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47 changed files with 1630 additions and 245 deletions

159
mods/CORE/class/init.lua Normal file
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local Object = {}
-- Define a getter that caches the result for the next time it is called
-- This is a static method (self = the class); in this class system static methods start with __ by convention
function Object:__cache_getter(name, func)
-- cache key: prevent overriding the getter function itself
local key = "_" .. name
-- add a function to the class
self[name] = function(self)
-- check if the value is present in the cache
local value = self[key]
-- `== nil` instead of `not value` to allow caching boolean values
if value == nil then
-- call the getter function
value = func(self)
end
-- store result in cache
self[key] = value
-- return result
return value
end
end
-- Define a getter / setter
-- If no argument is specified, it will act as a getter, else as a setter
-- The specified function MUST return the new value, if it returns nil, nil will be used as new value
-- Optionally works in combination with a previously defined cache getter and only really makes sense in that context
function Object:__setter(name, func)
-- since the function is overridden, we need to store the old one in case a cache getter is defined
local cache_getter = self[name]
-- use same key as cache getter to modify getter cache if present
local key = "_" .. name
self[name] = function(self, new)
-- check whether an argument was specified
if new == nil then
if cache_getter then
-- call the cache getter if present
return cache_getter(self)
else
-- return the value else
return self[key]
end
end
-- call the setter and set the new value to the result
self[key] = func(self, new)
end
end
-- Define a comparator function
-- Acts like a setter, except that it does not set the new value but rather compares the present and specified values and returns whether they are equal or not
-- Incompatible with setter
-- The function is optional. The == operator is used else.
function Object:__comparator(name, func)
local cache_getter = self[name]
local key = "_" .. name
self[name] = function(self, expected)
-- the current value is needed everytime, no matter whether there is an argument or not
local actual
if cache_getter then
-- call the cache getter if present
actual = cache_getter(self)
else
-- use the value else
actual = self[key]
end
-- act as a getter if there is no argument
if expected == nil then
return actual
end
if func then
-- if a function as specified, call it
return func(actual, expected)
else
-- else, use the == operator to compare the expected value to the actual
return actual == expected
end
end
end
-- Override an already existing function in a way that the old function is called
-- If nil is returned, the old function is called. Else the return value is returned. (Only the first return value is taken into concern here, multiple are supported tho)
-- This works even if it is applied to the instance of a class when the function is defined by the class
-- It also works with overriding functions that are located in superclasses
function Object:__override(name, func)
-- store the old function
local old_func = self[name]
-- redefine the function with variable arguments
self[name] = function(...)
-- call the new function and store the return values in a table
local rvals = {func(...)}
-- if nil was returned, fall back to the old function
if rvals[1] == nil then
-- if present, call the return function with the values the new function returned (converted back to a tuple)
return old_func(...)
else
-- return the values from the new function else
return unpack(rvals)
end
end
end
-- Works like override except that the new function does not modify the output of the old function but rather the input
-- The new function can decide with what arguments by returing them, including the `self` reference
-- If the "self" arg is not returned the old function is not called
-- Note that this way the new function cannot change the return value of the old function
function Object:__pipe(name, func)
local old_func = self[name]
self[name] = function(self, ...)
local rvals = {func(self, ...)}
-- check if self was returned properly
if rvals[1] then
-- if present, call the return function with the values the new function returned (converted back to a tuple)
return old_func(unpack(rvals))
end
end
end
-- Make class available as table to distribute the Object table
class = setmetatable({Object = Object}, {
-- Create a new class by calling class() with an optional superclass argument
__call = function(super)
return setmetatable({}, {
-- Create a new instance of the class when the class is called
__call = function(_class, ...)
-- Check whether the first argument is an instance of the class
-- If that is the case, just return it - this is to allow "making sure something is the instance of a class" by calling the constructor
local argtbl = {...}
local first_arg = args[1]
if first_arg and type(first_arg) == "table" and inst.CLASS = _class then
return inst
end
-- set the metatable and remember which class the object belongs to
local instance = setmetatable({CLASS = _class}, {
__index = _class,
})
-- call the constructor if present
if instance.constructor then
instance:constructor(...)
end
-- return the created instance
return instance
end,
-- Object as superclass of all classes that dont have a different one
__index = super or Object,
})
end
}

3
mods/CORE/class/mod.conf Normal file
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name = class
author = Fleckenstein
description = A class system for MineClone2

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MCLDamageSource = class()
function MCLDamageSource:constructor(tbl)
if tbl then
for k, v in pairs(tbl) do
self[k] = v
end
end
end
function MCLDamageSource:from_mt(reason)
end
MCLDamageSource:__getter("direct_object", function(self)
local obj = self.raw_source_object
if not obj then
return
end
return mcl_object_mgr.get(obj)
end)
MCLDamageSource:__getter("source_object", function(self)
local direct = self:direct_object()
if not direct then
return
end
return direct.source_object or direct
end)

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MCLEntity = class(MCLObject)
MCLEntity:__getter("meta", MCLMetadata)
local last_inv_id = 0
MCLEntity:__getter("inventory", function(self)
local info = self.inventory_info
if not info then
return
end
self.inventory_id = "mcl_entity:" .. last_inv_id
last_inv_id = last_inv_id + 1
local inv = minetest.create_detached_inventory(self.inventory_id, self.inventory_callbacks)
for list, size in pairs(data.sizes) do
inv:set_size(list, size)
end
for list, liststr in pairs(data.lists) do
inv:set_list(list, liststr)
end
return inv
end)
function MCLEntity:on_activate(staticdata)
local data = minetest.deserialize(staticdata)
if data then
self:meta():from_table(data)
self.inventory_info = data.inventory
end
end
function MCLEntity:get_staticdata()
local data = self:meta():to_table()
local inventory_info = self.inventory_info
if inventory_info then
data.inventory = {
sizes = inventory_info.sizes,
lists = self:inventory():get_lists()
}
end
return minetest.serialize(data)
end

