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Run tools/strip_trailing_whitespace.sh

This commit is contained in:
Lizzy Fleckenstein 2022-05-26 07:29:28 +02:00
parent 6a054556cc
commit f6a40ffb78
Signed by untrusted user: LizzyFleckenstein03
GPG Key ID: 06927A5199D6C9B2
27 changed files with 2380 additions and 2380 deletions

View File

@ -603,7 +603,7 @@ function mcl_util.get_pointed_thing(player, liquid)
local look_dir = vector.multiply(player:get_look_dir(), 5)
local pos2 = vector.add(pos, look_dir)
local ray = minetest.raycast(pos, pos2, false, liquid)
if ray then
for pointed_thing in ray do
return pointed_thing

View File

@ -1402,7 +1402,7 @@ end
-- should mob follow what I'm holding ?
local follow_holding = function(self, clicker)
if self.nofollow then return false end
if mcl_mobs.invis[clicker:get_player_name()] then
return false
end
@ -2307,7 +2307,7 @@ local function check_doors(self)
else
if closed then def.on_rightclick(d,n,self) end
end
end
end
end
@ -2316,7 +2316,7 @@ end
-- returns true if mob has died
local do_states = function(self, dtime)
if self.can_open_doors then check_doors(self) end
local yaw = self.object:get_yaw() or 0
if self.state == "stand" then
@ -2386,7 +2386,7 @@ local do_states = function(self, dtime)
elseif self.current_target then
go_to_pos(self,self.current_target)
end
if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
self.waypoints=minetest.find_path(p,self._target,150,1,4)
self.current_target = nil

View File

@ -293,7 +293,7 @@ local professions = {
},
{
{ { "mcl_core:emerald", 7, 7}, { "mcl_itemframes:item_frame", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_white", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_grey", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_silver", 1, 1 }},
@ -578,7 +578,7 @@ local function go_home(entity)
local b=entity._bed
if not b then return end
mcl_mobs:gopath(entity,b,function(entity,b)
if vector.distance(entity.object:get_pos(),b) < 2 then
if vector.distance(entity.object:get_pos(),b) < 2 then
entity.state = "stand"
set_velocity(entity,0)
entity.object:set_pos(b)
@ -589,7 +589,7 @@ local function go_home(entity)
end
return true
end
end)
end)
end
----- JOBSITE LOGIC
@ -1315,7 +1315,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
if not self._player_scan_timer then
self._player_scan_timer = 0
end
self._player_scan_timer = self._player_scan_timer + dtime
-- Check infrequently to keep CPU load low
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then

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@ -24,7 +24,7 @@ local function check_player(player)
local name=player:get_player_name()
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
return true
end
end
end
mcl_weather.nether_dust.add_particlespawners = function(player)
@ -45,7 +45,7 @@ mcl_weather.nether_dust.delete_particlespawners = function(player)
for i=1,3 do
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
end
mcl_weather.nether_dust.particlespawners[name]=nil
mcl_weather.nether_dust.particlespawners[name]=nil
end
end

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@ -165,7 +165,7 @@ function mcl_weather.rain.clear()
mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player)
mcl_weather.remove_spawners_player(player)
end
end
end
minetest.register_globalstep(function(dtime)

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@ -26,8 +26,8 @@ local same_id = {
walls = {
"andesite", "brick", "cobble", "diorite", "endbricks",
"granite", "mossycobble", "netherbrick", "prismarine",
"rednetherbrick", "redsandstone", "sandstone",
"stonebrick", "stonebrickmossy",
"rednetherbrick", "redsandstone", "sandstone",
"stonebrick", "stonebrickmossy",
},
wool = {
"black", "blue", "brown", "cyan", "green",

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@ -360,7 +360,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
end
local stack_size = get_stack_size(player)
-- Survival inventory slots
main_list = "list[current_player;main;0,3.75;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
@ -394,7 +394,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
-- switch stack size button
"image_button[9,5;1,1;default_apple.png;__switch_stack;]"..
"label[9.4,5.4;".. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .."]"..
"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
-- For shortcuts
listrings = listrings ..

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@ -1,236 +1,236 @@
local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
mcl_inventory = {}
--local mod_player = minetest.get_modpath("mcl_player")
--local mod_craftguide = minetest.get_modpath("mcl_craftguide")
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
function return_item(itemstack, dropper, pos, inv)
if dropper:is_player() then
-- Return to main inventory
if inv:room_for_item("main", itemstack) then
inv:add_item("main", itemstack)
else
-- Drop item on the ground
local v = dropper:get_look_dir()
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
p.x = p.x+(math.random(1,3)*0.2)
p.z = p.z+(math.random(1,3)*0.2)
local obj = minetest.add_item(p, itemstack)
if obj then
v.x = v.x*4
v.y = v.y*4 + 2
v.z = v.z*4
obj:set_velocity(v)
obj:get_luaentity()._insta_collect = false
end
end
else
-- Fallback for unexpected cases
minetest.add_item(pos, itemstack)
end
return itemstack
end
-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left
function return_fields(player, name)
local inv = player:get_inventory()
local list = inv:get_list(name)
if not list then return end
for i,stack in ipairs(list) do
return_item(stack, player, player:get_pos(), inv)
stack:clear()
inv:set_stack(name, i, stack)
end
end
local function set_inventory(player, armor_change_only)
if minetest.is_creative_enabled(player:get_player_name()) then
if armor_change_only then
-- Stay on survival inventory plage if only the armor has been changed
mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
else
mcl_inventory.set_creative_formspec(player, 0, 1)
end
return
end
local inv = player:get_inventory()
inv:set_width("craft", 2)
inv:set_size("craft", 4)
local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
local armor_slot_imgs = ""
for a=1,4 do
if inv:get_stack("armor", a+1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[0,"..(a-1)..";1,1;mcl_inventory_empty_armor_slot_"..armor_slots[a]..".png]"
end
end
if inv:get_stack("offhand", 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[3,2;1,1;mcl_inventory_empty_armor_slot_shield.png]"
end
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")..
--armor
"list[current_player;armor;0,0;1,1;1]"..
"list[current_player;armor;0,1;1,1;2]"..
"list[current_player;armor;0,2;1,1;3]"..
"list[current_player;armor;0,3;1,1;4]"..
mcl_formspec.get_itemslot_bg(0,0,1,1)..
mcl_formspec.get_itemslot_bg(0,1,1,1)..
mcl_formspec.get_itemslot_bg(0,2,1,1)..
mcl_formspec.get_itemslot_bg(0,3,1,1)..
"list[current_player;offhand;3,2;1,1]"..
mcl_formspec.get_itemslot_bg(3,2,1,1)..
armor_slot_imgs..
-- craft and inventory
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))).."]"..
"list[current_player;craft;4,1;2,2]"..
"list[current_player;craftpreview;7,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
mcl_formspec.get_itemslot_bg(4,1,2,2)..
mcl_formspec.get_itemslot_bg(7,1.5,1,1)..
-- crafting guide button
"image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]"..
-- help button
"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
"tooltip[__mcl_doc;"..F(S("Help")).."]"..
-- skins button
"image_button[3,3;1,1;mcl_skins_button.png;__mcl_skins;]"..
"tooltip[__mcl_skins;"..F(S("Select player skin")).."]"..
-- achievements button
"image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
-- for shortcuts
"listring[current_player;main]"..
"listring[current_player;armor]"..
"listring[current_player;main]" ..
"listring[current_player;craft]" ..
"listring[current_player;main]"
player:set_inventory_formspec(form)
end
-- Drop items in craft grid and reset inventory on closing
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return_fields(player,"craft")
return_fields(player,"enchanting_lapis")
return_fields(player,"enchanting_item")
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
set_inventory(player)
end
end
end)
if not minetest.is_creative_enabled("") then
function mcl_inventory.update_inventory_formspec(player)
set_inventory(player)
end
end
-- Drop crafting grid items on leaving
minetest.register_on_leaveplayer(function(player)
return_fields(player, "craft")
return_fields(player, "enchanting_lapis")
return_fields(player, "enchanting_item")
end)
minetest.register_on_joinplayer(function(player)
--init inventory
local inv = player:get_inventory()
inv:set_width("main", 9)
inv:set_size("main", 36)
inv:set_size("offhand", 1)
--set hotbar size
player:hud_set_hotbar_itemcount(9)
--add hotbar images
player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
local old_update_player = mcl_armor.update_player
function mcl_armor.update_player(player, info)
old_update_player(player, info)
set_inventory(player, true)
end
-- In Creative Mode, the initial inventory setup is handled in creative.lua
if not minetest.is_creative_enabled(player:get_player_name()) then
set_inventory(player)
end
--[[ Make sure the crafting grid is empty. Why? Because the player might have
items remaining in the crafting grid from the previous join; this is likely
when the server has been shutdown and the server didn't clean up the player
inventories. ]]
return_fields(player, "craft")
return_fields(player, "enchanting_item")
return_fields(player, "enchanting_lapis")
end)
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
local mt_is_creative_enabled = minetest.is_creative_enabled
function minetest.is_creative_enabled(name)
if mt_is_creative_enabled(name) then return true end
local p = minetest.get_player_by_name(name)
if p then
return p:get_meta():get_string("gamemode") == "creative"
end
return false
end
local function in_table(n,h)
for k,v in pairs(h) do
if v == n then return true end
end
return false
end
local gamemodes = {
"survival",
"creative"
}
function mcl_inventory.player_set_gamemode(p,g)
local m = p:get_meta()
m:set_string("gamemode",g)
set_inventory(p)
end
minetest.register_chatcommand("gamemode",{
params = S("[<gamemode>] [<player>]"),
description = S("Change gamemode (survival/creative) for yourself or player"),
privs = { server = true },
func = function(n,param)
-- Full input validation ( just for @erlehmann <3 )
local p = minetest.get_player_by_name(n)
local args = param:split(" ")
if args[2] ~= nil then
p = minetest.get_player_by_name(args[2])
end
if not p then
return false, S("Player not online")
end
if args[1] ~= nil and not in_table(args[1],gamemodes) then
return false, S("Gamemode " .. args[1] .. " does not exist.")
elseif args[1] ~= nil then
mcl_inventory.player_set_gamemode(p,args[1])
end
--Result message - show effective game mode
local gm = p:get_meta():get_string("gamemode")
if gm == "" then gm = gamemodes[1] end
return true, S("Gamemode for player ")..n..S(": "..gm)
local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
mcl_inventory = {}
--local mod_player = minetest.get_modpath("mcl_player")
--local mod_craftguide = minetest.get_modpath("mcl_craftguide")
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
function return_item(itemstack, dropper, pos, inv)
if dropper:is_player() then
-- Return to main inventory
if inv:room_for_item("main", itemstack) then
inv:add_item("main", itemstack)
else
-- Drop item on the ground
local v = dropper:get_look_dir()
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
p.x = p.x+(math.random(1,3)*0.2)
p.z = p.z+(math.random(1,3)*0.2)
local obj = minetest.add_item(p, itemstack)
if obj then
v.x = v.x*4
v.y = v.y*4 + 2
v.z = v.z*4
obj:set_velocity(v)
obj:get_luaentity()._insta_collect = false
end
end
else
-- Fallback for unexpected cases
minetest.add_item(pos, itemstack)
end
})
return itemstack
end
-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left
function return_fields(player, name)
local inv = player:get_inventory()
local list = inv:get_list(name)
if not list then return end
for i,stack in ipairs(list) do
return_item(stack, player, player:get_pos(), inv)
stack:clear()
inv:set_stack(name, i, stack)
end
end
local function set_inventory(player, armor_change_only)
if minetest.is_creative_enabled(player:get_player_name()) then
if armor_change_only then
-- Stay on survival inventory plage if only the armor has been changed
mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
else
mcl_inventory.set_creative_formspec(player, 0, 1)
end
return
end
local inv = player:get_inventory()
inv:set_width("craft", 2)
inv:set_size("craft", 4)
local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
local armor_slot_imgs = ""
for a=1,4 do
if inv:get_stack("armor", a+1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[0,"..(a-1)..";1,1;mcl_inventory_empty_armor_slot_"..armor_slots[a]..".png]"
end
end
if inv:get_stack("offhand", 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[3,2;1,1;mcl_inventory_empty_armor_slot_shield.png]"
end
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")..
--armor
"list[current_player;armor;0,0;1,1;1]"..
"list[current_player;armor;0,1;1,1;2]"..
"list[current_player;armor;0,2;1,1;3]"..
"list[current_player;armor;0,3;1,1;4]"..
mcl_formspec.get_itemslot_bg(0,0,1,1)..
mcl_formspec.get_itemslot_bg(0,1,1,1)..
mcl_formspec.get_itemslot_bg(0,2,1,1)..
mcl_formspec.get_itemslot_bg(0,3,1,1)..
"list[current_player;offhand;3,2;1,1]"..
mcl_formspec.get_itemslot_bg(3,2,1,1)..
armor_slot_imgs..
-- craft and inventory
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))).."]"..
"list[current_player;craft;4,1;2,2]"..
"list[current_player;craftpreview;7,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
mcl_formspec.get_itemslot_bg(4,1,2,2)..
mcl_formspec.get_itemslot_bg(7,1.5,1,1)..
-- crafting guide button
"image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]"..
-- help button
"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
"tooltip[__mcl_doc;"..F(S("Help")).."]"..
-- skins button
"image_button[3,3;1,1;mcl_skins_button.png;__mcl_skins;]"..
"tooltip[__mcl_skins;"..F(S("Select player skin")).."]"..
-- achievements button
"image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
-- for shortcuts
"listring[current_player;main]"..
"listring[current_player;armor]"..
"listring[current_player;main]" ..
"listring[current_player;craft]" ..
"listring[current_player;main]"
player:set_inventory_formspec(form)
end
-- Drop items in craft grid and reset inventory on closing
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return_fields(player,"craft")
return_fields(player,"enchanting_lapis")
return_fields(player,"enchanting_item")
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
set_inventory(player)
end
end
end)
if not minetest.is_creative_enabled("") then
function mcl_inventory.update_inventory_formspec(player)
set_inventory(player)
end
end
-- Drop crafting grid items on leaving
minetest.register_on_leaveplayer(function(player)
return_fields(player, "craft")
return_fields(player, "enchanting_lapis")
return_fields(player, "enchanting_item")
end)
minetest.register_on_joinplayer(function(player)
--init inventory
local inv = player:get_inventory()
inv:set_width("main", 9)
inv:set_size("main", 36)
inv:set_size("offhand", 1)
--set hotbar size
player:hud_set_hotbar_itemcount(9)
--add hotbar images
player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
local old_update_player = mcl_armor.update_player
function mcl_armor.update_player(player, info)
old_update_player(player, info)
set_inventory(player, true)
end
-- In Creative Mode, the initial inventory setup is handled in creative.lua
if not minetest.is_creative_enabled(player:get_player_name()) then
set_inventory(player)
end
--[[ Make sure the crafting grid is empty. Why? Because the player might have
items remaining in the crafting grid from the previous join; this is likely
when the server has been shutdown and the server didn't clean up the player
inventories. ]]
return_fields(player, "craft")
return_fields(player, "enchanting_item")
return_fields(player, "enchanting_lapis")
end)
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
local mt_is_creative_enabled = minetest.is_creative_enabled
function minetest.is_creative_enabled(name)
if mt_is_creative_enabled(name) then return true end
local p = minetest.get_player_by_name(name)
if p then
return p:get_meta():get_string("gamemode") == "creative"
end
return false
end
local function in_table(n,h)
for k,v in pairs(h) do
if v == n then return true end
end
return false
end
local gamemodes = {
"survival",
"creative"
}
function mcl_inventory.player_set_gamemode(p,g)
local m = p:get_meta()
m:set_string("gamemode",g)
set_inventory(p)
end
minetest.register_chatcommand("gamemode",{
params = S("[<gamemode>] [<player>]"),
description = S("Change gamemode (survival/creative) for yourself or player"),
privs = { server = true },
func = function(n,param)
-- Full input validation ( just for @erlehmann <3 )
local p = minetest.get_player_by_name(n)
local args = param:split(" ")
if args[2] ~= nil then
p = minetest.get_player_by_name(args[2])
end
if not p then
return false, S("Player not online")
end
if args[1] ~= nil and not in_table(args[1],gamemodes) then
return false, S("Gamemode " .. args[1] .. " does not exist.")
elseif args[1] ~= nil then
mcl_inventory.player_set_gamemode(p,args[1])
end
--Result message - show effective game mode
local gm = p:get_meta():get_string("gamemode")
if gm == "" then gm = gamemodes[1] end
return true, S("Gamemode for player ")..n..S(": "..gm)
end
})

