1
0
Fork 0

Merge pull request '[heads] refactor, delete unnecessary textures and implement 16 direction head nodes' (#2550) from heads_16_direction into master

Reviewed-on: MineClone2/MineClone2#2550
Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
cora 2022-08-11 12:25:34 +00:00
commit db2f2cfc69
10 changed files with 396 additions and 141 deletions

View File

@ -1,5 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
local minetest = minetest
local mod_doc = minetest.get_modpath("doc")
local mod_screwdriver = minetest.get_modpath("screwdriver")
@ -8,68 +9,93 @@ if minetest.get_modpath("mcl_armor") then
equip_armor = mcl_armor.equip_on_use
end
-- Heads system
mcl_heads = {}
local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
local on_rotate_floor, on_rotate_wall
if mod_screwdriver then
on_rotate_floor = function(pos, node, user, mode, new_param2)
-- rotations of head nodes within a quadrant (0° ≤ θ ≤ 90°)
mcl_heads.FLOOR_DEGREES = { [0]='', '22_5', '45', '67_5', }
-- box of head nodes
mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }
-- floor head node nodedef template ------------------------------------------------------------------------------------
--- node definition template for floor mod heads
mcl_heads.deftemplate_floor = {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
groups = {
handy = 1,
armor = 1,
armor_head = 1,
non_combat_armor = 1,
non_combat_armor_head = 1,
head = 1,
deco_block = 1,
dig_by_piston = 1,
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
sunlight_propagates = true,
sounds = mcl_sounds.node_sound_defaults{
footstep = {name="default_hard_footstep", gain=0.3},
},
is_ground_content = false,
_mcl_armor_element = "head",
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
on_secondary_use = equip_armor,
}
mcl_heads.deftemplate_floor_angled = {
drawtype = "mesh",
selection_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
collision_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
groups = {
handy = 1,
head = 1,
deco_block = 1,
dig_by_piston = 1,
not_in_creative_inventory = 1,
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
sunlight_propagates = true,
sounds = mcl_sounds.node_sound_defaults{
footstep = {name="default_hard_footstep", gain=0.3},
},
is_ground_content = false,
_doc_items_create_entry = false,
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
}
function mcl_heads.deftemplate_floor.on_rotate(pos, node, user, mode, new_param2)
if mode == screwdriver.ROTATE_AXIS then
node.name = node.name .. "_wall"
node.param2 = minetest.dir_to_wallmounted(minetest.facedir_to_dir(node.param2))
minetest.set_node(pos, node)
return true
end
end
on_rotate_wall = function(pos, node, user, mode, new_param2)
if mode == screwdriver.ROTATE_AXIS then
node.name = string.sub(node.name, 1, string.len(node.name)-5)
node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
minetest.set_node(pos, node)
return true
end
end
end
end
minetest.register_node("mcl_heads:"..name, {
description = desc,
_doc_items_longdesc = longdesc,
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
},
groups = {handy = 1, armor = 1, armor_head = 1, non_combat_armor = 1, non_combat_armor_head = 1, head = 1, deco_block = 1, dig_by_piston = 1},
-- The head textures are based off the textures of an actual mob.
tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
"[combine:16x16:-4,4="..texture, -- top
"([combine:16x16:-4,4="..texture..")^([combine:16x16:-12,4="..texture..")", -- bottom
"[combine:16x16:-12,0="..texture, -- left
"[combine:16x16:4,0="..texture, -- right
"[combine:16x16:-20,0="..texture, -- back
"[combine:16x16:-4,0="..texture, -- front
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
sounds = mcl_sounds.node_sound_defaults({
footstep = {name="default_hard_footstep", gain=0.3}
}),
on_place = function(itemstack, placer, pointed_thing)
function mcl_heads.deftemplate_floor.on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
@ -78,7 +104,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
local def = minetest.registered_nodes[node.name]
if not def then return itemstack end
-- Call on_rightclick if the pointed node defines it
-- Allow pointed node's on_rightclick callback to override place.
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
@ -86,81 +112,184 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
end
local above = pointed_thing.above
local diff = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(diff)
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(dir)
local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack)
--local idef = fakestack:get_definition()
local retval
if wdir == 0 or wdir == 1 then
return minetest.item_place(itemstack, placer, pointed_thing)
local placestack = ItemStack(itemstack)
-- place wall head node (elsewhere)
if wdir ~= 0 and wdir ~= 1 then
placestack:set_name(itemstring .."_wall")
itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
-- place floor head node (floor and ceiling)
else
retval = fakestack:set_name("mcl_heads:"..name.."_wall")
local fdir = minetest.dir_to_facedir(dir)
-- determine the head node rotation based on player's yaw (in cw direction from North/Z+)
local yaw = math.pi*2 - placer:get_look_horizontal()
local rotation_level = math.min(math.max(math.round((yaw / (math.pi*2)) * 16), 0), 15)
placestack:set_name(itemstring ..mcl_heads.FLOOR_DEGREES[rotation_level % 4])
-- determine the head node face direction based on rotation level
fdir = math.floor(rotation_level / 4)
itemstack = minetest.item_place(placestack, placer, pointed_thing, fdir)
end
if not retval then
return itemstack
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
-- restore item from angled and wall head nodes
itemstack:set_name(itemstring)
return itemstack
end,
on_secondary_use = equip_armor,
end
on_rotate = on_rotate_floor,
-- wall head node nodedef template -------------------------------------------------------------------------------------
_mcl_armor_mob_range_mob = rangemob,
_mcl_armor_mob_range_factor = rangefactor,
_mcl_armor_element = "head",
_mcl_armor_texture = "mcl_heads_" .. name .. ".png",
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
})
minetest.register_node("mcl_heads:"..name.."_wall", {
_doc_items_create_entry = false,
--- node definition template for wall mod heads
mcl_heads.deftemplate_wall = {
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "wallmounted",
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
},
groups = {handy=1, head=1, deco_block=1, dig_by_piston=1, not_in_creative_inventory=1},
-- The head textures are based off the textures of an actual mob.
tiles = {
{ name = "[combine:16x16:-4,-4="..texture, align_style = "world" }, -- front
{ name = "[combine:16x16:-20,-4="..texture, align_style = "world" }, -- back
{ name = "[combine:16x16:-8,-4="..texture, align_style = "world" }, -- left
{ name = "[combine:16x16:0,-4="..texture, align_style = "world" }, -- right
{ name = "([combine:16x16:-4,0="..texture..")^[transformR180", align_style = "node" }, -- top
{ name = "([combine:16x16:-4,8="..texture..")^([combine:16x16:-12,8="..texture..")", align_style = "node" }, -- bottom
groups = {
handy = 1,
head = 1,
deco_block = 1,
dig_by_piston = 1,
not_in_creative_inventory = 1,
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
stack_max = 64,
paramtype2 = "wallmounted",
stack_max = 64,
sunlight_propagates = true,
walkable = true,
sounds = mcl_sounds.node_sound_defaults({
footstep = {name="default_hard_footstep", gain=0.3}
}),
drop = "mcl_heads:"..name,
on_rotate = on_rotate_wall,
sounds = mcl_sounds.node_sound_defaults{
footstep = {name="default_hard_footstep", gain=0.3},
},
is_ground_content = false,
_doc_items_create_entry = false,
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
})
}
if mod_doc then
doc.add_entry_alias("nodes", "mcl_heads:" .. name, "nodes", "mcl_heads:" .. name .. "_wall")
function mcl_heads.deftemplate_wall.on_rotate(pos, node, user, mode, new_param2)
if mode == screwdriver.ROTATE_AXIS then
node.name = string.sub(node.name, 1, string.len(node.name)-5)
node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
minetest.set_node(pos, node)
return true
end
end
-- Add heads
addhead("zombie", "mcl_heads_zombie_node.png", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."), "mobs_mc:zombie", 0.5)
addhead("creeper", "mcl_heads_creeper_node.png", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."), "mobs_mc:creeper", 0.5)
-- API functions -------------------------------------------------------------------------------------------------------
--- @class HeadDef
--- @field name string identifier for node
--- @field texture string armor texture for node
--- @field description string translated description
--- @field longdesc string translated doc description
--- @field range_mob string name of mob affected by range reduction
--- @field range_factor number factor of range reduction
--- registers a head
--- @param head_def HeadDef head node definition
function mcl_heads.register_head(head_def)
local name = "mcl_heads:" ..head_def.name
-- register the floor head node
minetest.register_node(name, table.update(table.copy(mcl_heads.deftemplate_floor), {
description = head_def.description,
_doc_items_longdesc = head_def.longdesc,
-- The head textures are based off the textures of an actual mob.
tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
"[combine:16x16:-36,4=" ..head_def.texture, -- top
"([combine:16x16:-36,4=" ..head_def.texture..")^([combine:16x16:-44,4="..head_def.texture..")", -- bottom
"[combine:16x16:-28,0=" ..head_def.texture, -- left
"[combine:16x16:-44,0=" ..head_def.texture, -- right
"[combine:16x16:-52,0=" ..head_def.texture, -- back
"[combine:16x16:-36,0=" ..head_def.texture, -- front
},
_mcl_armor_mob_range_mob = head_def.range_mob,
_mcl_armor_mob_range_factor = head_def.range_factor,
_mcl_armor_texture = head_def.texture
}))
-- register the angled floor head nodes
for i, d in ipairs(mcl_heads.FLOOR_DEGREES) do
minetest.register_node(name ..d, table.update(table.copy(mcl_heads.deftemplate_floor_angled), {
mesh = "mcl_heads_floor" ..d ..".obj",
tiles = { head_def.texture },
drop = name,
}))
end
-- register the wall head node
minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
-- The head textures are based off the textures of an actual mob.
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
tiles = {
{ name = "[combine:16x16:-36,-4=" ..head_def.texture, align_style = "world" }, -- front
{ name = "[combine:16x16:-52,-4="..head_def.texture, align_style = "world" }, -- back
{ name = "[combine:16x16:-40,-4=" ..head_def.texture, align_style = "world" }, -- right
{ name = "[combine:16x16:-32,-4=" ..head_def.texture, align_style = "world" }, -- left
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^[transformR180", align_style = "node" }, -- top
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^([combine:16x16:-44,8=" ..head_def.texture..")", align_style = "node" }, -- bottom
},
drop = name,
}))
end
-- initial heads -------------------------------------------------------------------------------------------------------
mcl_heads.register_head{
name = "zombie",
texture = "mcl_heads_zombie.png",
description = S("Zombie Head"),
longdesc = S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."),
range_mob = "mobs_mc:zombie",
range_factor = 0.5,
}
mcl_heads.register_head{
name = "creeper",
texture = "mcl_heads_creeper.png",
description = S("Creeper Head"),
longdesc = S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."),
range_mob = "mobs_mc:creeper",
range_factor = 0.5,
}
-- Original Minecraft name: “Head”
addhead("steve", "mcl_heads_steve_node.png", S("Human Head"), S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."))
addhead("skeleton", "mcl_heads_skeleton_node.png", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."), "mobs_mc:skeleton", 0.5)
addhead("wither_skeleton", "mcl_heads_wither_skeleton_node.png", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."))
mcl_heads.register_head{
name = "steve",
texture = "mcl_heads_steve.png",
description = S("Human Head"),
longdesc = S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."),
}
mcl_heads.register_head{
name = "skeleton",
texture = "mcl_heads_skeleton.png",
description = S("Skeleton Skull"),
longdesc = S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."),
range_mob = "mobs_mc:skeleton",
range_factor = 0.5,
}
mcl_heads.register_head{
name = "wither_skeleton",
texture = "mcl_heads_wither_skeleton.png",
description = S("Wither Skeleton Skull"),
longdesc = S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."),
}

View File

@ -0,0 +1,42 @@
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
# www.blender.org
mtllib mcl_heads_floor22_5.mtl
o Cube.001
v -0.326641 -0.500000 0.135299
v -0.326641 0.000000 0.135299
v -0.135299 -0.500000 -0.326641
v -0.135299 0.000000 -0.326641
v 0.135299 -0.500000 0.326641
v 0.135299 0.000000 0.326641
v 0.326641 -0.500000 -0.135299
v 0.326641 0.000000 -0.135299
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.750000 0.750000
vt 0.750000 0.500000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.500000 0.750000
vt 0.500000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 0.875000 0.750000
vt 0.875000 1.000000
vt 0.750000 1.000000
vt 0.750000 0.750000
vt 0.750000 1.000000
vt 0.625000 1.000000
vn -0.9239 0.0000 -0.3827
vn 0.3827 0.0000 -0.9239
vn 0.9239 0.0000 0.3827
vn -0.3827 0.0000 0.9239
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl Material.001
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/9/4 6/10/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/5/6 4/3/6 2/15/6 6/16/6

View File

@ -0,0 +1,42 @@
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
# www.blender.org
mtllib mcl_heads_floor45.mtl
o Cube.002
v -0.353553 -0.500000 0.000000
v -0.353553 0.000000 0.000000
v 0.000000 -0.500000 -0.353553
v 0.000000 0.000000 -0.353553
v 0.000000 -0.500000 0.353553
v 0.000000 0.000000 0.353553
v 0.353553 -0.500000 0.000000
v 0.353553 0.000000 0.000000
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.750000 0.750000
vt 0.750000 0.500000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.500000 0.750000
vt 0.500000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 0.875000 0.750000
vt 0.875000 1.000000
vt 0.750000 1.000000
vt 0.750000 0.750000
vt 0.750000 1.000000
vt 0.625000 1.000000
vn -0.7071 0.0000 -0.7071
vn 0.7071 0.0000 -0.7071
vn 0.7071 0.0000 0.7071
vn -0.7071 0.0000 0.7071
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl Material.002
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/9/4 6/10/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/5/6 4/3/6 2/15/6 6/16/6

View File

@ -0,0 +1,42 @@
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
# www.blender.org
mtllib mcl_heads_floor67_5.mtl
o Cube.003
v -0.326641 -0.500000 -0.135299
v -0.326641 0.000000 -0.135299
v 0.135299 -0.500000 -0.326641
v 0.135299 0.000000 -0.326641
v -0.135299 -0.500000 0.326641
v -0.135299 0.000000 0.326641
v 0.326641 -0.500000 0.135299
v 0.326641 0.000000 0.135299
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.750000 0.750000
vt 0.750000 0.500000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.500000 0.750000
vt 0.500000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 0.875000 0.750000
vt 0.875000 1.000000
vt 0.750000 1.000000
vt 0.750000 0.750000
vt 0.750000 1.000000
vt 0.625000 1.000000
vn -0.3827 0.0000 -0.9239
vn 0.9239 0.0000 -0.3827
vn 0.3827 0.0000 0.9239
vn -0.9239 0.0000 0.3827
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl Material.003
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/9/4 6/10/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/5/6 4/3/6 2/15/6 6/16/6

Binary file not shown.

Before

Width:  |  Height:  |  Size: 676 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 432 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 970 B

After

Width:  |  Height:  |  Size: 382 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 432 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB