forked from VoxeLibre/VoxeLibre
Spawn particle then placing light blocks
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302970d220
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cd70dd5b88
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@ -266,10 +266,23 @@ for i = 0, 14 do --minetest.LIGHT_MAX
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is_ground_content = false,
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is_ground_content = false,
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groups = {creative_breakable = 1, not_solid = 1},
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groups = {creative_breakable = 1, not_solid = 1},
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on_blast = function() end,
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on_blast = function() end,
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, _, _)
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itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
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itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
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return itemstack
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return itemstack
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end,
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end,
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after_place_node = function(pos, placer, _, _)
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if placer == nil then
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return
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end
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minetest.add_particle({
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pos = pos,
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expirationtime = 1,
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size = 8,
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texture = "mcl_core_light_" .. i .. ".png",
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glow = 14,
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playername = placer:get_player_name()
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})
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end,
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_mcl_blast_resistance = 36000008,
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_mcl_blast_resistance = 36000008,
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_mcl_hardness = -1,
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_mcl_hardness = -1,
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})
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})
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