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1 changed files with 11 additions and 18 deletions

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@ -545,26 +545,19 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
if luaentity then if luaentity then
if luaentity.deal_damage then if luaentity.deal_damage then
luaentity:deal_damage(damage, mcl_reason or {type = "generic"}) luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
return else
elseif luaentity.is_mob then local puncher = mcl_reason and mcl_reason.direct or target
-- local puncher = mcl_reason and mcl_reason.direct or target local puncher_pos = puncher:get_pos()
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage) local target_pos = target:get_pos()
if luaentity.health > 0 then if not puncher_pos or not target_pos then return end
luaentity.health = luaentity.health - damage target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher_pos, target_pos), damage)
end
return
end end
end else -- Player
local hp = target:get_hp()
local is_immortal = target:get_armor_groups().immortal or 0 if hp > 0 then
if is_immortal>0 then target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
return end
end
local hp = target:get_hp()
if hp > 0 then
target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
end end
end end