|
||||||
return artificial_light <= maxlight
|
|
||||||
end
|
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:bat", {
|
mcl_mobs.register_mob("mobs_mc:bat", {
|
||||||
description = S("Bat"),
|
description = S("Bat"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
|
@ -62,7 +50,6 @@ mcl_mobs.register_mob("mobs_mc:bat", {
|
||||||
jump = false,
|
jump = false,
|
||||||
fly = true,
|
fly = true,
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
spawn_check = spawn_check,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -11,9 +11,6 @@ local mod_target = minetest.get_modpath("mcl_target")
|
||||||
--################### BLAZE
|
--################### BLAZE
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
|
|
||||||
return artificial_light <= 11
|
|
||||||
end
|
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:blaze", {
|
mcl_mobs.register_mob("mobs_mc:blaze", {
|
||||||
description = S("Blaze"),
|
description = S("Blaze"),
|
||||||
|
@ -140,7 +137,6 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
spawn_check = spawn_check,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
mcl_mobs:spawn_specific(
|
mcl_mobs:spawn_specific(
|
||||||
|
|
|
@ -23,7 +23,7 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 4,
|
bone_eye_height = 4,
|
||||||
head_eye_height = 1.5,
|
head_eye_height = 1.5,
|
||||||
horizontal_head_height = -.3,
|
horrizonatal_head_height = -.3,
|
||||||
curiosity = 10,
|
curiosity = 10,
|
||||||
head_yaw="z",
|
head_yaw="z",
|
||||||
visual_size = {x=1,y=1},
|
visual_size = {x=1,y=1},
|
||||||
|
|
|
@ -24,7 +24,7 @@ local cow_def = {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 10,
|
bone_eye_height = 10,
|
||||||
head_eye_height = 1.1,
|
head_eye_height = 1.1,
|
||||||
horizontal_head_height=-1.8,
|
horrizonatal_head_height=-1.8,
|
||||||
curiosity = 2,
|
curiosity = 2,
|
||||||
head_yaw="z",
|
head_yaw="z",
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
|
@ -105,7 +105,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
||||||
end
|
end
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
-- Use shears to get mushrooms and turn mooshroom into cow
|
-- Use shears to get mushrooms and turn mooshroom into cow
|
||||||
if minetest.get_item_group(item:get_name(), "shears") > 0 then
|
if item:get_name() == "mcl_tools:shears" then
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
|
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,6 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
|
||||||
mesh = "mobs_mc_creeper.b3d",
|
mesh = "mobs_mc_creeper.b3d",
|
||||||
head_swivel = "Head_Control",
|
head_swivel = "Head_Control",
|
||||||
bone_eye_height = 2.35,
|
bone_eye_height = 2.35,
|
||||||
head_eye_height = 1.8;
|
|
||||||
curiosity = 2,
|
curiosity = 2,
|
||||||
textures = {
|
textures = {
|
||||||
{"mobs_mc_creeper.png",
|
{"mobs_mc_creeper.png",
|
||||||
|
@ -50,7 +49,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
|
||||||
explosion_strength = 3,
|
explosion_strength = 3,
|
||||||
explosion_radius = 3.5,
|
explosion_radius = 3.5,
|
||||||
explosion_damage_radius = 3.5,
|
explosion_damage_radius = 3.5,
|
||||||
explosiontimer_reset_radius = 3,
|
explosiontimer_reset_radius = 6,
|
||||||
reach = 3,
|
reach = 3,
|
||||||
explosion_timer = 1.5,
|
explosion_timer = 1.5,
|
||||||
allow_fuse_reset = true,
|
allow_fuse_reset = true,
|
||||||
|
@ -172,7 +171,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
||||||
explosion_strength = 6,
|
explosion_strength = 6,
|
||||||
explosion_radius = 8,
|
explosion_radius = 8,
|
||||||
explosion_damage_radius = 8,
|
explosion_damage_radius = 8,
|
||||||
explosiontimer_reset_radius = 3,
|
explosiontimer_reset_radius = 6,
|
||||||
reach = 3,
|
reach = 3,
|
||||||
explosion_timer = 1.5,
|
explosion_timer = 1.5,
|
||||||
allow_fuse_reset = true,
|
allow_fuse_reset = true,
|
||||||
|
|
|
@ -136,7 +136,6 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
fire_resistant = true,
|
fire_resistant = true,
|
||||||
is_boss = true,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -31,9 +31,8 @@ local hoglin = {
|
||||||
} },
|
} },
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "extra_mobs_hoglin.1",
|
random = "extra_mobs_hoglin",
|
||||||
damage = "extra_mobs_hoglin_hurt",
|
damage = "extra_mobs_hoglin_hurt",
|
||||||
death = "extra_mobs_hoglin_hurt",
|
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
|
@ -93,12 +92,6 @@ local zoglin = table.copy(hoglin)
|
||||||
zoglin.description = S("Zoglin")
|
zoglin.description = S("Zoglin")
|
||||||
zoglin.fire_resistant = 1
|
zoglin.fire_resistant = 1
|
||||||
zoglin.textures = {"extra_mobs_zoglin.png"}
|
zoglin.textures = {"extra_mobs_zoglin.png"}
|
||||||
sounds = {
|
|
||||||
random = "extra_mobs_hoglin.2",
|
|
||||||
damage = "extra_mobs_hoglin_hurt",
|
|
||||||
death = "extra_mobs_hoglin_hurt",
|
|
||||||
distance = 16,
|
|
||||||
}
|
|
||||||
zoglin.do_custom = function()
|
zoglin.do_custom = function()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
|
@ -44,6 +44,18 @@ local function get_drops(self)
|
||||||
max = 2,
|
max = 2,
|
||||||
looting = "common",
|
looting = "common",
|
||||||
})
|
})
|
||||||
|
if self._saddle then
|
||||||
|
table.insert(self.drops,{name = "mcl_mobitems:saddle",
|
||||||
|
chance = 1,
|
||||||
|
min = 1,
|
||||||
|
max = 1,})
|
||||||
|
end
|
||||||
|
if self._chest then
|
||||||
|
table.insert(self.drops,{name = "mcl_chests:chest",
|
||||||
|
chance = 1,
|
||||||
|
min = 1,
|
||||||
|
max = 1,})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Helper functions to determine equipment rules
|
-- Helper functions to determine equipment rules
|
||||||
|
@ -233,18 +245,10 @@ local horse = {
|
||||||
|
|
||||||
on_die = function(self, pos)
|
on_die = function(self, pos)
|
||||||
|
|
||||||
-- drop saddle when horse is killed
|
-- drop saddle when horse is killed while riding
|
||||||
if self._saddle then
|
if self._saddle then
|
||||||
minetest.add_item(pos, "mcl_mobitems:saddle")
|
minetest.add_item(pos, "mcl_mobitems:saddle")
|
||||||
end
|
end
|
||||||
-- drop chest when mule/donkey is killed
|
|
||||||
if self._chest then
|
|
||||||
minetest.add_item(pos, "mcl_chests:chest")
|
|
||||||
end
|
|
||||||
-- drop armor when horse is killed
|
|
||||||
if self._wearing_armor then
|
|
||||||
minetest.add_item(pos, self._horse_armor)
|
|
||||||
end
|
|
||||||
-- also detach from horse properly
|
-- also detach from horse properly
|
||||||
if self.driver then
|
if self.driver then
|
||||||
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||||
|
@ -397,7 +401,6 @@ local horse = {
|
||||||
-- Put on armor and take armor from player's inventory
|
-- Put on armor and take armor from player's inventory
|
||||||
local armor = minetest.get_item_group(iname, "horse_armor")
|
local armor = minetest.get_item_group(iname, "horse_armor")
|
||||||
self._horse_armor = iname
|
self._horse_armor = iname
|
||||||
self._wearing_armor = true
|
|
||||||
local w = clicker:get_wielded_item()
|
local w = clicker:get_wielded_item()
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||||
w:take_item()
|
w:take_item()
|
||||||
|
|
|
@ -4,14 +4,12 @@
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
local allow_nav_hacks = minetest.settings:get_bool("mcl_mob_allow_nav_hacks ",false)
|
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### IRON GOLEM
|
--################### IRON GOLEM
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local walk_dist = 40
|
local etime = 0
|
||||||
local tele_dist = 80
|
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
||||||
description = S("Iron Golem"),
|
description = S("Iron Golem"),
|
||||||
|
@ -87,23 +85,11 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
||||||
punch_start = 40, punch_end = 50,
|
punch_start = 40, punch_end = 50,
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
do_custom = function(self, dtime)
|
on_step = function(self,dtime)
|
||||||
self.home_timer = (self.home_timer or 0) + dtime
|
etime = etime + dtime
|
||||||
|
if etime > 10 then
|
||||||
if self.home_timer > 10 then
|
if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then
|
||||||
self.home_timer = 0
|
self:gopath(self._home)
|
||||||
if self._home and self.state ~= "attack" then
|
|
||||||
local dist = vector.distance(self._home,self.object:get_pos())
|
|
||||||
if allow_nav_hacks and dist >= tele_dist then
|
|
||||||
self.object:set_pos(self._home)
|
|
||||||
self.state = "stand"
|
|
||||||
self.order = "follow"
|
|
||||||
elseif dist >= walk_dist then
|
|
||||||
self:gopath(self._home, function(self)
|
|
||||||
self.state = "stand"
|
|
||||||
self.order = "follow"
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
|
@ -62,7 +62,7 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 11,
|
bone_eye_height = 11,
|
||||||
head_eye_height = 3,
|
head_eye_height = 3,
|
||||||
horizontal_head_height=0,
|
horrizonatal_head_height=0,
|
||||||
curiosity = 60,
|
curiosity = 60,
|
||||||
head_yaw = "z",
|
head_yaw = "z",
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,6 @@ Mule=Mule
|
||||||
Iron Golem=Golem de fer
|
Iron Golem=Golem de fer
|
||||||
Llama=Lama
|
Llama=Lama
|
||||||
Ocelot=Ocelot
|
Ocelot=Ocelot
|
||||||
Cat=Chat
|
|
||||||
Parrot=Perroquet
|
Parrot=Perroquet
|
||||||
Pig=Cochon
|
Pig=Cochon
|
||||||
Polar Bear=Ours blanc
|
Polar Bear=Ours blanc
|
||||||
|
@ -49,15 +48,8 @@ Witch=Sorcière
|
||||||
Wither=Wither
|
Wither=Wither
|
||||||
Wolf=Loup
|
Wolf=Loup
|
||||||
Husk=Zombie Momifié
|
Husk=Zombie Momifié
|
||||||
Baby Husk=Bébé Zombie Momifié
|
|
||||||
Zombie=Zombie
|
Zombie=Zombie
|
||||||
Baby Zombie=Bébé Zombie
|
Zombie Piglin=Zombie Cochon
|
||||||
Piglin=Piglin
|
|
||||||
Baby Piglin=Bébé Piglin
|
|
||||||
Zombie Piglin=Piglin Zombie
|
|
||||||
Baby Zombie Piglin=Bébé Piglin Zombie
|
|
||||||
Sword Piglin=Piglin avec une épée
|
|
||||||
Piglin Brute=Piglin Barbare
|
|
||||||
Farmer=Fermier
|
Farmer=Fermier
|
||||||
Fisherman=Pêcheur
|
Fisherman=Pêcheur
|
||||||
Fletcher=Archer
|
Fletcher=Archer
|
||||||
|
@ -77,7 +69,5 @@ Dolphin=Dauphin
|
||||||
Pillager=Pilleur
|
Pillager=Pilleur
|
||||||
Tropical fish=Poisson tropical
|
Tropical fish=Poisson tropical
|
||||||
Hoglin=Hoglin
|
Hoglin=Hoglin
|
||||||
Baby hoglin=Bébé Hoglin
|
|
||||||
Zoglin=Zoglin
|
|
||||||
Strider=Arpenteur
|
Strider=Arpenteur
|
||||||
Glow Squid=Poulpe Brillant
|
Glow Squid=Poulpe Brillant
|
|
@ -1,83 +0,0 @@
|
||||||
# textdomain: mobs_mc
|
|
||||||
Agent=Agente
|
|
||||||
Axolotl=Axolote
|
|
||||||
Bat=Morcego
|
|
||||||
Blaze=Blaze
|
|
||||||
Chicken=Galinha
|
|
||||||
Cow=Vaca
|
|
||||||
Mooshroom=Coguvaca
|
|
||||||
Creeper=Creeper
|
|
||||||
Ender Dragon=Dragão do Fim
|
|
||||||
Enderman=Enderman
|
|
||||||
Endermite=Endermite
|
|
||||||
Ghast=Ghast
|
|
||||||
Elder Guardian=Guardião Ancião
|
|
||||||
Guardian=Guardião
|
|
||||||
Horse=Cavalo
|
|
||||||
Skeleton Horse=Cavalo Esqueleto
|
|
||||||
Zombie Horse=Cavalo Zumbi
|
|
||||||
Donkey=Burro
|
|
||||||
Mule=Mula
|
|
||||||
Iron Golem=Golem de Ferro
|
|
||||||
Llama=Lhama
|
|
||||||
Ocelot=Jaguatirica
|
|
||||||
Cat=Gato
|
|
||||||
Parrot=Papagaio
|
|
||||||
Pig=Porco
|
|
||||||
Polar Bear=Urso Polar
|
|
||||||
Rabbit=Coelho
|
|
||||||
Killer Bunny=Coelho Assassino
|
|
||||||
Sheep=Ovelha
|
|
||||||
Shulker=Shulker
|
|
||||||
Silverfish=Traça
|
|
||||||
Skeleton=Esqueleto
|
|
||||||
Stray=Esqueleto Errante
|
|
||||||
Wither Skeleton=Esqueleto Wither
|
|
||||||
Magma Cube=Cubo de Magma
|
|
||||||
Slime=Slime
|
|
||||||
Snow Golem=Golem de Neve
|
|
||||||
Spider=Aranha
|
|
||||||
Cave Spider=Aranha de Caverna
|
|
||||||
Squid=Lula
|
|
||||||
Vex=Vex
|
|
||||||
Evoker=Invocador
|
|
||||||
Illusioner=Ilusionista
|
|
||||||
Villager=Aldeão
|
|
||||||
Vindicator=Vingador
|
|
||||||
Zombie Villager=Aldeão Zumbi
|
|
||||||
Witch=Bruxa
|
|
||||||
Wither=Wither
|
|
||||||
Wolf=Lobo
|
|
||||||
Husk=Zumbi-Múmia
|
|
||||||
Baby Husk=Zumbi-Múmia Bebê
|
|
||||||
Zombie=Zumbi
|
|
||||||
Baby Zombie=Zumbi Bebê
|
|
||||||
Piglin=Piglin
|
|
||||||
Baby Piglin=Piglin Bebê
|
|
||||||
Zombie Piglin=Piglin Zumbi
|
|
||||||
Baby Zombie Piglin=Piglin Zumbi Bebê
|
|
||||||
Sword Piglin=Piglin Espadachim
|
|
||||||
Piglin Brute=Piglin Barbáro
|
|
||||||
Farmer=Fazendeiro
|
|
||||||
Fisherman=Pescador
|
|
||||||
Fletcher=Flecheiro
|
|
||||||
Shepherd=Pastor
|
|
||||||
Librarian=Bibliotecário
|
|
||||||
Cartographer=Cartógrafo
|
|
||||||
Armorer=Armoreiro
|
|
||||||
Leatherworker=Coureiro
|
|
||||||
Butcher=Açougueiro
|
|
||||||
Weapon Smith=Armeiro
|
|
||||||
Tool Smith=Ferramenteiro
|
|
||||||
Cleric=Clérigo
|
|
||||||
Nitwit=Palerma
|
|
||||||
Cod=Bacalhau
|
|
||||||
Salmon=Salmão
|
|
||||||
Dolphin=Golfinho
|
|
||||||
Pillager=Saqueador
|
|
||||||
Tropical fish=Peixe Tropical
|
|
||||||
Hoglin=Hoglin
|
|
||||||
Baby hoglin=Hoglin Bebê
|
|
||||||
Zoglin=Zoglin
|
|
||||||
Strider=Lavagante
|
|
||||||
Glow Squid=Lula Brilhante
|
|
|
@ -1,27 +1,25 @@
|
||||||
# textdomain: mobs_mc
|
# textdomain: mobs_mc
|
||||||
Agent=Агент
|
Agent=Агент
|
||||||
Axolotl=Аксолотль
|
|
||||||
Bat=Летучая мышь
|
Bat=Летучая мышь
|
||||||
Blaze=Ифрит
|
Blaze=Ифрит
|
||||||
Chicken=Курица
|
Chicken=Курица
|
||||||
Cow=Корова
|
Cow=Корова
|
||||||
Mooshroom=Грибная корова
|
Mooshroom=Гриб
|
||||||
Creeper=Крипер
|
Creeper=Крипер
|
||||||
Ender Dragon=Дракон Края
|
Ender Dragon=Дракон Предела
|
||||||
Enderman=Эндермен
|
Enderman=Эндермен
|
||||||
Endermite=Эндермит
|
Endermite=Эндермит
|
||||||
Ghast=Гаст
|
Ghast=Гаст
|
||||||
