diff --git a/mods/ENTITIES/mcl_mobs/combat.lua b/mods/ENTITIES/mcl_mobs/combat.lua index 4396f3265..c7f8d3e84 100644 --- a/mods/ENTITIES/mcl_mobs/combat.lua +++ b/mods/ENTITIES/mcl_mobs/combat.lua @@ -1231,6 +1231,9 @@ function mob_class:do_states_attack (dtime) -- important for mcl_shields ent._shooter = self.object ent._saved_shooter_pos = self.object:get_pos() + if ent.homing then + ent._target = self.attack + end end local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5 diff --git a/mods/ENTITIES/mcl_mobs/init.lua b/mods/ENTITIES/mcl_mobs/init.lua index b0fc73d6e..f4322bd31 100644 --- a/mods/ENTITIES/mcl_mobs/init.lua +++ b/mods/ENTITIES/mcl_mobs/init.lua @@ -334,6 +334,13 @@ function mcl_mobs.register_mob(name, def) end -- END mcl_mobs.register_mob function +function mcl_mobs.get_arrow_damage_func(damage, typ) + local typ = mcl_damage.types[typ] and typ or "arrow" + return function(projectile, object) + return mcl_util.deal_damage(object, damage, {type = typ}) + end +end + -- register arrow for shoot attack function mcl_mobs.register_arrow(name, def) @@ -350,6 +357,7 @@ function mcl_mobs.register_arrow(name, def) hit_node = def.hit_node, hit_mob = def.hit_mob, hit_object = def.hit_object, + homing = def.homing, drop = def.drop or false, -- drops arrow as registered item when true collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows timer = 0, @@ -422,6 +430,17 @@ function mcl_mobs.register_arrow(name, def) end end + if self.homing and self._target then + local p = self._target:get_pos() + if p then + if minetest.line_of_sight(self.object:get_pos(), p) then + self.object:set_velocity(vector.direction(self.object:get_pos(), p) * self.velocity) + end + else + self._target = nil + end + end + if self.hit_player or self.hit_mob or self.hit_object then for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do diff --git a/mods/ENTITIES/mobs_mc/shulker.lua b/mods/ENTITIES/mobs_mc/shulker.lua index ecf60debd..78959b717 100644 --- a/mods/ENTITIES/mobs_mc/shulker.lua +++ b/mods/ENTITIES/mobs_mc/shulker.lua @@ -35,7 +35,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", { type = "monster", spawn_class = "hostile", attack_type = "shoot", - shoot_interval = 0.5, + shoot_interval = 6, arrow = "mobs_mc:shulkerbullet", shoot_offset = 0.5, passive = false, @@ -43,7 +43,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", { hp_max = 30, xp_min = 5, xp_max = 5, - armor = 150, + armor = 20, collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5}, visual = "mesh", mesh = "mobs_mc_shulker.b3d", @@ -51,7 +51,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", { -- TODO: sounds -- TODO: Make shulker dye-able visual_size = {x=3, y=3}, - walk_chance = 0, + walk_chance = 10, knock_back = false, jump = false, can_despawn = false, @@ -65,15 +65,19 @@ mcl_mobs.register_mob("mobs_mc:shulker", { looting_factor = 0.0625}, }, animation = { - stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25, + stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25, speed_normal = 25, speed_run = 50, stand_start = 0, stand_end = 25, - walk_start = 25, walk_end = 45, - run_start = 45, run_end = 85, + walk_start = 45, walk_end = 65, + walk_loop = false, + run_start = 65, run_end = 85, + run_loop = false, punch_start = 80, punch_end = 100, }, view_range = 16, fear_height = 0, + walk_velocity = 0, + run_velocity = 0, noyaw = true, do_custom = function(self,dtime) local pos = self.object:get_pos() @@ -81,12 +85,13 @@ mcl_mobs.register_mob("mobs_mc:shulker", { self.object:set_yaw(0) mcl_mobs:yaw(self, 0, 0, dtime) end - if self.state == "walk" or self.state == "stand" then - self.state = "stand" - self:set_animation("stand") - end if self.state == "attack" then - self:set_animation("punch") + self:set_animation("run") + self.armor = 0 + elseif self.state == "stand" then + self.armor = 20 + elseif self.state == "walk" or self.state == "run" then + self.armor = 0 end self.path.way = false self.look_at_players = false @@ -149,6 +154,9 @@ mcl_mobs.register_mob("mobs_mc:shulker", { end end end, + on_attack = function(self, dtime) + self.shoot_interval = math.random(1, 6) + end, }) -- bullet arrow (weapon) @@ -156,27 +164,12 @@ mcl_mobs.register_arrow("mobs_mc:shulkerbullet", { visual = "sprite", visual_size = {x = 0.25, y = 0.25}, textures = {"mobs_mc_shulkerbullet.png"}, - velocity = 6, - - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 4}, - }, nil) - end, - - hit_mob = function(self, mob) - mob:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 4}, - }, nil) - end, - - hit_node = function(self, pos, node) - end + velocity = 5, + homing = true, + hit_player = mcl_mobs.get_arrow_damage_func(4), + hit_mob = mcl_mobs.get_arrow_damage_func(4), }) - mcl_mobs.register_egg("mobs_mc:shulker", S("Shulker"), "#946694", "#4d3852", 0) mcl_mobs:non_spawn_specific("mobs_mc:shulker","overworld",0,minetest.LIGHT_MAX+1) --[[