View File

@ -133,7 +133,7 @@ local dispenserdef = {
if not stackdef then
return
end
local iname = stack:get_name()
local igroups = stackdef.groups

View File

@ -90,9 +90,9 @@ for i=0,4 do
minetest.register_craft({ --TODO: Please change this crafting recipe once crying obsidian is implemented!
output = "mcl_beds:respawn_anchor",
recipe = {
recipe = {
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
}
})
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
}
})

View File

@ -314,7 +314,7 @@ controls.register_on_press(function(player, key)
end
wielded_item = on_place_bucket(wielded_item, player, pointed_thing, def)
end
player:set_wielded_item(wielded_item)
end)

View File

@ -1,156 +1,156 @@
--[[
#!#!#!#Cake mod created by Jordan4ibanez#!#!#
#!#!#!#Released under CC Attribution-ShareAlike 3.0 Unported #!#!#
]]--
local CAKE_HUNGER_POINTS = 2
local S = minetest.get_translator(minetest.get_current_modname())
local cake_texture = {"cake_top.png","cake_bottom.png","cake_inner.png","cake_side.png","cake_side.png","cake_side.png"}
local slice_1 = { -7/16, -8/16, -7/16, -5/16, 0/16, 7/16}
local slice_2 = { -7/16, -8/16, -7/16, -3/16, 0/16, 7/16}
local slice_3 = { -7/16, -8/16, -7/16, -1/16, 0/16, 7/16}
local slice_4 = { -7/16, -8/16, -7/16, 1/16, 0/16, 7/16}
local slice_5 = { -7/16, -8/16, -7/16, 3/16, 0/16, 7/16}
local slice_6 = { -7/16, -8/16, -7/16, 5/16, 0/16, 7/16}
local full_cake = { -7/16, -8/16, -7/16, 7/16, 0/16, 7/16}
minetest.register_craft({
output = "mcl_cake:cake",
recipe = {
{"mcl_mobitems:milk_bucket", "mcl_mobitems:milk_bucket", "mcl_mobitems:milk_bucket"},
{"mcl_core:sugar", "mcl_throwing:egg", "mcl_core:sugar"},
{"mcl_farming:wheat_item", "mcl_farming:wheat_item", "mcl_farming:wheat_item"},
},
replacements = {
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
},
})
minetest.register_node("mcl_cake:cake", {
description = S("Cake"),
_tt_help = S("With 7 tasty slices!").."\n"..S("Hunger points: +@1 per slice", CAKE_HUNGER_POINTS),
_doc_items_longdesc = S("Cakes can be placed and eaten to restore hunger points. A cake has 7 slices. Each slice restores 2 hunger points and 0.4 saturation points. Cakes will be destroyed when dug or when the block below them is broken."),
_doc_items_usagehelp = S("Place the cake anywhere, then rightclick it to eat a single slice. You can't eat from the cake when your hunger bar is full."),
tiles = {"cake_top.png","cake_bottom.png","cake_side.png","cake_side.png","cake_side.png","cake_side.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
inventory_image = "cake.png",
wield_image = "cake.png",
paramtype = "light",
is_ground_content = false,
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = full_cake
},
node_box = {
type = "fixed",
fixed = full_cake
},
stack_max = 1,
groups = {
handy = 1, attached_node = 1, dig_by_piston = 1, comparator_signal = 14,
cake = 7, food = 2, no_eat_delay = 1, compostability = 100
},
drop = "",
on_rightclick = function(pos, node, clicker, itemstack)
-- Cake is subject to protection
local name = clicker:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
local newcake = minetest.do_item_eat(2, ItemStack("mcl_cake:cake_6"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"})
-- Check if we were allowed to eat
if newcake:get_name() ~= "mcl_cake:cake" or minetest.is_creative_enabled(clicker:get_player_name()) then
minetest.add_node(pos,{type="node",name="mcl_cake:cake_6",param2=0})
end
end,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_food_particles = false,
_mcl_saturation = 0.4,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
local register_slice = function(level, nodebox, desc)
local this = "mcl_cake:cake_"..level
local after_eat = "mcl_cake:cake_"..(level-1)
local on_rightclick
if level > 1 then
on_rightclick = function(pos, node, clicker, itemstack)
local name = clicker:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
local newcake = minetest.do_item_eat(CAKE_HUNGER_POINTS, ItemStack(after_eat), ItemStack(this), clicker, {type="nothing"})
-- Check if we were allowed to eat
if newcake:get_name() ~= this or minetest.is_creative_enabled(clicker:get_player_name()) then
minetest.add_node(pos,{type="node",name=after_eat,param2=0})
end
end
else
-- Last slice
on_rightclick = function(pos, node, clicker, itemstack)
local name = clicker:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
local newcake = minetest.do_item_eat(CAKE_HUNGER_POINTS, ItemStack("mcl:cake:cake 0"), ItemStack("mcl_cake:cake_1"), clicker, {type="nothing"})
-- Check if we were allowed to eat
if newcake:get_name() ~= this or minetest.is_creative_enabled(clicker:get_player_name()) then
minetest.remove_node(pos)
minetest.check_for_falling(pos)
end
end
end
minetest.register_node(this, {
description = desc,
_doc_items_create_entry = false,
tiles = cake_texture,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
is_ground_content = false,
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = nodebox,
},
node_box = {
type = "fixed",
fixed = nodebox,
},
groups = {
handy = 1, attached_node = 1, not_in_creative_inventory = 1,
dig_by_piston = 1, cake = level, comparator_signal = level * 2,
food = 2, no_eat_delay = 1
},
drop = "",
on_rightclick = on_rightclick,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_food_particles = false,
_mcl_saturation = 0.4,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_cake:cake", "nodes", "mcl_cake:cake_"..level)
end
end
register_slice(6, slice_6, S("Cake (6 Slices Left)"))
register_slice(5, slice_5, S("Cake (5 Slices Left)"))
register_slice(4, slice_4, S("Cake (4 Slices Left)"))
register_slice(3, slice_3, S("Cake (3 Slices Left)"))
register_slice(2, slice_2, S("Cake (2 Slices Left)"))
register_slice(1, slice_1, S("Cake (1 Slice Left)"))
--[[
#!#!#!#Cake mod created by Jordan4ibanez#!#!#
#!#!#!#Released under CC Attribution-ShareAlike 3.0 Unported #!#!#
]]--
local CAKE_HUNGER_POINTS = 2
local S = minetest.get_translator(minetest.get_current_modname())
local cake_texture = {"cake_top.png","cake_bottom.png","cake_inner.png","cake_side.png","cake_side.png","cake_side.png"}
local slice_1 = { -7/16, -8/16, -7/16, -5/16, 0/16, 7/16}
local slice_2 = { -7/16, -8/16, -7/16, -3/16, 0/16, 7/16}
local slice_3 = { -7/16, -8/16, -7/16, -1/16, 0/16, 7/16}
local slice_4 = { -7/16, -8/16, -7/16, 1/16, 0/16, 7/16}
local slice_5 = { -7/16, -8/16, -7/16, 3/16, 0/16, 7/16}
local slice_6 = { -7/16, -8/16, -7/16, 5/16, 0/16, 7/16}
local full_cake = { -7/16, -8/16, -7/16, 7/16, 0/16, 7/16}
minetest.register_craft({
output = "mcl_cake:cake",
recipe = {
{"mcl_mobitems:milk_bucket", "mcl_mobitems:milk_bucket", "mcl_mobitems:milk_bucket"},
{"mcl_core:sugar", "mcl_throwing:egg", "mcl_core:sugar"},
{"mcl_farming:wheat_item", "mcl_farming:wheat_item", "mcl_farming:wheat_item"},
},
replacements = {
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
},
})
minetest.register_node("mcl_cake:cake", {
description = S("Cake"),
_tt_help = S("With 7 tasty slices!").."\n"..S("Hunger points: +@1 per slice", CAKE_HUNGER_POINTS),
_doc_items_longdesc = S("Cakes can be placed and eaten to restore hunger points. A cake has 7 slices. Each slice restores 2 hunger points and 0.4 saturation points. Cakes will be destroyed when dug or when the block below them is broken."),
_doc_items_usagehelp = S("Place the cake anywhere, then rightclick it to eat a single slice. You can't eat from the cake when your hunger bar is full."),
tiles = {"cake_top.png","cake_bottom.png","cake_side.png","cake_side.png","cake_side.png","cake_side.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
inventory_image = "cake.png",
wield_image = "cake.png",
paramtype = "light",
is_ground_content = false,
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = full_cake
},
node_box = {
type = "fixed",
fixed = full_cake
},
stack_max = 1,
groups = {
handy = 1, attached_node = 1, dig_by_piston = 1, comparator_signal = 14,
cake = 7, food = 2, no_eat_delay = 1, compostability = 100
},
drop = "",
on_rightclick = function(pos, node, clicker, itemstack)
-- Cake is subject to protection
local name = clicker:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
local newcake = minetest.do_item_eat(2, ItemStack("mcl_cake:cake_6"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"})
-- Check if we were allowed to eat
if newcake:get_name() ~= "mcl_cake:cake" or minetest.is_creative_enabled(clicker:get_player_name()) then
minetest.add_node(pos,{type="node",name="mcl_cake:cake_6",param2=0})
end
end,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_food_particles = false,
_mcl_saturation = 0.4,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
local register_slice = function(level, nodebox, desc)
local this = "mcl_cake:cake_"..level
local after_eat = "mcl_cake:cake_"..(level-1)
local on_rightclick
if level > 1 then
on_rightclick = function(pos, node, clicker, itemstack)
local name = clicker:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
local newcake = minetest.do_item_eat(CAKE_HUNGER_POINTS, ItemStack(after_eat), ItemStack(this), clicker, {type="nothing"})
-- Check if we were allowed to eat
if newcake:get_name() ~= this or minetest.is_creative_enabled(clicker:get_player_name()) then
minetest.add_node(pos,{type="node",name=after_eat,param2=0})
end
end
else
-- Last slice
on_rightclick = function(pos, node, clicker, itemstack)
local name = clicker:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
local newcake = minetest.do_item_eat(CAKE_HUNGER_POINTS, ItemStack("mcl:cake:cake 0"), ItemStack("mcl_cake:cake_1"), clicker, {type="nothing"})
-- Check if we were allowed to eat
if newcake:get_name() ~= this or minetest.is_creative_enabled(clicker:get_player_name()) then
minetest.remove_node(pos)
minetest.check_for_falling(pos)
end
end
end
minetest.register_node(this, {
description = desc,
_doc_items_create_entry = false,
tiles = cake_texture,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
is_ground_content = false,
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = nodebox,
},
node_box = {
type = "fixed",
fixed = nodebox,
},
groups = {
handy = 1, attached_node = 1, not_in_creative_inventory = 1,
dig_by_piston = 1, cake = level, comparator_signal = level * 2,
food = 2, no_eat_delay = 1
},
drop = "",
on_rightclick = on_rightclick,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_food_particles = false,
_mcl_saturation = 0.4,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_cake:cake", "nodes", "mcl_cake:cake_"..level)
end
end
register_slice(6, slice_6, S("Cake (6 Slices Left)"))
register_slice(5, slice_5, S("Cake (5 Slices Left)"))
register_slice(4, slice_4, S("Cake (4 Slices Left)"))
register_slice(3, slice_3, S("Cake (3 Slices Left)"))
register_slice(2, slice_2, S("Cake (2 Slices Left)"))
register_slice(1, slice_1, S("Cake (1 Slice Left)"))

