Mikita Wiśniewski
28ab4f8046
Make zombie pigs and skeletons (+variants) wear armor ( fixes #3169 )
2023-04-26 08:36:48 +07:00
chmodsayshello
5db1e1876c
playerbound music toggle (between 94e554aa1a and 5481f0109c)
2023-04-25 17:24:17 +02:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
cdb2bc20b0
solar panels: No crash when minetest.get_natural_light() return nil
2023-04-20 12:25:45 +00:00
ancientmarinerdev
b374301ebf
Throttle applies to default or custom sleep message
2023-04-19 13:25:42 +00:00
chmodsayshello
326e805798
update translation stuff
2023-04-19 13:25:42 +00:00
chmodsayshello
65aa185ffa
global 'bed button' cooldown
2023-04-19 13:25:42 +00:00
ancientmarinerdev
3b1464ecc8
Tweak leaf generator numbers to catch missed jungle leaves
2023-04-16 17:50:22 +01:00
ancientmarinerdev
1015f5a569
Optimize folliage fixes code
2023-04-16 16:20:45 +00:00
ancientmarinerdev
31b65bac91
Move generator code to functions to aid in profiling
2023-04-16 16:20:45 +00:00
FossFanatic
01ac9ad685
Add old method back for foliage
...
This commit adds back the old `set_node` method for the foliage, since the foliage is much more difficult to work with via the VoxelManip method due to them being part of schematics that could span across mapblocks in some cases.
The old method will complement the new one by running after the VoxelManip has done its job, and fixes any foliage that the VoxelManip had missed.
2023-04-16 16:20:45 +00:00
FossFanatic
d28dcb1b10
Another small change to account for mangrove leaves
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This one should actually work as expected.
2023-04-16 16:20:45 +00:00
FossFanatic
aac6af4c20
Small change to account for mangrove leaves
2023-04-16 16:20:45 +00:00
FossFanatic
d8d83dd21c
Make vines use voxelmanip colouring as well
...
This commit adds some code to the `set_foliage_palette` function which checks for the `param2` of the foliage node in question to see whether or not said `param2` value is `0` upon first being generated.
If it isn't, then it's safe to assume that said foliage is a vine, and therefore needs to use the other method of calculating the final `param2` value.
2023-04-16 16:20:45 +00:00
FossFanatic
76bf98b26c
Use voxelmanip to set the correct param2 for nodes
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Voxelmanip is now used to set the correct `param2` for the nodes which use biome colouring or, in the case of seagrass, the correct meshoption.
2023-04-16 16:20:44 +00:00
FossFanatic
d53ea65da8
Remove some code
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Some code has been moved to `mcl_mapgen_core` for consistency.
2023-04-16 16:20:44 +00:00
ancientmarinerdev
3ed3f16702
Pre-release update credits and set version 0.83.0
2023-04-15 12:25:17 +01:00
chmodsayshello
99918c192c
Merge pull request 'add the ability to chat whilst being in bed' ( #3634 ) from bedchat into master
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Reviewed-on: MineClone2/MineClone2#3634
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-04-11 19:00:48 +00:00
PrairieWind
f8d338d731
Add position to shield sound
2023-04-11 17:16:57 +00:00
PrairieWind
5165730da8
Make shield block sounds not play across infinite distance
2023-04-11 17:16:57 +00:00
ancientmarinerdev
d0f7d7c90d
Merge pull request 'Fix French translation' ( #3636 ) from syl/MineClone2:translationfr into master
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Reviewed-on: MineClone2/MineClone2#3636
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-04-11 16:53:17 +00:00
chmodsayshello
0719d6038c
add missing '=' to the translation template
2023-04-09 19:53:28 +02:00
chmodsayshello
bf9989beb9
add default message button
2023-04-09 19:51:55 +02:00
chmodsayshello
62c014363d
'fix' multiline comment
2023-04-09 18:50:34 +02:00
chmodsayshello
75595115a0
move rate checks to seperate function
2023-04-09 18:45:23 +02:00
chmodsayshello
d9ac803f5b
update translations
2023-04-09 18:37:02 +02:00
chmodsayshello
899d619624
fix translator syntax
2023-04-09 18:35:03 +02:00
chmodsayshello
145be4c830
remove debug logging
2023-04-09 18:32:52 +02:00
chmodsayshello
a55cbaadd6
take 'chat_message_limit_per_10sec' into account
2023-04-09 18:32:15 +02:00
ancientmarinerdev
7b748efa64
Merge branch 'master' into pplates
2023-04-08 23:11:16 +00:00
syl
ac4073a259
Improve french translation
2023-04-07 17:05:06 +02:00
chmodsayshello
2366969e00
update german translation
2023-04-07 12:00:36 +02:00
chmodsayshello
fca23ba47f
update traslation template
2023-04-07 11:59:07 +02:00
chmodsayshello
4b1cc017a9
fix syntax
2023-04-07 11:58:27 +02:00
chmodsayshello
786aaf7a6d
check for shout priv
2023-04-07 11:58:03 +02:00
ancientmarinerdev
7fe1be2c18
Add error handling to sunlight checking to prevent crashing and improve diagnosis.
2023-04-06 13:35:38 +00:00
chmodsayshello
645e20afa4
translation updates
2023-04-05 15:45:48 +02:00
chmodsayshello
a026bbd3c4
minor bed changes
2023-04-05 15:45:16 +02:00
chmodsayshello
9c8463d2e3
add basic bed-chat
2023-04-05 14:43:07 +02:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
93bc5bb5f8
Slow down the pressure plate timer
2023-04-04 07:38:50 -05:00
ancientmarinerdev
6817a8535b
Get item name correctly.
2023-04-03 17:50:48 +01:00
ancientmarinerdev
c83574802f
Ensure enchanted netherite armour is fire immune to lava etc.
2023-04-03 02:06:58 +01:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
87bf3aed59
Don't drop banners in creative mode
2023-04-02 21:58:34 +00:00
ancientmarinerdev
3e6b43ad47
Elytra moves quicker than mapgen can cope. A bit performance hit on servers. Make this configurable.
2023-04-02 20:27:02 +00:00
ancientmarinerdev
8edffeb40d
Map gen kelp should init age also
2023-04-02 20:04:32 +00:00
ancientmarinerdev
80f038da4a
Do not run kelp lbm every time
2023-04-02 20:04:32 +00:00
PrairieWind
088922dc33
Make sure banner drops, even if banner entity doesn't exist
2023-04-02 11:22:26 -05:00
PrairieWind
a98f79763b
Remove unused digger variable that I forgot
2023-04-02 11:22:26 -05:00
PrairieWind
9c83755f53
Make banners drop when support node is dug and when banner node is dug
2023-04-02 11:22:26 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
771044236f
Don't drop beds in creative
2023-04-02 11:06:37 -05:00
ancientmarinerdev
0abc0ffc48
Mapgen optimisations
2023-04-01 18:53:51 +00:00