forked from VoxeLibre/VoxeLibre
Fix mcl_shields is_blocking crash when object not found under player
This commit is contained in:
parent
c70ae8e535
commit
f94e7fc52f
|
@ -112,6 +112,7 @@ end
|
||||||
|
|
||||||
function mcl_shields.is_blocking(obj)
|
function mcl_shields.is_blocking(obj)
|
||||||
if not obj:is_player() then return end
|
if not obj:is_player() then return end
|
||||||
|
if mcl_shields.players[obj] then
|
||||||
local blocking = mcl_shields.players[obj].blocking
|
local blocking = mcl_shields.players[obj].blocking
|
||||||
if blocking <= 0 then
|
if blocking <= 0 then
|
||||||
return
|
return
|
||||||
|
@ -123,6 +124,7 @@ function mcl_shields.is_blocking(obj)
|
||||||
end
|
end
|
||||||
return blocking, shieldstack
|
return blocking, shieldstack
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
local type = reason.type
|
local type = reason.type
|
||||||
|
|
Loading…
Reference in New Issue