jordan4ibanez
|
fbe3ccc5c0
|
Delete current state of things comment
|
2021-04-21 23:28:38 -04:00 |
jordan4ibanez
|
5e15af260b
|
Fix pig rotation
|
2021-04-21 23:25:19 -04:00 |
jordan4ibanez
|
6aa6364492
|
Fix sheep rotation
|
2021-04-21 23:25:10 -04:00 |
jordan4ibanez
|
29305f548d
|
Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players
|
2021-04-21 15:08:35 -04:00 |
jordan4ibanez
|
08c90c34e8
|
Make parrots and squids work with tilt fly/swim
|
2021-04-21 13:05:46 -04:00 |
jordan4ibanez
|
91099c3be9
|
Fix auto-true statement for tilt fly/swim
|
2021-04-21 13:01:14 -04:00 |
jordan4ibanez
|
71c34823bc
|
Make tilt flying/swimming dynamic
|
2021-04-21 12:56:36 -04:00 |
jordan4ibanez
|
20886f54bb
|
Make shooty mobs jump
|
2021-04-21 12:48:23 -04:00 |
jordan4ibanez
|
ebd995fbd2
|
Simplify skeleton arrow damage calculation
|
2021-04-21 12:45:02 -04:00 |
jordan4ibanez
|
c9f71d66f5
|
Implement skeletons/strays
|
2021-04-21 12:42:34 -04:00 |
jordan4ibanez
|
99e808296b
|
Add missing skeleton/stray run animation
|
2021-04-21 12:17:51 -04:00 |
jordan4ibanez
|
74094938bb
|
Fix crash with non-punch attack mobs in collision
|
2021-04-21 12:10:29 -04:00 |
jordan4ibanez
|
6bd279255c
|
Fully implement zombie pigmen
|
2021-04-21 11:50:22 -04:00 |
jordan4ibanez
|
964ce9ccf7
|
Temporarily disable spawn eggs from setting owner
|
2021-04-21 11:42:01 -04:00 |
jordan4ibanez
|
5062d56a5d
|
Implement neutral mob mechanics and partial implement of zombie pigmen
|
2021-04-21 11:00:02 -04:00 |
jordan4ibanez
|
b0b1ec9436
|
Implement zombie pigmen and make them turn hostile when punched
|
2021-04-21 10:53:20 -04:00 |
jordan4ibanez
|
f1dc286442
|
Dump mob_punch from backup_code_api.lua back into interaction.lua
|
2021-04-21 10:23:51 -04:00 |
jordan4ibanez
|
cc2a0ae52c
|
Complete charged creeper
|
2021-04-21 10:21:11 -04:00 |
jordan4ibanez
|
486959515c
|
Make creepers even more dangerous
|
2021-04-21 10:20:31 -04:00 |
jordan4ibanez
|
576621169b
|
Make creepers and zombies even harder
|
2021-04-20 23:26:18 -04:00 |
jordan4ibanez
|
2c87bd19f3
|
Overhaul zombie villager
|
2021-04-20 23:14:53 -04:00 |
jordan4ibanez
|
1ed3377559
|
Add punch mobs knockback to players when hit
|
2021-04-20 23:11:18 -04:00 |
jordan4ibanez
|
8c9356a18c
|
Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes
|
2021-04-20 22:58:39 -04:00 |
jordan4ibanez
|
a05ebd7cc2
|
Add informative text art
|
2021-04-20 22:44:34 -04:00 |
jordan4ibanez
|
60ac3058ce
|
Make zombies more difficult
|
2021-04-20 22:42:51 -04:00 |
jordan4ibanez
|
751c4c2d99
|
Integrate mob punching into collision detection
|
2021-04-20 22:41:13 -04:00 |
jordan4ibanez
|
6b52b94516
|
Start setting up hostile punch attack type
|
2021-04-20 22:30:34 -04:00 |
jordan4ibanez
|
d371d6fdc9
|
Adjust creeper explosion settings
|
2021-04-20 22:04:54 -04:00 |
jordan4ibanez
|
fabd4d64e6
|
Slow down creeper type mobs explosion buildup
|
2021-04-20 21:35:19 -04:00 |
jordan4ibanez
|
bf367fffd0
|
Add in sound_handling and make explosion type mobs make their attack sound before explosion animation
|
2021-04-20 21:34:18 -04:00 |
jordan4ibanez
|
0b763f54b5
|
Finish creeper movement ai and move jump_check into environment
|
2021-04-20 21:00:36 -04:00 |
jordan4ibanez
|
cd6f07537f
|
Make creepers even more deadly
|
2021-04-20 20:43:45 -04:00 |
jordan4ibanez
|
9678b556e1
|
Fix crashes when trying to collision detect a removed mob
|
2021-04-20 20:33:30 -04:00 |
jordan4ibanez
|
cdb840609d
|
Add in creeper basic prototype
|
2021-04-20 20:19:55 -04:00 |
jordan4ibanez
|
008d670ed9
|
Remove wandering from ai
|
2021-04-20 17:10:51 -04:00 |
jordan4ibanez
|
491ef6c8f8
|
Add in auto mob removal if something goes horribly wrong
|
2021-04-20 16:48:20 -04:00 |
jordan4ibanez
|
348df0fcec
|
Rename detect_players_in_area to detect_closest_player_within_radius
|
2021-04-20 16:46:10 -04:00 |
jordan4ibanez
|
ac08c6991c
|
Add in detect_players_in_area
|
2021-04-20 16:39:05 -04:00 |
jordan4ibanez
|
3d776138e9
|
Start implementing creeper ai
|
2021-04-20 14:55:22 -04:00 |
jordan4ibanez
|
85e531bf10
|
Remove unneeded mobs:protect from code
|
2021-04-18 21:24:31 -04:00 |
jordan4ibanez
|
4d589dfb2a
|
Remove literally unneeded mobs:capture_mob
|
2021-04-18 21:22:39 -04:00 |
jordan4ibanez
|
39985aa558
|
Up fallback max xp to 3
|
2021-04-18 21:22:21 -04:00 |
jordan4ibanez
|
1920ddf915
|
Change all enemy attack info to more workable and understandable attacks
|
2021-04-18 21:02:03 -04:00 |
jordan4ibanez
|
719bb2a3c9
|
Add in prototype jump-only mobs api
|
2021-04-17 18:21:33 -04:00 |
jordan4ibanez
|
db87b8e0a3
|
fix chicken rotation
|
2021-04-17 17:09:57 -04:00 |
jordan4ibanez
|
e2987245fd
|
Balance out collision forces for mobs
|
2021-04-17 17:00:34 -04:00 |
jordan4ibanez
|
3cf263d292
|
Add in dynamic pitch in flying/swimming mobs
|
2021-04-17 16:23:38 -04:00 |
jordan4ibanez
|
5ade34115c
|
Remove random state initialization in set_up.lua
|
2021-04-17 13:17:29 -04:00 |
jordan4ibanez
|
d9729fc865
|
Fix parrot's rotation
|
2021-04-17 13:13:45 -04:00 |
jordan4ibanez
|
58d9670e77
|
Remove collisionbox addition for y position for fly mobs
|
2021-04-17 13:11:39 -04:00 |