Add sea pickles
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@ -9,3 +9,6 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/seagrass.lua")
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-- Kelp
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/kelp.lua")
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-- Sea Pickle
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/sea_pickle.lua")
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@ -0,0 +1,200 @@
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local S = minetest.get_translator("mcl_ocean")
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local mod_doc = minetest.get_modpath("doc") ~= nil
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local function sea_pickle_on_place(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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end
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local player_name = placer:get_player_name()
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local pos_under = pointed_thing.under
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local pos_above = pointed_thing.above
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local node_under = minetest.get_node(pos_under)
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local node_above = minetest.get_node(pos_above)
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local def_under = minetest.registered_nodes[node_under.name]
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local def_above = minetest.registered_nodes[node_above.name]
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if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
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return def_under.on_rightclick(pos_under, node_under,
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placer, itemstack, pointed_thing) or itemstack
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end
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if minetest.is_protected(pos_under, player_name) or
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minetest.is_protected(pos_above, player_name) then
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minetest.log("action", player_name
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.. " tried to place " .. itemstack:get_name()
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.. " at protected position "
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.. minetest.pos_to_string(pos_under))
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minetest.record_protection_violation(pos_under, player_name)
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return itemstack
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end
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local submerged = false
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if minetest.get_item_group(node_above.name, "water") ~= 0 then
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submerged = true
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end
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-- Place
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if node_under.name == "mcl_ocean:dead_brain_coral_block" then
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-- Place on suitable coral block
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if submerged then
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node_under.name = "mcl_ocean:sea_pickle_1_dead_brain_coral_block"
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else
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node_under.name = "mcl_ocean:sea_pickle_1_off_dead_brain_coral_block"
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end
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minetest.set_node(pos_under, node_under)
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elseif minetest.get_item_group(node_under.name, "sea_pickle") ~= 0 then
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-- Grow by 1 stage
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local def = minetest.registered_nodes[node_under.name]
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if def and def._mcl_sea_pickle_next then
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node_under.name = def._mcl_sea_pickle_next
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minetest.set_node(pos_under, node_under)
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else
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return itemstack
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end
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else
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return itemstack
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end
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if not (minetest.settings:get_bool("creative_mode")) then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Sea Pickle on brain coral
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local sounds_coral_plant = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep})
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local ontop = "dead_brain_coral_block"
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for s=1,4 do
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local desc, doc_desc, doc_use, doc_create, nici, img, img_off, on_place
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if s == 1 then
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desc = S("Sea Pickle")
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doc_desc = S("Sea pickles grow on dead brain coral blocks and provide light when underwater. They come in 4 sizes that vary in brightness.")
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doc_use = S("It can only be placed on top of dead brain coral blocks. Placing a sea pickle on another sea pickle will make it grow and brighter.")
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img = "mcl_ocean_sea_pickle_item.png"
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on_place = sea_pickle_on_place
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else
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doc_create = false
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nici = 1
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img = "mcl_ocean_"..ontop..".png^(mcl_ocean_sea_pickle_"..s.."_anim.png^[verticalframe:2:1)"
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end
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img_off = "mcl_ocean_"..ontop..".png^mcl_ocean_sea_pickle_"..s.."_off.png"
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local next_on, next_off
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if s < 4 then
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next_on = "mcl_ocean:sea_pickle_"..tostring(s+1).."_"..ontop
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next_off = "mcl_ocean:sea_pickle_"..tostring(s+1).."_off_"..ontop
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end
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minetest.register_node("mcl_ocean:sea_pickle_"..s.."_"..ontop, {
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description = desc,
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_doc_items_create_entry = doc_create,
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_doc_items_longdesc = doc_desc,
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_doc_items_usagehelp = doc_use,
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drawtype = "plantlike_rooted",
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paramtype = "light",
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paramtype2 = "meshoptions",
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tiles = { "mcl_ocean_"..ontop..".png" },
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special_tiles = {
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{
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image = "mcl_ocean_sea_pickle_"..s.."_anim.png",
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animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length=1.7},
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}
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},
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inventory_image = img,
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wield_image = img,
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groups = { dig_immediate = 3, deco_block = 1, sea_pickle=1, not_in_creative_inventory=nici },
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-- Light level: 6 at size 1, +3 for each additional stage
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light_source = math.min(6 + (s-1)*3, minetest.LIGHT_MAX),
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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{ -0.15, 0.5, -0.15, 0.15, 0.5+2/16+(2/16)*s, 0.15 },
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}
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},
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sounds = sounds_coral_plant,
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:"..ontop,
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after_dig_node = function(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "sea_pickle") == 0 then
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minetest.set_node(pos, {name="mcl_ocean:"..ontop})
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end
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end,
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on_place = on_place,
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_mcl_sea_pickle_off = "mcl_ocean:sea_pickle_"..s.."_off_"..ontop,
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_mcl_sea_pickle_next = next_on,
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_mcl_hardness = 0,
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_mcl_blast_resistance = 0,
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})
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minetest.register_node("mcl_ocean:sea_pickle_"..s.."_off_"..ontop, {
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drawtype = "plantlike_rooted",
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paramtype = "light",
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paramtype2 = "meshoptions",
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tiles = { "mcl_ocean_"..ontop..".png" },
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special_tiles = { "mcl_ocean_sea_pickle_"..s.."_off.png", },
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groups = { dig_immediate = 3, deco_block = 1, sea_pickle=2, not_in_creative_inventory=1 },
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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{ -0.15, 0.5, -0.15, 0.15, 0.5+2/16+(2/16)*s, 0.15 },
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}
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},
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inventory_image = img_off,
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wield_image = img_off,
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sounds = sounds_coral_plant,
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:"..ontop,
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after_dig_node = function(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "sea_pickle") == 0 then
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minetest.set_node(pos, {name="mcl_ocean:"..ontop})
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end
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end,
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_mcl_sea_pickle_on = "mcl_ocean:sea_pickle_"..s.."_"..ontop,
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_mcl_sea_pickle_next = next_off,
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_mcl_hardness = 0,
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_mcl_blast_resistance = 0,
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})
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if mod_doc then
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if s == 1 then
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doc.add_entry_alias("nodes", "mcl_ocean:sea_pickle_1_dead_brain_coral_block", "nodes", "mcl_ocean:sea_pickle_1_off_"..ontop)
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else
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doc.add_entry_alias("nodes", "mcl_ocean:sea_pickle_1_dead_brain_coral_block", "nodes", "mcl_ocean:sea_pickle_"..s.."_off_"..ontop)
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doc.add_entry_alias("nodes", "mcl_ocean:sea_pickle_1_dead_brain_coral_block", "nodes", "mcl_ocean:sea_pickle_"..s.."_"..ontop)
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end
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end
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end
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minetest.register_abm({
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label = "Sea pickle update",
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nodenames = { "group:sea_pickle" },
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interval = 17,
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chance = 5,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Check if it's lit
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local state = minetest.get_item_group(node.name, "sea_pickle")
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-- Check for water
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local checknode = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local def = minetest.registered_nodes[node.name]
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if minetest.get_item_group(checknode.name, "water") ~= 0 then
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-- Sea pickle is unlit
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if state == 2 then
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node.name = def._mcl_sea_pickle_on
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minetest.set_node(pos, node)
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return
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end
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else
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-- Sea pickle is lit
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if state == 1 then
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node.name = def._mcl_sea_pickle_off
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minetest.set_node(pos, node)
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return
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end
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end
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end,
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})
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