Lizzy Fleckenstein
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4b327bcf99
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Minor fix to prevent writing the damage reason approval field into MCL damage reason and calling passive damage handlers on dead players
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2021-05-05 14:41:23 +02:00 |
Lizzy Fleckenstein
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35a2a2b912
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Workaround to prevent double death messages
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2021-05-05 13:27:30 +02:00 |
Lizzy Fleckenstein
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f53ff8418f
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mcl_damage: HP check guard in non-modifier on_hpchange callback and usage of raw tostring for deactivated objects for death messages
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2021-05-05 13:24:23 +02:00 |
Lizzy Fleckenstein
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edc89898bb
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Integrate fire resistance
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2021-04-25 20:51:13 +02:00 |
Lizzy Fleckenstein
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302175691a
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Integrate death messages
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2021-04-25 16:42:38 +02:00 |
Lizzy Fleckenstein
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6aecae6eea
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Simplify damage pipeline; Add on_death and on_damage callbacks
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2021-04-25 13:50:07 +02:00 |
Lizzy Fleckenstein
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c9b4ddb923
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Add command damage type (This is Non-MC)
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2021-04-18 20:22:18 +02:00 |
Lizzy Fleckenstein
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d9195cc520
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Redesign damage modifier execution
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2021-04-18 20:08:08 +02:00 |
Lizzy Fleckenstein
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d08a226a51
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Integrate critical hits
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2021-04-18 19:50:48 +02:00 |
Lizzy Fleckenstein
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2827542002
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Implement food poisoning damage properly~
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2021-04-18 18:49:00 +02:00 |
Lizzy Fleckenstein
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3ad5b30ea5
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Add cramming and fireworks damage types for future use
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2021-04-18 17:38:19 +02:00 |
Lizzy Fleckenstein
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5d9bb7cacd
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Fix armor not actually protecting lol
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2021-04-14 19:06:11 +02:00 |
Lizzy Fleckenstein
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875bb3db84
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Use fire-like damage types properly
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2021-04-14 17:20:51 +02:00 |
Lizzy Fleckenstein
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ce0148d9a8
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Rewrite armor; new damage system
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2021-04-14 15:46:52 +02:00 |