Elder Guardian=Древний страж
|
Elder Guardian=Древний страж
|
||||||
Guardian=Страж
|
Guardian=Страж
|
||||||
Horse=Лошадь
|
Horse=Лошадь
|
||||||
Skeleton Horse=Лошадь-скелет
|
Skeleton Horse=Скелет лошади
|
||||||
Zombie Horse=Лошадь-зомби
|
Zombie Horse=Зомби-лошадь
|
||||||
Donkey=Ослик
|
Donkey=Ослик
|
||||||
Mule=Мул
|
Mule=Мул
|
||||||
Iron Golem=Железный голем
|
Iron Golem=Железный голем
|
||||||
Llama=Лама
|
Llama=Лама
|
||||||
Ocelot=Оцелот
|
Ocelot=Оцелот
|
||||||
Cat=Кошка
|
|
||||||
Parrot=Попугай
|
Parrot=Попугай
|
||||||
Pig=Свинья
|
Pig=Свинья
|
||||||
Polar Bear=Полярный медведь
|
Polar Bear=Полярный медведь
|
||||||
|
@ -34,13 +32,13 @@ Skeleton=Скелет
|
||||||
Stray=Странник
|
Stray=Странник
|
||||||
Wither Skeleton=Скелет-иссушитель
|
Wither Skeleton=Скелет-иссушитель
|
||||||
Magma Cube=Лавовый куб
|
Magma Cube=Лавовый куб
|
||||||
Slime=Слизень
|
Slime=Слизняк
|
||||||
Snow Golem=Снежный голем
|
Snow Golem=Снежный голем
|
||||||
Spider=Паук
|
Spider=Паук
|
||||||
Cave Spider=Пещерный паук
|
Cave Spider=Пещерный паук
|
||||||
Squid=Спрут
|
Squid=Кальмар
|
||||||
Vex=Досаждатель
|
Vex=Досаждатель
|
||||||
Evoker=Вызыватель
|
Evoker=Маг
|
||||||
Illusioner=Иллюзор
|
Illusioner=Иллюзор
|
||||||
Villager=Житель
|
Villager=Житель
|
||||||
Vindicator=Поборник
|
Vindicator=Поборник
|
||||||
|
@ -49,15 +47,8 @@ Witch=Ведьма
|
||||||
Wither=Иссушитель
|
Wither=Иссушитель
|
||||||
Wolf=Волк
|
Wolf=Волк
|
||||||
Husk=Кадавр
|
Husk=Кадавр
|
||||||
Baby Husk=Кадавр-ребёнок
|
|
||||||
Zombie=Зомби
|
Zombie=Зомби
|
||||||
Baby Zombie=Зомби-ребёнок
|
Zombie Pigman=Зомби-свиночеловек
|
||||||
Piglin=Пиглин
|
|
||||||
Baby Piglin=Пиглин-ребёнок
|
|
||||||
Zombie Piglin=Зомби-пиглин
|
|
||||||
Baby Zombie Piglin=Зомби-пиглин-ребёнок
|
|
||||||
Sword Piglin=Пиглин-мечник
|
|
||||||
Piglin Brute=Жестокий пиглин
|
|
||||||
Farmer=Фермер
|
Farmer=Фермер
|
||||||
Fisherman=Рыбак
|
Fisherman=Рыбак
|
||||||
Fletcher=Лучник
|
Fletcher=Лучник
|
||||||
|
@ -71,13 +62,3 @@ Weapon Smith=Оружейник
|
||||||
Tool Smith=Инструментальщик
|
Tool Smith=Инструментальщик
|
||||||
Cleric=Церковник
|
Cleric=Церковник
|
||||||
Nitwit=Нищий
|
Nitwit=Нищий
|
||||||
Cod=Треска
|
|
||||||
Salmon=Лосось
|
|
||||||
Dolphin=Дельфин
|
|
||||||
Pillager=Разбойник
|
|
||||||
Tropical fish=Тропическая рыба
|
|
||||||
Hoglin=Хоглин
|
|
||||||
Baby hoglin=Детёныш хоглина
|
|
||||||
Zoglin=Зоглин
|
|
||||||
Strider=Страйдер
|
|
||||||
Glow Squid=Светящийся спрут
|
|
||||||
|
|
|
@ -21,7 +21,6 @@ Mule=
|
||||||
Iron Golem=
|
Iron Golem=
|
||||||
Llama=
|
Llama=
|
||||||
Ocelot=
|
Ocelot=
|
||||||
Cat=
|
|
||||||
Parrot=
|
Parrot=
|
||||||
Pig=
|
Pig=
|
||||||
Polar Bear=
|
Polar Bear=
|
||||||
|
@ -49,9 +48,7 @@ Witch=
|
||||||
Wither=
|
Wither=
|
||||||
Wolf=
|
Wolf=
|
||||||
Husk=
|
Husk=
|
||||||
Baby Husk=
|
|
||||||
Zombie=
|
Zombie=
|
||||||
Baby Zombie=
|
|
||||||
Piglin=
|
Piglin=
|
||||||
Baby Piglin=
|
Baby Piglin=
|
||||||
Zombie Piglin=
|
Zombie Piglin=
|
||||||
|
@ -77,7 +74,5 @@ Dolphin=
|
||||||
Pillager=
|
Pillager=
|
||||||
Tropical fish=
|
Tropical fish=
|
||||||
Hoglin=
|
Hoglin=
|
||||||
Baby hoglin=
|
|
||||||
Zoglin=
|
|
||||||
Strider=
|
Strider=
|
||||||
Glow Squid=
|
Glow Squid=
|
|
@ -2,4 +2,4 @@ name = mobs_mc
|
||||||
author = maikerumine
|
author = maikerumine
|
||||||
description = Adds Minecraft-like monsters and animals.
|
description = Adds Minecraft-like monsters and animals.
|
||||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
|
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
|
||||||
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items, mcl_worlds
|
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items
|
||||||
|
|
|
@ -39,7 +39,7 @@ local ocelot = {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 6.2,
|
bone_eye_height = 6.2,
|
||||||
head_eye_height = 0.4,
|
head_eye_height = 0.4,
|
||||||
horizontal_head_height=-0,
|
horrizonatal_head_height=-0,
|
||||||
head_yaw="z",
|
head_yaw="z",
|
||||||
curiosity = 4,
|
curiosity = 4,
|
||||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
|
||||||
|
|
|
@ -137,7 +137,7 @@ mcl_mobs.register_mob("mobs_mc:parrot", {
|
||||||
xp_max = 3,
|
xp_max = 3,
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 1.1,
|
bone_eye_height = 1.1,
|
||||||
horizontal_head_height=0,
|
horrizonatal_head_height=0,
|
||||||
curiosity = 10,
|
curiosity = 10,
|
||||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
|
|
@ -22,7 +22,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 7.5,
|
bone_eye_height = 7.5,
|
||||||
head_eye_height = 0.8,
|
head_eye_height = 0.8,
|
||||||
horizontal_head_height=-1,
|
horrizonatal_head_height=-1,
|
||||||
curiosity = 3,
|
curiosity = 3,
|
||||||
head_yaw="z",
|
head_yaw="z",
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
|
|
|
@ -61,10 +61,8 @@ local piglin = {
|
||||||
} },
|
} },
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_mc_zombiepig_random",
|
random = "extra_mobs_piglin",
|
||||||
war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
|
damage = "extra_mobs_piglin_hurt",
|
||||||
damage = "mobs_mc_zombiepig_hurt.2",
|
|
||||||
death = "mobs_mc_zombiepig_death.2",
|
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
|
@ -221,10 +219,6 @@ mcl_mobs.register_mob("mobs_mc:sword_piglin", sword_piglin)
|
||||||
-- Zombified Piglin --
|
-- Zombified Piglin --
|
||||||
|
|
||||||
|
|
||||||
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
|
|
||||||
return artificial_light <= 11
|
|
||||||
end
|
|
||||||
|
|
||||||
local zombified_piglin = {
|
local zombified_piglin = {
|
||||||
description = S("Zombie Piglin"),
|
description = S("Zombie Piglin"),
|
||||||
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
|
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
|
||||||
|
@ -262,7 +256,6 @@ local zombified_piglin = {
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
spawn_check = spawn_check,
|
|
||||||
walk_velocity = .8,
|
walk_velocity = .8,
|
||||||
run_velocity = 2.6,
|
run_velocity = 2.6,
|
||||||
pathfinding = 1,
|
pathfinding = 1,
|
||||||
|
|
|
@ -27,7 +27,7 @@ mcl_mobs.register_mob("mobs_mc:polar_bear", {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 2.6,
|
bone_eye_height = 2.6,
|
||||||
head_eye_height = 1,
|
head_eye_height = 1,
|
||||||
horizontal_head_height = 0,
|
horrizonatal_head_height = 0,
|
||||||
curiosity = 20,
|
curiosity = 20,
|
||||||
head_yaw="z",
|
head_yaw="z",
|
||||||
visual_size = {x=3.0, y=3.0},
|
visual_size = {x=3.0, y=3.0},
|
||||||
|
|
|
@ -18,7 +18,7 @@ local rabbit = {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 2,
|
bone_eye_height = 2,
|
||||||
head_eye_height = 0.5,
|
head_eye_height = 0.5,
|
||||||
horizontal_head_height = -.3,
|
horrizonatal_head_height = -.3,
|
||||||
curiosity = 20,
|
curiosity = 20,
|
||||||
head_yaw="z",
|
head_yaw="z",
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
|
|
@ -67,7 +67,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 3.3,
|
bone_eye_height = 3.3,
|
||||||
head_eye_height = 1.1,
|
head_eye_height = 1.1,
|
||||||
horizontal_head_height=-.7,
|
horrizonatal_head_height=-.7,
|
||||||
curiosity = 6,
|
curiosity = 6,
|
||||||
head_yaw="z",
|
head_yaw="z",
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
@ -111,7 +111,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
|
||||||
run_start = 81, run_end = 121, run_speed = 60,
|
run_start = 81, run_end = 121, run_speed = 60,
|
||||||
eat_start = 121, eat_start = 161, eat_loop = false,
|
eat_start = 121, eat_start = 161, eat_loop = false,
|
||||||
},
|
},
|
||||||
follow = { "mcl_farming:wheat_item", "mcl_shepherd:shepherd_staff" },
|
follow = { "mcl_farming:wheat_item" },
|
||||||
view_range = 12,
|
view_range = 12,
|
||||||
|
|
||||||
-- Eat grass
|
-- Eat grass
|
||||||
|
@ -234,7 +234,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
|
||||||
if self:feed_tame(clicker, 1, true, false) then return end
|
if self:feed_tame(clicker, 1, true, false) then return end
|
||||||
if mcl_mobs:protect(self, clicker) then return end
|
if mcl_mobs:protect(self, clicker) then return end
|
||||||
|
|
||||||
if minetest.get_item_group(item:get_name(), "shears") > 0 and not self.gotten and not self.child then
|
if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
|
||||||
self.gotten = true
|
self.gotten = true
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
|
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
|
||||||
|
|
|
@ -35,7 +35,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
attack_type = "shoot",
|
attack_type = "shoot",
|
||||||
shoot_interval = 6,
|
shoot_interval = 0.5,
|
||||||
arrow = "mobs_mc:shulkerbullet",
|
arrow = "mobs_mc:shulkerbullet",
|
||||||
shoot_offset = 0.5,
|
shoot_offset = 0.5,
|
||||||
passive = false,
|
passive = false,
|
||||||
|
@ -43,7 +43,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
|
||||||
hp_max = 30,
|
hp_max = 30,
|
||||||
xp_min = 5,
|
xp_min = 5,
|
||||||
xp_max = 5,
|
xp_max = 5,
|
||||||
armor = 20,
|
armor = 150,
|
||||||
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
|
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_shulker.b3d",
|
mesh = "mobs_mc_shulker.b3d",
|
||||||
|
@ -51,7 +51,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
|
||||||
-- TODO: sounds
|
-- TODO: sounds
|
||||||
-- TODO: Make shulker dye-able
|
-- TODO: Make shulker dye-able
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
walk_chance = 10,
|
walk_chance = 0,
|
||||||
knock_back = false,
|
knock_back = false,
|
||||||
jump = false,
|
jump = false,
|
||||||
can_despawn = false,
|
can_despawn = false,
|
||||||
|
@ -65,19 +65,15 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
|
||||||
looting_factor = 0.0625},
|
looting_factor = 0.0625},
|
||||||
},
|
},
|
||||||
animation = {
|
animation = {
|
||||||
stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
|
stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25,
|
||||||
speed_normal = 25, speed_run = 50,
|
speed_normal = 25, speed_run = 50,
|
||||||
stand_start = 0, stand_end = 25,
|
stand_start = 0, stand_end = 25,
|
||||||
walk_start = 45, walk_end = 65,
|
walk_start = 25, walk_end = 45,
|
||||||
walk_loop = false,
|
run_start = 45, run_end = 85,
|
||||||
run_start = 65, run_end = 85,
|
|
||||||
run_loop = false,
|
|
||||||
punch_start = 80, punch_end = 100,
|
punch_start = 80, punch_end = 100,
|
||||||
},
|
},
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 0,
|
fear_height = 0,
|
||||||
walk_velocity = 0,
|
|
||||||
run_velocity = 0,
|
|
||||||
noyaw = true,
|
noyaw = true,
|
||||||
do_custom = function(self,dtime)
|
do_custom = function(self,dtime)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
@ -85,13 +81,12 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
|
||||||
self.object:set_yaw(0)
|
self.object:set_yaw(0)
|
||||||
mcl_mobs:yaw(self, 0, 0, dtime)
|
mcl_mobs:yaw(self, 0, 0, dtime)
|
||||||
end
|
end
|
||||||
|
if self.state == "walk" or self.state == "stand" then
|
||||||
|
self.state = "stand"
|
||||||
|
self:set_animation("stand")
|
||||||
|
end
|
||||||
if self.state == "attack" then
|
if self.state == "attack" then
|
||||||
self:set_animation("run")
|
self:set_animation("punch")
|
||||||
self.armor = 0
|
|
||||||
elseif self.state == "stand" then
|
|
||||||
self.armor = 20
|
|
||||||
elseif self.state == "walk" or self.state == "run" then
|
|
||||||
self.armor = 0
|
|
||||||
end
|
end
|
||||||
self.path.way = false
|
self.path.way = false
|
||||||
self.look_at_players = false
|
self.look_at_players = false
|
||||||
|
@ -154,9 +149,6 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_attack = function(self, dtime)
|
|
||||||
self.shoot_interval = math.random(1, 6)
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
-- bullet arrow (weapon)
|
-- bullet arrow (weapon)
|
||||||
|
@ -164,12 +156,27 @@ mcl_mobs.register_arrow("mobs_mc:shulkerbullet", {
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
visual_size = {x = 0.25, y = 0.25},
|
visual_size = {x = 0.25, y = 0.25},
|
||||||
textures = {"mobs_mc_shulkerbullet.png"},
|
textures = {"mobs_mc_shulkerbullet.png"},
|
||||||
velocity = 5,
|
velocity = 6,
|
||||||
homing = true,
|
|
||||||
hit_player = mcl_mobs.get_arrow_damage_func(4),
|
hit_player = function(self, player)
|
||||||
hit_mob = mcl_mobs.get_arrow_damage_func(4),
|
player:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups = {fleshy = 4},
|
||||||
|
}, nil)
|
||||||
|
end,
|
||||||
|
|
||||||
|
hit_mob = function(self, mob)
|
||||||
|
mob:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups = {fleshy = 4},
|
||||||
|
}, nil)
|
||||||
|
end,
|
||||||
|
|
||||||
|
hit_node = function(self, pos, node)
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
mcl_mobs.register_egg("mobs_mc:shulker", S("Shulker"), "#946694", "#4d3852", 0)
|
mcl_mobs.register_egg("mobs_mc:shulker", S("Shulker"), "#946694", "#4d3852", 0)
|
||||||
mcl_mobs:non_spawn_specific("mobs_mc:shulker","overworld",0,minetest.LIGHT_MAX+1)
|
mcl_mobs:non_spawn_specific("mobs_mc:shulker","overworld",0,minetest.LIGHT_MAX+1)
|
||||||
--[[
|
--[[
|
||||||
|
|
|
@ -4,10 +4,6 @@
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
|
|
||||||
return artificial_light <= 11
|
|
||||||
end
|
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:silverfish", {
|
mcl_mobs.register_mob("mobs_mc:silverfish", {
|
||||||
description = S("Silverfish"),
|
description = S("Silverfish"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
|
@ -57,7 +53,6 @@ mcl_mobs.register_mob("mobs_mc:silverfish", {
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
attack_type = "dogfight",
|
attack_type = "dogfight",
|
||||||
damage = 1,
|
damage = 1,
|
||||||
spawn_check = spawn_check,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
mcl_mobs.register_egg("mobs_mc:silverfish", S("Silverfish"), "#6d6d6d", "#313131", 0)
|
mcl_mobs.register_egg("mobs_mc:silverfish", S("Silverfish"), "#6d6d6d", "#313131", 0)
|
||||||
|
|
|
@ -96,11 +96,6 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
harmed_by_heal = true,
|
harmed_by_heal = true,
|
||||||
fire_resistant = true,
|
fire_resistant = true,
|
||||||
dealt_effect = {
|
|
||||||
name = "withering",
|
|
||||||
factor = 1,
|
|
||||||
dur = 10,
|
|
||||||
},
|
|
||||||
})
|
})
|
||||||
|
|
||||||
--spawn
|
--spawn
|
||||||
|
|
|
@ -161,18 +161,6 @@ local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local swamp_light_max = 7
|
|
||||||
|
|
||||||
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
|
|
||||||
local maxlight = swamp_light_max
|
|
||||||
|
|
||||||
if is_slime_chunk(pos) then
|
|
||||||
maxlight = minetest.LIGHT_MAX + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
return artificial_light <= maxlight
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Slime
|
-- Slime
|
||||||
local slime_big = {
|
local slime_big = {
|
||||||
description = S("Slime"),
|
description = S("Slime"),
|
||||||
|
@ -183,7 +171,7 @@ local slime_big = {
|
||||||
hp_max = 16,
|
hp_max = 16,
|
||||||
xp_min = 4,
|
xp_min = 4,
|
||||||
xp_max = 4,
|
xp_max = 4,
|
||||||
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02, rotate = true},
|
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
|
||||||
visual_size = {x=12.5, y=12.5},
|
visual_size = {x=12.5, y=12.5},
|
||||||
textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
|
textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
@ -197,7 +185,7 @@ local slime_big = {
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
damage = 4,
|
damage = 4,
|
||||||
reach = 2.5,
|
reach = 3,
|
||||||
armor = 100,
|
armor = 100,
|
||||||
drops = {},
|
drops = {},
|
||||||
-- TODO: Fix animations
|
-- TODO: Fix animations
|
||||||
|
@ -225,7 +213,6 @@ local slime_big = {
|
||||||
spawn_small_alternative = "mobs_mc:slime_small",
|
spawn_small_alternative = "mobs_mc:slime_small",
|
||||||
on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
|
on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
|
||||||
use_texture_alpha = true,
|
use_texture_alpha = true,
|
||||||
spawn_check = slime_spawn_check,
|
|
||||||
}
|
}
|
||||||
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
|
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
|
||||||
|
|
||||||
|
@ -235,10 +222,10 @@ slime_small.hp_min = 4
|
||||||
slime_small.hp_max = 4
|
slime_small.hp_max = 4
|
||||||
slime_small.xp_min = 2
|
slime_small.xp_min = 2
|
||||||
slime_small.xp_max = 2
|
slime_small.xp_max = 2
|
||||||
slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51, rotate = true}
|
slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
|
||||||
slime_small.visual_size = {x=6.25, y=6.25}
|
slime_small.visual_size = {x=6.25, y=6.25}
|
||||||
slime_small.damage = 3
|
slime_small.damage = 3
|
||||||
slime_small.reach = 2.25
|
slime_small.reach = 2.75
|
||||||
slime_small.walk_velocity = 1.8
|
slime_small.walk_velocity = 1.8
|
||||||
slime_small.run_velocity = 1.8
|
slime_small.run_velocity = 1.8
|
||||||
slime_small.jump_height = 4.3
|
slime_small.jump_height = 4.3
|
||||||
|
@ -252,10 +239,10 @@ slime_tiny.hp_min = 1
|
||||||
slime_tiny.hp_max = 1
|
slime_tiny.hp_max = 1
|
||||||
slime_tiny.xp_min = 1
|
slime_tiny.xp_min = 1
|
||||||
slime_tiny.xp_max = 1
|
slime_tiny.xp_max = 1
|
||||||
slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505, rotate = true}
|
slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
|
||||||
slime_tiny.visual_size = {x=3.125, y=3.125}
|
slime_tiny.visual_size = {x=3.125, y=3.125}
|
||||||
slime_tiny.damage = 1
|
slime_tiny.damage = 0
|
||||||
slime_tiny.reach = 2
|
slime_tiny.reach = 2.5
|
||||||
slime_tiny.drops = {
|
slime_tiny.drops = {
|
||||||
-- slimeball
|
-- slimeball
|
||||||
{name = "mcl_mobitems:slimeball",
|
{name = "mcl_mobitems:slimeball",
|
||||||
|
@ -310,6 +297,7 @@ local cave_min = mcl_vars.mg_overworld_min
|
||||||
local cave_max = water_level - 23
|
local cave_max = water_level - 23
|
||||||
|
|
||||||
local swampy_biomes = {"Swampland", "MangroveSwamp"}
|
local swampy_biomes = {"Swampland", "MangroveSwamp"}
|
||||||
|
local swamp_light_max = 7
|
||||||
local swamp_min = water_level
|
local swamp_min = water_level
|
||||||
local swamp_max = water_level + 27
|
local swamp_max = water_level + 27
|
||||||
|
|
||||||
|
@ -403,7 +391,7 @@ local magma_cube_big = {
|
||||||
hp_max = 16,
|
hp_max = 16,
|
||||||
xp_min = 4,
|
xp_min = 4,
|
||||||
xp_max = 4,
|
xp_max = 4,
|
||||||
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02, rotate = true},
|
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
|
||||||
visual_size = {x=12.5, y=12.5},
|
visual_size = {x=12.5, y=12.5},
|
||||||
textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }},
|
textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
@ -418,7 +406,7 @@ local magma_cube_big = {
|
||||||
walk_velocity = 2.5,
|
walk_velocity = 2.5,
|
||||||
run_velocity = 2.5,
|
run_velocity = 2.5,
|
||||||
damage = 6,
|
damage = 6,
|
||||||
reach = 2.35,
|
reach = 3,
|
||||||
armor = 53,
|
armor = 53,
|
||||||
drops = {
|
drops = {
|
||||||
{name = "mcl_mobitems:magma_cream",
|
{name = "mcl_mobitems:magma_cream",
|
||||||
|
@ -463,10 +451,10 @@ magma_cube_small.hp_min = 4
|
||||||
magma_cube_small.hp_max = 4
|
magma_cube_small.hp_max = 4
|
||||||
magma_cube_small.xp_min = 2
|
magma_cube_small.xp_min = 2
|
||||||
magma_cube_small.xp_max = 2
|
magma_cube_small.xp_max = 2
|
||||||
magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51, rotate = true}
|
magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
|
||||||
magma_cube_small.visual_size = {x=6.25, y=6.25}
|
magma_cube_small.visual_size = {x=6.25, y=6.25}
|
||||||
magma_cube_small.damage = 3
|
magma_cube_small.damage = 3
|
||||||
magma_cube_small.reach = 2.1
|
magma_cube_small.reach = 2.75
|
||||||
magma_cube_small.walk_velocity = .8
|
magma_cube_small.walk_velocity = .8
|
||||||
magma_cube_small.run_velocity = 2.0
|
magma_cube_small.run_velocity = 2.0
|
||||||
magma_cube_small.jump_height = 6
|
magma_cube_small.jump_height = 6
|
||||||
|
@ -485,13 +473,13 @@ magma_cube_tiny.hp_min = 1
|
||||||
magma_cube_tiny.hp_max = 1
|
magma_cube_tiny.hp_max = 1
|
||||||
magma_cube_tiny.xp_min = 1
|
magma_cube_tiny.xp_min = 1
|
||||||
magma_cube_tiny.xp_max = 1
|
magma_cube_tiny.xp_max = 1
|
||||||
magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505, rotate = true}
|
magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
|
||||||
magma_cube_tiny.visual_size = {x=3.125, y=3.125}
|
magma_cube_tiny.visual_size = {x=3.125, y=3.125}
|
||||||
magma_cube_tiny.walk_velocity = 1.02
|
magma_cube_tiny.walk_velocity = 1.02
|
||||||
magma_cube_tiny.run_velocity = 1.02
|
magma_cube_tiny.run_velocity = 1.02
|
||||||
magma_cube_tiny.jump_height = 4
|
magma_cube_tiny.jump_height = 4
|
||||||
magma_cube_tiny.damage = 3
|
magma_cube_tiny.damage = 3
|
||||||
magma_cube_tiny.reach = 2
|
magma_cube_tiny.reach = 2.5
|
||||||
magma_cube_tiny.armor = 50
|
magma_cube_tiny.armor = 50
|
||||||
magma_cube_tiny.drops = {}
|
magma_cube_tiny.drops = {}
|
||||||
magma_cube_tiny.spawn_small_alternative = nil
|
magma_cube_tiny.spawn_small_alternative = nil
|
||||||
|
|
|
@ -114,7 +114,7 @@ mcl_mobs.register_mob("mobs_mc:snowman", {
|
||||||
-- Remove pumpkin if using shears
|
-- Remove pumpkin if using shears
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
if self.gotten ~= true and minetest.get_item_group(item:get_name(), "shears") > 0 then
|
if self.gotten ~= true and item:get_name() == "mcl_tools:shears" then
|
||||||
-- Remove pumpkin
|
-- Remove pumpkin
|
||||||
self.gotten = true
|
self.gotten = true
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -114,7 +114,9 @@ mcl_mobs.register_mob("mobs_mc:spider", spider)
|
||||||
local cave_spider = table.copy(spider)
|
local cave_spider = table.copy(spider)
|
||||||
cave_spider.description = S("Cave Spider")
|
cave_spider.description = S("Cave Spider")
|
||||||
cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
|
cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
|
||||||
cave_spider.damage = 2
|
-- TODO: Poison damage
|
||||||
|
-- TODO: Revert damage to 2
|
||||||
|
cave_spider.damage = 3 -- damage increased to undo non-existing poison
|
||||||
cave_spider.hp_min = 1
|
cave_spider.hp_min = 1
|
||||||
cave_spider.hp_max = 12
|
cave_spider.hp_max = 12
|
||||||
cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.46, 0.35}
|
cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.46, 0.35}
|
||||||
|
@ -136,11 +138,6 @@ cave_spider.walk_velocity = 1.3
|
||||||
cave_spider.run_velocity = 3.2
|
cave_spider.run_velocity = 3.2
|
||||||
cave_spider.sounds = table.copy(spider.sounds)
|
cave_spider.sounds = table.copy(spider.sounds)
|
||||||
cave_spider.sounds.base_pitch = 1.25
|
cave_spider.sounds.base_pitch = 1.25
|
||||||
cave_spider.dealt_effect = {
|
|
||||||
name = "poison",
|
|
||||||
factor = 2.5,
|
|
||||||
dur = 7,
|
|
||||||
}
|
|
||||||
mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)
|
mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -37,7 +37,6 @@ mcl_mobs.register_mob("mobs_mc:vex", {
|
||||||
walk_velocity = 3.2,
|
walk_velocity = 3.2,
|
||||||
run_velocity = 5.9,
|
run_velocity = 5.9,
|
||||||
attack_type = "dogfight",
|
attack_type = "dogfight",
|
||||||
attack_frequency = 2,
|
|
||||||
sounds = {
|
sounds = {
|
||||||
-- TODO: random
|
-- TODO: random
|
||||||
death = "mobs_mc_vex_death",
|
death = "mobs_mc_vex_death",
|
||||||
|
@ -64,14 +63,11 @@ mcl_mobs.register_mob("mobs_mc:vex", {
|
||||||
self.object:set_properties({textures=self.base_texture})
|
self.object:set_properties({textures=self.base_texture})
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if self.base_texture[2] == "mobs_mc_vex_charging.png" then
|
|
||||||
self.base_texture[2] = "mobs_mc_vex.png"
|
|
||||||
end
|
|
||||||
if self.base_texture[1] ~= "default_tool_steelsword.png" then
|
if self.base_texture[1] ~= "default_tool_steelsword.png" then
|
||||||
self.base_texture[1] = "default_tool_steelsword.png"
|
self.base_texture[1] = "default_tool_steelsword.png"
|
||||||
end
|
|
||||||
self.object:set_properties({textures=self.base_texture})
|
self.object:set_properties({textures=self.base_texture})
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Take constant damage if the vex' life clock ran out
|
-- Take constant damage if the vex' life clock ran out
|
||||||
-- (only for vexes summoned by evokers)
|
-- (only for vexes summoned by evokers)
|
||||||
|
|
|
@ -101,32 +101,28 @@ local professions = {
|
||||||
jobsite = "mcl_composters:composter",
|
jobsite = "mcl_composters:composter",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_farming:wheat_item", 20, 20, }, E1 },
|
{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
|
||||||
{ { "mcl_farming:potato_item", 26, 26, }, E1 },
|
{ { "mcl_farming:potato_item", 15, 19, }, E1 },
|
||||||
{ { "mcl_farming:carrot_item", 22, 22, }, E1 },
|
{ { "mcl_farming:carrot_item", 15, 19, }, E1 },
|
||||||
{ { "mcl_farming:beetroot_item", 15, 15 }, E1 },
|
{ E1, { "mcl_farming:bread", 2, 4 } },
|
||||||
{ E1, { "mcl_farming:bread", 6, 6 } },
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_farming:pumpkin", 6, 6 }, E1 },
|
{ { "mcl_farming:pumpkin", 6, 7 }, E1 },
|
||||||
{ E1, { "mcl_farming:pumpkin_pie", 4, 4 } },
|
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
|
||||||
{ E1, { "mcl_core:apple", 4, 4 } },
|
{ E1, { "mcl_core:apple", 2, 3} },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_farming:melon", 4, 4 }, E1 },
|
{ { "mcl_farming:melon", 7, 12 }, E1 },
|
||||||
{ { "mcl_core:emerald", 3, 3 }, {"mcl_farming:cookie", 18, 18 }, },
|
{ E1, {"mcl_farming:cookie", 5, 7 }, },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ E1, { "mcl_cake:cake", 1, 1 } },
|
|
||||||
{ E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews.
|
{ E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews.
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_farming:carrot_item_gold", 3, 3 } },
|
{ E1, { "mcl_farming:carrot_item_gold", 3, 10 } },
|
||||||
{ { "mcl_core:emerald", 4, 4 }, { "mcl_potions:speckled_melon", 3, 3 } },
|
{ E1, { "mcl_potions:speckled_melon", 1, 4 } },
|
||||||
TRADE_V6_BIRCH_SAPLING,
|
TRADE_V6_BIRCH_SAPLING,
|
||||||
TRADE_V6_DARK_OAK_SAPLING,
|
TRADE_V6_DARK_OAK_SAPLING,
|
||||||
TRADE_V6_ACACIA_SAPLING,
|
TRADE_V6_ACACIA_SAPLING,
|
||||||
|
@ -139,36 +135,31 @@ local professions = {
|
||||||
jobsite = "mcl_barrels:barrel_closed",
|
jobsite = "mcl_barrels:barrel_closed",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:string", 20, 20 }, E1 },
|
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
|
||||||
{ { "mcl_core:coal_lump", 10, 10 }, E1 },
|
{ { "mcl_mobitems:string", 15, 20 }, E1 },
|
||||||
{ { "mcl_core:emerald", 1, 1, "mcl_fishing:fish_raw", 6, 6 }, { "mcl_fishing:fish_cooked", 6, 6 } },
|
{ { "mcl_core:coal_lump", 10, 15 }, E1 },
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_buckets:bucket_cod", 1, 1 } },
|
-- FIXME missing: bucket of cod + fish should be cod.
