forked from VoxeLibre/VoxeLibre
Move potion particles to mcl_particles
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@ -29,9 +29,9 @@ minetest.register_globalstep(function(dtime)
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local d = 4 * (vals.timer / 30.0)
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local d = 4 * (vals.timer / 30.0)
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local texture
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local texture
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if vals.is_water then
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if vals.is_water then
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texture = "mcl_potions_droplet.png"
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texture = "mcl_particles_droplet_bottle.png"
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else
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else
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texture = "mcl_potions_sprite.png"
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texture = "mcl_particles_effect.png"
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end
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end
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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amount = 10 * d^2,
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amount = 10 * d^2,
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@ -141,11 +141,11 @@ minetest.register_entity(id.."_flying",{
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add_lingering_effect(pos, color, def, name == "water")
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add_lingering_effect(pos, color, def, name == "water")
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local texture, minacc, maxacc
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local texture, minacc, maxacc
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if name == "water" then
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if name == "water" then
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texture = "mcl_potions_droplet.png"
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texture = "mcl_particles_droplet_bottle.png"
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minacc = {x=-0.2, y=-0.05, z=-0.2}
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minacc = {x=-0.2, y=-0.05, z=-0.2}
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maxacc = {x=0.2, y=0.05, z=0.2}
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maxacc = {x=0.2, y=0.05, z=0.2}
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else
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else
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texture = "mcl_potions_sprite.png"
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texture = "mcl_particles_effect.png"
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minacc = {x=-0.2, y=0, z=-0.2}
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minacc = {x=-0.2, y=0, z=-0.2}
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maxacc = {x=0.2, y=.05, z=0.2}
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maxacc = {x=0.2, y=.05, z=0.2}
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end
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end
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@ -68,10 +68,10 @@ function mcl_potions.register_splash(name, descr, color, def)
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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local texture, acc
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local texture, acc
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if name == "water" then
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if name == "water" then
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texture = "mcl_potions_droplet.png"
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texture = "mcl_particles_droplet_bottle.png"
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acc = {x=0, y=-GRAVITY, z=0}
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acc = {x=0, y=-GRAVITY, z=0}
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else
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else
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texture = "mcl_potions_sprite.png"
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texture = "mcl_particles_effect.png"
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acc = {x=0, y=0, z=0}
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acc = {x=0, y=0, z=0}
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end
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end
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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