View File

@ -1,70 +1,70 @@
local S = minetest.get_translator(minetest.get_current_modname())
local formspec_escape = minetest.formspec_escape
local show_formspec = minetest.show_formspec
local C = minetest.colorize
local text_color = "#313131"
local itemslot_bg = mcl_formspec.get_itemslot_bg
mcl_crafting_table = {}
function mcl_crafting_table.show_crafting_form(player)
player:get_inventory():set_width("craft", 3)
player:get_inventory():set_size("craft", 9)
show_formspec(player:get_player_name(), "main",
"size[9,8.75]"..
"image[4.7,1.5;1.5,1;gui_crafting_arrow.png]"..
"label[0,4;"..formspec_escape(C(text_color, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
itemslot_bg(0,7.74,9,1)..
"label[1.75,0;"..formspec_escape(C(text_color, S("Crafting"))).."]"..
"list[current_player;craft;1.75,0.5;3,3;]"..
itemslot_bg(1.75,0.5,3,3)..
"list[current_player;craftpreview;6.1,1.5;1,1;]"..
itemslot_bg(6.1,1.5,1,1)..
"image_button[0.75,1.5;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;"..formspec_escape(S("Recipe book")).."]"..
"listring[current_player;main]"..
"listring[current_player;craft]"
)
end
minetest.register_node("mcl_crafting_table:crafting_table", {
description = S("Crafting Table"),
_tt_help = S("3×3 crafting grid"),
_doc_items_longdesc = S("A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts."),
_doc_items_usagehelp = S("Rightclick the crafting table to access the 3×3 crafting grid."),
_doc_items_hidden = false,
is_ground_content = false,
tiles = {"crafting_workbench_top.png", "default_wood.png", "crafting_workbench_side.png",
"crafting_workbench_side.png", "crafting_workbench_front.png", "crafting_workbench_front.png"},
paramtype2 = "facedir",
groups = {handy=1,axey=1, deco_block=1, material_wood=1,flammable=-1},
on_rightclick = function(pos, node, player, itemstack)
if not player:get_player_control().sneak then
mcl_crafting_table.show_crafting_form(player)
end
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
})
minetest.register_craft({
output = "mcl_crafting_table:crafting_table",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_crafting_table:crafting_table",
burntime = 15,
})
minetest.register_alias("crafting:workbench", "mcl_crafting_table:crafting_table")
minetest.register_alias("mcl_inventory:workbench", "mcl_crafting_table:crafting_table")
local S = minetest.get_translator(minetest.get_current_modname())
local formspec_escape = minetest.formspec_escape
local show_formspec = minetest.show_formspec
local C = minetest.colorize
local text_color = "#313131"
local itemslot_bg = mcl_formspec.get_itemslot_bg
mcl_crafting_table = {}
function mcl_crafting_table.show_crafting_form(player)
player:get_inventory():set_width("craft", 3)
player:get_inventory():set_size("craft", 9)
show_formspec(player:get_player_name(), "main",
"size[9,8.75]"..
"image[4.7,1.5;1.5,1;gui_crafting_arrow.png]"..
"label[0,4;"..formspec_escape(C(text_color, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
itemslot_bg(0,7.74,9,1)..
"label[1.75,0;"..formspec_escape(C(text_color, S("Crafting"))).."]"..
"list[current_player;craft;1.75,0.5;3,3;]"..
itemslot_bg(1.75,0.5,3,3)..
"list[current_player;craftpreview;6.1,1.5;1,1;]"..
itemslot_bg(6.1,1.5,1,1)..
"image_button[0.75,1.5;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;"..formspec_escape(S("Recipe book")).."]"..
"listring[current_player;main]"..
"listring[current_player;craft]"
)
end
minetest.register_node("mcl_crafting_table:crafting_table", {
description = S("Crafting Table"),
_tt_help = S("3×3 crafting grid"),
_doc_items_longdesc = S("A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts."),
_doc_items_usagehelp = S("Rightclick the crafting table to access the 3×3 crafting grid."),
_doc_items_hidden = false,
is_ground_content = false,
tiles = {"crafting_workbench_top.png", "default_wood.png", "crafting_workbench_side.png",
"crafting_workbench_side.png", "crafting_workbench_front.png", "crafting_workbench_front.png"},
paramtype2 = "facedir",
groups = {handy=1,axey=1, deco_block=1, material_wood=1,flammable=-1},
on_rightclick = function(pos, node, player, itemstack)
if not player:get_player_control().sneak then
mcl_crafting_table.show_crafting_form(player)
end
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
})
minetest.register_craft({
output = "mcl_crafting_table:crafting_table",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_crafting_table:crafting_table",
burntime = 15,
})
minetest.register_alias("crafting:workbench", "mcl_crafting_table:crafting_table")
minetest.register_alias("mcl_inventory:workbench", "mcl_crafting_table:crafting_table")

File diff suppressed because it is too large Load Diff

View File

@ -1,231 +1,231 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Wrapper around mintest.pointed_thing_to_face_pos.
local function get_fpos(placer, pointed_thing)
local fpos
-- Workaround: minetest.pointed_thing_to_face_pos crashes in MT 0.4.16 if
-- pointed_thing.under and pointed_thing.above are equal
-- FIXME: Remove this when MT got fixed.
if not vector.equals(pointed_thing.under, pointed_thing.above) then
-- The happy case: Everything is normal
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
fpos = finepos.y % 1
else
-- Fallback if both above and under are equal
fpos = 0
end
return fpos
end
---- Trapdoor ----
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = function(pos, node, user, mode, param2)
-- Flip trapdoor vertically
if mode == screwdriver.ROTATE_AXIS then
local minor = node.param2
if node.param2 >= 20 then
minor = node.param2 - 20
if minor == 3 then
minor = 1
elseif minor == 1 then
minor = 3
end
node.param2 = minor
else
if minor == 3 then
minor = 1
elseif minor == 1 then
minor = 3
end
node.param2 = minor
node.param2 = node.param2 + 20
end
minetest.set_node(pos, node)
return true
end
end
end
function mcl_doors:register_trapdoor(name, def)
local groups = table.copy(def.groups)
if groups == nil then
groups = {}
end
groups.mesecon_ignore_opaque_dig = 1
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local function punch(pos)
local me = minetest.get_node(pos)
local tmp_node
-- Close
if minetest.get_item_group(me.name, "trapdoor") == 2 then
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16}, true)
tmp_node = {name=name, param1=me.param1, param2=me.param2}
-- Open
else
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16}, true)
tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
end
minetest.set_node(pos, tmp_node)
end
local on_rightclick
if not def.only_redstone_can_open then
on_rightclick = function(pos, node, clicker)
punch(pos)
end
end
-- Default help texts
local longdesc, usagehelp, tt_help
longdesc = def._doc_items_longdesc
if not longdesc then
if def.only_redstone_can_open then
longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can only be opened or closed by redstone power.")
else
longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can be opened or closed by hand or redstone power.")
end
end
usagehelp = def._doc_items_usagehelp
if not usagehelp and not def.only_redstone_can_open then
usagehelp = S("To open or close this trapdoor, rightclick it or send a redstone signal to it.")
end
if def.only_redstone_can_open then
tt_help = S("Openable by redstone power")
else
tt_help = S("Openable by players and redstone power")
end
-- Closed trapdoor
local tile_front = def.tile_front
local tile_side = def.tile_side
if not tile_side then
tile_side = tile_front
end
local tiles_closed = {
tile_front,
tile_front .. "^[transformFY",
tile_side, tile_side,
tile_side, tile_side,
}
local groups_closed = groups
groups_closed.trapdoor = 1
groups_closed.deco_block = 1
minetest.register_node(name, {
description = def.description,
_tt_help = tt_help,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox",
tiles = tiles_closed,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
is_ground_content = false,
paramtype = "light",
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
groups = groups_closed,
_mcl_hardness = def._mcl_hardness,
_mcl_blast_resistance = def._mcl_blast_resistance,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},},
},
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
on_place = function(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:get_pos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local fpos = get_fpos(placer, pointed_thing)
--local origname = itemstack:get_name()
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
on_rightclick = on_rightclick,
on_rotate = on_rotate,
})
-- Open trapdoor
local groups_open = table.copy(groups)
local tiles_open = {
tile_side,
tile_side .. "^[transformR180",
tile_side .. "^[transformR270",
tile_side .. "^[transformR90",
tile_front .. "^[transform46",
tile_front .. "^[transformFY",
}
groups_open.trapdoor = 2
groups_open.not_in_creative_inventory = 1
minetest.register_node(name.."_open", {
drawtype = "nodebox",
tiles = tiles_open,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
-- TODO: Implement Minecraft behaviour: Climbable if directly above
-- ladder w/ matching orientation.
-- Current behavour: Always climbable
climbable = true,
sunlight_propagates = true,
pointable = true,
groups = groups_open,
_mcl_hardness = def._mcl_hardness,
_mcl_blast_resistance = def._mcl_blast_resistance,
sounds = def.sounds,
drop = name,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
},
on_rightclick = on_rightclick,
mesecons = {effector = {
action_off = (function(pos, node)
punch(pos)
end),
}},
on_rotate = on_rotate,
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", name, "nodes", name.."_open")
end
end
local S = minetest.get_translator(minetest.get_current_modname())
-- Wrapper around mintest.pointed_thing_to_face_pos.
local function get_fpos(placer, pointed_thing)
local fpos
-- Workaround: minetest.pointed_thing_to_face_pos crashes in MT 0.4.16 if
-- pointed_thing.under and pointed_thing.above are equal
-- FIXME: Remove this when MT got fixed.
if not vector.equals(pointed_thing.under, pointed_thing.above) then
-- The happy case: Everything is normal
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
fpos = finepos.y % 1
else
-- Fallback if both above and under are equal
fpos = 0
end
return fpos
end
---- Trapdoor ----
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = function(pos, node, user, mode, param2)
-- Flip trapdoor vertically
if mode == screwdriver.ROTATE_AXIS then
local minor = node.param2
if node.param2 >= 20 then
minor = node.param2 - 20
if minor == 3 then
minor = 1
elseif minor == 1 then
minor = 3
end
node.param2 = minor
else
if minor == 3 then
minor = 1
elseif minor == 1 then
minor = 3
end
node.param2 = minor
node.param2 = node.param2 + 20
end
minetest.set_node(pos, node)
return true
end
end
end
function mcl_doors:register_trapdoor(name, def)
local groups = table.copy(def.groups)
if groups == nil then
groups = {}
end
groups.mesecon_ignore_opaque_dig = 1
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local function punch(pos)
local me = minetest.get_node(pos)
local tmp_node
-- Close
if minetest.get_item_group(me.name, "trapdoor") == 2 then
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16}, true)
tmp_node = {name=name, param1=me.param1, param2=me.param2}
-- Open
else
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16}, true)
tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
end
minetest.set_node(pos, tmp_node)
end
local on_rightclick
if not def.only_redstone_can_open then
on_rightclick = function(pos, node, clicker)
punch(pos)
end
end
-- Default help texts
local longdesc, usagehelp, tt_help
longdesc = def._doc_items_longdesc
if not longdesc then
if def.only_redstone_can_open then
longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can only be opened or closed by redstone power.")
else
longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can be opened or closed by hand or redstone power.")
end
end
usagehelp = def._doc_items_usagehelp
if not usagehelp and not def.only_redstone_can_open then
usagehelp = S("To open or close this trapdoor, rightclick it or send a redstone signal to it.")
end
if def.only_redstone_can_open then
tt_help = S("Openable by redstone power")
else
tt_help = S("Openable by players and redstone power")
end
-- Closed trapdoor
local tile_front = def.tile_front
local tile_side = def.tile_side
if not tile_side then
tile_side = tile_front
end
local tiles_closed = {
tile_front,
tile_front .. "^[transformFY",
tile_side, tile_side,
tile_side, tile_side,
}
local groups_closed = groups
groups_closed.trapdoor = 1
groups_closed.deco_block = 1
minetest.register_node(name, {
description = def.description,
_tt_help = tt_help,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox",
tiles = tiles_closed,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
is_ground_content = false,
paramtype = "light",
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
groups = groups_closed,
_mcl_hardness = def._mcl_hardness,
_mcl_blast_resistance = def._mcl_blast_resistance,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},},
},
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
on_place = function(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:get_pos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local fpos = get_fpos(placer, pointed_thing)
--local origname = itemstack:get_name()
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
on_rightclick = on_rightclick,
on_rotate = on_rotate,
})
-- Open trapdoor
local groups_open = table.copy(groups)
local tiles_open = {
tile_side,
tile_side .. "^[transformR180",
tile_side .. "^[transformR270",
tile_side .. "^[transformR90",
tile_front .. "^[transform46",
tile_front .. "^[transformFY",
}
groups_open.trapdoor = 2
groups_open.not_in_creative_inventory = 1
minetest.register_node(name.."_open", {
drawtype = "nodebox",
tiles = tiles_open,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
-- TODO: Implement Minecraft behaviour: Climbable if directly above
-- ladder w/ matching orientation.
-- Current behavour: Always climbable
climbable = true,
sunlight_propagates = true,
pointable = true,
groups = groups_open,
_mcl_hardness = def._mcl_hardness,
_mcl_blast_resistance = def._mcl_blast_resistance,
sounds = def.sounds,
drop = name,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
},
on_rightclick = on_rightclick,
mesecons = {effector = {
action_off = (function(pos, node)
punch(pos)
end),
}},
on_rotate = on_rotate,
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", name, "nodes", name.."_open")
end
end