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_fishing:fish_raw", 15, 15 }, E1 },
|
{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
|
||||||
{ { "mcl_core:emerald", 1, 1, "mcl_fishing:salmon_raw", 6, 6 }, { "mcl_fishing:salmon_cooked", 6, 6 } },
|
{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
|
||||||
{ { "mcl_core:emerald", 2, 2 }, {"mcl_campfires:campfire_lit", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire_lit",1,1} },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_fishing:salmon_raw", 13, 13 }, E1 },
|
{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },
|
||||||
{ { "mcl_core:emerald", 8, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_fishing:clownfish_raw", 6, 6 }, E1 },
|
{ { "mcl_fishing:clownfish_raw", 6, 6,}, E1 },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_fishing:pufferfish_raw", 4, 4 }, E1 },
|
{ { "mcl_fishing:pufferfish_raw", 4, 4,}, E1 },
|
||||||
|
|
||||||
--Boat cherry?
|
{ { "mcl_boats:boat", 1, 1,}, E1 },
|
||||||
{ { "mcl_boats:boat", 1, 1 }, E1 },
|
{ { "mcl_boats:boat_acacia", 1, 1,}, E1 },
|
||||||
{ { "mcl_boats:boat_acacia", 1, 1 }, E1 },
|
{ { "mcl_boats:boat_spruce", 1, 1,}, E1 },
|
||||||
{ { "mcl_boats:boat_spruce", 1, 1 }, E1 },
|
{ { "mcl_boats:boat_dark_oak", 1, 1,}, E1 },
|
||||||
{ { "mcl_boats:boat_dark_oak", 1, 1 }, E1 },
|
{ { "mcl_boats:boat_birch", 1, 1,}, E1 },
|
||||||
{ { "mcl_boats:boat_birch", 1, 1 }, E1 },
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -178,28 +169,25 @@ local professions = {
|
||||||
jobsite = "mcl_fletching_table:fletching_table",
|
jobsite = "mcl_fletching_table:fletching_table",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
|
{ { "mcl_mobitems:string", 15, 20 }, E1 },
|
||||||
|
{ E1, { "mcl_bows:arrow", 8, 12 } },
|
||||||
|
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
|
||||||
{ { "mcl_core:stick", 32, 32 }, E1 },
|
{ { "mcl_core:stick", 32, 32 }, E1 },
|
||||||
{ E1, { "mcl_bows:arrow", 16, 16 } },
|
|
||||||
{ { "mcl_core:emerald", 1, 1, "mcl_core:gravel", 10, 10 }, { "mcl_core:flint", 10, 10 } },
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:flint", 26, 26 }, E1 },
|
{ { "mcl_core:flint", 26, 26 }, E1 },
|
||||||
{ { "mcl_core:emerald", 2, 2 }, { "mcl_bows:bow", 1, 1 } },
|
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:string", 14, 14 }, E1 },
|
{ { "mcl_mobitems:string", 14, 14 }, E1 },
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } },
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:feather", 24, 24 }, E1 },
|
{ { "mcl_mobitems:string", 24, 24 }, E1 },
|
||||||
{ { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
--FIXME: supposed to be tripwire hook{ { "tripwirehook", 8, 8 }, E1 },
|
--FIXME: supposed to be tripwire hook{ { "tripwirehook", 24, 24 }, E1 },
|
||||||
{ { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } },
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } },
|
||||||
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } },
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } },
|
||||||
|
@ -221,108 +209,27 @@ local professions = {
|
||||||
jobsite = "mcl_loom:loom",
|
jobsite = "mcl_loom:loom",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_wool:white", 18, 18 }, E1 },
|
{ { "mcl_wool:white", 16, 22 }, E1 },
|
||||||
{ { "mcl_wool:brown", 18, 18 }, E1 },
|
{ { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
|
||||||
{ { "mcl_wool:black", 18, 18 }, E1 },
|
|
||||||
{ { "mcl_wool:grey", 18, 18 }, E1 },
|
|
||||||
{ { "mcl_core:emerald", 2, 2 }, { "mcl_tools:shears", 1, 1 } },
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_dye:black", 12, 12 }, E1 },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
|
||||||
{ { "mcl_dye:dark_grey", 12, 12 }, E1 },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
|
||||||
{ { "mcl_dye:green", 12, 12 }, E1 },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
|
||||||
{ { "mcl_dye:lightblue", 12, 12 }, E1 },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
|
||||||
{ { "mcl_dye:white", 12, 12 }, E1 },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:white", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:grey", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:silver", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:black", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:yellow", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:orange", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:red", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:magenta", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:purple", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:blue", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
|
||||||
{ E1, { "mcl_wool:cyan", 1, 1 } },
|
|
||||||
{ E1, { "mcl_wool:lime", 1, 1 } },
|
|
||||||
{ E1, { "mcl_wool:green", 1, 1 } },
|
|
||||||
{ E1, { "mcl_wool:pink", 1, 1 } },
|
|
||||||
{ E1, { "mcl_wool:light_blue", 1, 1 } },
|
|
||||||
{ E1, { "mcl_wool:brown", 1, 1 } },
|
|
||||||
|
|
||||||
{ E1, { "mcl_wool:white_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:grey_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:silver_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:black_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:yellow_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:orange_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:red_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:magenta_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:purple_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:blue_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:cyan_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:lime_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:green_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:pink_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:light_blue_carpet", 4, 4 } },
|
|
||||||
{ E1, { "mcl_wool:brown_carpet", 4, 4 } },
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
{ { "mcl_dye:red", 12, 12 }, E1 },
|
|
||||||
{ { "mcl_dye:grey", 12, 12 }, E1 },
|
|
||||||
{ { "mcl_dye:pink", 12, 12 }, E1 },
|
|
||||||
{ { "mcl_dye:yellow", 12, 12 }, E1 },
|
|
||||||
{ { "mcl_dye:orange", 12, 12 }, E1 },
|
|
||||||
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_red_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_blue_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_cyan_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_grey_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_silver_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_black_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_yellow_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_green_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_magenta_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_orange_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_purple_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_brown_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_pink_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_lime_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_light_blue_bottom", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_white_bottom", 1, 1 } },
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
{ { "mcl_dye:dark_green", 12, 12 }, E1 },
|
|
||||||
{ { "mcl_dye:brown", 12, 12 }, E1 },
|
|
||||||
{ { "mcl_dye:blue", 12, 12 }, E1 },
|
|
||||||
{ { "mcl_dye:violet", 12, 12 }, E1 },
|
|
||||||
{ { "mcl_dye:cyan", 12, 12 }, E1 },
|
|
||||||
{ { "mcl_dye:magenta", 12, 12 }, E1 },
|
|
||||||
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_white", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_grey", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_silver", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_black", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_red", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_yellow", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_green", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_cyan", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_blue", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_magenta", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_orange", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_purple", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_brown", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_pink", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_lime", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_light_blue", 1, 1 } },
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
{ { "mcl_core:emerald", 2, 2 }, { "mcl_paintings:painting", 3, 3 } },
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -332,28 +239,28 @@ local professions = {
|
||||||
jobsite = "mcl_lectern:lectern",
|
jobsite = "mcl_lectern:lectern",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_core:paper", 24, 24 }, E1 },
|
{ { "mcl_core:paper", 24, 36 }, E1 },
|
||||||
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 } },
|
{ { "mcl_books:book", 8, 10 }, E1 },
|
||||||
{ { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 } },
|
{ { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 }},
|
||||||
|
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_books:book", 4, 4 }, E1 },
|
{ { "mcl_books:written_book", 2, 2 }, E1 },
|
||||||
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 } },
|
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
||||||
{ E1, { "mcl_lanterns:lantern_floor", 1, 1 } },
|
{ E1, { "mcl_lanterns:lantern_floor", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:ink_sac", 5, 5 }, E1 },
|
{ { "mcl_dye:black", 5, 5 }, E1 },
|
||||||
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 } },
|
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
||||||
{ E1, { "mcl_core:glass", 4, 4 } },
|
{ E1, { "mcl_core:glass", 4, 4 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_books:writable_book", 1, 1 }, E1 },
|
{ E1, { "mcl_books:writable_book", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 } },
|
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
||||||
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 }},
|
||||||
{ { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } },
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 } },
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
|
@ -368,43 +275,38 @@ local professions = {
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_core:paper", 24, 24 }, E1 },
|
{ { "mcl_core:paper", 24, 24 }, E1 },
|
||||||
{ { "mcl_core:emerald", 7, 7 }, { "mcl_maps:empty_map", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_maps:empty_map", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
-- compass subject to special checks
|
-- compass subject to special checks
|
||||||
{ { "xpanes:pane_natural_flat", 11, 11 }, E1 },
|
{ { "xpanes:pane_natural_flat", 11, 11 }, E1 },
|
||||||
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1 } },
|
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1} },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_compass:compass", 1, 1 }, E1 },
|
{ { "mcl_compass:compass", 1, 1 }, E1 },
|
||||||
--{ { "mcl_core:emerald", 14, 14, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1 } },
|
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1} },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:emerald", 7, 7 }, { "mcl_itemframes:item_frame", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_itemframes:item_frame", 1, 1 }},
|
||||||
|
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_white", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_white", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_grey", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_grey", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_silver", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_silver", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_black", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_black", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_red", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_red", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_yellow", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_green", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_green", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_cyan", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_cyan", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_blue", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_blue", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_magenta", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_magenta", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_orange", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_orange", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_purple", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_purple", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_brown", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_brown", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_pink", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_pink", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_lime", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_lime", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_light_blue", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_light_blue", 1, 1 } },
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
--{ { "mcl_core:emerald", 8, 8 }, { "FIXME: globe banner pattern", 1, 1 } },
|
--{ { "mcl_core:emerald", 8, 8}, { "FIXME: globe banner pattern", 1, 1 } },
|
||||||
},
|
},
|
||||||
-- TODO: special maps
|
-- TODO: special maps
|
||||||
},
|
},
|
||||||
|
@ -428,7 +330,6 @@ local professions = {
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } },
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } },
|
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_buckets:bucket_lava", 1, 1 }, E1 },
|
{ { "mcl_buckets:bucket_lava", 1, 1 }, E1 },
|
||||||
{ { "mcl_core:diamond", 1, 1 }, E1 },
|
{ { "mcl_core:diamond", 1, 1 }, E1 },
|
||||||
|
@ -441,7 +342,6 @@ local professions = {
|
||||||
{ { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
|
||||||
|
@ -451,34 +351,29 @@ local professions = {
|
||||||
leatherworker = {
|
leatherworker = {
|
||||||
name = N("Leatherworker"),
|
name = N("Leatherworker"),
|
||||||
texture = "mobs_mc_villager_leatherworker.png",
|
texture = "mobs_mc_villager_leatherworker.png",
|
||||||
jobsite = "group:cauldron",
|
jobsite = "mcl_cauldrons:cauldron",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:leather", 6, 6 }, E1 },
|
{ { "mcl_mobitems:leather", 9, 12 }, E1 },
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 1, 1 } },
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 2, 4 } },
|
||||||
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 2, 4 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:flint", 26, 26 }, E1 },
|
{ { "mcl_core:flint", 26, 26 }, E1 },
|
||||||
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 1, 1 } },
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
|
||||||
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 1, 1 } },
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 2, 4 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 },
|
{ { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 },
|
||||||
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
--{ { "FIXME: scute", 4, 4 }, E1 },
|
--{ { "FIXME: scute", 4, 4 }, E1 },
|
||||||
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
|
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
|
||||||
--FIXME: { { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:leather_horse_armor", 1, 1 } },
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } },
|
{ { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 1, 1 } },
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -488,8 +383,8 @@ local professions = {
|
||||||
jobsite = "mcl_smoker:smoker",
|
jobsite = "mcl_smoker:smoker",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:chicken", 14, 14 }, E1 },
|
{ { "mcl_mobitems:beef", 14, 14 }, E1 },
|
||||||
{ { "mcl_mobitems:porkchop", 7, 7 }, E1 },
|
{ { "mcl_mobitems:chicken", 7, 7 }, E1 },
|
||||||
{ { "mcl_mobitems:rabbit", 4, 4 }, E1 },
|
{ { "mcl_mobitems:rabbit", 4, 4 }, E1 },
|
||||||
{ E1, { "mcl_mobitems:rabbit_stew", 1, 1 } },
|
{ E1, { "mcl_mobitems:rabbit_stew", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
@ -499,15 +394,16 @@ local professions = {
|
||||||
{ E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } },
|
{ E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } },
|
||||||
{ E1, { "mcl_mobitems:cooked_chicken", 8, 8 } },
|
{ E1, { "mcl_mobitems:cooked_chicken", 8, 8 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
|
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
|
||||||
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
|
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_ocean:dried_kelp_block", 10, 10 }, E1 },
|
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
|
||||||
{ { "mcl_farming:sweet_berry", 10, 10 }, E1 },
|
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
--{ { "FIXME: Sweet Berries", 10, 10 }, E1 },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -526,13 +422,11 @@ local professions = {
|
||||||
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
|
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
|
||||||
{ { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
|
{ { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:flint", 24, 24 }, E1 },
|
{ { "mcl_core:flint", 7, 9 }, E1 },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:diamond", 1, 1 }, E1 },
|
{ { "mcl_core:diamond", 7, 9 }, E1 },
|
||||||
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -558,7 +452,6 @@ local professions = {
|
||||||
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
|
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
|
||||||
{ { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
|
{ { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:flint", 30, 30 }, E1 },
|
{ { "mcl_core:flint", 30, 30 }, E1 },
|
||||||
{ { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } },
|
||||||
|
@ -566,13 +459,11 @@ local professions = {
|
||||||
{ { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } },
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:diamond", 1, 1 }, E1 },
|
{ { "mcl_core:diamond", 1, 1 }, E1 },
|
||||||
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
@ -587,24 +478,20 @@ local professions = {
|
||||||
{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
|
{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
|
||||||
{ E1, { "mesecons:redstone", 2, 2 } },
|
{ E1, { "mesecons:redstone", 2, 2 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:gold_ingot", 3, 3 }, E1 },
|
{ { "mcl_core:gold_ingot", 3, 3 }, E1 },
|
||||||
{ E1, { "mcl_core:lapis", 1, 1 } },
|
{ E1, { "mcl_core:lapis", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },
|
{ { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },
|
||||||
{ { "mcl_core:emerald", 4, 4 }, { "mcl_nether:glowstone", 1, 1 } },
|
{ E1, { "mcl_nether:glowstone", 4, 4 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
--{ { "FIXME: scute", 4, 4 }, E1 },
|
--{ { "FIXME: scute", 4, 4 }, E1 },
|
||||||
{ { "mcl_potions:glass_bottle", 9, 9 }, E1 },
|
{ { "mcl_potions:glass_bottle", 9, 9 }, E1 },
|
||||||
{ { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } },
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } },
|
||||||
TRADE_V6_RED_SANDSTONE,
|
TRADE_V6_RED_SANDSTONE,
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
|
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
|
||||||
|
@ -620,59 +507,38 @@ local professions = {
|
||||||
{ { "mcl_core:clay_lump", 10, 10 }, E1 },
|
{ { "mcl_core:clay_lump", 10, 10 }, E1 },
|
||||||
{ E1, { "mcl_core:brick", 10, 10 } },
|
{ E1, { "mcl_core:brick", 10, 10 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:stone", 20, 20 }, E1 },
|
{ { "mcl_core:stone", 20, 20 }, E1 },
|
||||||
{ E1, { "mcl_core:stonebrickcarved", 4, 4 } },
|
{ E1, { "mcl_core:stonebrickcarved", 4, 4 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:granite", 16, 16 }, E1 },
|
{ { "mcl_core:granite", 16, 16 }, E1 },
|
||||||
{ { "mcl_core:andesite", 16, 16 }, E1 },
|
{ { "mcl_core:andesite", 16, 16 }, E1 },
|
||||||
{ { "mcl_core:diorite", 16, 16 }, E1 },
|
{ { "mcl_core:diorite", 16, 16 }, E1 },
|
||||||
{ E1, { "mcl_core:andesite_smooth", 4, 4 } },
|
|
||||||
{ E1, { "mcl_core:granite_smooth", 4, 4 } },
|
{ E1, { "mcl_core:granite_smooth", 4, 4 } },
|
||||||
|
{ E1, { "mcl_core:andesite_smooth", 4, 4 } },
|
||||||
{ E1, { "mcl_core:diorite_smooth", 4, 4 } },
|
{ E1, { "mcl_core:diorite_smooth", 4, 4 } },
|
||||||
--FIXME: { E1, { "Dripstone Block", 4, 4 } },
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_nether:quartz", 12, 12 }, E1 },
|
{ { "mcl_nether:quartz", 12, 12 }, E1 },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_white", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_grey", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_white", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_silver", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_grey", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_black", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_silver", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_red", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_black", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_yellow", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_red", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_green", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_yellow", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_cyan", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_green", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_blue", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_cyan", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_magenta", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_blue", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_orange", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_magenta", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_brown", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_orange", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_pink", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_brown", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_light_blue", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_pink", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_lime", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_light_blue", 1, 1} },
|
||||||
|
{ E1, { "mcl_colorblocks:hardened_clay_lime", 1, 1} },
|
||||||
{ E1, { "mcl_colorblocks:hardened_clay_purple", 1, 1 } },
|
{ E1, { "mcl_colorblocks:hardened_clay_purple", 1, 1 } },
|
||||||
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_white", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_grey", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_silver", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_black", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_red", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_yellow", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_green", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_cyan", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_blue", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_magenta", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_orange", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_brown", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_pink", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_light_blue", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_lime", 1, 1 } },
|
|
||||||
{ E1, { "mcl_colorblocks:glazed_terracotta_purple", 1, 1 } },
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ E1, { "mcl_nether:quartz_pillar", 1, 1 } },
|
{ E1, { "mcl_nether:quartz_pillar", 1, 1 } },
|
||||||
{ E1, { "mcl_nether:quartz_block", 1, 1 } },
|
{ E1, { "mcl_nether:quartz_block", 1, 1 } },
|
||||||
|
@ -1142,15 +1008,7 @@ end
|
||||||
----- JOBSITE LOGIC
|
----- JOBSITE LOGIC
|
||||||
local function get_profession_by_jobsite(js)
|
local function get_profession_by_jobsite(js)
|
||||||
for k,v in pairs(professions) do
|
for k,v in pairs(professions) do
|
||||||
if v.jobsite == js then
|
if v.jobsite == js then return k end
|
||||||
return k
|
|
||||||
-- Catch Nitwit doesn't have a jobsite
|
|
||||||
elseif v.jobsite and v.jobsite:find("^group:") then
|
|
||||||
local group = v.jobsite:gsub("^group:", "")
|
|
||||||
if minetest.get_item_group(js, group) > 0 then
|
|
||||||
return k
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1941,7 +1799,6 @@ local trade_inventory = {
|
||||||
if not wanted2:is_empty() then
|
if not wanted2:is_empty() then
|
||||||
inv:remove_item("input", inv:get_stack("wanted", 2))
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
||||||
end
|
end
|
||||||
local name = player:get_player_name()
|
|
||||||
local trader = player_trading_with[name]
|
local trader = player_trading_with[name]
|
||||||
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true)
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true)
|
||||||
end
|
end
|
||||||
|
|
|
@ -42,7 +42,6 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
|
||||||
run_velocity = 1.4,
|
run_velocity = 1.4,
|
||||||
group_attack = true,
|
group_attack = true,
|
||||||
attack_type = "dogfight",
|
attack_type = "dogfight",
|
||||||
attack_frequency = 15,
|
|
||||||
-- Summon vexes
|
-- Summon vexes
|
||||||
custom_attack = function(self, to_attack)
|
custom_attack = function(self, to_attack)
|
||||||
if not spawned_vexes[self] then spawned_vexes[self] = {} end
|
if not spawned_vexes[self] then spawned_vexes[self] = {} end
|
||||||
|
@ -65,6 +64,7 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
|
||||||
table.insert(spawned_vexes[self],ent)
|
table.insert(spawned_vexes[self],ent)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
shoot_interval = 15,
|
||||||
passive = false,
|
passive = false,
|
||||||
drops = {
|
drops = {
|
||||||
{name = "mcl_core:emerald",
|
{name = "mcl_core:emerald",
|
||||||
|
@ -86,11 +86,6 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
|
||||||
},
|
},
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
|
|
||||||
on_spawn = function(self)
|
|
||||||
self.timer = 15
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
-- spawn eggs
|
-- spawn eggs
|
||||||
|
|
|
@ -70,11 +70,6 @@ mcl_mobs.register_mob("mobs_mc:witch", {
|
||||||
},
|
},
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
deal_damage = function(self, damage, mcl_reason)
|
|
||||||
local factor = 1
|
|
||||||
if mcl_reason.type == "magic" then factor = 0.15 end
|
|
||||||
self.health = self.health - factor*damage
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
-- potion projectile (EXPERIMENTAL)
|
-- potion projectile (EXPERIMENTAL)
|
||||||
|
|
|
@ -1,72 +1,14 @@
|
||||||
--MCmobs v0.4
|
--MCmobs v0.4
|
||||||
--maikerumine
|
--maikerumine
|
||||||
--updated by Herowl
|
|
||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
|
|
||||||
local follow_spawner = minetest.settings:get_bool("wither_follow_spawner", false)
|
|
||||||
local w_strafes = minetest.settings:get_bool("wither_strafes", true)
|
|
||||||
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
|
|
||||||
|
|
||||||
local WITHER_INIT_BOOM = 7
|
|
||||||
local WITHER_MELEE_COOLDOWN = 3
|
|
||||||
|
|
||||||
local function atan(x)
|
|
||||||
if not x or x ~= x then
|
|
||||||
return 0
|
|
||||||
else
|
|
||||||
return math.atan(x)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### WITHER
|
--################### WITHER
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local function wither_unstuck(self)
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
if mobs_griefing then -- destroy blocks very nearby (basically, colliding with)
|
|
||||||
local col = self.collisionbox
|
|
||||||
local pos1 = vector.offset(pos, col[1], col[2], col[3])
|
|
||||||
local pos2 = vector.offset(pos, col[4], col[5], col[6])
|
|
||||||
for z = pos1.z, pos2.z do for y = pos1.y, pos2.y do for x = pos1.x, pos2.x do
|
|
||||||
local npos = vector.new(x,y,z)
|
|
||||||
local name = minetest.get_node(npos).name
|
|
||||||
if name ~= "air" then
|
|
||||||
local ndef = minetest.registered_nodes[name]
|
|
||||||
if ndef and ndef._mcl_hardness and ndef._mcl_hardness >= 0 then
|
|
||||||
local drops = minetest.get_node_drops(name, "")
|
|
||||||
if minetest.dig_node(npos) then
|
|
||||||
for _, item in ipairs(drops) do
|
|
||||||
if type(item) ~= "string" then
|
|
||||||
item = item:get_name() .. item:get_count()
|
|
||||||
end
|
|
||||||
minetest.add_item(npos, item)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end end end
|
|
||||||
end
|
|
||||||
mcl_mobs.mob_class.safe_boom(self, pos, 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function get_dim_relative_y(pos)
|
|
||||||
if (pos.y >= mcl_vars.mg_realm_barrier_overworld_end_max) then
|
|
||||||
return pos.y
|
|
||||||
elseif (pos.y <= mcl_vars.mg_nether_max + 200) then
|
|
||||||
return (pos.y - mcl_vars.mg_nether_min - 20)
|
|
||||||
else
|
|
||||||
return (pos.y - mcl_vars.mg_end_min - 50)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs_mc.wither_count_overworld = 0
|
|
||||||
mobs_mc.wither_count_nether = 0
|
|
||||||
mobs_mc.wither_count_end = 0
|
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:wither", {
|
mcl_mobs.register_mob("mobs_mc:wither", {
|
||||||
description = S("Wither"),
|
description = S("Wither"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
|
@ -84,11 +26,11 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
||||||
{"mobs_mc_wither.png"},
|
{"mobs_mc_wither.png"},
|
||||||
},
|
},
|
||||||
visual_size = {x=4, y=4},
|
visual_size = {x=4, y=4},
|
||||||
view_range = 50,
|
makes_footstep_sound = true,
|
||||||
|
view_range = 16,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
walk_velocity = 2,
|
walk_velocity = 2,
|
||||||
run_velocity = 4,
|
run_velocity = 4,
|
||||||
strafes = w_strafes,
|
|
||||||
sounds = {
|
sounds = {
|
||||||
shoot_attack = "mobs_mc_ender_dragon_shoot",
|
shoot_attack = "mobs_mc_ender_dragon_shoot",
|
||||||
attack = "mobs_mc_ender_dragon_attack",
|
attack = "mobs_mc_ender_dragon_attack",
|
||||||
|
@ -99,8 +41,9 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
||||||
jump_height = 10,
|
jump_height = 10,
|
||||||
fly = true,
|
fly = true,
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
dogshoot_switch = 1, -- unused
|
dogshoot_switch = 1,
|
||||||
dogshoot_count_max = 1, -- unused
|
dogshoot_count_max = 1,
|
||||||
|
attack_animals = true,
|
||||||
can_despawn = false,
|
can_despawn = false,
|
||||||
drops = {
|
drops = {
|
||||||
{name = "mcl_mobitems:nether_star",
|
{name = "mcl_mobitems:nether_star",
|
||||||
|
@ -110,13 +53,13 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
||||||
},
|
},
|
||||||
lava_damage = 0,
|
lava_damage = 0,
|
||||||
fire_damage = 0,
|
fire_damage = 0,
|
||||||
attack_type = "custom",
|
attack_type = "dogshoot",
|
||||||
explosion_strength = 8,
|
explosion_strength = 8,
|
||||||
dogshoot_stop = true,
|
dogshoot_stop = true,
|
||||||
arrow = "mobs_mc:wither_skull",
|
arrow = "mobs_mc:wither_skull",
|
||||||
reach = 5,
|
reach = 5,
|
||||||
shoot_interval = 1,
|
shoot_interval = 0.5,
|
||||||
shoot_offset = -0.5,
|
shoot_offset = -1,
|
||||||
animation = {
|
animation = {
|
||||||
walk_speed = 12, run_speed = 12, stand_speed = 12,
|
walk_speed = 12, run_speed = 12, stand_speed = 12,
|
||||||
stand_start = 0, stand_end = 20,
|
stand_start = 0, stand_end = 20,
|
||||||
|
@ -124,322 +67,49 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
||||||
run_start = 0, run_end = 20,
|
run_start = 0, run_end = 20,
|
||||||
},
|
},
|
||||||
harmed_by_heal = true,
|
harmed_by_heal = true,
|
||||||
is_boss = true,
|
do_custom = function(self)
|
||||||
extra_hostile = true,
|
|
||||||
attack_exception = function(p)
|
|
||||||
local ent = p:get_luaentity()
|
|
||||||
if p:is_player() then return false end
|
|
||||||
if not ent or not ent.is_mob or ent.harmed_by_heal or string.find(ent.name, "ghast") then return true
|
|
||||||
else return false end
|
|
||||||
end,
|
|
||||||
|
|
||||||
do_custom = function(self, dtime)
|
|
||||||
if self._spawning then
|
|
||||||
-- "loading" bar while spawning
|
|
||||||
if not self._spw_max then self._spw_max = self._spawning end
|
|
||||||
self._spawning = self._spawning - dtime
|
|
||||||
local bardef = {
|
|
||||||
color = "dark_purple",
|
|
||||||
text = "Wither spawning",
|
|
||||||
percentage = math.floor((self._spw_max - self._spawning) / self._spw_max * 100),
|
|
||||||
}
|
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
for _, player in pairs(minetest.get_connected_players()) do
|
|
||||||
local d = vector.distance(pos, player:get_pos())
|
|
||||||
if d <= 80 then
|
|
||||||
mcl_bossbars.add_bar(player, bardef, true, d)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- turn around and flash while spawning
|
|
||||||
self.object:set_yaw(self._spawning*10)
|
|
||||||
local factor = math.floor((math.sin(self._spawning*10)+1.5) * 85)
|
|
||||||
local str = minetest.colorspec_to_colorstring({r=factor, g=factor, b=factor})
|
|
||||||
self.object:set_texture_mod("^[brighten^[multiply:"..str)
|
|
||||||
|
|
||||||
-- when fully spawned, explode
|
|
||||||
if self._spawning <= 0 then
|
|
||||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
||||||
mcl_explosions.explode(pos, WITHER_INIT_BOOM, { drop_chance = 1.0 }, self.object)
|
|
||||||
else
|
|
||||||
mcl_mobs.mob_class.safe_boom(self, pos, WITHER_INIT_BOOM)
|
|
||||||
end
|
|
||||||
self.object:set_texture_mod("")
|
|
||||||
self._spawning = nil
|
|
||||||
self._spw_max = nil
|
|
||||||
else
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- passive regeneration
|
|
||||||
self._custom_timer = self._custom_timer + dtime
|
|
||||||
if self._custom_timer > 1 then
|
|
||||||
self.health = math.min(self.health + 1, self.hp_max)
|
|
||||||
self._custom_timer = self._custom_timer - 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- anti-troll measures
|
|
||||||
if anti_troll then
|
|
||||||
if self._spawner then
|
|
||||||
local spawner = minetest.get_player_by_name(self._spawner)
|
|
||||||
if follow_spawner and spawner then
|
|
||||||
self._death_timer = 0
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
local spw = spawner:get_pos()
|
|
||||||
local dist = vector.distance(pos, spw)
|
|
||||||
if dist > 60 then -- teleport to the player who spawned the wither
|
|
||||||
local R = 10
|
|
||||||
pos.x = spw.x + math.random(-R, R)
|
|
||||||
pos.y = spw.y + math.random(-R, R)
|
|
||||||
pos.z = spw.z + math.random(-R, R)
|
|
||||||
self.object:set_pos(pos)
|
|
||||||
end
|
|
||||||
else -- despawn automatically after set time
|
|
||||||
-- HP changes impact timer: taking damage sets it back
|
|
||||||
self._death_timer = self._death_timer + self.health - self._health_old
|
|
||||||
if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
|
|
||||||
if self._death_timer > 100 then
|
|
||||||
self.object:remove()
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
self._health_old = self.health
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- count withers per dimension
|
|
||||||
local dim = mcl_worlds.pos_to_dimension(self.object:get_pos())
|
|
||||||
if dim == "overworld" then mobs_mc.wither_count_overworld = mobs_mc.wither_count_overworld + 1
|
|
||||||
elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
|
|
||||||
elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- update things dependent on HP
|
|
||||||
local rand_factor
|
|
||||||
if self.health < (self.hp_max / 2) then
|
if self.health < (self.hp_max / 2) then
|
||||||
self.base_texture = "mobs_mc_wither_half_health.png"
|
self.base_texture = "mobs_mc_wither_half_health.png"
|
||||||
self.fly = false
|
self.fly = false
|
||||||
self._arrow_resistant = true
|
|
||||||
rand_factor = 3
|
|
||||||
else
|
|
||||||
self.base_texture = "mobs_mc_wither.png"
|
|
||||||
self.fly = true
|
|
||||||
self._arrow_resistant = false
|
|
||||||
rand_factor = 10
|
|
||||||
end
|
|
||||||
if not self.attack then
|
|
||||||
local y = get_dim_relative_y(self.object:get_pos())
|
|
||||||
if y > 0 then
|
|
||||||
self.fly = false
|
|
||||||
else
|
|
||||||
self.fly = true
|
|
||||||
local vel = self.object:get_velocity()
|
|
||||||
self.object:set_velocity(vector.new(vel.x, self.walk_velocity, vel.z))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.object:set_properties({textures={self.base_texture}})
|
self.object:set_properties({textures={self.base_texture}})
|
||||||
|
self.armor = {undead = 80, fleshy = 80}
|
||||||
|
end
|
||||||
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
|
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
|
||||||
if math.random(1, rand_factor) < 2 then
|
|
||||||
self.arrow = "mobs_mc:wither_skull_strong"
|
|
||||||
else
|
|
||||||
self.arrow = "mobs_mc:wither_skull"
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
|
|
||||||
attack_state = function(self, dtime)
|
|
||||||
local s = self.object:get_pos()
|
|
||||||
local p = self.attack:get_pos() or s
|
|
||||||
|
|
||||||
p.y = p.y - .5
|
|
||||||
s.y = s.y + .5
|
|
||||||
|
|
||||||
local dist = vector.distance(p, s)
|
|
||||||
local vec = {
|
|
||||||
x = p.x - s.x,
|
|
||||||
y = p.y - s.y,
|
|
||||||
z = p.z - s.z
|
|
||||||
}
|
|
||||||
|
|
||||||
local yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
|
|
||||||
if p.x > s.x then yaw = yaw +math.pi end
|
|
||||||
yaw = self:set_yaw( yaw, 0, dtime)
|
|
||||||
|
|
||||||
local stay_away_from_player = vector.zero()
|
|
||||||
|
|
||||||
--strafe back and fourth
|
|
||||||
|
|
||||||
--stay away from player so as to shoot them
|
|
||||||
if dist < self.avoid_distance and self.shooter_avoid_enemy then
|
|
||||||
self:set_animation( "shoot")
|
|
||||||
stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.fly then
|
|
||||||
local vel = self.object:get_velocity()
|
|
||||||
local diff = s.y - p.y
|
|
||||||
local FLY_FACTOR = self.walk_velocity
|
|
||||||
if diff < 10 then
|
|
||||||
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
|
||||||
elseif diff > 15 then
|
|
||||||
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR, z=vel.z})
|
|
||||||
end
|
|
||||||
for i=1, 15 do
|
|
||||||
if minetest.get_node(vector.offset(s, 0, -i, 0)).name ~= "air" then
|
|
||||||
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
|
||||||
break
|
|
||||||
elseif minetest.get_node(vector.offset(s, 0, i, 0)).name ~= "air" then
|
|
||||||
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR/i, z=vel.z})
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.strafes then
|
|
||||||
if not self.strafe_direction then
|
|
||||||
self.strafe_direction = 1.57
|
|
||||||
end
|
|
||||||
if math.random(40) == 1 then
|
|
