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Document API mcl_stairs, declare mcl_stairs usable

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Wuzzy 2018-05-29 15:17:15 +02:00
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API.md
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@ -31,6 +31,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
### Items ### Items
* Doors: `ITEMS/mcl_doors` * Doors: `ITEMS/mcl_doors`
* Fences and fence gates: `ITEMS/mcl_fences` * Fences and fence gates: `ITEMS/mcl_fences`
* Stairs and slabs: `ITEM/mcl_stairs`
* Walls: `ITEMS/mcl_walls` * Walls: `ITEMS/mcl_walls`
* Beds: `ITEMS/mcl_beds` * Beds: `ITEMS/mcl_beds`
* Buckets: `ITEMS/mcl_buckets` * Buckets: `ITEMS/mcl_buckets`
@ -62,7 +63,6 @@ API documnetation is included in `ENTITIES/mobs/api.txt`.
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk! The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
* Panes (like glass panes and iron bars): `ITEMS/xpanes` * Panes (like glass panes and iron bars): `ITEMS/xpanes`
* Slabs and stairs: `ITEM/mcl_stairs`
* `_on_ignite` callback: `ITEMS/mcl_fire` * `_on_ignite` callback: `ITEMS/mcl_fire`
* Farming: `ITEMS/mcl_farming` * Farming: `ITEMS/mcl_farming`
* Anything related to redstone: Don't touch (yet) * Anything related to redstone: Don't touch (yet)

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# API for `mcl_stairs`
Register your own stairs and slabs!
## Quick start
Register platinum stair and slab based on node `example:platinum`:
```
mcl_stairs.register_stair_and_slab_simple("platinum", "example:platinum", "Platinum Stair", "Platinum Slab", "Double Platinum Slab")
```
## `mcl_stairs.register_stair_and_slab_simple(subname, sourcenode, desc_stair, desc_slab, double_description, corner_stair_texture_override)`
Register a simple stair and a slab. The stair and slab will inherit all attributes from `sourcenode`. The `sourcenode` is also used as the item for crafting recipes.
This function is meant for simple nodes; if you need more flexibility, use one of the other functions instead.
See `register_stair` and `register_slab` for the itemstrings of the registered nodes.
### Parameters
* `subname`: Name fragment for node itemstrings (see `register_stair` and `register_slab`)
* `sourcenode`: The node on which this stair is based on
* `desc_stair`: Description of stair node
* `desc_slab`: Description of slab node
* `double_description`: Description of double slab node
* `corner_stair_texture_override`: Optional, see `register_stair`
## `mcl_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, hardness, double_description, corner_stair_texture_override)`
Register a simple stair and a slab, plus crafting recipes. In this function, you need to specify most things explicitly.
### Parameters
* `desc_stair`: Description of stair node
* `desc_slab`: Description of slab node
* Other parameters: Same as for `register_stair` and `register_slab`
## `mcl_stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness, corner_stair_texture_override)`
Registers a stair. This also includes the inner and outer corner stairs, they are added automatically. Also adds crafting recipes.
The itemstrings for the registered nodes will be of the form:
* `mcl_stairs:stair_<subname>`: Normal stair
* `mcl_stairs:stair_<subname>_inner`: Inner stair
* `mcl_stairs:stair_<subname>_outer`: Outer stair
### Parameters
* `subname`: Name fragment for node itemstrings (see above)
* `recipeitem`: Item for crafting recipe. Use `group:` prefix to use a group instead
* `groups`: Groups used for stair
* `images`: Textures
* `description`: Stair description/tooltip
* `sounds`: Sounds table
* `hardness`: MCL2 block hardness value
* `corner_stair_texture_override`: Optional. Custom textures for corner stairs, see below
`groups`, `images`, `sounds` or `hardness` can be `nil`, in which case the value is inhereted from the `recipeitem`.
#### `corner_stair_texture_override`
This optional parameter specifies the textures to be used for corner stairs.
It can be one of the following data types:
* string: one of:
* "default": Use same textures as original node
* "woodlike": Take first frame of the original tiles, then take a triangle piece
of the texture, rotate it by 90° and overlay it over the original texture
* table: Specify textures explicitly. Table of tiles to override textures for
inner and outer stairs. Table format:
{ tiles_def_for_outer_stair, tiles_def_for_inner_stair }
* nil: Equivalent to "default"
## `mcl_stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description)`
Registers a slab and a corresponding double slab. Also adds crafting recipe.
The itemstrings for the registered nodes will be of the form:
* `mcl_stairs:slab_<subname>`: Slab
* `mcl_stairs:slab_<subname>_top`: Upper slab, used internally
* `mcl_stairs:slab_<subname>_double`: Double slab
### Parameters
* `double_description`: Node description/tooltip for double slab
* Other parameters: Same as for `register_stair`

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@ -79,7 +79,7 @@ end
-- Register stairs. -- Register stairs.
-- Node will be called mcl_stairs:stair_<subname> -- Node will be called mcl_stairs:stair_<subname>
function mcl_stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness, corner_texture_override) function mcl_stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness, corner_stair_texture_override)
groups.stair = 1 groups.stair = 1
groups.building_block = 1 groups.building_block = 1
@ -154,7 +154,7 @@ function mcl_stairs.register_stair(subname, recipeitem, groups, images, descript
}) })
end end
mcl_stairs.cornerstair.add("mcl_stairs:stair_"..subname, corner_texture_override) mcl_stairs.cornerstair.add("mcl_stairs:stair_"..subname, corner_stair_texture_override)
end end