View File

@ -1,9 +1,9 @@
mcl_doors = {}
local this = minetest.get_current_modname()
local path = minetest.get_modpath(this)
dofile(path.."/api_doors.lua") -- Doors API
dofile(path.."/api_trapdoors.lua") -- Trapdoors API
dofile(path.."/register.lua") -- Register builtin doors and trapdoors
dofile(path.."/alias.lua") -- Legacy aliases
mcl_doors = {}
local this = minetest.get_current_modname()
local path = minetest.get_modpath(this)
dofile(path.."/api_doors.lua") -- Doors API
dofile(path.."/api_trapdoors.lua") -- Trapdoors API
dofile(path.."/register.lua") -- Register builtin doors and trapdoors
dofile(path.."/alias.lua") -- Legacy aliases

View File

@ -1,275 +1,275 @@
local S = minetest.get_translator(minetest.get_current_modname())
local function create_soil(pos, inv)
if pos == nil then
return false
end
local node = minetest.get_node(pos)
local name = node.name
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
if minetest.get_item_group(name, "cultivatable") == 2 then
if above.name == "air" then
node.name = "mcl_farming:soil"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 }, true)
return true
end
elseif minetest.get_item_group(name, "cultivatable") == 1 then
if above.name == "air" then
node.name = "mcl_core:dirt"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 }, true)
return true
end
end
return false
end
local hoe_on_place_function = function(wear_divisor)
return function(itemstack, user, pointed_thing)
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
if create_soil(pointed_thing.under, user:get_inventory()) then
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:add_wear(65535/wear_divisor)
end
return itemstack
end
end
end
local uses = {
wood = 60,
stone = 132,
iron = 251,
gold = 33,
diamond = 1562,
}
local hoe_tt = S("Turns block into farmland")
local hoe_longdesc = S("Hoes are essential tools for growing crops. They are used to create farmland in order to plant seeds on it. Hoes can also be used as very weak weapons in a pinch.")
local hoe_usagehelp = S("Use the hoe on a cultivatable block (by rightclicking it) to turn it into farmland. Dirt, grass blocks and grass paths are cultivatable blocks. Using a hoe on coarse dirt turns it into dirt.")
minetest.register_tool("mcl_farming:hoe_wood", {
description = S("Wood Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.wood),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
_doc_items_hidden = false,
inventory_image = "farming_tool_woodhoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.wood),
groups = { tool=1, hoe=1, enchantability=15 },
tool_capabilities = {
full_punch_interval = 1,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.wood,
},
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 2, level = 1, uses = 60 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_wood",
recipe = {
{"group:wood", "group:wood"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_wood",
recipe = {
{"group:wood", "group:wood"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_farming:hoe_wood",
burntime = 10,
})
minetest.register_tool("mcl_farming:hoe_stone", {
description = S("Stone Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.stone),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_stonehoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.stone),
groups = { tool=1, hoe=1, enchantability=5 },
tool_capabilities = {
full_punch_interval = 0.5,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.stone,
},
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 4, level = 3, uses = 132 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_stone",
recipe = {
{"group:cobble", "group:cobble"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_stone",
recipe = {
{"group:cobble", "group:cobble"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_tool("mcl_farming:hoe_iron", {
description = S("Iron Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.iron),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_steelhoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.iron),
groups = { tool=1, hoe=1, enchantability=14 },
tool_capabilities = {
-- 1/3
full_punch_interval = 0.33333333,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.iron,
},
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 6, level = 4, uses = 251 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_iron",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_iron",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_craft({
type = "cooking",
output = "mcl_core:iron_nugget",
recipe = "mcl_farming:hoe_iron",
cooktime = 10,
})
minetest.register_tool("mcl_farming:hoe_gold", {
description = S("Golden Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.gold),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_goldhoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.gold),
groups = { tool=1, hoe=1, enchantability=22 },
tool_capabilities = {
full_punch_interval = 1,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.gold,
},
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 12, level = 2, uses = 33 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_gold",
recipe = {
{"mcl_core:gold_ingot", "mcl_core:gold_ingot"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_gold",
recipe = {
{"mcl_core:gold_ingot", "mcl_core:gold_ingot"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_craft({
type = "cooking",
output = "mcl_core:gold_nugget",
recipe = "mcl_farming:hoe_gold",
cooktime = 10,
})
minetest.register_tool("mcl_farming:hoe_diamond", {
description = S("Diamond Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.diamond),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_diamondhoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.diamond),
groups = { tool=1, hoe=1, enchantability=10 },
tool_capabilities = {
full_punch_interval = 0.25,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.diamond,
},
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 8, level = 5, uses = 1562 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_diamond",
recipe = {
{"mcl_core:diamond", "mcl_core:diamond"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_diamond",
recipe = {
{"mcl_core:diamond", "mcl_core:diamond"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
local S = minetest.get_translator(minetest.get_current_modname())
local function create_soil(pos, inv)
if pos == nil then
return false
end
local node = minetest.get_node(pos)
local name = node.name
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
if minetest.get_item_group(name, "cultivatable") == 2 then
if above.name == "air" then
node.name = "mcl_farming:soil"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 }, true)
return true
end
elseif minetest.get_item_group(name, "cultivatable") == 1 then
if above.name == "air" then
node.name = "mcl_core:dirt"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 }, true)
return true
end
end
return false
end
local hoe_on_place_function = function(wear_divisor)
return function(itemstack, user, pointed_thing)
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
if create_soil(pointed_thing.under, user:get_inventory()) then
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:add_wear(65535/wear_divisor)
end
return itemstack
end
end
end
local uses = {
wood = 60,
stone = 132,
iron = 251,
gold = 33,
diamond = 1562,
}
local hoe_tt = S("Turns block into farmland")
local hoe_longdesc = S("Hoes are essential tools for growing crops. They are used to create farmland in order to plant seeds on it. Hoes can also be used as very weak weapons in a pinch.")
local hoe_usagehelp = S("Use the hoe on a cultivatable block (by rightclicking it) to turn it into farmland. Dirt, grass blocks and grass paths are cultivatable blocks. Using a hoe on coarse dirt turns it into dirt.")
minetest.register_tool("mcl_farming:hoe_wood", {
description = S("Wood Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.wood),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
_doc_items_hidden = false,
inventory_image = "farming_tool_woodhoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.wood),
groups = { tool=1, hoe=1, enchantability=15 },
tool_capabilities = {
full_punch_interval = 1,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.wood,
},
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 2, level = 1, uses = 60 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_wood",
recipe = {
{"group:wood", "group:wood"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_wood",
recipe = {
{"group:wood", "group:wood"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_farming:hoe_wood",
burntime = 10,
})
minetest.register_tool("mcl_farming:hoe_stone", {
description = S("Stone Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.stone),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_stonehoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.stone),
groups = { tool=1, hoe=1, enchantability=5 },
tool_capabilities = {
full_punch_interval = 0.5,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.stone,
},
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 4, level = 3, uses = 132 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_stone",
recipe = {
{"group:cobble", "group:cobble"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_stone",
recipe = {
{"group:cobble", "group:cobble"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_tool("mcl_farming:hoe_iron", {
description = S("Iron Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.iron),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_steelhoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.iron),
groups = { tool=1, hoe=1, enchantability=14 },
tool_capabilities = {
-- 1/3
full_punch_interval = 0.33333333,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.iron,
},
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 6, level = 4, uses = 251 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_iron",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_iron",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_craft({
type = "cooking",
output = "mcl_core:iron_nugget",
recipe = "mcl_farming:hoe_iron",
cooktime = 10,
})
minetest.register_tool("mcl_farming:hoe_gold", {
description = S("Golden Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.gold),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_goldhoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.gold),
groups = { tool=1, hoe=1, enchantability=22 },
tool_capabilities = {
full_punch_interval = 1,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.gold,
},
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 12, level = 2, uses = 33 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_gold",
recipe = {
{"mcl_core:gold_ingot", "mcl_core:gold_ingot"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_gold",
recipe = {
{"mcl_core:gold_ingot", "mcl_core:gold_ingot"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_craft({
type = "cooking",
output = "mcl_core:gold_nugget",
recipe = "mcl_farming:hoe_gold",
cooktime = 10,
})
minetest.register_tool("mcl_farming:hoe_diamond", {
description = S("Diamond Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.diamond),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_diamondhoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.diamond),
groups = { tool=1, hoe=1, enchantability=10 },
tool_capabilities = {
full_punch_interval = 0.25,
damage_groups = { fleshy = 1, },
punch_attack_uses = uses.diamond,
},
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 8, level = 5, uses = 1562 }
},
})
minetest.register_craft({
output = "mcl_farming:hoe_diamond",
recipe = {
{"mcl_core:diamond", "mcl_core:diamond"},
{"", "mcl_core:stick"},
{"", "mcl_core:stick"}
}
})
minetest.register_craft({
output = "mcl_farming:hoe_diamond",
recipe = {
{"mcl_core:diamond", "mcl_core:diamond"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})

