forked from VoxeLibre/VoxeLibre
Fix generating lots of gravel in caves
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0baa563072
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@ -54,7 +54,8 @@ local function register_biomes()
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]]
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local DEEP_OCEAN_MAX = -11
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local OCEAN_MIN = DEEP_OCEAN_MAX + 1
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local DEEP_OCEAN_MIN = -32 -- Careful when changing this. You might end up caves covered in gravel around Y=32!
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local OCEAN_MIN = DEEP_OCEAN_MAX+1
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-- Ice Plains Spikes
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minetest.register_biome({
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@ -1082,12 +1083,20 @@ local function register_biomes()
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depth_filler = 2,
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node_riverbed = "mcl_core:gravel",
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depth_riverbed = 2,
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y_min = mcl_vars.mg_overworld_min,
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y_min = DEEP_OCEAN_MIN,
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y_max = DEEP_OCEAN_MAX,
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heat_point = 50,
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humidity_point = 50,
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})
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-- Underground biome, to prevent ocean floor materials “leaking” into the underground.
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minetest.register_biome({
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name = "underground",
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y_min = mcl_vars.mg_overworld_min,
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y_max = DEEP_OCEAN_MIN-1,
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heat_point = 50,
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humidity_point = 50,
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})
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end
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-- Register biomes of non-Overworld biomes
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