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Fix the disapearance of christmas texture of the ender chest once it is placed

Fix the disapearance of christmas texture of the ender chest once it is placed
This commit is contained in:
3raven 2022-12-24 14:44:06 +00:00
parent cbf090485c
commit d3e8e24f42
1 changed files with 5 additions and 3 deletions

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@ -32,8 +32,10 @@ end
local tiles_chest_ender_small = {"mcl_chests_ender.png"}
local ender_chest_texture = {"mcl_chests_ender.png"}
if it_is_christmas then
tiles_chest_ender_small = {"mcl_chests_ender_present.png^mcl_chests_noise.png"}
ender_chest_texture = {"mcl_chests_ender_present.png"}
end
-- Chest Entity
@ -1010,7 +1012,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
_chest_entity_textures = {"mcl_chests_ender.png"},
_chest_entity_textures = ender_chest_texture,
_chest_entity_sound = "mcl_chests_enderchest",
_chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest",
@ -1026,7 +1028,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
sounds = mcl_sounds.node_sound_stone_defaults(),
drop = "mcl_core:obsidian 8",
on_construct = function(pos)
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
create_entity(pos, "mcl_chests:ender_chest_small", ender_chest_texture, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
end,
on_rightclick = function(pos, node, clicker)
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1 then
@ -1034,7 +1036,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
return false
end
minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_"..clicker:get_player_name(), formspec_ender_chest)
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", ender_chest_texture, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then