View File

@ -1,306 +1,306 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Node box
local p = {-2/16, -0.5, -2/16, 2/16, 0.5, 2/16}
local x1 = {-0.5, 4/16, -1/16, -2/16, 7/16, 1/16} --oben(quer) -x
local x12 = {-0.5, -2/16, -1/16, -2/16, 1/16, 1/16} --unten(quer) -x
local x2 = {2/16, 4/16, -1/16, 0.5, 7/16, 1/16} --oben(quer) x
local x22 = {2/16, -2/16, -1/16, 0.5, 1/16, 1/16} --unten(quer) x
local z1 = {-1/16, 4/16, -0.5, 1/16, 7/16, -2/16} --oben(quer) -z
local z12 = {-1/16, -2/16, -0.5, 1/16, 1/16, -2/16} --unten(quer) -z
local z2 = {-1/16, 4/16, 2/16, 1/16, 7/16, 0.5} --oben(quer) z
local z22 = {-1/16, -2/16, 2/16, 1/16, 1/16, 0.5} --unten(quer) z
-- Collision box
local cp = {-2/16, -0.5, -2/16, 2/16, 1.01, 2/16}
local cx1 = {-0.5, -0.5, -2/16, -2/16, 1.01, 2/16} --unten(quer) -x
local cx2 = {2/16, -0.5, -2/16, 0.5, 1.01, 2/16} --unten(quer) x
local cz1 = {-2/16, -0.5, -0.5, 2/16, 1.01, -2/16} --unten(quer) -z
local cz2 = {-2/16, -0.5, 2/16, 2/16, 1.01, 0.5} --unten(quer) z
mcl_fences = {}
function mcl_fences.register_fence(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
local cgroups = table.copy(groups)
if cgroups == nil then cgroups = {} end
cgroups.fence = 1
cgroups.deco_block = 1
if connects_to == nil then
connects_to = {}
else
connects_to = table.copy(connects_to)
end
local fence_id = minetest.get_current_modname()..":"..id
table.insert(connects_to, "group:solid")
table.insert(connects_to, "group:fence_gate")
table.insert(connects_to, fence_id)
minetest.register_node(fence_id, {
description = fence_name,
_doc_items_longdesc = S("Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump."),
tiles = {texture},
inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
wield_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
paramtype = "light",
is_ground_content = false,
groups = cgroups,
stack_max = 64,
sunlight_propagates = true,
drawtype = "nodebox",
connect_sides = { "front", "back", "left", "right" },
connects_to = connects_to,
node_box = {
type = "connected",
fixed = {p},
connect_front = {z1,z12},
connect_back = {z2,z22,},
connect_left = {x1,x12},
connect_right = {x2,x22},
},
collision_box = {
type = "connected",
fixed = {cp},
connect_front = {cz1},
connect_back = {cz2,},
connect_left = {cx1},
connect_right = {cx2},
},
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
return fence_id
end
function mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
local meta2
local state2 = 0
local function update_gate(pos, node)
minetest.set_node(pos, node)
end
local gate_id = minetest.get_current_modname()..":"..id.."_gate"
local open_gate_id = gate_id .. "_open"
if not sound_open then
sound_open = "doors_fencegate_open"
end
if not sound_close then
sound_close = "doors_fencegate_close"
end
if not sound_gain_open then
sound_gain_open = 0.3
end
if not sound_gain_close then
sound_gain_close = 0.3
end
local function punch_gate(pos, node)
meta2 = minetest.get_meta(pos)
state2 = meta2:get_int("state")
local tmp_node2
if state2 == 1 then
state2 = 0
minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos}, true)
tmp_node2 = {name=gate_id, param1=node.param1, param2=node.param2}
else
state2 = 1
minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos}, true)
tmp_node2 = {name=open_gate_id, param1=node.param1, param2=node.param2}
end
update_gate(pos, tmp_node2)
meta2:set_int("state", state2)
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
local cgroups = table.copy(groups)
if cgroups == nil then cgroups = {} end
cgroups.fence_gate = 1
cgroups.deco_block = 1
cgroups.mesecon_ignore_opaque_dig = 1
cgroups.mesecon_effector_on = 1
cgroups.fence_gate = 1
minetest.register_node(open_gate_id, {
tiles = {texture},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
groups = cgroups,
drop = gate_id,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss
{6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss
{-0.5, 4/16, 1/16, -6/16, 7/16, 6/16}, --oben-links(quer) x
{-0.5, -2/16, 1/16, -6/16, 1/16, 6/16}, --unten-links(quer) x
{6/16, 4/16, 1/16, 0.5, 7/16, 0.5}, --oben-rechts(quer) x
{6/16, -2/16, 1/16, 0.5, 1/16, 0.5}, --unten-rechts(quer) x
{-0.5, -2/16, 6/16, -6/16, 7/16, 0.5}, --mitte links
{6/16, 1/16, 0.5, 0.5, 4/16, 6/16}, --mitte rechts
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate
}
},
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
mesecons = {effector = {
action_off = (function(pos, node)
punch_gate(pos, node)
end),
}},
on_rotate = on_rotate,
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
local cgroups_closed = table.copy(cgroups)
cgroups_closed.mesecon_effector_on = nil
cgroups_closed.mesecon_effector_off = nil
minetest.register_node(gate_id, {
description = fence_gate_name,
_tt_help = S("Openable by players and redstone power"),
_doc_items_longdesc = S("Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates."),
_doc_items_usagehelp = S("Right-click the fence gate to open or close it."),
tiles = {texture},
inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
paramtype = "light",
is_ground_content = false,
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = cgroups_closed,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss
{6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss
{-2/16, -2/16, -1/16, 0, 7/16, 1/16}, --mitte links
{0, -2/16, -1/16, 2/16, 7/16, 1/16}, --mitte rechts
{-0.5, 4/16, -1/16, -2/16, 7/16, 1/16}, --oben(quer) -z
{-0.5, -2/16, -1/16, -2/16, 1/16, 1/16}, --unten(quer) -z
{2/16, 4/16, -1/16, 0.5, 7/16, 1/16}, --oben(quer) z
{2/16, -2/16, -1/16, 0.5, 1/16, 1/16}, --unten(quer) z
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -2/16, 0.5, 1, 2/16}, --gate
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate
}
},
on_construct = function(pos)
meta2 = minetest.get_meta(pos)
meta2:set_int("state", 0)
state2 = 0
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch_gate(pos, node)
end),
}},
on_rotate = on_rotate,
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", gate_id, "nodes", open_gate_id)
end
return gate_id, open_gate_id
end
function mcl_fences.register_fence_and_fence_gate(id, fence_name, fence_gate_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close, texture_fence_gate)
if texture_fence_gate == nil then
texture_fence_gate = texture_fence
end
local fence_id = mcl_fences.register_fence(id, fence_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds)
local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture_fence_gate, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
return fence_id, gate_id, open_gate_id
end
local wood_groups = {handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20}
local wood_connect = {"group:fence_wood"}
local wood_sounds = mcl_sounds.node_sound_wood_defaults()
local woods = {
{"", S("Oak Fence"), S("Oak Fence Gate"), "mcl_fences_fence_oak.png", "mcl_fences_fence_gate_oak.png", "mcl_core:wood"},
{"spruce", S("Spruce Fence"), S("Spruce Fence Gate"), "mcl_fences_fence_spruce.png", "mcl_fences_fence_gate_spruce.png", "mcl_core:sprucewood"},
{"birch", S("Birch Fence"), S("Birch Fence Gate"), "mcl_fences_fence_birch.png", "mcl_fences_fence_gate_birch.png", "mcl_core:birchwood"},
{"jungle", S("Jungle Fence"), S("Jungle Fence Gate"), "mcl_fences_fence_jungle.png", "mcl_fences_fence_gate_jungle.png", "mcl_core:junglewood"},
{"dark_oak", S("Dark Oak Fence"), S("Dark Oak Fence Gate"), "mcl_fences_fence_big_oak.png", "mcl_fences_fence_gate_big_oak.png", "mcl_core:darkwood"},
{"acacia", S("Acacia Fence"), S("Acacia Fence Gate"), "mcl_fences_fence_acacia.png", "mcl_fences_fence_gate_acacia.png", "mcl_core:acaciawood"},
}
for w=1, #woods do
local wood = woods[w]
local id, id_gate
if wood[1] == "" then
id = "fence"
id_gate = "fence_gate"
else
id = wood[1].."_fence"
id_gate = wood[1].."_fence_gate"
end
mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood_groups, 2, 15, wood_connect, wood_sounds)
minetest.register_craft({
output = "mcl_fences:"..id.." 3",
recipe = {
{wood[6], "mcl_core:stick", wood[6]},
{wood[6], "mcl_core:stick", wood[6]},
}
})
minetest.register_craft({
output = "mcl_fences:"..id_gate,
recipe = {
{"mcl_core:stick", wood[6], "mcl_core:stick"},
{"mcl_core:stick", wood[6], "mcl_core:stick"},
}
})
end
-- Nether Brick Fence (without fence gate!)
mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
minetest.register_craft({
output = "mcl_fences:nether_brick_fence 6",
recipe = {
{"mcl_nether:nether_brick", "mcl_nether:netherbrick", "mcl_nether:nether_brick"},
{"mcl_nether:nether_brick", "mcl_nether:netherbrick", "mcl_nether:nether_brick"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "group:fence_wood",
burntime = 15,
})
local S = minetest.get_translator(minetest.get_current_modname())
-- Node box
local p = {-2/16, -0.5, -2/16, 2/16, 0.5, 2/16}
local x1 = {-0.5, 4/16, -1/16, -2/16, 7/16, 1/16} --oben(quer) -x
local x12 = {-0.5, -2/16, -1/16, -2/16, 1/16, 1/16} --unten(quer) -x
local x2 = {2/16, 4/16, -1/16, 0.5, 7/16, 1/16} --oben(quer) x
local x22 = {2/16, -2/16, -1/16, 0.5, 1/16, 1/16} --unten(quer) x
local z1 = {-1/16, 4/16, -0.5, 1/16, 7/16, -2/16} --oben(quer) -z
local z12 = {-1/16, -2/16, -0.5, 1/16, 1/16, -2/16} --unten(quer) -z
local z2 = {-1/16, 4/16, 2/16, 1/16, 7/16, 0.5} --oben(quer) z
local z22 = {-1/16, -2/16, 2/16, 1/16, 1/16, 0.5} --unten(quer) z
-- Collision box
local cp = {-2/16, -0.5, -2/16, 2/16, 1.01, 2/16}
local cx1 = {-0.5, -0.5, -2/16, -2/16, 1.01, 2/16} --unten(quer) -x
local cx2 = {2/16, -0.5, -2/16, 0.5, 1.01, 2/16} --unten(quer) x
local cz1 = {-2/16, -0.5, -0.5, 2/16, 1.01, -2/16} --unten(quer) -z
local cz2 = {-2/16, -0.5, 2/16, 2/16, 1.01, 0.5} --unten(quer) z
mcl_fences = {}
function mcl_fences.register_fence(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
local cgroups = table.copy(groups)
if cgroups == nil then cgroups = {} end
cgroups.fence = 1
cgroups.deco_block = 1
if connects_to == nil then
connects_to = {}
else
connects_to = table.copy(connects_to)
end
local fence_id = minetest.get_current_modname()..":"..id
table.insert(connects_to, "group:solid")
table.insert(connects_to, "group:fence_gate")
table.insert(connects_to, fence_id)
minetest.register_node(fence_id, {
description = fence_name,
_doc_items_longdesc = S("Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump."),
tiles = {texture},
inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
wield_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
paramtype = "light",
is_ground_content = false,
groups = cgroups,
stack_max = 64,
sunlight_propagates = true,
drawtype = "nodebox",
connect_sides = { "front", "back", "left", "right" },
connects_to = connects_to,
node_box = {
type = "connected",
fixed = {p},
connect_front = {z1,z12},
connect_back = {z2,z22,},
connect_left = {x1,x12},
connect_right = {x2,x22},
},
collision_box = {
type = "connected",
fixed = {cp},
connect_front = {cz1},
connect_back = {cz2,},
connect_left = {cx1},
connect_right = {cx2},
},
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
return fence_id
end
function mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
local meta2
local state2 = 0
local function update_gate(pos, node)
minetest.set_node(pos, node)
end
local gate_id = minetest.get_current_modname()..":"..id.."_gate"
local open_gate_id = gate_id .. "_open"
if not sound_open then
sound_open = "doors_fencegate_open"
end
if not sound_close then
sound_close = "doors_fencegate_close"
end
if not sound_gain_open then
sound_gain_open = 0.3
end
if not sound_gain_close then
sound_gain_close = 0.3
end
local function punch_gate(pos, node)
meta2 = minetest.get_meta(pos)
state2 = meta2:get_int("state")
local tmp_node2
if state2 == 1 then
state2 = 0
minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos}, true)
tmp_node2 = {name=gate_id, param1=node.param1, param2=node.param2}
else
state2 = 1
minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos}, true)
tmp_node2 = {name=open_gate_id, param1=node.param1, param2=node.param2}
end
update_gate(pos, tmp_node2)
meta2:set_int("state", state2)
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
local cgroups = table.copy(groups)
if cgroups == nil then cgroups = {} end
cgroups.fence_gate = 1
cgroups.deco_block = 1
cgroups.mesecon_ignore_opaque_dig = 1
cgroups.mesecon_effector_on = 1
cgroups.fence_gate = 1
minetest.register_node(open_gate_id, {
tiles = {texture},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
groups = cgroups,
drop = gate_id,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss
{6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss
{-0.5, 4/16, 1/16, -6/16, 7/16, 6/16}, --oben-links(quer) x
{-0.5, -2/16, 1/16, -6/16, 1/16, 6/16}, --unten-links(quer) x
{6/16, 4/16, 1/16, 0.5, 7/16, 0.5}, --oben-rechts(quer) x
{6/16, -2/16, 1/16, 0.5, 1/16, 0.5}, --unten-rechts(quer) x
{-0.5, -2/16, 6/16, -6/16, 7/16, 0.5}, --mitte links
{6/16, 1/16, 0.5, 0.5, 4/16, 6/16}, --mitte rechts
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate
}
},
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
mesecons = {effector = {
action_off = (function(pos, node)
punch_gate(pos, node)
end),
}},
on_rotate = on_rotate,
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
local cgroups_closed = table.copy(cgroups)
cgroups_closed.mesecon_effector_on = nil
cgroups_closed.mesecon_effector_off = nil
minetest.register_node(gate_id, {
description = fence_gate_name,
_tt_help = S("Openable by players and redstone power"),
_doc_items_longdesc = S("Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates."),
_doc_items_usagehelp = S("Right-click the fence gate to open or close it."),
tiles = {texture},
inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
paramtype = "light",
is_ground_content = false,
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = cgroups_closed,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss
{6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss
{-2/16, -2/16, -1/16, 0, 7/16, 1/16}, --mitte links
{0, -2/16, -1/16, 2/16, 7/16, 1/16}, --mitte rechts
{-0.5, 4/16, -1/16, -2/16, 7/16, 1/16}, --oben(quer) -z
{-0.5, -2/16, -1/16, -2/16, 1/16, 1/16}, --unten(quer) -z
{2/16, 4/16, -1/16, 0.5, 7/16, 1/16}, --oben(quer) z
{2/16, -2/16, -1/16, 0.5, 1/16, 1/16}, --unten(quer) z
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -2/16, 0.5, 1, 2/16}, --gate
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate
}
},
on_construct = function(pos)
meta2 = minetest.get_meta(pos)
meta2:set_int("state", 0)
state2 = 0
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch_gate(pos, node)
end),
}},
on_rotate = on_rotate,
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", gate_id, "nodes", open_gate_id)
end
return gate_id, open_gate_id
end
function mcl_fences.register_fence_and_fence_gate(id, fence_name, fence_gate_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close, texture_fence_gate)
if texture_fence_gate == nil then
texture_fence_gate = texture_fence
end
local fence_id = mcl_fences.register_fence(id, fence_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds)
local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture_fence_gate, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
return fence_id, gate_id, open_gate_id
end
local wood_groups = {handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20}
local wood_connect = {"group:fence_wood"}
local wood_sounds = mcl_sounds.node_sound_wood_defaults()
local woods = {
{"", S("Oak Fence"), S("Oak Fence Gate"), "mcl_fences_fence_oak.png", "mcl_fences_fence_gate_oak.png", "mcl_core:wood"},
{"spruce", S("Spruce Fence"), S("Spruce Fence Gate"), "mcl_fences_fence_spruce.png", "mcl_fences_fence_gate_spruce.png", "mcl_core:sprucewood"},
{"birch", S("Birch Fence"), S("Birch Fence Gate"), "mcl_fences_fence_birch.png", "mcl_fences_fence_gate_birch.png", "mcl_core:birchwood"},
{"jungle", S("Jungle Fence"), S("Jungle Fence Gate"), "mcl_fences_fence_jungle.png", "mcl_fences_fence_gate_jungle.png", "mcl_core:junglewood"},
{"dark_oak", S("Dark Oak Fence"), S("Dark Oak Fence Gate"), "mcl_fences_fence_big_oak.png", "mcl_fences_fence_gate_big_oak.png", "mcl_core:darkwood"},
{"acacia", S("Acacia Fence"), S("Acacia Fence Gate"), "mcl_fences_fence_acacia.png", "mcl_fences_fence_gate_acacia.png", "mcl_core:acaciawood"},
}
for w=1, #woods do
local wood = woods[w]
local id, id_gate
if wood[1] == "" then
id = "fence"
id_gate = "fence_gate"
else
id = wood[1].."_fence"
id_gate = wood[1].."_fence_gate"
end
mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood_groups, 2, 15, wood_connect, wood_sounds)
minetest.register_craft({
output = "mcl_fences:"..id.." 3",
recipe = {
{wood[6], "mcl_core:stick", wood[6]},
{wood[6], "mcl_core:stick", wood[6]},
}
})
minetest.register_craft({
output = "mcl_fences:"..id_gate,
recipe = {
{"mcl_core:stick", wood[6], "mcl_core:stick"},
{"mcl_core:stick", wood[6], "mcl_core:stick"},
}
})
end
-- Nether Brick Fence (without fence gate!)
mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
minetest.register_craft({
output = "mcl_fences:nether_brick_fence 6",
recipe = {
{"mcl_nether:nether_brick", "mcl_nether:netherbrick", "mcl_nether:nether_brick"},
{"mcl_nether:nether_brick", "mcl_nether:netherbrick", "mcl_nether:nether_brick"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "group:fence_wood",
burntime = 15,
})

