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Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.

This commit is contained in:
MysticTempest 2021-02-01 15:45:22 -06:00
parent b5d92f3078
commit e716ebd911
5 changed files with 26 additions and 52 deletions

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@ -43,10 +43,10 @@ end
local pr = PseudoRandom(os.time()*(-334)) local pr = PseudoRandom(os.time()*(-334))
-- How freqeuntly to take and place blocks, in seconds -- How freqeuntly to take and place blocks, in seconds
local take_frequency_min = 25 local take_frequency_min = 235
local take_frequency_max = 90 local take_frequency_max = 245
local place_frequency_min = 10 local place_frequency_min = 235
local place_frequency_max = 30 local place_frequency_max = 245
-- Create the textures table for the enderman, depending on which kind of block -- Create the textures table for the enderman, depending on which kind of block
-- the enderman holds (if any). -- the enderman holds (if any).

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@ -49,7 +49,7 @@ schem_path = settlements.modpath.."/schematics/"
-- --
-- list of schematics -- list of schematics
-- --
local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", false) local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", true)
settlements.schematic_table = { settlements.schematic_table = {
{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages }, {name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },

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@ -1,29 +0,0 @@
--
function settlements.convert_mts_to_lua()
local building = schem_path.."townhall.mts"
local str = minetest.serialize_schematic(building, "lua", {lua_use_comments = true, lua_num_indent_spaces = 0}).." return(schematic)"
local schematic = loadstring(str)()
local file = io.open(schem_path.."church"..".lua", "w")
file:write(dump(schematic))
file:close()
print(dump(schematic))
end
function settlements.mts_save()
local f = assert(io.open(schem_path.."hut.lua", "r"))
local content = f:read("*all").." return(schematic2)"
f:close()
local schematic2 = loadstring("schematic2 = "..content)()
local seb = minetest.serialize_schematic(schematic2, "mts", {})
local filename = schem_path .. "hut2" .. ".mts"
filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\")
local file, err = io.open(filename, "wb")
if err == nil and seb then
file:write(seb)
file:flush()
file:close()
end
print("Wrote: " .. filename)
end

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@ -72,26 +72,29 @@ local function ecb_build_a_settlement(blockpos, action, calls_remaining, param)
end end
end end
minetest.register_on_generated(function(minp, maxp, blockseed) -- Disable natural generation in singlenode.
-- needed for manual and automated settlement building local mg_name = minetest.get_mapgen_setting("mg_name")
local heightmap = minetest.get_mapgen_object("heightmap") if mg_name ~= "singlenode" then
minetest.register_on_generated(function(minp, maxp, blockseed)
-- needed for manual and automated settlement building
local heightmap = minetest.get_mapgen_object("heightmap")
-- randomly try to build settlements -- randomly try to build settlements
if blockseed % 77 ~= 17 then return end if blockseed % 77 ~= 17 then return end
-- don't build settlement underground -- don't build settlement underground
if maxp.y < 0 then return end if maxp.y < 0 then return end
-- don't build settlements on (too) uneven terrain -- don't build settlements on (too) uneven terrain
local height_difference = settlements.evaluate_heightmap(minp, maxp) local height_difference = settlements.evaluate_heightmap(minp, maxp)
if height_difference > max_height_difference then return end if height_difference > max_height_difference then return end
-- new way - slow :(((((
minetest.emerge_area(vector.subtract(minp,24), vector.add(maxp,24), ecb_build_a_settlement, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
-- old way - wait 3 seconds:
-- minetest.after(3, ecb_build_a_settlement, nil, 1, 0, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
end)
-- new way - slow :(((((
minetest.emerge_area(vector.subtract(minp,24), vector.add(maxp,24), ecb_build_a_settlement, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
-- old way - wait 3 seconds:
-- minetest.after(3, ecb_build_a_settlement, nil, 1, 0, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
end)
end
-- manually place villages -- manually place villages
if minetest.is_creative_enabled("") then if minetest.is_creative_enabled("") then
minetest.register_craftitem("mcl_villages:tool", { minetest.register_craftitem("mcl_villages:tool", {

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@ -130,8 +130,8 @@ mcl_superflat_classic (Classic superflat map generation) bool false
# game by a lot. # game by a lot.
mcl_node_particles (Block particles detail level) enum none high,medium,low,none mcl_node_particles (Block particles detail level) enum none high,medium,low,none
# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to false. # If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true.
basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool false basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool true
# If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true. # If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true.
fix_doubleplants (Mcimport double plant fixes) bool true fix_doubleplants (Mcimport double plant fixes) bool true