epCode
080182ab15
Fix ender and shulker nodeboxes
2022-11-13 22:18:00 +00:00
epCode
6c6e21b63e
fix chests
2022-11-13 22:18:00 +00:00
3raven
d01aa36d09
Pot nether roots and fungi
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Pot nether roots and fungi
2022-11-13 17:44:21 +00:00
cora
b625fba4f2
Merge branch 'master' into hoppers_w_composter
2022-11-12 12:27:49 +00:00
anarquimico
3ef8838a11
Fixed indentation.
2022-11-12 06:28:36 -03:00
ancientmarinerdev
3000a378f3
Villagers can claim any bed. Player can steal villager bed. Villager won't take player bed
2022-11-12 02:35:00 +01:00
AFCMS
7dbe6489be
Change lighting rod activation time to 0.4
2022-11-11 16:39:19 +01:00
AFCMS
5f626cf1b0
Make lightning rods send redstone signal when struck by lighting (0.5s)
2022-11-11 16:39:19 +01:00
AFCMS
47e46efa6f
Add french translation
2022-11-11 16:39:19 +01:00
AFCMS
a11948c5f3
Add new texture
2022-11-11 16:39:19 +01:00
AFCMS
cb7d5e3790
Make lightning rod texture look better
2022-11-11 16:39:19 +01:00
AFCMS
2c5d3861f6
Add locale template to mcl_lightning_rods
2022-11-11 16:39:19 +01:00
AFCMS
e56fa0d809
Lightning Rod Fixes
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- give node a proper nodebox
- add better texture compatible with MC texture packs
- set use_texture_alpha = "opaque"
- fix invalid translator
- disable node placement prediction
- simplificate placement code
2022-11-11 16:39:19 +01:00
anarquimico
cb721f37ce
Fixed minor bug and removed TODO commentary
2022-11-10 21:11:32 -03:00
anarquimico
3072d44b66
Bugs fixed.
2022-11-08 19:18:35 -03:00
anarquimico
f61b072d39
Fixed compostable item comsumption.
2022-11-07 22:10:35 -03:00
TheOnlyJoeEnderman
3110f97868
Move axolotl_bucket to buckets mod
2022-11-07 08:19:44 +00:00
Michieal
dd869afea0
fixed typo error
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had a list inside of an extra set of {}'s
2022-11-07 01:20:03 +00:00
Michieal
c277229c1b
Changed the Item Frames' LBM method.
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Moved the custom lbm function call out of create_custom_frame() into init.
Changed how the custom lbm handles frames lbm regeneration.
2022-11-06 21:00:14 +00:00
anarquimico
91ef21c55b
Integrate hoppers with composter
2022-11-06 17:49:32 -03:00
MysticTempest
2be75c9628
Better fix for creative digging drops, and fix the itemframes LBM.
2022-11-06 07:08:49 -06:00
PrairieWind
6f8d854f8a
Fix texture issue and capitalization in Stripped Warped Hyphae Bark
2022-11-04 19:17:39 -06:00
PrairieWind
92723cab9f
Add Crafting Recipes for the crimson and warped (trap)doors, fences, and gates
2022-11-04 19:17:39 -06:00
Nicu
8162a4af2d
Add custom door and trapdoor textures for mcl_crimson
2022-11-05 01:47:35 +01:00
Nicu
30d2022b4a
Optimize textures in mcl_crimson
2022-11-05 01:47:35 +01:00
cora
df216cb847
Add crimson fence and gate
2022-11-05 01:47:35 +01:00
cora
4dec3e1382
Add warped fence and gate
2022-11-05 01:47:35 +01:00
cora
43425279a3
Add crimson and warped doors and trapdoors
2022-11-05 01:47:35 +01:00
Michieal
b62f61db10
Added in the API Doc file, and adjusted the created items' names.
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Added the ":" to the front of the item creation so that it can be called from an external mod.
Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
2022-11-05 01:26:15 +01:00
Michieal
c4981d894c
Removed the local cached copy of the built in TGA encoder.
2022-11-05 01:26:15 +01:00
Michieal
93913ed780
Fix accidental conversion of tabs to spaces.
2022-11-05 01:26:15 +01:00
Michieal
3409c5a220
Prereview code, but with the spaces converted to tabs.
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* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API.
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)
* Tested locally.
* *Converted the spaces to tabs!*
Should be fully functional and ready for review.
2022-11-05 01:26:15 +01:00
Michieal
76991fcba9
Pre-review Item frames code
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* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API.
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)
* Tested locally.
Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal
61df48e46e
Translations for the Item Frames.
2022-11-05 01:26:14 +01:00
Michieal
18e83e5763
Added in display item rotation
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Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.
Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal
8a21b9e99c
Changed detection code custom frames.