View File

@ -1,6 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Loom Code. Used to craft banner designs easier. Still needs a GUI. https://minecraft.fandom.com/wiki/Loom
minetest.register_node("mcl_loom:loom", {
description = S("Loom"),
_tt_help = S("Used to create banner designs"),
@ -13,7 +13,7 @@ minetest.register_node("mcl_loom:loom", {
paramtype2 = "facedir",
groups = {choppy=1, deco_block=1, material_wood=1, flammable=1}
})
minetest.register_craft({
output = "mcl_loom:loom",

View File

@ -1,447 +1,447 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_craftitem("mcl_mobitems:rotten_flesh", {
description = S("Rotten Flesh"),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("80% chance of food poisoning")),
_doc_items_longdesc = S("Yuck! This piece of flesh clearly has seen better days. If you're really desperate, you can eat it to restore a few hunger points, but there's a 80% chance it causes food poisoning, which increases your hunger for a while."),
inventory_image = "mcl_mobitems_rotten_flesh.png",
wield_image = "mcl_mobitems_rotten_flesh.png",
on_place = minetest.item_eat(4),
on_secondary_use = minetest.item_eat(4),
groups = { food = 2, eatable = 4 },
_mcl_saturation = 0.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:mutton", {
description = S("Raw Mutton"),
_doc_items_longdesc = S("Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_mutton_raw.png",
wield_image = "mcl_mobitems_mutton_raw.png",
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2, smoker_cookable = 1 },
_mcl_saturation = 1.2,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_mutton", {
description = S("Cooked Mutton"),
_doc_items_longdesc = S("Cooked mutton is the cooked flesh from a sheep and is used as food."),
inventory_image = "mcl_mobitems_mutton_cooked.png",
wield_image = "mcl_mobitems_mutton_cooked.png",
on_place = minetest.item_eat(6),
on_secondary_use = minetest.item_eat(6),
groups = { food = 2, eatable = 6 },
_mcl_saturation = 9.6,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:beef", {
description = S("Raw Beef"),
_doc_items_longdesc = S("Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_beef_raw.png",
wield_image = "mcl_mobitems_beef_raw.png",
on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
_mcl_saturation = 1.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_beef", {
description = S("Steak"),
_doc_items_longdesc = S("Steak is cooked beef from cows and can be eaten."),
inventory_image = "mcl_mobitems_beef_cooked.png",
wield_image = "mcl_mobitems_beef_cooked.png",
on_place = minetest.item_eat(8),
on_secondary_use = minetest.item_eat(8),
groups = { food = 2, eatable = 8 },
_mcl_saturation = 12.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:chicken", {
description = S("Raw Chicken"),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("30% chance of food poisoning")),
_doc_items_longdesc = S("Raw chicken is a food item which is not safe to consume. You can eat it to restore a few hunger points, but there's a 30% chance to suffer from food poisoning, which increases your hunger rate for a while. Cooking raw chicken will make it safe to eat and increases its nutritional value."),
inventory_image = "mcl_mobitems_chicken_raw.png",
wield_image = "mcl_mobitems_chicken_raw.png",
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2, smoker_cookable = 1 },
_mcl_saturation = 1.2,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_chicken", {
description = S("Cooked Chicken"),
_doc_items_longdesc = S("A cooked chicken is a healthy food item which can be eaten."),
inventory_image = "mcl_mobitems_chicken_cooked.png",
wield_image = "mcl_mobitems_chicken_cooked.png",
on_place = minetest.item_eat(6),
on_secondary_use = minetest.item_eat(6),
groups = { food = 2, eatable = 6 },
_mcl_saturation = 7.2,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:porkchop", {
description = S("Raw Porkchop"),
_doc_items_longdesc = S("A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_porkchop_raw.png",
wield_image = "mcl_mobitems_porkchop_raw.png",
on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
_mcl_saturation = 1.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_porkchop", {
description = S("Cooked Porkchop"),
_doc_items_longdesc = S("Cooked porkchop is the cooked flesh of a pig and is used as food."),
inventory_image = "mcl_mobitems_porkchop_cooked.png",
wield_image = "mcl_mobitems_porkchop_cooked.png",
on_place = minetest.item_eat(8),
on_secondary_use = minetest.item_eat(8),
groups = { food = 2, eatable = 8 },
_mcl_saturation = 12.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:rabbit", {
description = S("Raw Rabbit"),
_doc_items_longdesc = S("Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value."),
inventory_image = "mcl_mobitems_rabbit_raw.png",
wield_image = "mcl_mobitems_rabbit_raw.png",
on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
_mcl_saturation = 1.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_rabbit", {
description = S("Cooked Rabbit"),
_doc_items_longdesc = S("This is a food item which can be eaten."),
inventory_image = "mcl_mobitems_rabbit_cooked.png",
wield_image = "mcl_mobitems_rabbit_cooked.png",
on_place = minetest.item_eat(5),
on_secondary_use = minetest.item_eat(5),
groups = { food = 2, eatable = 5 },
_mcl_saturation = 6.0,
stack_max = 64,
})
-- Reset food poisoning and status effects
local function drink_milk(itemstack, player, pointed_thing)
local bucket = minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
-- Check if we were allowed to drink this (eat delay check)
if mcl_hunger.active and (bucket:get_name() ~= "mcl_mobitems:milk_bucket" or minetest.is_creative_enabled(player:get_player_name())) then
mcl_hunger.stop_poison(player)
end
mcl_potions._reset_player_effects(player)
return bucket
end
minetest.register_craftitem("mcl_mobitems:milk_bucket", {
description = S("Milk"),
_tt_help = minetest.colorize(mcl_colors.GREEN, S("Removes all status effects")),
_doc_items_longdesc = S("Milk is very refreshing and can be obtained by using a bucket on a cow. Drinking it will remove all status effects, but restores no hunger points."),
_doc_items_usagehelp = S("Use the placement key to drink the milk."),
inventory_image = "mcl_mobitems_bucket_milk.png",
wield_image = "mcl_mobitems_bucket_milk.png",
on_place = drink_milk,
on_secondary_use = drink_milk,
stack_max = 1,
groups = { food = 3, can_eat_when_full = 1 },
})
minetest.register_craftitem("mcl_mobitems:spider_eye", {
description = S("Spider Eye"),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("Poisonous")),
_doc_items_longdesc = S("Spider eyes are used mainly in crafting. If you're really desperate, you can eat a spider eye, but it will poison you briefly."),
inventory_image = "mcl_mobitems_spider_eye.png",
wield_image = "mcl_mobitems_spider_eye.png",
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2, brewitem = 1 },
_mcl_saturation = 3.2,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:bone", {
description = S("Bone"),
_doc_items_longdesc = S("Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient."),
_doc_items_usagehelp = S("Wield the bone near wolves to attract them. Use the “Place” key on the wolf to give it a bone and tame it. You can then give commands to the tamed wolf by using the “Place” key on it."),
inventory_image = "mcl_mobitems_bone.png",
stack_max = 64,
groups = { craftitem=1 },
_mcl_toollike_wield = true,
})
minetest.register_craftitem("mcl_mobitems:string",{
description = S("String"),
_doc_items_longdesc = S("Strings are used in crafting."),
inventory_image = "mcl_mobitems_string.png",
stack_max = 64,
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_mobitems:blaze_rod", {
description = S("Blaze Rod"),
_doc_items_longdesc = S("This is a crafting component dropped from dead blazes."),
wield_image = "mcl_mobitems_blaze_rod.png",
inventory_image = "mcl_mobitems_blaze_rod.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:blaze_powder", {
description = S("Blaze Powder"),
_doc_items_longdesc = S("This item is mainly used for crafting."),
wield_image = "mcl_mobitems_blaze_powder.png",
inventory_image = "mcl_mobitems_blaze_powder.png",
groups = { craftitem = 1, brewitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:magma_cream", {
description = S("Magma Cream"),
_doc_items_longdesc = S("Magma cream is a crafting component."),
wield_image = "mcl_mobitems_magma_cream.png",
inventory_image = "mcl_mobitems_magma_cream.png",
groups = { craftitem = 1, brewitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:ghast_tear", {
description = S("Ghast Tear"),
_doc_items_longdesc = S("Place this item in an item frame as decoration."),
wield_image = "mcl_mobitems_ghast_tear.png",
inventory_image = "mcl_mobitems_ghast_tear.png",
groups = { brewitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:nether_star", {
description = S("Nether Star"),
_doc_items_longdesc = S("A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration."),
wield_image = "mcl_mobitems_nether_star.png",
inventory_image = "mcl_mobitems_nether_star.png",
-- TODO: Reveal item when it's useful
groups = { craftitem = 1, not_in_creative_inventory = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:leather", {
description = S("Leather"),
_doc_items_longdesc = S("Leather is a versatile crafting component."),
wield_image = "mcl_mobitems_leather.png",
inventory_image = "mcl_mobitems_leather.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:feather", {
description = S("Feather"),
_doc_items_longdesc = S("Feathers are used in crafting and are dropped from chickens."),
wield_image = "mcl_mobitems_feather.png",
inventory_image = "mcl_mobitems_feather.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:rabbit_hide", {
description = S("Rabbit Hide"),
_doc_items_longdesc = S("Rabbit hide is used to create leather."),
wield_image = "mcl_mobitems_rabbit_hide.png",
inventory_image = "mcl_mobitems_rabbit_hide.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:rabbit_foot", {
description = S("Rabbit's Foot"),
_doc_items_longdesc = S("Must be your lucky day! Place this item in an item frame for decoration."),
wield_image = "mcl_mobitems_rabbit_foot.png",
inventory_image = "mcl_mobitems_rabbit_foot.png",
groups = { brewitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:saddle", {
description = S("Saddle"),
_tt_help = S("Can be placed on animals to ride them"),
_doc_items_longdesc = S("Saddles can be put on some animals in order to mount them."),
_doc_items_usagehelp = S("Use the placement key with the saddle in your hand to try to put on the saddle. Saddles fit on horses, mules, donkeys and pigs. Horses, mules and donkeys need to be tamed first, otherwise they'll reject the saddle. Saddled animals can be mounted by using the placement key on them again."),
wield_image = "mcl_mobitems_saddle.png",
inventory_image = "mcl_mobitems_saddle.png",
groups = { transport = 1 },
stack_max = 1,
})
minetest.register_craftitem("mcl_mobitems:rabbit_stew", {
description = S("Rabbit Stew"),
_doc_items_longdesc = S("Rabbit stew is a very nutricious food item."),
wield_image = "mcl_mobitems_rabbit_stew.png",
inventory_image = "mcl_mobitems_rabbit_stew.png",
stack_max = 1,
on_place = minetest.item_eat(10, "mcl_core:bowl"),
on_secondary_use = minetest.item_eat(10, "mcl_core:bowl"),
groups = { food = 3, eatable = 10 },
_mcl_saturation = 12.0,
})
minetest.register_craftitem("mcl_mobitems:shulker_shell", {
description = S("Shulker Shell"),
_doc_items_longdesc = S("Shulker shells are used in crafting. They are dropped from dead shulkers."),
inventory_image = "mcl_mobitems_shulker_shell.png",
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_mobitems:slimeball", {
description = S("Slimeball"),
_doc_items_longdesc = S("Slimeballs are used in crafting. They are dropped from slimes."),
inventory_image = "mcl_mobitems_slimeball.png",
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_mobitems:gunpowder", {
description = S("Gunpowder"),
_doc_items_longdesc = doc.sub.items.temp.craftitem,
inventory_image = "default_gunpowder.png",
stack_max = 64,
groups = { craftitem=1, brewitem = 1 },
})
minetest.register_tool("mcl_mobitems:carrot_on_a_stick", {
description = S("Carrot on a Stick"),
_tt_help = S("Lets you ride a saddled pig"),
_doc_items_longdesc = S("A carrot on a stick can be used on saddled pigs to ride them."),
_doc_items_usagehelp = S("Place it on a saddled pig to mount it. You can now ride the pig like a horse. Pigs will also walk towards you when you just wield the carrot on a stick."),
wield_image = "mcl_mobitems_carrot_on_a_stick.png",
inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
groups = { transport = 1 },
_mcl_toollike_wield = true,
})
-----------
-- Crafting
-----------
minetest.register_craft({
output = "mcl_mobitems:leather",
recipe = {
{ "mcl_mobitems:rabbit_hide", "mcl_mobitems:rabbit_hide" },
{ "mcl_mobitems:rabbit_hide", "mcl_mobitems:rabbit_hide" },
}
})
minetest.register_craft({
output = "mcl_mobitems:blaze_powder 2",
recipe = {{"mcl_mobitems:blaze_rod"}},
})
minetest.register_craft({
output = "mcl_mobitems:rabbit_stew",
recipe = {
{ "", "mcl_mobitems:cooked_rabbit", "", },
{ "group:mushroom", "mcl_farming:potato_item_baked", "mcl_farming:carrot_item", },
{ "", "mcl_core:bowl", "", },
},
})
minetest.register_craft({
output = "mcl_mobitems:rabbit_stew",
recipe = {
{ "", "mcl_mobitems:cooked_rabbit", "", },
{ "mcl_farming:carrot_item", "mcl_farming:potato_item_baked", "group:mushroom", },
{ "", "mcl_core:bowl", "", },
},
})
minetest.register_craft({
output = "mcl_mobitems:carrot_on_a_stick",
recipe = {
{ "mcl_fishing:fishing_rod", "", },
{ "", "mcl_farming:carrot_item" },
},
})
minetest.register_craft({
output = "mcl_mobitems:carrot_on_a_stick",
recipe = {
{ "", "mcl_fishing:fishing_rod", },
{ "mcl_farming:carrot_item", "" },
},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_mobitems:magma_cream",
recipe = {"mcl_mobitems:blaze_powder", "mcl_mobitems:slimeball"},
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_mutton",
recipe = "mcl_mobitems:mutton",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_rabbit",
recipe = "mcl_mobitems:rabbit",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_chicken",
recipe = "mcl_mobitems:chicken",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_beef",
recipe = "mcl_mobitems:beef",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_porkchop",
recipe = "mcl_mobitems:porkchop",
cooktime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_mobitems:blaze_rod",
burntime = 120,
})
minetest.register_craft({
output = "mcl_mobitems:slimeball 9",
recipe = {{"mcl_core:slimeblock"}},
})
minetest.register_craft({
output = "mcl_core:slimeblock",
recipe = {{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",},
{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",},
{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",}},