||||||
self.strafe_direction = self.strafe_direction*-1
|
|
||||||
end
|
|
||||||
|
|
||||||
local dir = vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction)
|
|
||||||
local dir2 = vector.multiply(dir, 0.3 * self.walk_velocity)
|
|
||||||
|
|
||||||
if dir2 and stay_away_from_player then
|
|
||||||
self.acc = vector.add(dir2, stay_away_from_player)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self:set_velocity(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
if dist > 30 then self.acc = vector.add(self.acc, vector.direction(s, p)*0.01) end
|
|
||||||
|
|
||||||
local side_cor = vector.new(0.7*math.cos(yaw), 0, 0.7*math.sin(yaw))
|
|
||||||
local m = self.object:get_pos() -- position of the middle head
|
|
||||||
local sr = self.object:get_pos() + side_cor -- position of side right head
|
|
||||||
local sl = self.object:get_pos() - side_cor -- position of side left head
|
|
||||||
-- height corrections
|
|
||||||
m.y = m.y + self.collisionbox[5]
|
|
||||||
sr.y = sr.y + self.collisionbox[5] - 0.3
|
|
||||||
sl.y = sl.y + self.collisionbox[5] - 0.3
|
|
||||||
local rand_pos = math.random(1,3)
|
|
||||||
if rand_pos == 1 then m = sr
|
|
||||||
elseif rand_pos == 2 then m = sl end
|
|
||||||
|
|
||||||
-- melee attack
|
|
||||||
if not self._melee_timer then
|
|
||||||
self._melee_timer = 0
|
|
||||||
end
|
|
||||||
if self._melee_timer < WITHER_MELEE_COOLDOWN then
|
|
||||||
self._melee_timer = self._melee_timer + dtime
|
|
||||||
else
|
|
||||||
self._melee_timer = 0
|
|
||||||
local pos = table.copy(s)
|
|
||||||
pos.y = pos.y + 2
|
|
||||||
local objs = minetest.get_objects_inside_radius(pos, self.reach)
|
|
||||||
local obj_pos, dist
|
|
||||||
local hit_some = false
|
|
||||||
for n = 1, #objs do
|
|
||||||
objs[n]:punch(objs[n], 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups = {fleshy = 4},
|
|
||||||
}, pos)
|
|
||||||
local ent = objs[n]:get_luaentity()
|
|
||||||
if objs[n]:is_player() or (ent and ent ~= self and (not ent._shooter or ent._shooter ~= self)) then
|
|
||||||
mcl_util.deal_damage(objs[n], 8, {type = "magic"})
|
|
||||||
hit_some = true
|
|
||||||
end
|
|
||||||
mcl_mobs.effect_functions["withering"](objs[n], 0.5, 10)
|
|
||||||
end
|
|
||||||
if hit_some then
|
|
||||||
mcl_mobs.effect(pos, 32, "mcl_particles_soul_fire_flame.png", 5, 10, self.reach, 1, 0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if dist < self.reach then
|
|
||||||
self.shoot_interval = 3
|
|
||||||
else
|
|
||||||
self.shoot_interval = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.shoot_interval
|
|
||||||
and self.timer > self.shoot_interval
|
|
||||||
and not minetest.raycast(vector.add(m, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
|
|
||||||
and math.random(1, 100) <= 60 then
|
|
||||||
|
|
||||||
self.timer = 0
|
|
||||||
self:set_animation( "shoot")
|
|
||||||
|
|
||||||
-- play shoot attack sound
|
|
||||||
self:mob_sound("shoot_attack")
|
|
||||||
|
|
||||||
-- Shoot arrow
|
|
||||||
if minetest.registered_entities[self.arrow] then
|
|
||||||
|
|
||||||
local arrow, ent
|
|
||||||
local v = 1
|
|
||||||
if not self.shoot_arrow then
|
|
||||||
self.firing = true
|
|
||||||
minetest.after(1, function()
|
|
||||||
self.firing = false
|
|
||||||
end)
|
|
||||||
arrow = minetest.add_entity(m, self.arrow)
|
|
||||||
ent = arrow:get_luaentity()
|
|
||||||
if ent.velocity then
|
|
||||||
v = ent.velocity
|
|
||||||
end
|
|
||||||
ent.switch = 1
|
|
||||||
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
|
|
||||||
|
|
||||||
-- important for mcl_shields
|
|
||||||
ent._shooter = self.object
|
|
||||||
ent._saved_shooter_pos = self.object:get_pos()
|
|
||||||
end
|
|
||||||
|
|
||||||
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
|
|
||||||
-- offset makes shoot aim accurate
|
|
||||||
vec.y = vec.y + self.shoot_offset
|
|
||||||
vec.x = vec.x * (v / amount)
|
|
||||||
vec.y = vec.y * (v / amount)
|
|
||||||
vec.z = vec.z * (v / amount)
|
|
||||||
if self.shoot_arrow then
|
|
||||||
vec = vector.normalize(vec)
|
|
||||||
self:shoot_arrow(m, vec)
|
|
||||||
else
|
|
||||||
arrow:set_velocity(vec)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
do_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|
||||||
if self._spawning or hitter == self.object then return false end
|
|
||||||
local ent = hitter:get_luaentity()
|
|
||||||
if ent and self._arrow_resistant and (string.find(ent.name, "arrow") or string.find(ent.name, "rocket")) then return false end
|
|
||||||
wither_unstuck(self)
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
deal_damage = function(self, damage, mcl_reason)
|
|
||||||
if self._spawning then return end
|
|
||||||
if self._arrow_resistant and mcl_reason.type == "magic" then return end
|
|
||||||
wither_unstuck(self)
|
|
||||||
self.health = self.health - damage
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_spawn = function(self)
|
on_spawn = function(self)
|
||||||
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
|
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
|
||||||
self._custom_timer = 0.0
|
|
||||||
self._death_timer = 0.0
|
|
||||||
self._health_old = self.hp_max
|
|
||||||
self._spawning = 10
|
|
||||||
return true
|
|
||||||
end,
|
end,
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||||
local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
|
local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
|
||||||
local function spawn_wither_rose(obj)
|
|
||||||
local n = minetest.find_node_near(obj:get_pos(),2,wither_rose_soil)
|
mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||||
|
visual = "sprite",
|
||||||
|
visual_size = {x = 0.75, y = 0.75},
|
||||||
|
-- TODO: 3D projectile, replace tetxture
|
||||||
|
textures = {"mobs_mc_TEMP_wither_projectile.png"},
|
||||||
|
velocity = 6,
|
||||||
|
|
||||||
|
-- direct hit
|
||||||
|
hit_player = function(self, player)
|
||||||
|
player:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 0.5,
|
||||||
|
damage_groups = {fleshy = 8},
|
||||||
|
}, nil)
|
||||||
|
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
|
||||||
|
end,
|
||||||
|
|
||||||
|
hit_mob = function(self, mob)
|
||||||
|
mob:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 0.5,
|
||||||
|
damage_groups = {fleshy = 8},
|
||||||
|
}, nil)
|
||||||
|
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
|
||||||
|
local l = mob:get_luaentity()
|
||||||
|
if l and l.health - 8 <= 0 then
|
||||||
|
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
|
||||||
if n then
|
if n then
|
||||||
local p = vector.offset(n,0,1,0)
|
local p = vector.offset(n,0,1,0)
|
||||||
if minetest.get_node(p).name == "air" then
|
if minetest.get_node(p).name == "air" then
|
||||||
|
@ -448,53 +118,6 @@ local function spawn_wither_rose(obj)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
|
||||||
visual = "cube",
|
|
||||||
visual_size = {x = 0.3, y = 0.3},
|
|
||||||
textures = {
|
|
||||||
"mobs_mc_wither_projectile.png^[verticalframe:6:0", -- top
|
|
||||||
"mobs_mc_wither_projectile.png^[verticalframe:6:1", -- bottom
|
|
||||||
"mobs_mc_wither_projectile.png^[verticalframe:6:2", -- left
|
|
||||||
"mobs_mc_wither_projectile.png^[verticalframe:6:3", -- right
|
|
||||||
"mobs_mc_wither_projectile.png^[verticalframe:6:4", -- back
|
|
||||||
"mobs_mc_wither_projectile.png^[verticalframe:6:5", -- front
|
|
||||||
},
|
|
||||||
velocity = 7,
|
|
||||||
rotate = 90,
|
|
||||||
_lifetime = 350,
|
|
||||||
on_punch = function(self) end,
|
|
||||||
|
|
||||||
-- direct hit
|
|
||||||
hit_player = function(self, player)
|
|
||||||
local pos = vector.new(self.object:get_pos())
|
|
||||||
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
|
||||||
player:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 0.5,
|
|
||||||
damage_groups = {fleshy = 8},
|
|
||||||
}, nil)
|
|
||||||
mcl_mobs.mob_class.boom(self, pos, 1)
|
|
||||||
if player:get_hp() <= 0 then
|
|
||||||
local shooter = self._shooter:get_luaentity()
|
|
||||||
if shooter then shooter.health = shooter.health + 5 end
|
|
||||||
spawn_wither_rose(player)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
hit_mob = function(self, mob)
|
|
||||||
local pos = vector.new(self.object:get_pos())
|
|
||||||
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
|
||||||
mob:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 0.5,
|
|
||||||
damage_groups = {fleshy = 8},
|
|
||||||
}, nil)
|
|
||||||
mcl_mobs.mob_class.boom(self, pos, 1)
|
|
||||||
local l = mob:get_luaentity()
|
|
||||||
if l and l.health - 8 <= 0 then
|
|
||||||
local shooter = self._shooter:get_luaentity()
|
|
||||||
if shooter then shooter.health = shooter.health + 5 end
|
|
||||||
spawn_wither_rose(mob)
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
@ -503,75 +126,10 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||||
mcl_mobs.mob_class.boom(self,pos, 1)
|
mcl_mobs.mob_class.boom(self,pos, 1)
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
-- TODO: Add blue wither skull
|
||||||
visual = "cube",
|
|
||||||
visual_size = {x = 0.35, y = 0.35},
|
|
||||||
textures = {
|
|
||||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:0", -- top
|
|
||||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:1", -- bottom
|
|
||||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:2", -- left
|
|
||||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:3", -- right
|
|
||||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:4", -- back
|
|
||||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:5", -- front
|
|
||||||
},
|
|
||||||
velocity = 4,
|
|
||||||
rotate = 90,
|
|
||||||
_lifetime = 500,
|
|
||||||
on_punch = function(self) end,
|
|
||||||
|
|
||||||
-- direct hit
|
|
||||||
hit_player = function(self, player)
|
|
||||||
local pos = vector.new(self.object:get_pos())
|
|
||||||
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
|
||||||
player:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 0.5,
|
|
||||||
damage_groups = {fleshy = 12},
|
|
||||||
}, nil)
|
|
||||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
||||||
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
|
||||||
else
|
|
||||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
|
||||||
end
|
|
||||||
if player:get_hp() <= 0 then
|
|
||||||
local shooter = self._shooter:get_luaentity()
|
|
||||||
if shooter then shooter.health = shooter.health + 5 end
|
|
||||||
spawn_wither_rose(player)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
hit_mob = function(self, mob)
|
|
||||||
local pos = vector.new(self.object:get_pos())
|
|
||||||
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
|
||||||
mob:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 0.5,
|
|
||||||
damage_groups = {fleshy = 12},
|
|
||||||
}, nil)
|
|
||||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
||||||
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
|
||||||
else
|
|
||||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
|
||||||
end
|
|
||||||
local l = mob:get_luaentity()
|
|
||||||
if l and l.health - 8 <= 0 then
|
|
||||||
local shooter = self._shooter:get_luaentity()
|
|
||||||
if shooter then shooter.health = shooter.health + 5 end
|
|
||||||
spawn_wither_rose(mob)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- node hit, explode
|
|
||||||
hit_node = function(self, pos, node)
|
|
||||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
||||||
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
|
||||||
else
|
|
||||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
--Spawn egg
|
--Spawn egg
|
||||||
mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
|
mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
|
||||||
|
|
||||||
mcl_wip.register_wip_item("mobs_mc:wither")
|
mcl_wip.register_wip_item("mobs_mc:wither")
|
||||||
mcl_mobs:non_spawn_specific("mobs_mc:wither","overworld",0,minetest.LIGHT_MAX+1)
|
mcl_mobs:non_spawn_specific("mobs_mc:wither","overworld",0,minetest.LIGHT_MAX+1)
|
||||||
|
|
||||||
|
|
|
@ -29,7 +29,7 @@ local wolf = {
|
||||||
head_swivel = "head.control",
|
head_swivel = "head.control",
|
||||||
bone_eye_height = 3.5,
|
bone_eye_height = 3.5,
|
||||||
head_eye_height = 1.1,
|
head_eye_height = 1.1,
|
||||||
horizontal_head_height=0,
|
horrizonatal_head_height=0,
|
||||||
curiosity = 3,
|
curiosity = 3,
|
||||||
head_yaw="z",
|
head_yaw="z",
|
||||||
sounds = {
|
sounds = {
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
# textdomain: lightning
|
# textdomain: lightning
|
||||||
Let lightning strike at the specified position or player.No parameter will strike yourself.=Deje que un rayo golpee en la posición especificada o jugador.Ningún parámetro le golpeará a usted mismo.
|
@1 was struck by lightning.=@ 1 fue alcanzado por un rayo.
|
||||||
|
Let lightning strike at the specified position or yourself=Deje que un rayo golpee en la posición especificada o sobre usted mismo.
|
||||||
No position specified and unknown player=Ninguna posición especificada y jugador desconocido
|
No position specified and unknown player=Ninguna posición especificada y jugador desconocido
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: lightning
|
|
||||||
Let lightning strike at the specified position or player. No parameter will strike yourself.=Deixa o relâmpago acertar a posição ou jogador especificado. Nenhum parâmetro irá acertar você mesmo.
|
|
||||||
No position specified and unknown player=Nenhuma posição especificada e jogador desconhecido
|
|
|
@ -1,3 +1,4 @@
|
||||||
# textdomain: lightning
|
# textdomain: lightning
|
||||||
Let lightning strike at the specified position or player. No parameter will strike yourself.=Бьёт молнией в заданную позицию или в игрока. Без указанного параметра ударит по вам.
|
@1 was struck by lightning.=@1 убило молнией.
|
||||||
|
Let lightning strike at the specified position or yourself=Позволяет молнии бить в заданную позицию или в вас
|
||||||
No position specified and unknown player=Позиция не задана и игрок неизвестен
|
No position specified and unknown player=Позиция не задана и игрок неизвестен
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: mcl_raids
|
|
||||||
Ominous Banner=Bannière de mauvais augure
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: mcl_raids
|
|
||||||
Ominous Banner=Estandarte Ameaçador
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: mcl_raids
|
|
||||||
Ominous Banner=Зловещий флаг
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: mcl_raids
|
|
||||||
Ominous Banner=
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_void_damage
|
|
||||||
The void is off-limits to you!=O vazio está fora dos limites para você!
|
|
||||||
@1 fell into the endless void.=@1 caiu em um vazio sem fim.
|
|
|
@ -1,8 +0,0 @@
|
||||||
# textdomain: mcl_weather
|
|
||||||
Gives ability to control weather=Dá a habilidade de controlar o clima
|
|
||||||
Changes the weather to the specified parameter.=Muda o clima para o parâmetro especificado.
|
|
||||||
Error: No weather specified.=Erro: Nenhum clima especificado.
|
|
||||||
Error: Invalid parameters.=Erro: Parâmetros inválidos.
|
|
||||||
Error: Duration can't be less than 1 second.=Erro: Duração não pode ser menor que 1 segundo.
|
|
||||||
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Erro: Clima especificado é inválido. Use "clear", "rain", "snow" ou "thunder".
|
|
||||||
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Alterna entre clima limpo e clima com quedas (aleatoriamente chuva, tempestade ou neve)
|
|
|
@ -6,3 +6,4 @@ Error: Invalid parameters.=Ошибка: Недопустимые парамет
|
||||||
Error: Duration can't be less than 1 second.=Ошибка: длительность не может быть менее 1 секунды.
|
Error: Duration can't be less than 1 second.=Ошибка: длительность не может быть менее 1 секунды.
|
||||||
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Ошибка: Указана неправильная погода. Возможны варианты: “clear” (ясная), “rain” (дождь), “snow” (снег) или “thunder” (гроза).
|
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Ошибка: Указана неправильная погода. Возможны варианты: “clear” (ясная), “rain” (дождь), “snow” (снег) или “thunder” (гроза).
|
||||||
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Переключает между ясной погодой и осадками (случайно выбирается дождь, грозовой шторм или снег)
|
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Переключает между ясной погодой и осадками (случайно выбирается дождь, грозовой шторм или снег)
|
||||||
|
|
||||||
|
|
|
@ -120,13 +120,12 @@ mcl_weather.skycolor = {
|
||||||
override_day_night_ratio = function(player, ratio)
|
override_day_night_ratio = function(player, ratio)
|
||||||
local meta = player:get_meta()
|
local meta = player:get_meta()
|
||||||
local has_night_vision = meta:get_int("night_vision") == 1
|
local has_night_vision = meta:get_int("night_vision") == 1
|
||||||
local is_visited_shepherd = meta:get_int("mcl_shepherd:special") == 1
|
|
||||||
local arg
|
local arg
|
||||||
-- Apply night vision only for dark sky
|
-- Apply night vision only for dark sky
|
||||||
local is_dark = minetest.get_timeofday() > 0.8 or minetest.get_timeofday() < 0.2 or mcl_weather.state ~= "none"
|
local is_dark = minetest.get_timeofday() > 0.8 or minetest.get_timeofday() < 0.2 or mcl_weather.state ~= "none"
|
||||||
local pos = player:get_pos()
|
local pos = player:get_pos()
|
||||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||||
if (has_night_vision or is_visited_shepherd) and is_dark and dim ~= "nether" and dim ~= "end" then
|
if has_night_vision and is_dark and dim ~= "nether" and dim ~= "end" then
|
||||||
if ratio == nil then
|
if ratio == nil then
|
||||||
arg = NIGHT_VISION_RATIO
|
arg = NIGHT_VISION_RATIO
|
||||||
else
|
else
|
||||||
|
|
|
@ -27,7 +27,7 @@ New help entry unlocked: @1 > @2=Новая подсказка разблоки
|
||||||
No categories have been registered, but they are required to provide help.=Для предоставления помощи требуются зарегистрированные категории, но они отсутствуют.
|
No categories have been registered, but they are required to provide help.=Для предоставления помощи требуются зарегистрированные категории, но они отсутствуют.
|
||||||
The Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.=Система документации [doc] не предоставляет помощи сама по себе, нужны дополнительные моды для добавления справочной информации. Пожалуйста, убедитесь, что моды включены для этого мира, после чего попробуйте снова.
|
The Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.=Система документации [doc] не предоставляет помощи сама по себе, нужны дополнительные моды для добавления справочной информации. Пожалуйста, убедитесь, что моды включены для этого мира, после чего попробуйте снова.
|
||||||
Number of entries: @1=Количество записей: @1
|
Number of entries: @1=Количество записей: @1
|
||||||
OK=ОК
|
OK=О'кей
|
||||||
Open a window providing help entries about Minetest and more=Открыть окно с подсказками о игре Minetest и т. п.
|
Open a window providing help entries about Minetest and more=Открыть окно с подсказками о игре Minetest и т. п.
|
||||||
Please select a category you wish to learn more about:=Пожалуйста, выберите категорию, о которой хотите узнать больше:
|
Please select a category you wish to learn more about:=Пожалуйста, выберите категорию, о которой хотите узнать больше:
|
||||||
Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.=Рекомендованные моды: doc_basics, doc_items, doc_identifier, doc_encyclopedia.
|
Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.=Рекомендованные моды: doc_basics, doc_items, doc_identifier, doc_encyclopedia.
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
# textdomain:doc_identifier
|
# textdomain:doc_identifier
|
||||||
Error: This node, item or object is undefined. This is always an error.=Ошибка: Данный узел, предмет или объект не определён. Это всегда вызывает ошибку.
|
Error: This node, item or object is undefined. This is always an error.=Ошибка: Данный узел, предмет или объект не определён. Это всегда вызывает ошибку.
|
||||||
This can happen for the following reasons:=Это может произойти по одной из причин:
|
This can happen for the following reasons:=Это может произойти по одной из причин:
|
||||||
• The mod which is required for it is not enabled=• Не включён требуемый мод
|
• The mod which is required for it is not enabled=• Не включён мод, требуемый для этого
|
||||||
• The author of the game or a mod has made a mistake=• Автор игры или мода допустил ошибку
|
• The author of the game or a mod has made a mistake=• Автор игры или мода допустил ошибку
|
||||||
It appears to originate from the mod “@1”, which is enabled.=Это, вероятно, случилось в моде “@1”, который включён.
|
It appears to originate from the mod “@1”, which is enabled.=Это, вероятно, случилось в моде “@1”, который включён.
|
||||||
It appears to originate from the mod “@1”, which is not enabled!=Это, вероятно, случилось в моде “@1”, который не включён!
|
It appears to originate from the mod “@1”, which is not enabled!=Это, вероятно, случилось в моде “@1”, который не включён!
|
||||||
|
@ -10,8 +10,8 @@ Lookup Tool=Инструмент просмотра
|
||||||
No help entry for this block could be found.=Не удаётся найти справочной записи для этого блока.
|
No help entry for this block could be found.=Не удаётся найти справочной записи для этого блока.
|
||||||
No help entry for this item could be found.=Не удаётся найти справочной записи для этого предмета.
|
No help entry for this item could be found.=Не удаётся найти справочной записи для этого предмета.
|
||||||
No help entry for this object could be found.=Не удаётся найти справочной записи для этого объекта.
|
No help entry for this object could be found.=Не удаётся найти справочной записи для этого объекта.
|
||||||
OK=ОК
|
OK=О'кей
|
||||||
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by using. In liquid mode, this tool points to liquids as well while in solid mode this is not the case.=Ударьте по любому блоку, предмету и прочим вещам, про который вы хотите узнать больше. Откроется соответствующая справочная запись. Инструмент работает в двух режимах, меняющихся при использовании. В жидкостном режиме инструмент указывает на жидкости, в твёрдом режиме нет.
|
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by using. In liquid mode, this tool points to liquids as well while in solid mode this is not the case.=Стукните любой блок, предмет или другую вещь, про которую хотите узнать больше. Откроется соответствующая справочная запись. Инструмент работает в двух режимах, меняющихся при использовании. В жидком режиме инструмент указывает на жидкости, в твёрдом режиме нет.
|
||||||
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.=Этот блок не может быть идентифицирован, потому что мир не ещё материализовался в этой точке.
|
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.=Этот блок не может быть идентифицирован, потому что мир не ещё материализовался в этой точке.
|
||||||
This is a player.=Это игрок.
|
This is a player.=Это игрок.
|
||||||
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used.=Этот маленький помощник выдаст вам быструю справку о чём-то из ближайшего окружения. Он идентифицирует и анализирует блоки, предметы и другие вещи и показывает подробную информацию о вещах, к которым они применимы.
|
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used.=Этот маленький помощник выдаст вам быструю справку о чём-то из ближайшего окружения. Он идентифицирует и анализирует блоки, предметы и другие вещи и показывает подробную информацию о вещах, к которым они применимы.
|
||||||
|
|
|
@ -53,8 +53,8 @@ Range: 4=Range: 4
|
||||||
Rating @1=Classificação @1
|
Rating @1=Classificação @1
|
||||||
# @1 is minimal rating, @2 is maximum rating
|
# @1 is minimal rating, @2 is maximum rating
|
||||||
Rating @1-@2=Classificação @1-@2
|
Rating @1-@2=Classificação @1-@2
|
||||||
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @1%.
|
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @ 1%.
|
||||||
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @1%.
|
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @ 1%.
|
||||||
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
|
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
|
||||||
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
|
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
|
||||||
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
|
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
|
||||||
|
@ -78,7 +78,7 @@ This block connects to this block: @1.=Esse bloco se conecta a esse bloco: @1.
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
|
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
|
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
|
||||||
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
|
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
|
||||||
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @1.
|
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @ 1.
|
||||||
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
|
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
|
||||||
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
|
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
|
||||||
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
|
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
|
||||||
|
@ -123,7 +123,7 @@ any level=qualquer nível
|
||||||
level 0=nível 0
|
level 0=nível 0
|
||||||
level 0-@1=nivel 0-@1
|
level 0-@1=nivel 0-@1
|
||||||
unknown=desconhecido
|
unknown=desconhecido
|
||||||
Unknown item (@1)=Item desconhecido (@1)
|
Unknown item (@1)=Item desconhecido
|
||||||
• @1: @2=
|
• @1: @2=
|
||||||
• @1: @2 HP=
|
• @1: @2 HP=
|
||||||
• @1: @2, @3=
|
• @1: @2, @3=
|
||||||
|
|
|
@ -15,7 +15,7 @@
|
||||||
and = e
|
and = e
|
||||||
1 second=1 segundo
|
1 second=1 segundo
|
||||||
A transparent block, basically empty space. It is usually left behind after digging something.=Um bloco transparente, basicamente um vazio. Isso geralmente fica no lugar de um bloco removido.
|
A transparent block, basically empty space. It is usually left behind after digging something.=Um bloco transparente, basicamente um vazio. Isso geralmente fica no lugar de um bloco removido.
|
||||||
Air=Ar
|
Air=Ár
|
||||||
Blocks=Blocos
|
Blocks=Blocos
|
||||||
Building another block at this block will place it inside and replace it.=Construir outro bloco nesse bloco vai subistitui-lo.
|
Building another block at this block will place it inside and replace it.=Construir outro bloco nesse bloco vai subistitui-lo.
|
||||||
Building this block is completely silent.=Construir esse bloco é completamente silencioso.
|
Building this block is completely silent.=Construir esse bloco é completamente silencioso.
|
||||||
|
@ -53,8 +53,8 @@ Range: 4=Range: 4
|
||||||
Rating @1=Classificação @1
|
Rating @1=Classificação @1
|
||||||
# @1 is minimal rating, @2 is maximum rating
|
# @1 is minimal rating, @2 is maximum rating
|
||||||
Rating @1-@2=Classificação @1-@2
|
Rating @1-@2=Classificação @1-@2
|
||||||
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @1%.
|
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @ 1%.
|
||||||
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @1%.
|
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @ 1%.
|
||||||
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
|
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
|
||||||
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
|
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
|
||||||
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
|
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
|
||||||
|
@ -78,7 +78,7 @@ This block connects to this block: @1.=Esse bloco se conecta a esse bloco: @1.
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
|
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
|
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
|
||||||
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
|
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
|
||||||
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @1.
|
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @ 1.
|
||||||
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
|
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
|
||||||
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
|
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
|
||||||
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
|
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
|
||||||
|
@ -123,18 +123,18 @@ any level=qualquer nível
|
||||||
level 0=nível 0
|
level 0=nível 0
|
||||||
level 0-@1=nivel 0-@1
|
level 0-@1=nivel 0-@1
|
||||||
unknown=desconhecido
|
unknown=desconhecido
|
||||||
Unknown item (@1)=Item desconhecido (@1)
|
Unknown item (@1)=Item desconhecido
|
||||||
• @1: @2=
|
• @1: @2=
|
||||||
• @1: @2 HP=
|
• @1: @2 HP=
|
||||||
• @1: @2, @3=
|
• @1: @2, @3=
|
||||||
• Flowing range: @1=
|
• Flowing range: @1=
|
||||||
• No flowing=
|
• No flowing=
|
||||||
• Not renewable=• Não renovável
|
• Not renewable=
|
||||||
• Renewable=• Renovável
|
• Renewable=
|
||||||
• Viscosity: @1=• Viscosidade: @1
|
• Viscosity: @1=
|
||||||
Itemstring: "@1"=
|
Itemstring: "@1"=
|
||||||
Durability: @1 uses=Durabilidade: @1 usos
|
Durability: @1 uses=
|
||||||
Durability: @1=Durabilidade: @1
|
Durability: @1=
|
||||||
Mining durability:=
|
Mining durability:=
|
||||||
• @1, level @2: @3 uses=
|
• @1, level @2: @3 uses=
|
||||||
• @1, level @2: Unlimited=
|
• @1, level @2: Unlimited=
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain:doc_items
|
# textdomain:doc_items
|
||||||
Using it as fuel turns it into: @1.=Использование в качестве топлива превращает это в: @1.
|
Using it as fuel turns it into: @1.=Использование в качестве топлива превращает его в: @1.
|
||||||
@1 seconds=@1 секунд(ы)
|
@1 seconds=@1 секунд(ы)
|
||||||
# Item count times item name
|
# Item count times item name
|
||||||
@1×@2=@1×@2
|
%@1×@2=%@1×@2
|
||||||
# Itemname (25%)
|
# Itemname (25%)
|
||||||
@1 (@2%)=@1 (@2%)
|
@1 (@2%)=@1 (@2%)
|
||||||
# Itemname (<0.5%)
|
# Itemname (<0.5%)
|
||||||
|
@ -14,111 +14,111 @@ Using it as fuel turns it into: @1.=Использование в качеств
|
||||||
# Final list separator (e.g. “One, two and three”)
|
# Final list separator (e.g. “One, two and three”)
|
||||||
and = и
|
and = и
|
||||||
1 second=1 секунда
|
1 second=1 секунда
|
||||||
A transparent block, basically empty space. It is usually left behind after digging something.=Прозрачный блок, проще говоря, пустое пространство. Обычно оно остаётся, если выкопать что-то.
|
A transparent block, basically empty space. It is usually left behind after digging something.=Один прозрачный блок, основное пустое пространство. Обычно оно остаётся, если выкопать что-то.
|
||||||
Air=Воздух
|
Air=Воздух
|
||||||
Blocks=Блоки
|
Blocks=Блоки
|
||||||
Building another block at this block will place it inside and replace it.=Возведение другого блока на этом блоке поместит его внутрь и заменит.
|
Building another block at this block will place it inside and replace it.=Возведение другого блока на этом блоке поместит его внутрь и заменит.
|
||||||
Building this block is completely silent.=Строительство этого блока не издает звука.
|
Building this block is completely silent.=Строительство этого блока абсолютно бесшумное.
|
||||||
Collidable: @1=Непроходимый: @1
|
Collidable: @1=Непроходимый: @1
|
||||||
Description: @1=Описание: @1
|
Description: @1=Описание: @1
|
||||||
Falling blocks can go through this block; they destroy it when doing so.=Падающие блоки могут пройти сквозь этот блок; при этом они уничтожат его.
|
Falling blocks can go through this block; they destroy it when doing so.=Падающие блоки могут пройти сквозь этот блок; при этом они уничтожат его.
|
||||||
Full punch interval: @1 s=Интервал полного удара: @1 с
|
Full punch interval: @1 s=Интервал полного удара: @1 с
|
||||||
Hand=Рука
|
Hand=Рука
|
||||||
Hold it in your hand, then leftclick to eat it.=Возьмите это в руку и кликните левой кнопкой мыши, чтобы съесть.
|
Hold it in your hand, then leftclick to eat it.=Возьмите это в руку и кликните левой, чтобы съесть.
|
||||||
Hold it in your hand, then leftclick to eat it. But why would you want to do this?=Возьмите это в руку и кликните левой кнопкой мыши, чтобы съесть. Но зачем вы хотите это сделать?
|
Hold it in your hand, then leftclick to eat it. But why would you want to do this?=Возьмите это в руку и кликните левой, чтобы съесть. Но вам правда этого хочется?
|
||||||
Item reference of all wieldable tools and weapons=Справка по всем носимым инструментам и оружию
|
Item reference of all wieldable tools and weapons=Справка по всем носимым инструментам и оружию
|
||||||
Item reference of blocks and other things which are capable of occupying space=Справка по всем блокам и другим вещам, способным занимать место
|
Item reference of blocks and other things which are capable of occupying space=Справка по всем блокам и другим вещам, способным занимать место
|
||||||
Item reference of items which are neither blocks, tools or weapons (esp. crafting items)=Справка по остальным предметам - не блокам, не инструментам и не оружию (так называемые материалы для крафта)
|
Item reference of items which are neither blocks, tools or weapons (esp. crafting items)=Справка по остальным предметам (не блокам, не инструментам и не оружию)
|
||||||
Liquids can flow into this block and destroy it.=Жидкости могут затекать в этот блок, уничтожая его.
|
Liquids can flow into this block and destroy it.=Жидкости могут затекать в этот блок, уничтожая его.
|
||||||
Maximum stack size: @1=Максимальный размер стака: @1
|
Maximum stack size: @1=Максимальный размер стека: @1
|
||||||
Mining level: @1=Уровень добывания: @1
|
Mining level: @1=Уровень добываемости: @1
|
||||||
Mining ratings:=Рейтинг добывания:
|
Mining ratings:=Рейтинг добываемости:
|
||||||
• @1, rating @2: @3 s - @4 s=• @1, рейтинг @2: @3 с - @4 с
|
• @1, rating @2: @3 s - @4 s=• @1, рейтинг @2: @3 с - @4 с
|
||||||
• @1, rating @2: @3 s=• @1, рейтинг @2: @3 с
|
• @1, rating @2: @3 s=• @1, рейтинг @2: @3 с
|
||||||
Mining times:=Добыто раз:
|
Mining times:=Время добывания:
|
||||||
Mining this block is completely silent.=Добывание этого блока не издает звука.
|
Mining this block is completely silent.=Добывание этого блока происходит абсолютно бесшумно.
|
||||||
Miscellaneous items=Дополнительные предметы
|
Miscellaneous items=Дополнительные предметы
|
||||||
No=Нет
|
No=Нет
|
||||||
Pointable: No=Наводимый: нет
|
Pointable: No=Ориентируемый: Нет
|
||||||
Pointable: Only by special items=Наводимый: только специальными предметами
|
Pointable: Only by special items=Ориентируемый: Только специальными предметами
|
||||||
Pointable: Yes=Наводимый: да
|
Pointable: Yes=Ориентируемый: Да
|
||||||
Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.=Удар этим блоком работает не так, как обычно; ближний бой и копание либо невозможны, либо работают по-другому.
|
Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.=Удар этого блока не работает так, как это обычно бывает; рукопашный бой и майнинг либо невозможны, либо работают по-другому.
|
||||||
Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.=Удар этим предметом работает не так, как обычно; ближний бой и копание либо невозможны, либо работают по-другому.
|
Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.=Удар этого предмета не работает так, как это обычно бывает; рукопашный бой и майнинг либо невозможны, либо работают по-другому.
|
||||||
Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.=Удар этим инструментом работает не так, как обычно; ближний бой и копание либо невозможны, либо работают по-другому.
|
Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.=Удар этого инструмента не работает так, как это обычно бывает; рукопашный бой и майнинг либо невозможны, либо работают по-другому.
|
||||||
Range: @1=Дальность: @1
|
Range: @1=Дальность: @1
|
||||||
# Range: <Hand> (<Range>)
|
# Range: <Hand> (<Range>)
|
||||||
Range: @1 (@2)=Дальность: @1 (@2)
|
Range: @1 (@2)=Дальность: @1 (@2)
|
||||||
Range: 4=Дальность: 4
|
Range: 4=Дальность: 4
|
||||||
# Rating used for digging times
|
# Rating used for digging times
|
||||||
Rating @1=Скорость добывания @1
|
Rating @1=Скорость копания @1
|
||||||
# @1 is minimal rating, @2 is maximum rating
|
# @1 is minimal rating, @2 is maximum rating
|
||||||
Rating @1-@2=Скорость добывания @1-@2=
|
Rating @1-@2=Скорость копания @1-@2=
|
||||||
The fall damage on this block is increased by @1%.=При падении на этот блок получаемый урон увеличивается на @1%.
|
The fall damage on this block is increased by @1%.=Повреждение при падении на этот блок увеличивается на @1%.