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todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal
6d1b1b3c74
Added a return code to load_maps
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Added a return code to load_maps to check for if dynamic_add_media registers a fail.
Used by mcl_itemframes when reloading a map placed into an itemframe.
2022-11-05 01:26:14 +01:00
Michieal
1f5b92f7bf
code clean up. testing & debugging custom frames.
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cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.
to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal
4d74e4d9c1
update the translation template
2022-11-05 01:26:14 +01:00
Michieal
ef504e90c1
glowframe model commit
2022-11-05 01:26:14 +01:00
Michieal
09d452667b
glowframe textures commit
2022-11-05 01:26:14 +01:00
Michieal
9b37ca460e
Initial code comit
2022-11-05 01:26:14 +01:00
TheOnlyJoeEnderman
7e3d5f3553
add axolotl to bucket translation template
2022-11-04 01:58:04 +00:00
cora
48d6a2fd72
Add some ABM limits for lava ABMs
2022-11-03 14:11:03 +01:00
Michieal
fb10320550
Quickfix: changed standing sign rotate replacement node.
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Replaced the standing sign (90 degrees) starting replacement node for on_rotate().
Tested on all signs, testing all degrees of rotation (all 16 of them).
fixes newly found bug: non-oak standing sign becomes oak standing sign when initially rotated with a screwdriver.
2022-11-03 13:10:50 +01:00
Michieal
5a68c876fb
new translations for the additional signs.
2022-11-03 13:10:50 +01:00
Michieal
dd1e4ca927
Added in Crimson Hyphae and Warped Hyphae Signs
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Added in Crimson Hyphae and Warped Hyphae Signs.
Didn't do the the translations for them.
2022-11-03 13:10:50 +01:00
Michieal
162bd36101
Translations for the signs
2022-11-03 13:10:50 +01:00
Michieal
d48100c427
Translations for the signs
2022-11-03 13:10:50 +01:00
cora
6485545269
Add warped fungus on a stick item
2022-11-01 04:52:17 +01:00
cora
dec207368c
Add wither rose
2022-11-01 04:52:17 +01:00
Michieal
c3433bd003
Warped Fungus redo.
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Changed the colors and added in the old drips because they look pretty cool on it.
Wanted it to match the surrounding color scheme more than the green and orange one.
texture license: full usage under the standard MineClone2 texture license.
Created by Michieal, based off of the Minecraft Warped Fungus.
2022-11-01 04:52:17 +01:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
8faa6aa9eb
Fix buckets on Android
2022-11-01 03:46:45 +00:00
TheOnlyJoeEnderman
e7bcc89e65
Merge branch 'master' into Axolotl
2022-10-30 21:14:49 +00:00
cora
dc84b28d54
Fix warning in mcl_dye
2022-10-29 12:26:11 +02:00
TheOnlyJoeEnderman
0624d9d169
Change spaces to tabs on line 127
2022-10-29 04:29:13 +00:00
cora
9aaa13408a
Remove get_structure_data_construct
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the positions are available from the registered structure
2022-10-28 21:25:43 +02:00
TheOnlyJoeEnderman
b1355513dd
Merge branch 'master' into Axolotl
2022-10-28 07:18:37 +00:00
cora
11cc8745a2
Remove potentially copyrighted music track and replace by cc music
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Soaring over the sea by mactonite (cc-by)
http://ccmixter.org/files/mactonite/65379
2022-10-28 05:00:17 +02:00
cora
9e3163ec42
Drop sweet berry item when bone mealing mature bush
2022-10-27 00:19:38 +02:00
TheOnlyJoeEnderman
d324197609
Fix duplicate/unnecessary "fish" in several names
2022-10-26 21:43:41 +00:00
cora
ba9d10055e
always advance growth stage by 1 on bonemeal
2022-10-26 23:40:06 +02:00
PrairieWind
e8b983bcc5
Place sweet berries on wet farmland and bonemeal the sweet berries to progress growth
2022-10-26 15:57:17 +00:00
cora
ae91640234
Add missing biomes, correct saturation
2022-10-26 15:57:17 +00:00
cora
d6c0561d5a
Only do damage from stage 1 and up
2022-10-26 15:57:17 +00:00
cora
2664fb871b
sweet berries plantable not only on farming soil
2022-10-26 15:57:17 +00:00
cora
2b08f9ac53
Slow down player movement while inside sweet berry
2022-10-26 15:57:17 +00:00
cora
8d456d8ff9
implement sweet berry damage
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0.5 per second while moving inside it
2022-10-26 15:57:17 +00:00
cora
b00f2784ff
Sweet berry bushes are flammable
2022-10-26 15:57:17 +00:00
cora
280bcddcb2
Move sweet berry decoration to mcl_biomes
2022-10-26 15:57:17 +00:00
balazsszalab
495378b85e
Register sweet berry bush by add_plant function to enable plant growth
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Without calling the add_plant function, sweet berry bushes will not go through growth stages and it is impossible to farm them. Sweet berry bush and beetroot have the same number of growth stages, so I used beetroot's interval and chance values here. If somebody has a better approximation of these values, feel free to change them.
2022-10-26 15:57:16 +00:00
cora
5f4d7774ae
Add sweet berry compostability
2022-10-26 15:57:16 +00:00
kay27
a7c3878cae
[mineclone5] Tune sweet berries a bit
2022-10-26 15:57:16 +00:00
kay27
eb313f9482
[mineclone5] Move sweet berries into farming as a quick fix
2022-10-26 15:57:16 +00:00
cora
58a4a9d048
Set signs debug output to default to false
2022-10-24 02:47:56 +02:00
cora
2d1125c04e
Merge pull request 'MineClone2 Signs Rewrite - move from GitHub to MeseHub' ( #2822 ) from Michieal/MineClone2:mcl_signs_rewrite into master
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Reviewed-on: MineClone2/MineClone2#2822
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-23 16:57:09 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
7579e430c8
Remove unnecessary media files from mcl_chests
2022-10-23 18:23:45 +02:00
Michieal
d4b9918ed4
Added in Documentation, changed the inventory image to be more minecraft-like (hand made), changed some licensing, and tracked down an out of place debug log line.
2022-10-23 03:20:34 -04:00
Michieal
7095876af1
Forgot to add in the greysacle images.
2022-10-21 22:55:26 -04:00
Michieal
9bbb065967
Complete signs acess using new API.
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Has compatibility layer for signs_dark, the original signs, etc.
Has added greyscale sign for making your own signs. :)
TODO: add in translations, tweak the sign colors.
2022-10-21 22:50:39 -04:00
Michieal
c0e4c96d87
set up for new api.
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Setting up for the NEW inclusive API. (prelude to).
2022-10-21 23:54:26 +00:00
Michieal
23654916cf
Update DEBUG to use the global variable.
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Added in a debug variable entry into settings. This commit uses that variable for all of the Signs API's debugging needs.
2022-10-21 23:31:00 +00:00
cora
724105bb61
Fix redstone ore not calling on_punchnode callbacks
2022-10-22 01:05:53 +02:00
TheOnlyJoeEnderman
f352e99eb6
add axolotl to list of bucketable fish
2022-10-21 00:44:18 +00:00
Michieal
9f32a4c692
MineClone2 Signs Rewrite - move from GitHub to MeseHub
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GitHub link: https://github.com/michieal/Mineclone2-Signs
2022-10-19 18:55:07 -04:00
cora
47efde7f2e
Make hand range configurable
2022-10-18 11:45:56 +02:00
Guy Liner
22f6c38c1a
Changed hand_range to reflect that of Minecraft Java Edition in both creative and survival
2022-10-18 11:45:56 +02:00
cora
cf9cfea108
Don't automatically grow nether fungus
2022-10-16 00:58:29 +02:00
cora
96b7b9eab3
Add crafting recipe
2022-10-14 17:32:31 +00:00
cora
e80e44612c
Add lightning rod
2022-10-14 17:32:31 +00:00
cora
a7e12e268c
fix warning / wrong usage of on_construct in torches
2022-10-14 12:11:18 +02:00
cora
40fb4a1299
Fix texture warnings in torches
2022-10-14 12:11:18 +02:00
cora
a599f66360
move ink sac to mcl_mobitems
2022-10-13 21:48:05 +00:00
talamh
695fab5f06
Fix status effects scaling issue with non 16x texture packs
2022-10-11 21:53:48 +01:00
cora
51e43f7efc
Fix mirrored doors rotation
2022-10-11 11:46:08 +02:00
talamh
23ec60fff0
Change torch model, add soul fire flame particle texture
2022-10-10 20:50:11 +01:00
AFCMS
5719637ee7
Flower pot fixes
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- More accurate selection and collision box
- Remove check for `minetest.features.use_texture_alpha_string_modes`
- Use new vectors
- Add some basic type annotations to API functions
2022-10-08 18:31:07 +02:00
MysticTempest
3eb2125538
Add alliums with fire_resistance, and fix eating issue.
2022-10-07 02:20:26 +02:00
chmodsayshello
a1bb8812b1
add cora to authors
2022-10-07 02:20:26 +02:00
cora
8fbb545a70
Merge pull request 'Replace bed nodeboxes with meshes' ( #2722 ) from talamh/MineClone2:bed_mesh into master
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Reviewed-on: MineClone2/MineClone2#2722
2022-10-06 19:42:36 +00:00