})
minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack, user, pointed_thing)
-- poisoning with spider eye
if itemstack:get_name() == "mcl_mobitems:spider_eye" then
mcl_potions.poison_func(user, 1, 4)
end
end )
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_craftitem("mcl_mobitems:rotten_flesh", {
description = S("Rotten Flesh"),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("80% chance of food poisoning")),
_doc_items_longdesc = S("Yuck! This piece of flesh clearly has seen better days. If you're really desperate, you can eat it to restore a few hunger points, but there's a 80% chance it causes food poisoning, which increases your hunger for a while."),
inventory_image = "mcl_mobitems_rotten_flesh.png",
wield_image = "mcl_mobitems_rotten_flesh.png",
on_place = minetest.item_eat(4),
on_secondary_use = minetest.item_eat(4),
groups = { food = 2, eatable = 4 },
_mcl_saturation = 0.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:mutton", {
description = S("Raw Mutton"),
_doc_items_longdesc = S("Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_mutton_raw.png",
wield_image = "mcl_mobitems_mutton_raw.png",
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2, smoker_cookable = 1 },
_mcl_saturation = 1.2,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_mutton", {
description = S("Cooked Mutton"),
_doc_items_longdesc = S("Cooked mutton is the cooked flesh from a sheep and is used as food."),
inventory_image = "mcl_mobitems_mutton_cooked.png",
wield_image = "mcl_mobitems_mutton_cooked.png",
on_place = minetest.item_eat(6),
on_secondary_use = minetest.item_eat(6),
groups = { food = 2, eatable = 6 },
_mcl_saturation = 9.6,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:beef", {
description = S("Raw Beef"),
_doc_items_longdesc = S("Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_beef_raw.png",
wield_image = "mcl_mobitems_beef_raw.png",
on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
_mcl_saturation = 1.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_beef", {
description = S("Steak"),
_doc_items_longdesc = S("Steak is cooked beef from cows and can be eaten."),
inventory_image = "mcl_mobitems_beef_cooked.png",
wield_image = "mcl_mobitems_beef_cooked.png",
on_place = minetest.item_eat(8),
on_secondary_use = minetest.item_eat(8),
groups = { food = 2, eatable = 8 },
_mcl_saturation = 12.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:chicken", {
description = S("Raw Chicken"),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("30% chance of food poisoning")),
_doc_items_longdesc = S("Raw chicken is a food item which is not safe to consume. You can eat it to restore a few hunger points, but there's a 30% chance to suffer from food poisoning, which increases your hunger rate for a while. Cooking raw chicken will make it safe to eat and increases its nutritional value."),
inventory_image = "mcl_mobitems_chicken_raw.png",
wield_image = "mcl_mobitems_chicken_raw.png",
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2, smoker_cookable = 1 },
_mcl_saturation = 1.2,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_chicken", {
description = S("Cooked Chicken"),
_doc_items_longdesc = S("A cooked chicken is a healthy food item which can be eaten."),
inventory_image = "mcl_mobitems_chicken_cooked.png",
wield_image = "mcl_mobitems_chicken_cooked.png",
on_place = minetest.item_eat(6),
on_secondary_use = minetest.item_eat(6),
groups = { food = 2, eatable = 6 },
_mcl_saturation = 7.2,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:porkchop", {
description = S("Raw Porkchop"),
_doc_items_longdesc = S("A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_porkchop_raw.png",
wield_image = "mcl_mobitems_porkchop_raw.png",
on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
_mcl_saturation = 1.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_porkchop", {
description = S("Cooked Porkchop"),
_doc_items_longdesc = S("Cooked porkchop is the cooked flesh of a pig and is used as food."),
inventory_image = "mcl_mobitems_porkchop_cooked.png",
wield_image = "mcl_mobitems_porkchop_cooked.png",
on_place = minetest.item_eat(8),
on_secondary_use = minetest.item_eat(8),
groups = { food = 2, eatable = 8 },
_mcl_saturation = 12.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:rabbit", {
description = S("Raw Rabbit"),
_doc_items_longdesc = S("Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value."),
inventory_image = "mcl_mobitems_rabbit_raw.png",
wield_image = "mcl_mobitems_rabbit_raw.png",
on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
_mcl_saturation = 1.8,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:cooked_rabbit", {
description = S("Cooked Rabbit"),
_doc_items_longdesc = S("This is a food item which can be eaten."),
inventory_image = "mcl_mobitems_rabbit_cooked.png",
wield_image = "mcl_mobitems_rabbit_cooked.png",
on_place = minetest.item_eat(5),
on_secondary_use = minetest.item_eat(5),
groups = { food = 2, eatable = 5 },
_mcl_saturation = 6.0,
stack_max = 64,
})
-- Reset food poisoning and status effects
local function drink_milk(itemstack, player, pointed_thing)
local bucket = minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
-- Check if we were allowed to drink this (eat delay check)
if mcl_hunger.active and (bucket:get_name() ~= "mcl_mobitems:milk_bucket" or minetest.is_creative_enabled(player:get_player_name())) then
mcl_hunger.stop_poison(player)
end
mcl_potions._reset_player_effects(player)
return bucket
end
minetest.register_craftitem("mcl_mobitems:milk_bucket", {
description = S("Milk"),
_tt_help = minetest.colorize(mcl_colors.GREEN, S("Removes all status effects")),
_doc_items_longdesc = S("Milk is very refreshing and can be obtained by using a bucket on a cow. Drinking it will remove all status effects, but restores no hunger points."),
_doc_items_usagehelp = S("Use the placement key to drink the milk."),
inventory_image = "mcl_mobitems_bucket_milk.png",
wield_image = "mcl_mobitems_bucket_milk.png",
on_place = drink_milk,
on_secondary_use = drink_milk,
stack_max = 1,
groups = { food = 3, can_eat_when_full = 1 },
})
minetest.register_craftitem("mcl_mobitems:spider_eye", {
description = S("Spider Eye"),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("Poisonous")),
_doc_items_longdesc = S("Spider eyes are used mainly in crafting. If you're really desperate, you can eat a spider eye, but it will poison you briefly."),
inventory_image = "mcl_mobitems_spider_eye.png",
wield_image = "mcl_mobitems_spider_eye.png",
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2, brewitem = 1 },
_mcl_saturation = 3.2,
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:bone", {
description = S("Bone"),
_doc_items_longdesc = S("Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient."),
_doc_items_usagehelp = S("Wield the bone near wolves to attract them. Use the “Place” key on the wolf to give it a bone and tame it. You can then give commands to the tamed wolf by using the “Place” key on it."),
inventory_image = "mcl_mobitems_bone.png",
stack_max = 64,
groups = { craftitem=1 },
_mcl_toollike_wield = true,
})
minetest.register_craftitem("mcl_mobitems:string",{
description = S("String"),
_doc_items_longdesc = S("Strings are used in crafting."),
inventory_image = "mcl_mobitems_string.png",
stack_max = 64,
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_mobitems:blaze_rod", {
description = S("Blaze Rod"),
_doc_items_longdesc = S("This is a crafting component dropped from dead blazes."),
wield_image = "mcl_mobitems_blaze_rod.png",
inventory_image = "mcl_mobitems_blaze_rod.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:blaze_powder", {
description = S("Blaze Powder"),
_doc_items_longdesc = S("This item is mainly used for crafting."),
wield_image = "mcl_mobitems_blaze_powder.png",
inventory_image = "mcl_mobitems_blaze_powder.png",
groups = { craftitem = 1, brewitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:magma_cream", {
description = S("Magma Cream"),
_doc_items_longdesc = S("Magma cream is a crafting component."),
wield_image = "mcl_mobitems_magma_cream.png",
inventory_image = "mcl_mobitems_magma_cream.png",
groups = { craftitem = 1, brewitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:ghast_tear", {
description = S("Ghast Tear"),
_doc_items_longdesc = S("Place this item in an item frame as decoration."),
wield_image = "mcl_mobitems_ghast_tear.png",
inventory_image = "mcl_mobitems_ghast_tear.png",
groups = { brewitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:nether_star", {
description = S("Nether Star"),
_doc_items_longdesc = S("A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration."),
wield_image = "mcl_mobitems_nether_star.png",
inventory_image = "mcl_mobitems_nether_star.png",
-- TODO: Reveal item when it's useful
groups = { craftitem = 1, not_in_creative_inventory = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:leather", {
description = S("Leather"),
_doc_items_longdesc = S("Leather is a versatile crafting component."),
wield_image = "mcl_mobitems_leather.png",
inventory_image = "mcl_mobitems_leather.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:feather", {
description = S("Feather"),
_doc_items_longdesc = S("Feathers are used in crafting and are dropped from chickens."),
wield_image = "mcl_mobitems_feather.png",
inventory_image = "mcl_mobitems_feather.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:rabbit_hide", {
description = S("Rabbit Hide"),
_doc_items_longdesc = S("Rabbit hide is used to create leather."),
wield_image = "mcl_mobitems_rabbit_hide.png",
inventory_image = "mcl_mobitems_rabbit_hide.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:rabbit_foot", {
description = S("Rabbit's Foot"),
_doc_items_longdesc = S("Must be your lucky day! Place this item in an item frame for decoration."),
wield_image = "mcl_mobitems_rabbit_foot.png",
inventory_image = "mcl_mobitems_rabbit_foot.png",
groups = { brewitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mcl_mobitems:saddle", {
description = S("Saddle"),
_tt_help = S("Can be placed on animals to ride them"),
_doc_items_longdesc = S("Saddles can be put on some animals in order to mount them."),
_doc_items_usagehelp = S("Use the placement key with the saddle in your hand to try to put on the saddle. Saddles fit on horses, mules, donkeys and pigs. Horses, mules and donkeys need to be tamed first, otherwise they'll reject the saddle. Saddled animals can be mounted by using the placement key on them again."),
wield_image = "mcl_mobitems_saddle.png",
inventory_image = "mcl_mobitems_saddle.png",
groups = { transport = 1 },
stack_max = 1,
})
minetest.register_craftitem("mcl_mobitems:rabbit_stew", {
description = S("Rabbit Stew"),
_doc_items_longdesc = S("Rabbit stew is a very nutricious food item."),
wield_image = "mcl_mobitems_rabbit_stew.png",
inventory_image = "mcl_mobitems_rabbit_stew.png",
stack_max = 1,
on_place = minetest.item_eat(10, "mcl_core:bowl"),
on_secondary_use = minetest.item_eat(10, "mcl_core:bowl"),
groups = { food = 3, eatable = 10 },
_mcl_saturation = 12.0,
})
minetest.register_craftitem("mcl_mobitems:shulker_shell", {
description = S("Shulker Shell"),
_doc_items_longdesc = S("Shulker shells are used in crafting. They are dropped from dead shulkers."),
inventory_image = "mcl_mobitems_shulker_shell.png",
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_mobitems:slimeball", {
description = S("Slimeball"),
_doc_items_longdesc = S("Slimeballs are used in crafting. They are dropped from slimes."),
inventory_image = "mcl_mobitems_slimeball.png",
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_mobitems:gunpowder", {
description = S("Gunpowder"),
_doc_items_longdesc = doc.sub.items.temp.craftitem,
inventory_image = "default_gunpowder.png",
stack_max = 64,
groups = { craftitem=1, brewitem = 1 },
})
minetest.register_tool("mcl_mobitems:carrot_on_a_stick", {
description = S("Carrot on a Stick"),
_tt_help = S("Lets you ride a saddled pig"),
_doc_items_longdesc = S("A carrot on a stick can be used on saddled pigs to ride them."),
_doc_items_usagehelp = S("Place it on a saddled pig to mount it. You can now ride the pig like a horse. Pigs will also walk towards you when you just wield the carrot on a stick."),
wield_image = "mcl_mobitems_carrot_on_a_stick.png",
inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
groups = { transport = 1 },
_mcl_toollike_wield = true,
})
-----------
-- Crafting
-----------
minetest.register_craft({
output = "mcl_mobitems:leather",
recipe = {
{ "mcl_mobitems:rabbit_hide", "mcl_mobitems:rabbit_hide" },
{ "mcl_mobitems:rabbit_hide", "mcl_mobitems:rabbit_hide" },
}
})
minetest.register_craft({
output = "mcl_mobitems:blaze_powder 2",
recipe = {{"mcl_mobitems:blaze_rod"}},
})
minetest.register_craft({
output = "mcl_mobitems:rabbit_stew",
recipe = {
{ "", "mcl_mobitems:cooked_rabbit", "", },
{ "group:mushroom", "mcl_farming:potato_item_baked", "mcl_farming:carrot_item", },
{ "", "mcl_core:bowl", "", },
},
})
minetest.register_craft({
output = "mcl_mobitems:rabbit_stew",
recipe = {
{ "", "mcl_mobitems:cooked_rabbit", "", },
{ "mcl_farming:carrot_item", "mcl_farming:potato_item_baked", "group:mushroom", },
{ "", "mcl_core:bowl", "", },
},
})
minetest.register_craft({
output = "mcl_mobitems:carrot_on_a_stick",
recipe = {
{ "mcl_fishing:fishing_rod", "", },
{ "", "mcl_farming:carrot_item" },
},
})
minetest.register_craft({
output = "mcl_mobitems:carrot_on_a_stick",
recipe = {
{ "", "mcl_fishing:fishing_rod", },
{ "mcl_farming:carrot_item", "" },
},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_mobitems:magma_cream",
recipe = {"mcl_mobitems:blaze_powder", "mcl_mobitems:slimeball"},
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_mutton",
recipe = "mcl_mobitems:mutton",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_rabbit",
recipe = "mcl_mobitems:rabbit",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_chicken",
recipe = "mcl_mobitems:chicken",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_beef",
recipe = "mcl_mobitems:beef",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_mobitems:cooked_porkchop",
recipe = "mcl_mobitems:porkchop",
cooktime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_mobitems:blaze_rod",
burntime = 120,
})
minetest.register_craft({
output = "mcl_mobitems:slimeball 9",
recipe = {{"mcl_core:slimeblock"}},
})
minetest.register_craft({
output = "mcl_core:slimeblock",
recipe = {{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",},
{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",},
{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",}},
})
minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack, user, pointed_thing)
-- poisoning with spider eye
if itemstack:get_name() == "mcl_mobitems:spider_eye" then
mcl_potions.poison_func(user, 1, 4)
end
end )

View File

@ -90,7 +90,7 @@ minetest.register_entity("mcl_shields:shield_entity", {
local color = minetest.registered_items[item]._shield_color
if color then
shield_texture = "mcl_shield_base_nopattern.png^(mcl_shield_pattern_base.png^[colorize:" .. color .. ")"
end
end
end
end
@ -128,7 +128,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
local type = reason.type
local damager = reason.direct
local blocking, shieldstack = mcl_shields.is_blocking(obj)
if not (obj:is_player() and blocking and mcl_shields.types[type] and damager) then
return
end
@ -275,7 +275,7 @@ local function handle_blocking(player)
player_shield.blocking = 2
end
elseif shield_in_offhand then
local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
if not offhand_can_block then

View File

@ -46,7 +46,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
-- Effects
minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
for i = 1, 4 do
for c = 1, #particle_colors do
minetest.add_particlespawner({

View File

@ -2096,7 +2096,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
lvm_used = true
end
end
-- Set param2 (=color) of sugar cane
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:reeds"})
for n=1, #nodes do

View File

@ -234,7 +234,7 @@ end
function settlements.place_schematics(settlement_info, pr)
local building_all_info
--attempt to place one belltower in the center of the village - this doesn't always work out great but it's a lot better than doing it first or last.
local belltower = table.remove(settlement_info,math.floor(#settlement_info/2))
if belltower then
@ -251,10 +251,10 @@ function settlements.place_schematics(settlement_info, pr)
pr
)
end
for i, built_house in ipairs(settlement_info) do
local is_last = i == #settlement_info
for j, schem in ipairs(settlements.schematic_table) do
if settlement_info[i]["name"] == schem["name"] then
building_all_info = schem

View File

@ -26,7 +26,7 @@ for _, action in pairs({"grant", "revoke"}) do
end
local meta = player:get_meta()
if priv == "fly" then
meta:set_int("mcl_privs:fly_changed", 1)
end

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@ -1,57 +1,57 @@
local random = math.random
local ipairs = ipairs
mcl_death_drop = {}
mcl_death_drop.registered_dropped_lists = {}
function mcl_death_drop.register_dropped_list(inv, listname, drop)
table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
end
mcl_death_drop.register_dropped_list("PLAYER", "main", true)
mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
mcl_death_drop.register_dropped_list("PLAYER", "offhand", true)
minetest.register_on_dieplayer(function(player)
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
if keep == false then
-- Drop inventory, crafting grid and armor
local playerinv = player:get_inventory()
local pos = player:get_pos()
-- No item drop if in deep void
local _, void_deadly = mcl_worlds.is_in_void(pos)
for l=1,#mcl_death_drop.registered_dropped_lists do
local inv = mcl_death_drop.registered_dropped_lists[l].inv
if inv == "PLAYER" then
inv = playerinv
elseif type(inv) == "function" then
inv = inv(player)
end
local listname = mcl_death_drop.registered_dropped_lists[l].listname
local drop = mcl_death_drop.registered_dropped_lists[l].drop
if inv then
for i, stack in ipairs(inv:get_list(listname)) do
local x = random(0, 9)/3
local z = random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
local def = minetest.registered_items[stack:get_name()]
if def and def.on_drop then
stack = def.on_drop(stack, player, pos)
end
minetest.add_item(pos, stack)
end
pos.x = pos.x - x
pos.z = pos.z - z
end
inv:set_list(listname, {})
end
end
mcl_armor.update(player)
end
end)
local random = math.random
local ipairs = ipairs
mcl_death_drop = {}
mcl_death_drop.registered_dropped_lists = {}
function mcl_death_drop.register_dropped_list(inv, listname, drop)
table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
end
mcl_death_drop.register_dropped_list("PLAYER", "main", true)
mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
mcl_death_drop.register_dropped_list("PLAYER", "offhand", true)
minetest.register_on_dieplayer(function(player)
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
if keep == false then
-- Drop inventory, crafting grid and armor
local playerinv = player:get_inventory()
local pos = player:get_pos()
-- No item drop if in deep void
local _, void_deadly = mcl_worlds.is_in_void(pos)
for l=1,#mcl_death_drop.registered_dropped_lists do
local inv = mcl_death_drop.registered_dropped_lists[l].inv
if inv == "PLAYER" then
inv = playerinv
elseif type(inv) == "function" then
inv = inv(player)
end
local listname = mcl_death_drop.registered_dropped_lists[l].listname
local drop = mcl_death_drop.registered_dropped_lists[l].drop
if inv then
for i, stack in ipairs(inv:get_list(listname)) do
local x = random(0, 9)/3
local z = random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
local def = minetest.registered_items[stack:get_name()]
if def and def.on_drop then
stack = def.on_drop(stack, player, pos)
end
minetest.add_item(pos, stack)
end
pos.x = pos.x - x
pos.z = pos.z - z
end
inv:set_list(listname, {})
end
end
mcl_armor.update(player)
end
end)

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@ -473,10 +473,10 @@ function mcl_spawn.get_player_spawn_pos(player)
player:get_meta():set_string("mcl_beds:spawn", "")
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!"))
return mcl_spawn.get_world_spawn_pos(), false
end
end
end
end
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15: