forked from VoxeLibre/VoxeLibre
decrease blockcheck by 25 nodes
that way, even with the lowest possible render distance, all nodes are loaded, if there are no nodes above the beacon (excluding glass etc.), it sets the meta and places the beam 175 blocks high, it extends all the way until the next non-air block if the player is near enoght... Signed-off-by: chmodsayshello <chmodsayshello@hotmail.com>
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@ -159,7 +159,7 @@ local function globalstep_function(pos,player)
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else
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else
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local colorblock = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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local colorblock = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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local obstructed = false
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local obstructed = false
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for y=pos.y+1, pos.y+200 do
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for y=pos.y+1, pos.y+170 do
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local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
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local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
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