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MCLEquipment = class()
function MCLEquipment:constructor(inv, idx)
self.inv = inv
self.idx = idx
end
MCLEquipment:__cache_getter("has_main", function(self)
return self.inv and self.idx and self.inv:get_list("main") and true or false
end)
MCLEquipment:__cache_getter("has_right", function(self)
return self.inv and self.inv:get_list("right_hand") and true or false
end)
MCLEquipment:__cache_getter("has_left", function(self)
return self.inv and self.inv:get_list("left_hand") and true or false
end)
MCLEquipment:__cache_getter("has_armor", function(self)
return self.inv and self.inv:get_list("armor") and true or false
end)
function MCLEquipment:mainhand()
if self:has_main() then
return self.inv:get_stack("main", self.idx)
elseif self:has_right() then
return self.inv:get_stack("right_hand", 1)
else
return ItemStack()
end
end
MCLEquipment:__setter("mainhand", function(self, new)
if self:has_main() then
self.inv:set_stack("main", self.idx, stack)
elseif self:has_right() then
self.inv:set_stack("right_hand", 1, stack)
end
end)
function MCLEquipment:offhand()
if self:has_left() then
return self.inv:get_stack("left_hand", 1)
else
return ItemStack()
end
end
MCLEquipment:__setter("offhand", function(self, new)
if self:has_left() then
self.inv:set_stack("left_hand", 1, new)
end
end)
function MCLEquipment:__armor(idx, name)
self[name] = function(self)
if self:has_armor() then
return self.inv:get_stack("armor", idx)
else
return ItemStack()
end
end
self:__setter(name, function(self, new)
if self:has_armor() then
self.inv:set_stack("armor", idx, new)
end
end)
end
local armor_slots = {"helmet", "chestplace", "leggings", "boots"}
for i, name in ipairs(armor_slots) do
MCLEquipment:__armor(idx, name)
end
local function insert(tbl, key, stack)
if stack:get_name() ~= "" then
tbl[key] = stack
end
end
function MCLEquipment:get_armor()
local tbl = {}
if self:has_armor() then
for i, name in ipairs(armor_slots) do
insert(tbl, name, self.inv:get_stack("armor", i))
end
end
return tbl
end
function MCLEquipment:get_all()
local tbl = {}
insert(tbl, "mainhand", self:mainhand())
insert(tbl, "offhand", self:offhand())
for k, v in pairs(self:get_armor()) do
tbl[k] = v
end
return tbl
end

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mcl_gamerules = {
__defaults = {},
__rules = {},
}
setmetatable(mcl_gamerules, {__index = mcl_gamerules.__rules})
local worldpath = minetest.get_worldpath()
function mcl_gamerules.__load()
local file = io.open(worldpath .. "gamerules.json", "r")
if file then
local contents = file:read("*all")
file:close()
local data = minetest.parse_json(contents)
local rules = mcl_gamerules.__rules
for rule, default in pairs(mcl_gamerules.__defaults) do
local value = data[rule]
if value == nil then
value = default
end
rules[rule] = value
end
end
end
function mcl_gamerules.__save()
local file = io.open(worldpath .. "gamerules.json", "w")
file:write(minetest.write_json(mcl_gamerules.__rules, true))
file:close()
end
function mcl_gamerules.__set(rule, value)
if not mcl_gamerules.__defaults[rule] then
return false
end
mcl_gamerules.__rules[rule] = value
mcl_gamerules.__save()
return true
end
function mcl_gamerules.__register(rule, default)
mcl_gamerules.__defaults[rule] = default
end
mcl_gamerules.__register("announceAdvancements", true)
mcl_gamerules.__register("commandBlockOutput", true)
mcl_gamerules.__register("doDaylightCycle", true)
mcl_gamerules.__register("doFireTick", true)
mcl_gamerules.__register("doImmediateRespawn", false)
mcl_gamerules.__register("doMobLoot", true)
mcl_gamerules.__register("doMobSpawning", true)
mcl_gamerules.__register("doTileDrops", true)
mcl_gamerules.__register("doWeatherCycle", true)
mcl_gamerules.__register("drowningDamage", true)
mcl_gamerules.__register("fallDamage", true)
mcl_gamerules.__register("fireDamage", true)
mcl_gamerules.__register("keepInventory", false)
mcl_gamerules.__register("logAdminCommands", true)
mcl_gamerules.__register("mobGriefing", true)
mcl_gamerules.__register("naturalRegeneration", true)
mcl_gamerules.__register("pvp", true)
mcl_gamerules.__register("showDeathMessages", true)
mcl_gamerules.__register("tntExplodes", true)
minetest.register_on_mods_loaded(mcl_gamerules.__load)

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mcl_groupcache = {
cache = {},
}
local function check_insert(item, group, cache)
if minetest.get_item_group(item, group) ~= 0 then
table.insert(cache, item)
end
end
local old_register_item = minetest.register_item
function minetest.register_item(name, def)
old_register_item(name, def)
for group, cache in pairs(mcl_groupcache.cache) do
check_insert(item, group, cache)
end
end
function mcl_groupcache.init_cache(group)
local cache = {}
for item in pairs(minetest.registered_items) do
check_insert(item, group, cache)
end
return cache
end
function mcl_groupcache.get_items_in_group(group)
local cache = mcl_groupcache.cache[group] or mcl_groupcache.init_cache(group)
mcl_groupcache.cache[group] = cache
return cache
end

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name = mcl_groupcache
author = Fleckenstein
description = Keep track of items with certain groups

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MCLItemStack = class()
function MCLItemStack:constructor(stack)
self.stack = stack
end
MCLItemStack:__getter("enchantments", function(self)
return mcl_enchanting.get_enchantments(self.stack)
end)
MCLItemStack:__comparator("enchantments", mcl_types.match_enchantments)
function MCLItemStack:meta()
return self.stack:get_meta()
end
MCLItemStack:__comparator("meta", mcl_types.match_meta)
function MCLItemStack:get_enchantment(name)
return self:enchantments()[name] or 0
end
function MCLItemStack:has_enchantment(name)
return self:get_enchantment(name) > 0
end
function MCLItemStack:total_durability()
end
function MCLItemStack:durability()
local def = self.stack:get_definition()
if def then
local base_uses = def._durability
end
end
function MCLItemStack:use_durability()
end
function MCLItemStack:restore_durability()
end
function MCLItemStack:get_group()
end

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MCLMetadata = class()
function MCLMetadata:constructor()
self.fields = {}
end
for _type, default in pairs({string = "", float = 0.0, int = 0}) do
MCLMetadata["set_" .. _type] = function(name, value) do
if value == default then
value = nil
end
self.fields[name] = value
end
MCLMetadata["get_" .. _type] = function(name) do
return self.fields[name] or default
end
end
function MCLMetadata:to_table()
return table.copy(self)
end
function MCLMetadata:from_table(tbl)
self.fields = table.copy(tbl.fields)
end

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MCLMob = class(MCLEntity)
function MCLMob:get_hp()
self:meta():get_float("hp")
end
function MCLMob:set_hp()
self:meta():set_float("hp", hp)
end
function MCLMob:on_damage(damage, source)
MCLEntity.on_damage(self, damage, source)
local new_hp = self:get_hp()
if new_hp <= 0 and new_hp + damage > 0 then
self:on_death(source)
end
end

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MCLObject = class()
function MCLObject:constructor(obj)
self.object = obj.object or obj
self.IS_MCL_OBJECT = true
end
function MCLObject:on_punch(hitter, time_from_last_punch, tool_capabilities, dir, damage)
local source = MCLDamageSource({is_punch = true, raw_source_object = hitter})
local knockback = {
hitter = hitter,
time_from_last_punch = time_from_last_punch,
tool_capabilities = tool_capabilities,
dir = dir,
}
self:damage(damage, source, knockback)
return true
end
function MCLObject:apply_knockback(strength, dir)
local oldvel = self.object:get_velocity()
local vel = vector.multiply(vector.normalize(vector.new(dir.x, 0, dir.z)), strength)
if self:is_on_ground() then
local old_y = oldvel.y / 2
y = math.min(0.4, old_y / 2 + strenth)
vel.y
end
vel = vector.subtract(vel, vector.divide(vector.new(oldvel.x, 0, oldvel.z), 2))
self.object:add_velocity(vel)
end
-- use this function to deal regular damage to an object (do NOT use :punch() unless toolcaps need to be handled)
function MCLObject:damage(damage, source, knockback)
damage = self:damage_modifier(damage, source) or damage
self:set_hp(self:get_hp() - damage)
if type(knockback) == "table" then
knockback = self:calculate_knockback(
knockback.hitter,
knockback.time_from_last_punch,
knockback.tool_capabilities,
knockback.dir or vector.direction(knockback.hitter:get_pos(), self.object:get_pos(),
knockback.distance or vector.distance(knockback.hitter:get_pos(), self.object:get_pos(),
damage,
source)
end
table.insert(self.damage_info, {
damage = damage,
source = source,
knockback = knockback,
})
return damage
end
function MCLObject:wield_index()
end
MCLObject:__getter("equipment", function(self)
return MCLEquipment(self:inventory(), self:wield_index())
end)
function MCLObject:get_hp()
return self.object:get_hp()
end
function MCLObject:set_hp(hp)
self.object:set_hp(hp)
end
function MCLObject:death_drop(inventory, listname, index, stack)
minetest.add_item(self.object:get_pos(), stack)
inventory:set_stack(listname, index, nil)
end
function MCLObject:on_death(source)
local inventory = self:inventory()
if inventory then
for listname, list in pairs(inventory:get_lists()) do
for index, stack in pairs(list) do
if stack:get_name() ~= "" and then
self:death_drop(inventory, listname, index, stack)
end
end
end
end
end
function MCLObject:damage_modifier(damage, source)
if self.invulnerable and not source.bypasses_invulnerability then
return 0
end
end
function MCLObject:on_damage(damage, source, knockback)
end
MCLObject.calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback()
return 0
end
function MCLObject:on_step()
local damage_info = self.damage_info
if damage_info then
self.damage_info = nil
self:on_damage(damage_info.damage, damage_info.source)
if damage_info.knockback then
self.object:add_velocity(damage_info.knockback)
end
end
end

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mcl_object_mgr = {
players = {}
}
-- functions
function mcl_object_mgr.get(obj)
local rval
if mcl_object_mgr.is_mcl_object(obj) then
rval = obj
elseif mcl_object_mgr.is_player(obj) then
rval = mcl_object_mgr.get_player(obj)
elseif mcl_object_mgr.is_entity(obj) then
rval = mcl_object_mgr.get_entity(obj)
end
return assert(rval, "No matching MCLObject found. This is most likely an error caused by custom mods.")
end
function mcl_object_mgr.is_mcl_object(obj)
return type(obj) == "table" and obj.IS_MCL_OBJECT
end
function mcl_object_mgr.is_player(obj)
return type(obj) == "string" or type(obj) == "userdata" and obj:is_player()
end
function mcl_object_mgr.is_is_entity(obj)
return type(obj) == "table" and obj.object or type(obj) == "userdata" and obj:get_luaentity()
end
function mcl_object_mgr.get_entity(ent)
if type(ent) == "userdata" then
ent = ent:get_luaentity()
end
return ent.mcl_entity
end
function mcl_object_mgr.get_player(name)
if type(name) == "userdata" then
name = name:get_player_name()
end
return mcl_player_mgr.players[name]
end
-- entity wrappers
local function add_entity_wrapper(def, name)
def[name] = function(luaentity, ...)
local func = self.mcl_entity[name]
if func then
return func(self.mcl_entity, ...)
end
end
end
function mcl_object_mgr.register_entity(name, initial_properties, base_class)
local def = {
initial_properties = initial_properties,
on_activate = function(self, ...)
local entity = base_class(self.object)
self.mcl_entity = entity
if entity.on_activate then
entity:on_activate(...)
end
end,
}
add_entity_wrapper(def, "on_deactivate")
add_entity_wrapper(def, "on_step")
add_entity_wrapper(def, "on_punch")
add_entity_wrapper(def, "on_death")
add_entity_wrapper(def, "on_rightclick")
add_entity_wrapper(def, "on_attach_child")
add_entity_wrapper(def, "on_detach_child")
add_entity_wrapper(def, "on_detach")
add_entity_wrapper(def, "get_staticdata")
minetest.register_entity(name, def)
end
-- player wrappers
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_player_mgr.players[name] = MCLPlayer(player)
mcl_player_mgr.players[name]:on_join()
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_player_mgr.players[name]:on_leave()
mcl_player_mgr.players[name] = nil
end)
local function add_player_wrapper(wrapper, regfunc)
minetest[regfunc or "register_" .. wrapper .. "player"](function(player, ...)
local mclplayer = mcl_player_mgr.players[player:get_player_name()]
local func = mclplayer[funcname or wrapper]
if func then
func(mclplayer, ...)
end
end)
end
add_player_wrapper("on_punch")
add_player_wrapper("on_rightclick")
add_player_wrapper("on_death", "register_on_dieplayer")
add_player_wrapper("on_respawn")
minetest.register_on_player_hpchange(function(player, hp_change, reason)
if not reason.auto then
local mclplayer = mcl_object_mgr.get(player)
local source = MCLDamageSource():from_mt(reason)
mclplayer:damage(hp_change, source)
return true
end
end, true)

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MCLPlayer = class(MCLObject)
MCLPlayer:__cache_getter("meta", function(self)
return self.object:get_meta()
end)
MCLPlayer:__cache_getter("inventory", function(self)
return self.object:get_inventory()
end)
MCLPlayer:__override_pipe("death_drop", function(self, inventory, listname, index, stack)
if not mcl_gamerules.keepInventory then
return self, inventory, listname, index, stack
end
end)
function MCLPlayer:on_damage(damage, source, knockback)
MCLObject.on_damage(self, damage, source, knockback)
end

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@ -418,3 +418,31 @@ function mcl_util.get_color(colorstr)
return colorstr, hex return colorstr, hex
end end
end end
function mcl_util.registration_function(tbl, func)
return function(name, def)
if func then
local res = func(name, def)
if res == false then
return
elseif res ~= nil then
def = res
end
end
tbl[name] = def
end
end
function mcl_util.rand(pr, ...)
return pr and pr:next(...) or math.random(...)
end
function mcl_util.rand_bool(probability, pr)
if probability >= 1 then
return true
elseif probability <= 0 then
return false
else
return mcl_util.rand(pr, 0, 32767) < probability * 32768
end
end

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mcl_loottables.register_entry = mcl_util.registration_function(mcl_loottables.entries)
mcl_loottables.register_table = mcl_util.registration_function(mcl_loottables.tables, function(name, def)
local function set_parents(parent)
for _, child in ipairs(parent.children or parent.entries or parent.pools or {}) do
child.parent = parent
set_parents(child)
end
end
set_parents(def)
end)
function mcl_loottables.get_entry_type(entry)
return mcl_loottables.entries[entry.type]
end
function mcl_loottables.get_candidates(entries, data, func)
local candidates = {}
for _, entry in ipairs(entries) do
local success = mcl_predicates.do_predicates(entry.conditions, data)
if success then
local children = entry.children
if children then
table.insert_all(candidates, mcl_loottables.get_candidates(children, data, mcl_loottables.get_entry_type(entry).preprocess))
else
table.insert(candidates, entry)
end
end
if func and func(success, data) then
break
end
end
return candidates
end
function mcl_loottables.do_item_modifiers(itemstack, node, data)
if node then
mcl_item_modifiers.do_item_modifiers(itemstack, node.functions, data)
mcl_loottables.do_item_modifiers(itemstack, node.parent, data)
end
end
function mcl_loottables.do_pools(pools, functions, data)
local luck = data.luck or 0
local stacks = {}
for _, pool in ipairs(pools or {}) do
if mcl_predicates.do_predicates(pool.conditions, data) do
local rolls = mcl_numbers.get_number(pool.rolls, data) + mcl_numbers.get_number(pool.bonus_rolls, data) * luck
for i = 1, rolls do
local candidates = mcl_loottables.get_candidates(pool.entries, data)
if #candidates > 0 then
local total_weight = 0
local weights = {}
for _, candidate in ipairs(candidates)
total_weight = total_weight + math.floor((candidate.weight or 1) + (candidate.quality or 0) * luck)
table.insert(weights, total_weight)
end
local selected
local rnd = mcl_util.rand(data.pr, 0, weight - 1)
for i, w in ipairs(weights) do
if rnd < w then
selected = candidates[i]
break
end
end
local pool_stacks = mcl_loottables.get_entry_type(entry).process(selected, data)
for _, stack in ipairs(pool_stacks) do
mcl_item_modifiers.do_item_modifiers(stack, selected, data)
end
table.insert_all(stacks, pool_stacks)
end
end
end
end
return stacks
end
function mcl_loottables.get_loot(def, data)
if type(def) == "string" then
def = mcl_loottables.tables[def]
end
return mcl_loottables.do_pools(def.pools)
end
function mcl_loottables.drop_loot(def, data)
local loot = mcl_loottables.get_loot(def, data)
local old_loot = table.copy(loot)
for _, stack in ipairs(old_loot) do
local max_stack = stack:get_stack_max()
while max_stack < stack:get_count() do
table.insert(loot, stack:take_items(max_stack))
end
end
return loot
end

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@ -0,0 +1,44 @@
mcl_loottables.register_entry("mcl_loottables:alternatives", {
preprocess = function(success, data)
return success
end,
})
mcl_loottables.register_entry("mcl_loottables:group", {
preprocess = function(success, data)
return false
end,
})
mcl_loottables.register_entry("mcl_loottables:sequence", {
preprocess = function(success, data)
return not success
end,
})
mcl_loottables.register_entry("mcl_loottables:tag", function(entry, data)
local stacks = mcl_groupcache.get_items_in_group(entry.name)
if entry.expand then
stacks = {stacks[pr:next(1, #stacks)]}
end
return stacks
end)
mcl_loottables.register_entry("mcl_loottables:loot_table", {
process = function(entry, data)
return mcl_loottables.get_loot(entry.name, data)
end,
})
mcl_loottables.register_entry("mcl_loottables:empty", {
process = function(entry, data)
return {}
end,
})
mcl_loottables.register_entry("mcl_loottables:item", {
process = function(entry, data)
return {item = ItemStack(entry.name)}
end,
})

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@ -0,0 +1,9 @@
mcl_loottables = {
tables = {},
entries = {},
}
local modpath = minetest.get_modpath("mcl_loottables")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/entries.lua")

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@ -0,0 +1,4 @@
name = mcl_loottables
author = Fleckenstein
description = Provides Minecraft-like loot table definitions
depends = mcl_util, mcl_predicates, mcl_item_modifiers, mcl_groupcache

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@ -0,0 +1,19 @@
mcl_numbers.register_provider = mcl_util.registration_function(mcl_numbers.providers)
function mcl_numbers.get_number(provider, data)
if type(provider) == "number" then
return provider
else
mcl_numbers.providers[data.type](provider, data)
end
end
function mcl_numbers.match_bounds(actual, expected, data)
if type(expected) == "table" then
expected = {
min = mcl_numbers.get_number(expected.min, data),
max = mcl_numbers.get_number(expected.max, data)
}
end
return mcl_util.match_bounds(actual, expected)
end

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@ -0,0 +1,25 @@
mcl_numbers = {
providers = {},
}
dofile(minetest.get_modpath("mcl_numbers") .. "/api.lua")
mcl_numbers.register_provider("mcl_numbers:constant", function(provider)
return provider.value
end)
mcl_numbers.register_provider("mcl_numbers:uniform", function(provider, data)
return mcl_util.rand(data.pr, mcl_numbers.get_number(provider.min, data), mcl_numbers.get_number(provider.max, data))
end)
mcl_numbers.register_provider("mcl_numbers:binomial", function(provider, data)
local n = mcl_numbers.get_number(provider.n, data)
local num = 0
for i = 1, n do
if mcl_util.rand_bool(mcl_numbers.get_number(provider.p, data), data.pr) then
num = num + 1
end
end
return num
end)

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@ -0,0 +1,4 @@
name = mcl_numbers
author = Fleckenstein
description = Minecraft-like number providers
depends = mcl_util

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@ -0,0 +1,15 @@
mcl_predicates.register_predicate = mcl_util.registration_function(mcl_predicates.predicates)
function mcl_predicates.do_predicates(predicates, data, or_mode)
or_mode = or_mode or false
for _, func in ipairs(predicates) do
if type(func) == "string" then
func = mcl_predicates.predicates[func]
end
local failure = func and not func(def, data) or false
if or_mode ~= failure then
return or_mode
end
end
return not or_mode or #predicates == 0
end

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@ -0,0 +1,104 @@
mcl_predicates = {
predicates = {},
}
local modpath = minetest.get_modpath("mcl_predicates")
dofile(modpath .. "/api.lua")
mcl_predicates.register_predicate("alternative", function(predicate, data)
return mcl_predicates.do_predicates(predicate.terms, data, true)
end)
mcl_predicates.register_predicate("match_node", function(predicate, data)
return mcl_types.match_node(data.node or minetest.get_node(data.pos), predicate, data.pos, data.nodemeta)
end)
mcl_predicates.register_predicate("damage_source_properties", function(predicate, data)
-- ToDo: damage source abstraction
return nil
end)
mcl_predicates.register_predicate("entity_properties", function(predicate, data)
local entity = predicate.entity
if not entity or (entity ~= "this" and entity ~= "killer" and entity ~= "killer_player") then
return false
end
local ref = data[entity]
if not ref then
return false
end
-- ToDo: entity / player abstraction
return nil
end)
mcl_predicates.register_predicate("entity_scores", function(predicate, data)
-- ToDo: scoreboards
return nil
end)
mcl_predicates.register_predicate("inverted", function(predicate, data)
return not mcl_predicates.do_predicates({predicate.term}, data)
end)
mcl_predicates.register_predicate("killed_by_player", function(predicate, data)
return not predicate.inverse ~= not data.killer_player
end)
mcl_predicates.register_predicate("location_check", function(predicate, data)
local pos = vector.add(data.pos, vector.new(predicate.offset_x or 0, predicate.offset_y or 0, predicate.offset_z or 0))
return mcl_location(pos, data.nodemeta):match(predicate.predicate)
end)
mcl_predicates.register_predicate("match_tool", function(predicate, data)
return mcl_predicates.match_tool(data.tool, predicate.predicate)
end)
mcl_predicates.register_predicate("random_chance", function(predicate, data)
return mcl_util.rand_bool(predicate.chance, data.pr)
end)
mcl_predicates.register_predicate("random_chance_with_looting", function(predicate, data)
local chance = predicate.chance -- + (looting_level * looting_multiplier)
-- ToDo: entity / player abstraction
return mcl_util.rand_bool(chance, data.pr)
end)
mcl_predicates.register_predicate("reference", function(predicate, data)
-- ToDo: needs research
return nil
end)
mcl_predicates.register_predicate("survives_explosion", function(predicate, data)
return mcl_util.rand_bool(data.drop_chance or 1, data.pr)
end)
mcl_predicates.register_predicate("table_bonus", function(predicate, data)
-- ToDo: entity / player abstraction
return nil
end)
mcl_predicates.register_predicate("time_check", function(predicate, data)
-- ToDo: needs research
return nil
end)
mcl_predicates.register_predicate("weather_check", function(predicate, data)
local weather = mcl_weather.get_weather()
if predicate.thundering then
return weather == "thunder"
elseif predicate.raining then
return weather == "rain"
else
return true
end
end)
mcl_predicates.register_predicate("value_check", function(predicate, data)
local value = mcl_numbers.get_number(predicate.value, data)
return mcl_numbers.check_in_bounds(value, predicate.range, data)
end)

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@ -0,0 +1,4 @@
name = mcl_predicates
author = Fleckenstein
description = Provides MC-like predicates
depends = mcl_util, mcl_numbers

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@ -0,0 +1,88 @@
mcl_types = {}
function mcl_types.match_bounds(actual, expected)
if type(expected) == "table" then
return actual <= expected.max and actual >= expected.min
else
return actual == expected
end
end
function mcl_types.match_meta(actual, expected)
for k, v in pairs(expected) do
if actual:get_string(k) ~= v then
return false
end
end
return true
end
function mcl_types.match_vector(actual, expected)
for k, v in pairs(expected) do
if not mcl_types.match_bounds(actual[k], expected[k]) then
return false
end
end
return true
end
function mcl_types.match_enchantments(actual, expected)
for _, v in ipairs(expected) do
if not mcl_types.match_bounds(actual[v.enchantment] or 0, v.levels or {min = 1, max = math.huge}) then
return false
end
end
return true
end
function mcl_types.match_item(actual, expected)
actual = actual or ItemStack()
if expected.item and actual:get_name() ~= expected.item then
return false
elseif expected.group and minetest.get_item_group(actual:get_name(), expected.group) == 0 then
return false
elseif expected.count and not mcl_types.match_bounds(actual:get_count(), expected.count) then
return false
elseif expected.wear and not mcl_types.match_bounds(actual:get_wear(), expected.wear) then
return false
elseif expected.enchantments and not mcl_types.match_enchantments(mcl_enchanting.get_enchantments(actual), expected.enchantments) then
return false
elseif expected.meta and not mcl_types.match_meta(actual:get_meta(), expected.meta) then
return false
else
return true
end
end
function mcl_types.match_node(actual, expected, pos, meta)
if expected.node and actual.name ~= expected.node then
return false
elseif expected.group and minetest.get_item_group(actual.name, expected.group) == 0 then
return false
elseif expected.param1 and actual.param1 ~= compare.param1 then
return false
elseif expected.param2 and actual.param2 ~= compare.param2 then
return false
elseif expected.meta and not mcl_types.match_meta(meta or minetest.get_meta(pos), expected.meta) then
return false
else
return true
end
end
function mcl_types.match_pos(actual, expected, meta)
if expected.pos and not mcl_types.match_vector(actual, expected.pos) then
return false
elseif expected.dimension and mcl_worlds.pos_to_dimension(actual) ~= expected.dimension then
return false
elseif expected.biome and minetest.get_biome_name(minetest.get_biome_data(actual).biome) ~= expected.biome then
return false
elseif expected.node and not mcl_types.match_node(minetest.get_node(actual), expected.node, actual, meta) then
return false
elseif expected.light and not mcl_types.match_bounds(minetest.get_node_light(actual), expected.light) then
return false
else
return true
end
end

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@ -0,0 +1,4 @@
name = mcl_types
author = Fleckenstein
description = Offers compare functions for many types, used for MineClone2 datapacks
depends =

2
mods/DATA/modpack.conf Normal file
View File

@ -0,0 +1,2 @@
name = DATA
description = Meta-modpack containing the datapack system for MineClone 2

View File

@ -9,7 +9,6 @@ local modpath = minetest.get_modpath(minetest.get_current_modname())
armor = { armor = {
timer = 0, timer = 0,
elements = {"head", "torso", "legs", "feet"}, elements = {"head", "torso", "legs", "feet"},
physics = {"jump","speed","gravity"},
formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]" formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]"
.."list[current_player;main;0,4.5;8,4;]" .."list[current_player;main;0,4.5;8,4;]"
.."list[current_player;craft;4,1;3,3;]" .."list[current_player;craft;4,1;3,3;]"
@ -18,7 +17,6 @@ armor = {
.."listring[current_player;craft]", .."listring[current_player;craft]",
textures = {}, textures = {},
default_skin = "character", default_skin = "character",
last_damage_types = {},
} }
if minetest.get_modpath("mcl_skins") then if minetest.get_modpath("mcl_skins") then
@ -33,7 +31,7 @@ elseif minetest.get_modpath("wardrobe") then
skin_mod = "wardrobe" skin_mod = "wardrobe"
end end
function armor.on_armor_use(itemstack, user, pointed_thing) function mcl_armor.rightclick_equip(itemstack, user, pointed_thing)
if not user or user:is_player() == false then if not user or user:is_player() == false then
return itemstack return itemstack
end end

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@ -0,0 +1,105 @@
local old_damage_modifier = MCLObject.damage_modifier
function MCLObject:damage_modifier(damage, source)
local damage_old = old_damage_modifier(damage, source)
if damage_old then
return damage_old
end
if damage < 0 then
return
end
if source.bypasses_armor and source.bypasses_magic then
return
end
local uses = math.max(1, math.floor(math.abs(damage) / 4))
local source_object = source:source_object()
local equipment = self:equipment()
local points = self:base_armor_points()
local toughness = 0
local protection_factor = 0
local thorns_damage_regular = 0
local thorns_damage_irregular = 0
local thorns_pieces = {}
for location, rawstack in pairs(equipment:get_armor()) do
local stack = MCLItemStack(rawstack)
if not source.bypasses_armor then
points = points + stack:group("armor_points")
toughness = toughness + stack:group("armor_toughness")
stack:use_durability(uses)
equipment[location](equipment, rawstack)
end
if not source.bypasses_magic then
protection_factor = protection_factor + 1 * stack:get_enchantment("protection")
if source.is_explosion then
protection_factor = protection_factor + 2 * stack:get_enchantment("blast_protection")
end
if source.is_fire then
protection_factor = protection_factor + 2 * stack:get_enchantment("fire_protection")
end
if source.is_projectile then
protection_factor = protection_factor + 2 * stack:get_enchantment("projectile_protection")
end
if source.is_fall then
protection_factor = protection_factor + 3 * stack:get_enchantment("feather_falling")
end
end
if source_object then
local thorns_level = stack:get_enchantment("thorns")
if thorns_level > 0 then
local do_irregular_damage = thorns_level > 10
if do_irregular_damage or thorns_damage_regular < 4 and math.random() < thorns_level * 0.15 then
if do_irregular_damage then
thorns_damage_irregular = thorns_damage_irregular + thorns_level - 10
else
thorns_damage_regular = math.min(4, thorns_damage_regular + math.random(4))
end
end
table.insert(thorns_pieces, {location = location, stack = stack})
end
end
end
-- https://minecraft.gamepedia.com/Armor#Damage_protection
damage = damage * (1 - math.min(20, math.max((points / 5), points - damage / (2 + (toughness / 4)))) / 25)
-- https://minecraft.gamepedia.com/Armor#Enchantments
damage = damage * (1 - math.min(20, protection_factor) / 25)
local thorns_damage = thorns_damage_regular + thorns_damage_irregular
if thorns_damage > 0 and source_object ~= self then
local thorns_damage_source = MCLDamageSource({direct_object = self, source_object = source_object, is_thorns = true})
local thorns_knockback = {hitter = self}
source_object:damage(thorns_damage, thorns_damage_source, thorns_knockback)
local piece = thorns_pieces[math.random(#thorns_pieces)]
local mclstack = piece.stack
mclstack:use_durability(2)
equipment[piece.location](equipment, mclstack.stack)
end
return math.floor(damage + 0.5)
end
function MCLObject:base_armor_points()
return 0
end

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@ -0,0 +1,160 @@
local S = minetest.get_translator("mcl_armor")
mcl_enchanting.enchantments.protection = {
name = S("Protection"),
max_level = 4,
primary = {armor_points = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 10,
description = S("Reduces most types of damage by 4% for each level."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.blast_protection = {
name = S("Blast Protection"),
max_level = 4,
primary = {armor_points = true},
secondary = {},
disallow = {},
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
weight = 2,
description = S("Reduces explosion damage and knockback."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.fire_protection = {
name = S("Fire Protection"),
max_level = 4,
primary = {armor_points = true},
secondary = {},
disallow = {},
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
weight = 5,
description = S("Reduces fire damage."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.projectile_protection = {
name = S("Projectile Protection"),
max_level = 4,
primary = {armor_points = true},
secondary = {},
disallow = {},
incompatible = {blast_protection = true, fire_protection = true, protection = true},
weight = 5,
description = S("Reduces projectile damage."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.feather_falling = {
name = S("Feather Falling"),
max_level = 4,
primary = {armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = S("Reduces fall damage."),curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.thorns = {
name = S("Thorns"),
max_level = 3,
primary = {armor_points = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 1,
description = S("Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 61}, {30, 71}, {50, 81}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.curse_of_binding = {
name = S("Curse of Binding"),
max_level = 1,
primary = {},
secondary = {armor = true},
disallow = {},
incompatible = {},
weight = 1,
description = S("Item cannot be removed from armor slots except due to death, breaking or in Creative Mode."),
curse = true,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{25, 50}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.frost_walker = {
name = S("Frost Walker"),
max_level = 2,
primary = {},
secondary = {boots = true},
disallow = {non_combat_armor = true},
incompatible = {depth_strider = true},
weight = 2,
description = S("Turns water beneath the player into frosted ice and prevents the damage from magma blocks."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{10, 25}, {20, 35}},
inv_combat_tab = true,
inv_tool_tab = false,
}
walkover.register_global(function(pos, _, player)
local boots = MCLItemStack(mcl_object_mgr.get(player):equipment():boots())
if not boots:has_enchantment("frost_walker") then
return
end
local radius = boots:get_enchantment("frost_walker") + 2
local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
for _, p in ipairs(positions) do
if vector.distance(pos, p) <= radius then
minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
end
end
end)

View File

@ -1,13 +1,68 @@
local S = minetest.get_translator("mcl_armor") local S = minetest.get_translator("mcl_armor")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua") mcl_armor = {
dofile(minetest.get_modpath(minetest.get_current_modname()).."/alias.lua") elements = {
{
name = "helmet",
description = S("Helmet"),
durability = 0.6875,
recipe = function(m)
return {
{ m, m, m},
{ m, "", m},
{"", "", ""},
}
end,
},
{
name = "chestplate",
description = S("Chestplate"),
durability = 1.0,
recipe = function(m)
return {
{ m, "", m},
{ m, m, m},
{ m, m, m},
}
end,
},
{
name = "leggings",
description = S("Leggings"),
durability = 0.9375,
recipe = function(m)
return {
{ m, m, m},
{ m, "", m},
{ m, "", m},
}
end,
},
{
name = "boots",
description = S("Boots"),
durability = 0.8125,
recipe = function(m)
return {
{ m, "", m},
{ m, "", m},
}
end,
},
},
longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive."),
usagehelp = S("To equip it, put it on the corresponding armor slot in your inventory menu."),
}
local modpath = minetest.get_modpath("mcl_armor")
dofile(modpath .. "/damage.lua")
dofile(modpath .. "/alias.lua")
dofile(modpath .. "/items.lua")
dofile(modpath .. "/enchantments.lua")
-- Regisiter Head Armor -- Regisiter Head Armor
local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
minetest.register_tool("mcl_armor:helmet_leather", { minetest.register_tool("mcl_armor:helmet_leather", {
description = S("Leather Cap"), description = S("Leather Cap"),
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
@ -323,70 +378,3 @@ local craft_ingreds = {
diamond = { "mcl_core:diamond" }, diamond = { "mcl_core:diamond" },
chain = { nil, "mcl_core:iron_nugget"} , chain = { nil, "mcl_core:iron_nugget"} ,
} }
for k, v in pairs(craft_ingreds) do
-- material
local m = v[1]
-- cooking result
local c = v[2]
if m ~= nil then
minetest.register_craft({
output = "mcl_armor:helmet_"..k,
recipe = {
{m, m, m},
{m, "", m},
{"", "", ""},
},
})
minetest.register_craft({
output = "mcl_armor:chestplate_"..k,
recipe = {
{m, "", m},
{m, m, m},
{m, m, m},
},
})
minetest.register_craft({
output = "mcl_armor:leggings_"..k,
recipe = {
{m, m, m},
{m, "", m},
{m, "", m},
},
})
minetest.register_craft({
output = "mcl_armor:boots_"..k,
recipe = {
{m, "", m},
{m, "", m},
},
})
end
if c ~= nil then
minetest.register_craft({
type = "cooking",
output = c,
recipe = "mcl_armor:helmet_"..k,
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = c,
recipe = "mcl_armor:chestplate_"..k,
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = c,
recipe = "mcl_armor:leggings_"..k,
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = c,
recipe = "mcl_armor:boots_"..k,
cooktime = 10,
})
end
end

View File

@ -0,0 +1,52 @@
local S = minetest.get_translator("mcl_armor")
function mcl_armor.register_set(def)
local modname = minetest.get_current_modname()
local sounds = {
_mcl_armor_equip = "mcl_armor_equip_" .. def.material,
_mcl_armor_unequip = "mcl_armor_unequip_" .. def.material,
}
for _, elem in pairs(mcl_armor.elements) do
local item_name = elem.name .. "_" .. def.name
local full_name = modname .. ":" .. item_name
minetest.register_tool(full_name, {
description = def.custom_descriptions[elem.name] or def.description .. " " .. elem.description,
_doc_items_longdesc = mcl_armor.longdesc,
_doc_items_usagehelp = mcl_armor.usagehelp,
inventory_image = modname .. "_inv_" .. item_name .. ".png",
groups = {[elem.name] = 1, armor_points = 1, armor = 1, enchantability = def.enchantability}, -- ToDo: armor_points
sounds = sounds,
on_place = mcl_armor.rightclick_equip,
on_secondary_use = mcl_armor.rightclick_equip,
_durability = def.durability * elem.durability,
_repair_material = def.craft_item,
})
if def.craft_material then
minetest.register_craft({
output = full_name,
recipe = elem.recipe(def.craft_material),
})
end
if def.cook_material then
minetest.register_craft({
type = "cooking",
output = def.cook_material,
recipe = full_name,
cooktime = 10,
})
end
end
end
mcl_armor.register_set {
name = "iron",
description = S("Iron"),
durability = 240,
enchantability =
craft_material = "mcl_core:iron_ingot",
cook_material = "mcl_core:iron_nugget",
}

View File

@ -1050,6 +1050,12 @@ minetest.register_on_joinplayer(function(player)
inv:set_size("enderchest", 9*3) inv:set_size("enderchest", 9*3)
end) end)
function MCLPlayer:__override_pipe("death_drop", function(self, inventory, listname, index, stack)
if listname ~= "enderchest" then
return self, inventory, listname, index, stack
end
end)
minetest.register_craft({ minetest.register_craft({
output = 'mcl_chests:ender_chest', output = 'mcl_chests:ender_chest',
recipe = { recipe = {

View File

@ -48,25 +48,6 @@ mcl_enchanting.enchantments.bane_of_arthropods = {
inv_tool_tab = false, inv_tool_tab = false,
} }
-- implemented in mcl_armor
mcl_enchanting.enchantments.blast_protection = {
name = S("Blast Protection"),
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
weight = 2,
description = S("Reduces explosion damage and knockback."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- requires missing MineClone2 feature -- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.channeling = { --[[mcl_enchanting.enchantments.channeling = {
name = S("Channeling"), name = S("Channeling"),
@ -86,26 +67,6 @@ mcl_enchanting.enchantments.blast_protection = {
inv_tool_tab = false, inv_tool_tab = false,
}]]-- }]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.curse_of_binding = {
name = S("Curse of Binding"),
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {},
incompatible = {},
weight = 1,
description = S("Item cannot be removed from armor slots except due to death, breaking or in Creative Mode."),
curse = true,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{25, 50}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- implemented in mcl_death_drop
mcl_enchanting.enchantments.curse_of_vanishing = { mcl_enchanting.enchantments.curse_of_vanishing = {
name = S("Curse of Vanishing"), name = S("Curse of Vanishing"),
max_level = 1, max_level = 1,
@ -124,6 +85,14 @@ mcl_enchanting.enchantments.curse_of_vanishing = {
inv_tool_tab = true, inv_tool_tab = true,
} }
MCLPlayer:__override("death_drop", function(self, inventory, listname, index, stack)
if mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
stack = nil
end
return self, inventory, listname, index, stack
end)
-- implemented in mcl_playerplus -- implemented in mcl_playerplus
mcl_enchanting.enchantments.depth_strider = { mcl_enchanting.enchantments.depth_strider = {
name = S("Depth Strider"), name = S("Depth Strider"),
@ -172,24 +141,6 @@ mcl_enchanting.enchantments.efficiency = {
inv_tool_tab = true, inv_tool_tab = true,
} }
-- implemented in mcl_armor
mcl_enchanting.enchantments.feather_falling = {
name = S("Feather Falling"),
max_level = 4,
primary = {armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = S("Reduces fall damage."),curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- implemented in mcl_mobs and via register_on_punchplayer callback -- implemented in mcl_mobs and via register_on_punchplayer callback
mcl_enchanting.enchantments.fire_aspect = { mcl_enchanting.enchantments.fire_aspect = {
name = S("Fire Aspect"), name = S("Fire Aspect"),
@ -221,25 +172,6 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
end end
end) end)
-- implemented in mcl_armor
mcl_enchanting.enchantments.fire_protection = {
name = S("Fire Protection"),
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
weight = 5,
description = S("Reduces fire damage."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.flame = { mcl_enchanting.enchantments.flame = {
name = S("Flame"), name = S("Flame"),
max_level = 1, max_level = 1,
@ -277,42 +209,6 @@ mcl_enchanting.enchantments.fortune = {
inv_tool_tab = true, inv_tool_tab = true,
} }
-- implemented via walkover.register_global
mcl_enchanting.enchantments.frost_walker = {
name = S("Frost Walker"),
max_level = 2,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {depth_strider = true},
weight = 2,
description = S("Turns water beneath the player into frosted ice and prevents the damage from magma blocks."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{10, 25}, {20, 35}},
inv_combat_tab = true,
inv_tool_tab = false,
}
walkover.register_global(function(pos, _, player)
local boots = player:get_inventory():get_stack("armor", 5)
local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker")
if frost_walker <= 0 then
return
end
local radius = frost_walker + 2
local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
for _, p in ipairs(positions) do
if vector.distance(pos, p) <= radius then
minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
end
end
end)
-- requires missing MineClone2 feature -- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.impaling = { --[[mcl_enchanting.enchantments.impaling = {
name = S("Impaling"), name = S("Impaling"),
@ -538,44 +434,6 @@ mcl_enchanting.enchantments.power = {
inv_tool_tab = false, inv_tool_tab = false,
} }
-- implemented in mcl_armor
mcl_enchanting.enchantments.projectile_protection = {
name = S("Projectile Protection"),
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, protection = true},
weight = 5,
description = S("Reduces projectile damage."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.protection = {
name = S("Protection"),
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 10,
description = S("Reduces most types of damage by 4% for each level."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows -- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows
mcl_enchanting.enchantments.punch = { mcl_enchanting.enchantments.punch = {
name = S("Punch"), name = S("Punch"),
@ -747,25 +605,6 @@ mcl_enchanting.enchantments.soul_speed = {
inv_tool_tab = false, inv_tool_tab = false,
}]]-- }]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.thorns = {
name = S("Thorns"),
max_level = 3,
primary = {armor_head = true},
secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 1,
description = S("Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 61}, {30, 71}, {50, 81}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing -- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
mcl_enchanting.enchantments.unbreaking = { mcl_enchanting.enchantments.unbreaking = {
name = S("Unbreaking"), name = S("Unbreaking"),

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