|
||||||
The fall damage on this block is reduced by @1%.=При падении на этот блок получаемый урон уменьшается на @1%.
|
The fall damage on this block is reduced by @1%.=Повреждение при падении на этот блок уменьшается на @1%.
|
||||||
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Этот блок позволяет свету распространяться с небольшой потерей яркости, а солнечный свет может проходить без потерь.
|
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Этот блок позволяет свету распространяться с небольшой потерей яркости, а солнечный свет может проходить без потерь.
|
||||||
This block allows light to propagate with a small loss of brightness.=Этот блок позволяет свету распространяться с небольшой потерей яркости.
|
This block allows light to propagate with a small loss of brightness.=Этот блок позволяет свету распространяться с небольшой потерей яркости.
|
||||||
This block allows sunlight to propagate without loss in brightness.=Этот блок позволяет солнечному свету распространяться без потери яркости.
|
This block allows sunlight to propagate without loss in brightness.=Этот блок позволяет солнечному свету распространяться без потери яркости.
|
||||||
This block belongs to the @1 group.=Этот блок принадлежит группе @1.
|
This block belongs to the @1 group.=Этот блок принадлежит группе @1.
|
||||||
This block belongs to these groups: @1.=Этот блок принадлежит группам: @1.
|
This block belongs to these groups: @1.=Этот блок принадлежит группам: @1.
|
||||||
This block can be climbed.=По этому блоку можно карабкаться.
|
This block can be climbed.=На этот блок можно залезть.
|
||||||
This block can be destroyed by any mining tool immediately.=Этот блок можно мгновенно уничтожить любым добывающим инструментом.
|
This block can be destroyed by any mining tool immediately.=Этот блок можно мгновенно уничтожить любым добывающим инструментом.
|
||||||
This block can be destroyed by any mining tool in half a second.=Этот блок можно уничтожить любым добывающим инструментом за полсекунды.
|
This block can be destroyed by any mining tool in half a second.=Этот блок можно уничтожить любым добывающим инструментом за полсекунды.
|
||||||
This block can be mined by any mining tool immediately.=Этот блок можно мгновенно добыть любым добывающим инструментом.
|
This block can be mined by any mining tool immediately.=Этот блок можно мгновенно добыть любым добывающим инструментом.
|
||||||
This block can be mined by any mining tool in half a second.=Этот блок можно добыть любым добывающим инструментом за полсекунды.
|
This block can be mined by any mining tool in half a second.=Этот блок можно добыть любым добывающим инструментом за полсекунды.
|
||||||
This block can be mined by mining tools which match any of the following mining ratings and its toughness level.=Этот блок можно добыть любым добывающим инструментом, соответствующим одному из следующих рейтингов и его уровню твёрдости.
|
This block can be mined by mining tools which match any of the following mining ratings and its toughness level.=Этот блок можно добыть любым инструментами добычи, соответствующим одному из следующих рейтингов и уровней жёсткости.
|
||||||
This block can not be destroyed by ordinary mining tools.=Этот блок нельзя уничтожить добывающим инструментом.
|
This block can not be destroyed by ordinary mining tools.=Этот блок нельзя уничтожить обычным инструментом добычи.
|
||||||
This block can not be mined by ordinary mining tools.=Этот блок нельзя добыть обычным добывающим инструментом.
|
This block can not be mined by ordinary mining tools.=Этот блок нельзя добыть обычным инструментом добычи.
|
||||||
This block can serve as a smelting fuel with a burning time of @1.=Этот блок можно использовать как топливо со временем горения @1.
|
This block can serve as a smelting fuel with a burning time of @1.=Этот блок может служить плавящимся топливом с временем горения @1.
|
||||||
This block causes a damage of @1 hit point per second.=Этот блок наносит урон в @1 единицу здоровья в секунду.
|
This block causes a damage of @1 hit point per second.=Этот блок вызывает повреждение на @1 HP в секунду.
|
||||||
This block causes a damage of @1 hit points per second.=Этот блок наносит урон в @1 единиц здоровья в секунду.
|
This block causes a damage of @1 hit points per second.=Этот блок вызывает повреждения на @1 HP в секунду.
|
||||||
This block connects to blocks of the @1 group.=Этот блок соединяется с блоками группы @1.
|
This block connects to blocks of the @1 group.=Этот блок соединяется с блоками группы @1.
|
||||||
This block connects to blocks of the following groups: @1.=Этот блок соединяется с блоками групп: @1.
|
This block connects to blocks of the following groups: @1.=Этот блок соединяется с блоками групп: @1.
|
||||||
This block connects to these blocks: @1.=Этот блок соединяется со следующими блоками: @1.
|
This block connects to these blocks: @1.=Этот блок соединяется со следующими блоками: @1.
|
||||||
This block connects to this block: @1.=Этот блок соединяется с этим блоком: @1.
|
This block connects to this block: @1.=Этот блок соединяется с этим блоком: @1.
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Этот блок уменьшает ваш запас кислорода и наносит урон от утопления в @1 единицу здоровья каждые 2 секунды.
|
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Этот блок уменьшает ваш кислород и вызывает повреждение от погружения на @1 HP каждые 2 секунды.
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Этот блок уменьшает ваш запас кислорода и наносит урон от утопления в @1 единиц здоровья каждые 2 секунды.
|
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Этот блок уменьшает ваш кислород и вызывает повреждения от погружения на @1 HP каждые 2 секунды.
|
||||||
This block is a light source with a light level of @1.=Этот блок является источником света уровня @1.
|
This block is a light source with a light level of @1.=Этот блок является источником света уровня @1.
|
||||||
This block glows faintly with a light level of @1.=Этот блок мерцает с уровнем света: @1.
|
This block glows faintly with a light level of @1.=Этот блок мерцает с уровнем света: @1.
|
||||||
This block is a building block for creating various buildings.=Это строительный блок для создания разных конструкций.
|
This block is a building block for creating various buildings.=Это строительный блок для создания разных конструкций и зданий.
|
||||||
This block is a liquid with these properties:=Это жидкий блок со следующими свойствами:
|
This block is a liquid with these properties:=Это жидкий блок с такими свойствами:
|
||||||
This block is affected by gravity and can fall.=На этот блок действует гравитация, он может падать.
|
This block is affected by gravity and can fall.=На этот блок действует гравитация, он может падать.
|
||||||
This block is completely silent when mined or built.=Этот блок не издает звуков когда добывается и устанавливается при строительстве.
|
This block is completely silent when mined or built.=Этот блок абсолютно бесшумно добывается и устанавливается при строительстве.
|
||||||
This block is completely silent when walked on, mined or built.=Этот блок не издает звуков когда вы идёте по нему, добываете его или строите из него.
|
This block is completely silent when walked on, mined or built.=Этот блок абсолютно тихий, он не шумит, если вы идёте по нему, добываете его или строите что-либо из него.
|
||||||
This block is destroyed when a falling block ends up inside it.=Этот блок уничтожается, когда падающий блок попадает в него.
|
This block is destroyed when a falling block ends up inside it.=Этот блок уничтожается, когда падающий блок попадает в него.
|
||||||
This block negates all fall damage.=Этот блок отменяет весь урон от падения.
|
This block negates all fall damage.=Этот блок отменяет весь урон от падения.
|
||||||
This block points to liquids.=Этот блок указывает на жидкости.
|
This block points to liquids.=Этот блок указывает на жидкости.
|
||||||
This block will drop as an item when a falling block ends up inside it.=Этот блок выпадет как предмет, когда падающий блок попадёт в него.
|
This block will drop as an item when a falling block ends up inside it.=Этот блок выпадет как предмет, когда падающий блок попадёт в него.
|
||||||
This block will drop as an item when it is not attached to a surrounding block.=Этот блок выпадет как предмет, если он не прикреплён к окружающим блокам.
|
This block will drop as an item when it is not attached to a surrounding block.=Этот блок выпадет как предмет, если он не прикреплён к окружающим блокам.
|
||||||
This block will drop as an item when no collidable block is below it.=Этот блок выпадет как предмет, если нет непроходимого блока прямо под ним.
|
This block will drop as an item when no collidable block is below it.=Этот блок выпадет как предмет, если нет непроходимого блока прямо под ним.
|
||||||
This block will drop the following items when mined: @1.=При добыче из этого блока выпадут следующие предметы: @1.
|
This block will drop the following items when mined: @1.=Этот блок будет выдавать следующие предметы при его добыче: @1.
|
||||||
This block will drop the following when mined: @1×@2.=При добыче из этого блока выпадет следующее: @1×@2.
|
This block will drop the following when mined: @1×@2.=Этот блок будет выдавать при его добыче: @1×@2.
|
||||||
This block will drop the following when mined: @1.=При добыче из этого блока выпадет следующее: @1.
|
This block will drop the following when mined: @1.=Этот блок будет выдавать при его добыче: @1.
|
||||||
This block will drop the following when mined: @1.=При добыче из этого блока выпадет следующее: @1.
|
This block will drop the following when mined: @1.=Этот блок будет выдавать при его добыче: @1.
|
||||||
This block will make you bounce off with an elasticity of @1%.=Этот блок заставит вас отскакивать с упругостью @1%.
|
This block will make you bounce off with an elasticity of @1%.=Этот блок заставит вас отскакивать с упругостью @1%.
|
||||||
This block will randomly drop one of the following when mined: @1.=При добыче из этого блока случайным образом выпадает что-то одно из списка: @1.
|
This block will randomly drop one of the following when mined: @1.=При добыче этот блок случайным образом выдаёт что-то из списка: @1.
|
||||||
This block will randomly drop up to @1 drops of the following possible drops when mined: @2.=При добыче из этого блока случайным образом выпадает до @1 из следующих возможных выдач: @2.
|
This block will randomly drop up to @1 drops of the following possible drops when mined: @2.=Этот блок случайным образом выдаст до @1 из следующих возможных выдач при добыче: @2.
|
||||||
This block won't drop anything when mined.=При добыче из этого блока не выпадет ничего.
|
This block won't drop anything when mined.=Этот блок ничего не выдаст при его добыче.
|
||||||
This is a decorational block.=Это декоративный блок.
|
This is a decorational block.=Это декоративный блок.
|
||||||
This is a melee weapon which deals damage by punching.=Это орудие ближнего боя, наносящее урон при ударе.
|
This is a melee weapon which deals damage by punching.=Это орудие ближнего боя, наносящее урон при ударе.
|
||||||
Maximum damage per hit:=Максимальный урон за один удар:
|
Maximum damage per hit:=Максимальный урон за один удар:
|
||||||
This item belongs to the @1 group.=Этот предмет относится к группе @1.
|
This item belongs to the @1 group.=Этот предмет относится к группе @1.
|
||||||
This item belongs to these groups: @1.=Этот предмет относится к группам: @1.
|
This item belongs to these groups: @1.=Этот предмет относится к группам: @1.
|
||||||
This item can serve as a smelting fuel with a burning time of @1.=Этот предмет можно использовать как топливо со временем горения @1.
|
This item can serve as a smelting fuel with a burning time of @1.=Этот предмет может служить плавящимся топливом с временем горения @1.
|
||||||
This item is primarily used for crafting other items.=Этот предмет в основном используется для крафта других предметов.
|
This item is primarily used for crafting other items.=Этот предмет в основном используется для создания других предметов.
|
||||||
This item points to liquids.=Этот предмет указывает на жидкости.
|
This item points to liquids.=Этот предмет указывает на жидкости.
|
||||||
This tool belongs to the @1 group.=Этот инструмент относится к группе @1.
|
This tool belongs to the @1 group.=Этот инструмент относится к группе @1.
|
||||||
This tool belongs to these groups: @1.=Этот инструмент относится к группам: @1.
|
This tool belongs to these groups: @1.=Этот инструмент относится к группам: @1.
|
||||||
This tool can serve as a smelting fuel with a burning time of @1.=Этот инструмент можно использовать как топливо со временем горения @1.
|
This tool can serve as a smelting fuel with a burning time of @1.=Этот инструмент может служить плавящимся топливом с временем горения @1.
|
||||||
This tool is capable of mining.=Этот инструмент используется для добычи.
|
This tool is capable of mining.=Этот инструмент используется для добычи.
|
||||||
Maximum toughness levels:=Максимальный уровень твёрдости:
|
Maximum toughness levels:=Максимальный уровень жёсткости:
|
||||||
This tool points to liquids.=Этот инструмент указывает на жидкости.
|
This tool points to liquids.=Этот инструмент указывает на жидкости.
|
||||||
Tools and weapons=Инструменты и оружие
|
Tools and weapons=Инструменты и оружие
|
||||||
Unknown Node=Неизвестный блок
|
Unknown Node=Неизвестный узел
|
||||||
Usage help: @1=Помощь по использованию: @1
|
Usage help: @1=Использование помощи: @1
|
||||||
Walking on this block is completely silent.=Хождение по этому блоку не издает звуков.
|
Walking on this block is completely silent.=Хождение по этому блоку абсолютно бесшумное.
|
||||||
Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.=Даже если вы не держите никакого предмета, ваша рука - сама по себе инструмент, обладающий определёнными свойствами. Когда в вашей руке предмет, не являющийся инструментом добычи или оружием, он будет иметь свойства вашей пустой руки.
|
Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.=Даже если вы не держите никакого предмета, ваша рука - сама по себе инструмент, обладающий определёнными свойствами. Когда в вашей руке предмет, не являющийся инструментом добычи или оружием, он будет иметь свойства вашей пустой руки.
|
||||||
Yes=Да
|
Yes=Да
|
||||||
You can not jump while standing on this block.=Вы не можете прыгать, пока стоите на этом блоке.
|
You can not jump while standing on this block.=Вы не можете прыгать, стоя на этом блоке.
|
||||||
any level=любой уровень
|
any level=любой уровень
|
||||||
level 0=уровень 0
|
level 0=уровень 0
|
||||||
level 0-@1=уровень 0-@1
|
level 0-@1=уровень 0-@1
|
||||||
|
@ -129,15 +129,15 @@ Unknown item (@1)=Неизвестный предмет (@1)
|
||||||
• @1: @2, @3=• @1: @2, @3
|
• @1: @2, @3=• @1: @2, @3
|
||||||
• Flowing range: @1=• Дальность потока: @1
|
• Flowing range: @1=• Дальность потока: @1
|
||||||
• No flowing=• Не текучее
|
• No flowing=• Не текучее
|
||||||
• Not renewable=• Невозобновляемое
|
• Not renewable=• Необновляемое
|
||||||
• Renewable=• Возобновляемое
|
• Renewable=• Обновляемое
|
||||||
• Viscosity: @1=• Вязкость: @1
|
• Viscosity: @1=• Вязкость: @1
|
||||||
Itemstring: "@1"=Техническое название: "@1"
|
Itemstring: "@1"=Айтемстринг: "@1"
|
||||||
Durability: @1 uses=Прочность: @1 использований
|
Durability: @1 uses=Долговечность: @1 раз(а)
|
||||||
Durability: @1=Прочность: @1
|
Durability: @1=Долговечность: @1
|
||||||
Mining durability:=Прочность при добыче:
|
Mining durability:=Долговечность при майнинге:
|
||||||
• @1, level @2: @3 uses=• @1, уровень @2: @3 раз(а)
|
• @1, level @2: @3 uses=• @1, уровень @2: @3 раз(а)
|
||||||
• @1, level @2: Unlimited=• @1, уровень @2: Неограниченно
|
• @1, level @2: Unlimited=• @1, уровень @2: Неограниченно
|
||||||
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Поворот этого блока зависит от того как вы его ставите: поставьте его на пол или потолок для вертикальной ориентации; поместите на стену для горизонтальной ориентации. Удерживайте [Красться] при размещении для перпендикулярной ориентации.
|
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Вращение этого блока зависит от способа размещения: положите его на пол или потолок для вертикальной ориентации; поместите на стену для горизонтальной ориентации. Удерживайте [Красться] при размещении для перпендикулярной ориентации.
|
||||||
Toughness level: @1=Уровень твёрдости: @1
|
Toughness level: @1=Уровень жёсткости: @1
|
||||||
This block is slippery.=Этот блок скользкий.
|
This block is slippery.=Этот блок скользкий.
|
||||||
|
|
|
@ -774,7 +774,7 @@ local function search(data)
|
||||||
for i = 1, #data.items_raw do
|
for i = 1, #data.items_raw do
|
||||||
local item = data.items_raw[i]
|
local item = data.items_raw[i]
|
||||||
local def = reg_items[item]
|
local def = reg_items[item]
|
||||||
local desc = string.lower(M.get_translated_string(data.lang_code, def.description))
|
local desc = lower(def.description)
|
||||||
local search_in = item .. desc
|
local search_in = item .. desc
|
||||||
local to_add
|
local to_add
|
||||||
|
|
||||||
|
@ -838,7 +838,6 @@ local function init_data(name)
|
||||||
iX = sfinv_only and 8 or DEFAULT_SIZE,
|
iX = sfinv_only and 8 or DEFAULT_SIZE,
|
||||||
items = init_items,
|
items = init_items,
|
||||||
items_raw = init_items,
|
items_raw = init_items,
|
||||||
lang_code = M.get_player_information(name).lang_code or 'en',
|
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue