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Mark mcl_node_particles as an experimental setting

This commit is contained in:
Wuzzy 2020-08-23 12:07:35 +02:00
parent 87ffe2e8f5
commit e5d6e90913
1 changed files with 7 additions and 6 deletions

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@ -27,12 +27,6 @@ mcl_doTileDrops (Blocks have drops) bool true
# If enabled, TNT explosions destroy blocks. # If enabled, TNT explosions destroy blocks.
mcl_tnt_griefing (TNT destroys blocks) bool true mcl_tnt_griefing (TNT destroys blocks) bool true
# Some blocks will emit decorative particles like flames. This setting
# specifies the detail level of particles, with higher levels being
# more CPU demanding.
# WARNING: The "high" level is really CPU intensive, use with care!
mcl_node_particles (Block particles detail level) enum none high,medium,low,none
[Players] [Players]
# If enabled, players respawn at the bed they last lay on instead of normal # If enabled, players respawn at the bed they last lay on instead of normal
# spawn. # spawn.
@ -119,3 +113,10 @@ mcl_generate_fallen_logs (Generate fallen logs) bool false
# in “normal” Flat. # in “normal” Flat.
# But creating new flat worlds after changing this setting should be safe. # But creating new flat worlds after changing this setting should be safe.
mcl_superflat_classic (Classic superflat map generation) bool false mcl_superflat_classic (Classic superflat map generation) bool false
# Make some blocks emit decorative particles like flames. This setting
# specifies the detail level of particles, with higher levels being
# more CPU demanding.
# WARNING: This setting has quite poor performance and can slow down your
# game by a lot.
mcl_node_particles (Block particles detail level) enum none high,medium,low,none